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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2010
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Lots of questions for begginer
Zavesa
Well, I just started playing and there are lots of things I don't know how to do. I've searched for advice or guide and cameup with (almost) nothing.

There should be a thread on some of this stuff stickied Smile

1st is sprinting. I did found some advice
(https://pcmdaily.com/forum/viewthread.php?thread_id=7934&highlight=how+to+setup+sprint&pid=183377#post_184027)
and I do manage to get a 'train' together. But I can't seem to get my guys out to the front of the pack without burning them out too soon.
For ex., for most of the stages, I'm infront relaying for most of the stage (since no-one else seems to do it. When I don't get up to front, many times breakaway get a huge lead 4-5' +, and succedes) with my spriter protected, but then teams start flying in approx. last 30km and I can't seem to get my guys back up.

Also, there are some weird distances being shown. Ex. sprinters start sprinting when it shows about 2km left and pull away (had Petacchi, Benatti, some other do this) ???

Same happens when I'm in breakaway and I have under 20" lead, I'm caught with time going from 15-20" to 0 almost instantly...

2nd thing I would like to know is how to play in mountains.
In sprint, there is a button for sprinter to follow another rider.
How do I get someone setting the pace in mountains with my leader following him? Or even set up a 'mountain train' as we can see real teams do it? What I do now is have both riders attack, then join them in relay with one pulling on infinite relay...

How do I know when to attack to gain time for GC? Do I spy on competition from beggining of the stage? I know I doesn't make sense to attack too early, but on some shorter hills in middle of stages you can get quite nice gap. Of course I'm caught on flats after the hill... Wink

3rd - How do I go about bringing down the gap on a breakaway? When the escape is 5-10 riders, many times they are succesful if I don't set the pace in the P early on with 60-70 effort...

4th - In season mode, there is a nice graph where you can plan the condition of your riders so they peak at targeted races. I can't find that in career mode... Is there such a thing?

5th - Time trials. If I leave it at auto, most riders burn out somewhere between 2nd time station and finish. If I manage them manually, thay ALL burn out Smile
I assume TT and STA stats have something to do with that, but even the good riders burn out on me much before the finish line. I don't play with Cancelara Pfft

6th - Can a CT team get th PT status and how?
 
samdiatmh
5 - watch the yellow bar and try to match it with the green bar (as a general rule) but make sure that there is stuff left in the tank if there are mountains in it (plan de corones - 60 until about 6km to go, then 70 to the finish)

6 - Yes, at the end of the season [october 15] (judging by the superprestige) the top 2 CT teams go up and the bottom 2 PT teams go down (so you can have Astana and Liquigas in the CT)
 
raz
2 We really want a such button. But it not exist
i53.tinypic.com/11tab1j.png
 
marble
2: You could put your leader on effort (the dot) with like 80% on the last mountain and then make your second best rider protect him, that way the 2nd best rider will be in front. But there is no button to make a train.
 
SportingNonsense
For sprints, and your relay issues - if you intend to use a rider in the sprint, or as a leadout, I wouldnt use them earlier in the day to chase down the break.
farm8.staticflickr.com/7458/9357923136_f1e68270f3_n.jpg
 
TheRevolutionExodus
1- To win a sprint you have to build up a sprint train which you can do 12km befrore the finish line. To do so you need about four riders. It's good if they have good stamina and resistance skills so they won't burn out that fast. Your sprinter should be the last rider in the queue and your second best sprinter should be the second last. Put the first rider in the queue on infinite relay and the effort bar on 99. He will ride to the front of the peleton and your queued riders will follow. When he burns out (red bar is empty) put the second rider in the queue on 99 and infinite relay and so on. When you are about 6km from the finish line your third last rider should take th relay depending how strong he is you have to wait until you are 5 km from the finsh line. Then he will burn out about 3 km from the finish line where you need to put your second last rider on sprint so he can activate the sprint. Your sprinter will follow hom and then you have to find the right moment to set off with your sprinter. I usually do on half the distance so 1.5km before the finish line. p.s. Take only the strongest riders for your train they'll burn out too fast otherwise and don't use those for the pacemaking in the race. E.g. when you have 8 riders protect your sprinter with one. Select in the brginning of the race 2 other riders and your second best sprinter. Take those and don't let em do any effort; no relay and don't make em collect water. You' ll still have 3 ridres to relay. And you don't need to relay on the last 25 kilometers. The other teams will do. And you don't need to relay when your rider isn't favorite for the race or dosn't wear the leader's jersey. Beware when a weak team's rider wears the leader's jersey they will probabely not be able to keep up the pace.

