New Cycling Game Project
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T-Photon |
Posted on 21-08-2014 11:46
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Domestique
Posts: 437
Joined: 13-02-2007
PCM$: 200.00
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dacascos wrote:
Sounds great with your feature comments above Some questions though:
Rider relations and negotiations
Imo the rioting of change of role should not be definite over a contract, since rider specializations can change with different training or stats decline can make a leader a domestique etc.
Promotion/Relegation System
As you say "maybe", does that mean there is a chance you can never progress with your ream or are you doing that another way based on choice/sponsors/budget?
You can assign riders to a new role during their contract with the team. But if you demote a rider to a role less valuable than whats in his contract you will usually run into issues. You can promote a rider from Co-Captain to Captain, but doing the opposite is rarely popular. The whole team composition is an aspect i work hard to get right so there will be more info on that going forward.
There will of course be promotions and demotions across divisions. That said i havent decided upon which factors that will determine that. Maybe it will be like UCI maybe it will get another set of rules. Whatever system i end up with it should be rewarding and satisfying for the player
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
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Anderis |
Posted on 21-08-2014 20:22
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Domestique
Posts: 471
Joined: 13-09-2010
PCM$: 200.00
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I'm really glad you take my suggestions seriously, T-Photon. You can count on me to support the project each way I'm capable of. I'm impressed by your response!
I've found out today one more idea, which I think might be quite interesting. It's about creating a new team.
What about a feature that allow us to create a team from scratch, but not simply by chosing a sponsor and riders I want to have, like in PCM, but by negotiating it? I mean we start the game at the beginning of the year with no team and we start some negotiations with sponsors. Then, when we have some backing secured, we negotiate equipment deals, riders and staff etc. So basically we start the game in 2014, but our team will start in 2015 with all we were able to negotiate. I think that would be more interesting and challenging than just to chose which riders I want to have. And more realistic!
There should be various levels of reputation available we assign to ourselvese in this feature. We can start with high reputation, so we are able to negotiate WT-level deals. But we can also start with low reputation, so the best we can get will be a local, continental team with some cheap talent somewhere.
T-Photon wrote:
Sticking to team identity
I am aware that some players prefer to have the same team forever and tbh i feel that way myself with some teams. That said i prioritize realism while trying to add as much customization as i have time for.
Verdict: Maybe
I really hope you can introduce this feature, because I think it's one of those that doesn't require much work compared to others. In PCM, I simply edit my sponsorship deal with Lachi's editor so it never runs out. But I dream of the game I'm not forced to use any editors in.
Edited by Anderis on 21-08-2014 20:24
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Ad Bot |
Posted on 24-11-2024 20:41
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Bot Agent
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sutty68 |
Posted on 21-08-2014 22:22
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Tour de France Champion
Posts: 34654
Joined: 22-08-2010
PCM$: 200.00
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Just a quick suggestion although maybe too late, Why don't you make an option where the game chooses the team for you for a New Career ? |
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Paul23 |
Posted on 21-08-2014 22:42
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Grand Tour Specialist
Posts: 4411
Joined: 10-08-2011
PCM$: 400.00
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sutty68 wrote:
Just a quick suggestion although maybe too late, Why don't you make an option where the game chooses the team for you for a New Career ?
Do you mean a random choice, or a choice like a difficulty level?
Like Difficulty Level: Something like, you play one stage with equalised teams, and if you are good in the stage, you get a konti, or a konti-pro team, and if you come around last with 10 mins. back, you get Team Sky.
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sutty68 |
Posted on 21-08-2014 23:05
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Tour de France Champion
Posts: 34654
Joined: 22-08-2010
PCM$: 200.00
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Paul23 wrote:
sutty68 wrote:
Just a quick suggestion although maybe too late, Why don't you make an option where the game chooses the team for you for a New Career ?
Do you mean a random choice, or a choice like a difficulty level?
Like Difficulty Level: Something like, you play one stage with equalised teams, and if you are good in the stage, you get a konti, or a konti-pro team, and if you come around last with 10 mins. back, you get Team Sky.
Just Random, so you would manage teams you would normally ignore |
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T-Photon |
Posted on 22-08-2014 04:33
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Domestique
Posts: 437
Joined: 13-02-2007
PCM$: 200.00
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@sutty68: should be easy to implement i will look into it
@Anderis: your welcome, if you take time to contribute with suggestions i will of course spend a little time dicussing them
- Focus should be on the core career experience so i cant make too many promises about Create a team features but we will see what i can do. Seems you want a lot of customization and down the line i think that is the right approach so i will probbly get to such features at some point.
- regarding the infinite sponsor contract, i really think it should be possible to implement fairly easily
on a side note i agree that most players (95%) should be able to enjoy the game without the use of any editor. Should you disagree with stats and other data there will be an editor included from the get go so anyone can edit the DB as they please. The best of both worlds in my opinion.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
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Miguel98 |
Posted on 22-08-2014 07:49
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World Champion
Posts: 10497
Joined: 23-06-2011
PCM$: 200.00
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There will be like a stage editor to make new stages and the editor will allow to add new races? |
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Silvax |
Posted on 22-08-2014 11:25
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Amateur
Posts: 5
Joined: 07-03-2014
PCM$: 200.00
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I would like to share one point with you all.
I always wanted some feature for the creation of a personnalized team that is absent in PCM. When you create a PCM team for a career, you can pick up Riders from other teams or young free riders (or really free riders too old or too weak to be in other real teams...). I don't like the idea to pick-up players from other teams simply because you weaken them. If I chose Van den Broeck and Monfort, or Pelizzotti, I simply remove the leaders from Lotto and Androni.
