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Problem with generated borders...
Camacho
Posted on 07-11-2013 18:29
Neo-Pro
Posts: 342
Joined: 12-06-2008
PCM$: 200.00
Hi all!
I have this problem in one stage. This is the final city and the borders are generated in a bad way. They are in the road:
What could be the reason? Any way to solve this situation?
Thanks in advance for your answers and help!
Edited by Camacho on 07-11-2013 18:30
Pellizotti2
Posted on 07-11-2013 18:33
World Champion
Posts: 10121
Joined: 01-05-2010
PCM$: 200.00
Click one of the blue dots and untick "Merge finishline"
Camacho
Posted on 07-11-2013 19:33
Neo-Pro
Posts: 342
Joined: 12-06-2008
PCM$: 200.00
Pellizotti2 wrote:
Click one of the blue dots and untick "Merge finishline"
Thanks friend! This solves the situation but, what are the differences between the two options? Does this affect only the last kilometres?
Margh Norway
Posted on 09-11-2013 06:00
Sprinter
Posts: 1507
Joined: 23-07-2010
PCM$: 200.00
Seems it only effects the last kilometres.
Without unticking merge the final borders strictly follow the routes last turns... ignoring before used junctions and creating these annoying double borders.
You might lose some of the nice finish objects (stands, grue, booth, vip) when unticking, but other than that I haven't recognized any negative impact.
Ad Bot
Posted on 27-12-2024 05:33
Bot Agent
Posts: Countless
Joined: 23.11.09
IP : None
baia
Posted on 09-11-2013 08:47
Grand Tour Specialist
Posts: 5398
Joined: 04-10-2007
PCM$: 200.00
Why donĀ“t you just push the finish line a few meters forwards?
Camacho
Posted on 09-11-2013 21:51
Neo-Pro
Posts: 342
Joined: 12-06-2008
PCM$: 200.00
Margh Norway wrote:
Seems it only effects the last kilometres.
Without unticking merge the final borders strictly follow the routes last turns... ignoring before used junctions and creating these annoying double borders.
You might lose some of the nice finish objects (stands, grue, booth, vip) when unticking, but other than that I haven't recognized any negative impact.
Ok! It is clear... Thanks mate!!
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