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24-11-2024 02:00
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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2015
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At which km does the endurance stat kick in?
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Posted on 24-11-2024 02:00
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After how much ridden km's does the endurance stat effect the performance of the riders?

If anyone knows this, then feel free to postCool

If a cyanide guy reads this, can give a rough eplanation on how the endurance stat works?

Thanks
 
matt17br
Endurance normally kicks in after 200-210 kms have passed and only affects the duration of the green bar, nothing else AFAIK.

Here's a nice test by Kentaurus: https://pcmdaily.com/forum/viewthread....ost_935802
(Former) Manager of pcmdaily.com/images/mg/2020/Micros/gen.png Generali pcmdaily.com/images/mg/2020/Micros/gen.png
 
http://v.ht/Matt17
FreireCyanide
in few words:

This has an effect on the rider's efficiency (meaning it affects the rider no matter the terrain) but not directly his attributes (in fact that's not a such important point, but during the race we rarely modify the attributes -except maybe for injured riders who hit the ground hardly).

< 150km => no effect
> 250km & more = same effect
so everything is between those 2 values.
150-175km : only riders with END < 60
175-200km : only riders with END < 70
200-225km : only riders with END < 80
225km & + : all the riders


The malus is progressive, when you start being affected you don't feel any difference but few kms after it starts making you less powerfull.

(so nice job Kentaurus, you have some good conclusions in your topic)

for instance: a rider with let's say 65 END will start to have a micro malus at about km183 in the stage, and from this point his malus will increase slowly till the end.
of course his malus at the beginning is nearly 0 so you can't have the perception at this exact point.

don't forget the END is not always the END you see in the UI (depending on Day Feelings, Fitness...your END can be different from the value displayed in the UI).

as always with the attribute's values, it's important to keep the same "scale" as the original DB (to avoid fucking up the whole game with all the side-effects processes). this point would definitely desserve another topic (not today :redfaceSmile to explain you how important it is not to do "magic" with the numbers and what could be the effects when you think you'll make the game better with a new "scale" of values.
so if you have suggestions about changes on the END part (for the future) you can discuss it here.
 
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