Instead of that, it would be great to have the possibility to really create our team. There are several possibilities.
1) a complete team totally generated by the soft using parameters defined by the user like the nationality, the total number of riders or their specialization...
2) a kind of "roleplay" generation of riders where you have a number of points you can add to randomly created players in order to obtain a well balanced team that fits with your desire.
3) any other idea :-)
What do you think about that ? |
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sutty68 |
Posted on 22-08-2014 14:36
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Tour de France Champion
Posts: 34654
Joined: 22-08-2010
PCM$: 200.00
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T-Photon wrote :
@sutty68: should be easy to implement i will look into it
Nice to know |
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T-Photon |
Posted on 22-08-2014 16:48
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Domestique
Posts: 437
Joined: 13-02-2007
PCM$: 200.00
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@Miguel98: I imagine the stage editor will only be used for creating stages which you import into the game afterwards. DB Editor can be used for adding new races to the game.
@Silvax: I agree with you that picking riders from the existing teams means you twist the reality too much making for some weird career scenarios when playing with your own team.
I actually think that the concept Anderis presented where you start a career without a team and then spend the entire first season negotiating with riders and sponsors could be an interesting way to build a team from scratch without ruining the existing teams.
That way you can catch "leftovers" from the other teams and mix them with talents you have discovered during that first season.
To take things further the reputation of you and level of riders and sponsors you attract during this team creation could then be tied to your achievements in prior careers you have completed. That way there can be some kind of cross play between different career games say you play 5 seasons with Astana and win almost every race imaginable then you go on and create a new career from scratch with a good reputation and is able to attract a decent sponsor and some minor stars.
Just throwing ideas out there, nothing final or anything
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
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Silvax |
Posted on 25-08-2014 08:27
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Amateur
Posts: 5
Joined: 07-03-2014
PCM$: 200.00
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@T-Photon: Good idea indeed . Negotiating the start of our own team sounds good to me ! |
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Anderis |
Posted on 29-08-2014 11:15
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Domestique
Posts: 471
Joined: 13-09-2010
PCM$: 200.00
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Maybe I come up with too many FM-like suggestions, but what about the possibility of older riders mentoring younger ones? I'm not sure in what way would that work but maybe one should think about it. In real life, each team benefits from having experienced riders onboard. |
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thestorm93 |
Posted on 01-09-2014 21:17
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Junior Rider
Posts: 40
Joined: 03-04-2011
PCM$: 200.00
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I have an idea I think could be great! - I am not sure if it is going to work - But I would think it could be great
Right now we have an stage editor where almost everybody can make their own stages if they want to?
But would it not be possible to make a shirteditor where there is the white standard shirt.
Then in the editor you can change colors, shapes and everything and of course put sponsors and things in it!
Then everybody can make their own shirts also with a program simply made for it!
You can also have like standard leaderjerseys, championsship jerseys and so on! - Then people can put their own sponsors and things on |
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anderspcm |
Posted on 01-09-2014 21:22
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Sprinter
Posts: 1716
Joined: 09-01-2010
PCM$: 200.00
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I would like to ask how the project is coming along, do you have any kind of status?
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Dippofix |
Posted on 01-09-2014 22:13
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Classics Specialist
Posts: 3905
Joined: 29-01-2013
PCM$: 300.00
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thestorm93 wrote:
I have an idea I think could be great! - I am not sure if it is going to work - But I would think it could be great
Right now we have an stage editor where almost everybody can make their own stages if they want to?
But would it not be possible to make a shirteditor where there is the white standard shirt.
Then in the editor you can change colors, shapes and everything and of course put sponsors and things in it!
Then everybody can make their own shirts also with a program simply made for it!
You can also have like standard leaderjerseys, championsship jerseys and so on! - Then people can put their own sponsors and things on
Not sure if that's really needed. I mean, right now, I could send you over a pdn file thazt is essentially just that.
Other than that, I'm completely in love with Anderis' idea, please, please implement it.
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T-Photon |
Posted on 02-09-2014 20:25
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Domestique
Posts: 437
Joined: 13-02-2007
PCM$: 200.00
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regarding the shirt editor:
good idea, dont have time for it sorry
regarding status:
slow progress on game, but me and Mrdahl will get the website up and running fairly soon
regarding Anderis' idea about how to create a team:
Really like it, and really want to implement that feature
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
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trekbmc |
Posted on 05-09-2014 07:33
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Team Leader
Posts: 7366
Joined: 11-07-2014
PCM$: 700.00
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Why don't you have a game that is realistic as you want it, but add on a section in settings where you can add things like infinite sponsors?
If you have the time to implement it, I think that would make the game good for people who want realism (like me) and people who want special features.
"What done is, is one." - Benji Naesen
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T-Photon |
Posted on 06-09-2014 12:10
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Domestique
Posts: 437
Joined: 13-02-2007
PCM$: 200.00
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trekbmc wrote:
Why don't you have a game that is realistic as you want it, but add on a section in settings where you can add things like infinite sponsors?
If you have the time to implement it, I think that would make the game good for people who want realism (like me) and people who want special features.
Yeah i think that is the right approach - Customization
We all want different experiences so a page with settings before starting a career seems needed.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
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T-Photon |
Posted on 07-09-2014 20:58
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Domestique
Posts: 437
Joined: 13-02-2007
PCM$: 200.00
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Currently upgrading the website we hope to launch it soon. In the meantime heres a sneakpeak of the assets being developed for the website.
Edited by T-Photon on 07-09-2014 20:59
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
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anderspcm |
Posted on 07-09-2014 21:18
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Sprinter
Posts: 1716
Joined: 09-01-2010
PCM$: 200.00
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Sounds great, looking forward to see the website
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