The unrealistic time and distnace perimeters are necessary because cyanide shortend the tracks toavoid that races last 6 hours and otherwise when you would sprint in realistic distances the sprint would last about a second or two. That's why the sprint is opened 3km before the fisnish line. Same for the time gaps.

4- You got to click on the name of the riders you want to select a programm and then choose "Training" in the top right corner of the screen. You can also costomize a training programm.

6- Yes it is there are two teams that will relegate and two teams that will be promoted at the end of season. I don't know which ones but it has something to do with the ranking. Probabely the 2 best and worst of the Superpresteige of the respective class.
Edited by TheRevolutionExodus on 19-09-2010 13:21
 
the_hoyle
1- I set up my sprint train (4 riders), and have the first guys follow behind a rider in the relay (about 5/6 riders from the front of the peleton) from 10km, and at about 5km I use the dot button with 99 effort on my front. At 3km put all riders on 99 in the train and with the second guy in the train put on dot. Hopefully you are in the top lot of riders for the sprint. Then wait for the others to start sprinting before you do with your train.

Here is an example of what I am saying above. For my HTC train in TdF, I had Martin, Goss, Renshaw and Cav in the train. All the riders are put on 80 effort and Martin follows a rider 6 places back in the relay from 10km (The relaying riders normally do 1km on the front, so going 6 riders back put you on the front at 4/5km). At 5km, Martin is put on 99effort and dot button. He should then hit the front of the peleton. At 3km. Goss, Renshaw and Cav are put on 99effort and Goss is put on dot. Martin's job is done. Wait for the other sprint, and then Start sprinting with Goss. At 1.8/2km sprint with Renshaw and at 1km, sprint with Cav. If other teams have a quicker lead out, don't panic. You can stick with Renshaw or jump from wheel to wheel with Cav as you sprint.

In terms of the distances, they are not in scale. The sprint will always start between 2 and 3km. That is the same with the timings on breaks. They are never spot on perfect in terms of distances. A break is only seen as not part of the peleton after 10+seconds and the same if caught.

In terms of the closing of the gap of breakaway, I never use any members of the sprint team. Put the other riders on about 70 effort when chasing, and eventually, the other teams take over.


2- For pacing up the mountains, I use the protect button using a rider with the second best mountain stats in your team for the race. you can set your main guy to a effort level about 70 and dot button. you wont lose as much energy then. For attacking for GC time, you can use your instinct and risk attacking, or wait for the other GC riders to attack and follow their attack. Then when out of the peleton and the race is open, attack when they have less energy. Also don't try and attack when mountain gradiant is more than 6%. I found you don't get anywhere and you burn out. If a mountain has flatter sections, or the gradiant decreases as you go up, attack then.

3- My rule for breakaways is that it is 1minute for every 10km. So if you have a break at 3'45" with 40km, you should be able to catch them. If it was 7'45" at 40km, you ain't gonna get anywhere near them.

4- You can plan your season under the Training section of the rider. Click on the rider first in the team part, and then select Training for the dropdown menu. You can set the trainer for the rider here as well if you want. I also use PCM Planner to help with my race planning and preparation, as you can preselect all the riders for all the races you are taking part in. For example. I have selected my TdF and Vuelta squads already, so I can plan out the training schedule for each rider.

5- For time trials either they be ITT and TTT, I found videos on youtube that breakdown what to do. Before I watched them, I was useless at TTs but now I am competing, especially TTT.

ITT tutorial: https://www.youtub...re=channel

TTT tutorial: https://www.youtub...re=related

these are for pcm09 but the principal is the same. You can find good mountain and sprint tutorials on youtube as well if you still have problem.

6- yes they can get promoted. The top 2 CT teams in the final rankings swap places with the bottom 2 teams in PT.
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Zavesa
Thanks guys. That really helped, especially the videos Banana

Now I just have to practice, practice, practice... Grin
 
Bosskardo
Had no idea ttt tactics should be like this. In that case Cyanide should improve ttt reality asap.
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facmanpob
the_hoyle wrote:
6- yes they can get promoted. The top 2 CT teams in the final rankings swap places with the bottom 2 teams in PT.

Just for clarification, its the top two Continental teams in the CQ rankings who get promoted, not the top two in the Continental Tour rankings. This means that you can take part in Pro Tour races as a Continental team and still get points towards your promotion.
 
samdiatmh
^ as i said in post 2?
 
the_hoyle
facmanpob wrote:
the_hoyle wrote:
6- yes they can get promoted. The top 2 CT teams in the final rankings swap places with the bottom 2 teams in PT.

