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22-12-2024 07:31
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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2013
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Does the difficulty setting affect Quick Sim ?
Jebedaias
Hi,

Just a quick question, because I'm not fully sure after reading some threads: does the difficulty setting in the options menu only affect the 3D races or it also has an impact on Quick Simulation results ?

Thanks !
 
Estephan
I don't really know, but from my experience you will have a better chance winning 3D Races. I Think the difficulty is supposed to have an influence, but simulating races is really harder to win.
If you want to win, you suffer!
 
trekbmc
Afaik, the difficulty doesn't effect quick sim, only 3D.



"What done is, is one." - Benji Naesen
 
Jebedaias
Estephan wrote:
I don't really know, but from my experience you will have a better chance winning 3D Races. I Think the difficulty is supposed to have an influence, but simulating races is really harder to win.


I find that Quick Sim gives me no chance in flat / sprint stages, but overall works pretty well for a GC ride in a Big Tour (got a 3rd overall with Hesjedal in Giro and a couple of stage wins for Dan Martin, but I did send them on the recon camps and made sure they had a top fitness level for that tour).

In fact it may just be me sucking, but sometimes for mountain stages Quick Sim does a lot better than me burning out all the guys - for example Talansky won on Mont Ventoux in TDF Smile

Anyway, when playing a Career I tend to simulate a lot of races / stages, that's why I was asking if the outcome for these have anything to do with the difficulty setting.
 
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Estephan
Usually quick sim works better for me in sprinting races(although my riders will rarely win). It really is strange for me to see you do so good in GT whilst simulating. I have been playing the game since pcm 2009. I also simulate unnecessary races and the chances of me winning is slim. Mountain stages while simulating they will genuinely ride my in pieces. When riding 3D Races I can ride a lot smarter an plan my strategies giving me much better results than simulating.
If you want to win, you suffer!
 
Estephan
I really doubt if you will win sprint stages whilst simulating. When riding 3D in a sprint stage you can take an all right sprinter and still give sprinters like cav, kittel, greipel and a guy like sagan a go because you can ride a lot smarter than the simulation( I am not saying you will just win, it is still a challenge)

Mountain stages is hard in 3D, especially when you take an climber like talansky and compete against Froome. To be honest there is no way that you will out climb riders of that pedigree with an average guy on a stage where it ends with a climb like Ventoux(If you play on a hard difficulty). While simulating seems to work for you. I don't ever try to simulate mountain stages because I have no chance in simulate.
If you want to win, you suffer!
 
Estephan
What I do in mountain stages is get a rider to protect my leader. on the climb I will put my leader on "The dotted arrow" and the rider will still protect me riding in front of my leader. By the time the favourites catch me they are tired and my leader will still be fresh. Then you attack and try to ride away.
If you want to win, you suffer!
 
Jebedaias
For flat sprint stages in 3D I use the water bottle trick to set-up a train way before the last 18 km:

I set the lead-out sprinter to protect my main guy, then send him for bottles. While he's fetching the drinks, I set another rider to protect the lead-out man, then send him for other bottles and set another one to protect him (and so on, depending on how many guys I want to look after my sprinter). This way I have a nice train in place early in the race and ready to roll in the final part of the stage. Smile

So for 3D sprinting I've no problems getting good results (while Quick Sim rarely gets me a Top 10 no matter the sprinter), but for Mountain stages sometimes the results are better than if I were calling the shots, although if I want one of my climbers to breakaway and fight for KOM that usually doesn't quite go as planned I noticed.

When in 3D I also protect my riders and try to dose the energy spent, but like you said, winning on Mont Ventoux with Takansky against opposition like Contador or Froome is quite unlikely. When they attack they are very hard to catch without spending all the energy and I usually end-up losing time to them in GC.

Anyway, I'm back to the game after almost 2 years, so I played on Normal and Easy to get a feel for it again, that's why I was wondering if these settings influence the Quick Sim results too (the 3rd overall with Hesjedal in Giro and the 2 stage wins for Dan Martin were on the Easy option, while the Mont Ventoux win for Talansky is from a different save where the difficulty was on Normal).

Anyway, winning 3D races is now too easy on Easy, so I'll probably begin a new career on Normal, so far Hard seems a bit to tricky for me (and anyway, as far as I read it just buffs the AI stats).
 
Estephan
I don't really understand this water bottle trick. I usually just begin the race and set every rider on relay, when the first rider goes to the front I set him back to maintain position and so on. When the racing gets more intense I put them on a higher effort, so when the lead out begins everyone is in front and it is easy for me to set up a train.

Yes it just buff the AI stats. You know you won't out climb riders like that, and I usually like a challenge so I don't have any riders of that pedigree in my team. You just have to outsmart them and make moves before they attack otherwise you don't have a chance.
If you want to win, you suffer!
 
Jebedaias
Let me explain the water bottle trick better:

For example let's say at Garmin Sharp in a flat stage I would have Tyler Farrar, Koldo Fernandez, Robert Hunter and David Millar in my team.

Just as the race starts, I set Koldo Fernandez (lead-out) to protect Tyler Farrar, my main sprinter. Then as Koldo has the shield icon in place, I immediately send him to fetch water bottles, and so his icon changes for that. While he is going for bottles, I set Robert Hunter to protect Koldo and now Hunter's icon is a shield. Then I send Hunter for bottles and set Millar to protect Hunter.

All this I do in the first moments of the race, their effort is not at all big and once everyone finishes the bottle assignments I have a train like this:

Millar < Hunter < Fernandez < Farrar

They are already in a train-like position riding together, so as the stage gets to the last 18 km I just select the dot effort for Millar and the train / follow duty for the rest. I hope you understand better what I mean now. Smile

The same thing could also work for climbing stages (resembling Team Sky riding with 4-5 people in line in front of Froome), however I don't think it has a real benefit for the effort, but at least it looks good. Smile

And of course this is for PCM 2013, I'm not sure how it works in other editions.
 
Estephan
Okay now I understand. I will try this, could come very useful in hectic sprints.
If you want to win, you suffer!
 
Jebedaias
It is, because once you have the guys set to ride like that, it's much easier to maintain or find a good position. For example after they're all set, I select Farrar and tell him to take place near another favourite sprinter (like Greipel or Kittel), so then all the guys slowly move towards the front of the race and near that rival.

And like you will see, they will all be in line so in the final kilometers just make sure to put the first guy on dot effort and the rest to follow, you know the usual sprint train business.
 
Estephan
Will definitely win more sprint races then. Sometimes I get blocked up between other riders, then it is over. Or I don't get my sprint train out quickly enough. Will let you know how it worked.
If you want to win, you suffer!
 
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