Just for clarification, its the top two Continental teams in the CQ rankings who get promoted, not the top two in the Continental Tour rankings. This means that you can take part in Pro Tour races as a Continental team and still get points towards your promotion.


see post #2 Smile
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Lachi
And what about post 6 and 7? You should not better, you gave a wrong reply AFTER it has been answered correctly. Better correct your first posting, instead of giving stupid comments.
 
roturn
There are 3 different rankings for both "leagues".
Pro Tour, Continental and Superprestige/CQRanking.
In PCM 09 the two best Conti teams in Continental ranking became Pro Tour.
In PCM 10 the two best Conti teams in Superprestige ranking become Pro Tour.
That`s why he posted the addition. Everything fine with that Wink

This changes makes sense because otherwise teams like Landbouwcredit and Topsport had much better chances to become ProTour than Cervelo or BMC, because they didn`t participate on many Conti races.
Superprestige ranking is for all races, so BMC and Cervelo e.g. will get a lot of points there.
I am not sure about the Pro Tour teams. But I think there the 2 worst in PT Ranking will go down and not from Superprestige.
Edited by roturn on 21-09-2010 11:44
 
Deda
Kudos to the guys who explained the principles!

My two cents on the subject:

Riders in the sprint train who follow & sprint only don't need their effort set on 99%, only the ones who pull the train at the moment. When you click the sprint or follow button, the effort meter has no effect. Which is kinda nice, one less thing to worry about.

Thing about the narrow roads and narrow sprints:
When your locomotive burns out, you have to get rid of him ASAP or else there might be a jam in the front and your sprinter or lead-out man will have trouble gaining ground.
In order to do so, when a rider finishes his duties in the front, put his effort on 10% in order for him to slide down the pack quickly and thus provide free space.
If you don't want to risk that rider losing time on the bunch, change his orders from dot to relay, and he will surely finish in the group.
This might not sound as a very important aspect of a successful lead-out, I will stress that this is needed only when there is a chance that your riders will get boxed in on narrow roads. You need a clear path to win, obviously.

Pausing the game during each step is a very useful thing to do also. When the locomotive burns out, pause the game to give new sets of orders, it is very difficult to do all that in real-time.

On the topic of mountain trains, it is possible, but don't even think about it without a very very strong team. In order for your climbers to clear the main group of all but the top favorites, you will need 2-3 additional climbers which should do the following:
1. Put them in the rising order based on their climbing abilities.
2. Before the beginning of the climb, put one of your team mates in front of the 1st climber on infinite relay with at least 75%
3. Set the 1st climber on 75% infinite relay
4. Set the 2nd climber on 65% relay
5. Protect your leader with 2nd best climber and put him on 55% relay.

At the foot of the climb, your team mate (who is not necessarily a climber) should be in front of the 1st climber so he can take over as soon as the mountain starts. Your leader should always have his heart rate in the white zone, if he goes yellow too much, lower the pace. Once each rider burns his red bar, put him on dot with 45% effort (that is what I do, he doesn't have the strength to stay in the group anyway), and raise the effort of the next climber (75%-85% for the rider in the front, lower it if your leader starts losing yellow quickly, you don't want that). Once you are left with only your leader and his team mate, put the team mate on 85% infinite relay and your leader on 75% so he is directly behind him.

Coordination is also an important factor in these mountain relays.
If, for example, your 2nd climber loses his red bar before the 1st one is finished, he will start losing ground, and your leader will have to compensate and accelerate to catch the wheel of the rider in front, which is not good as this will cost you some much needed energy. So set the tempo accordingly and pause as much as you need it to get things done.
Mountains are all about the heart rate.
Everything else is about practice and luck.

Hope this helps Smile
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facmanpob
roturn wrote:I am not sure about the Pro Tour teams. But I think there the 2 worst in PT Ranking will go down and not from Superprestige.

that's correct - in the career I played a few weeks ago with Euskaltel the bottom 2 PT ranked teams went down (Milram and FdJ - Footon survived unfortunately Sad - even though FdJ had more superprestige points than Footon)

@roturn/Lachi - thanks guys you were correct, I reposted it because of the incorrect answers in posts 6 & 7. Smile
 
the_hoyle
sorry i was not correct with my helping on the question. I have not got to that stage on PCM10 so I was going off PCM08 where two teams went up and two went down, and i was unsure from which ranking table. and when i said look at post #2 i meant that it was more precise than mine.

i hope the rest of my information was good enough for some of you though, or is there more errors in what i wrote?
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