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28-11-2024 13:23
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New Cycling Game Project
MartanCJ
Hello, as I trought your first post I didn't quite get if will be possible to take small continental team and get thru pro continental to World Tour. That is a thing that is on managment games the most entertaining. Take a local football team with lack of stadium and money and reach champions league in football manager, take a local cycling team with almost no funds and reach TDF in PCM Smile

Anyway, I wish you luck, it seems very promising!
!!!ROMAN KREUZIGER!!!
CZECH!!
 
alex-sonic
To come back from what Anderis said, there should be more coordination between leader and team-mate, I'm sure protecting a rider in PCM don'taffect my rider if I try to come back on the front of the peloton for example pulse are the same, but maybe i'm wrong! So if I'm out of gas, a teammate will help me recover a little faster! Or even if i'm alone vs in bunch?
 
dacascos
Excited to see this being done and hoping you pull it off, good luck!

For my part I hope to see more in-depth functionality to training/rider development and scouting, efficient season planning functionality and more rewarding sponsor/team interaction and goals.
 
Anderis
alex-sonic wrote:
To come back from what Anderis said, there should be more coordination between leader and team-mate, I'm sure protecting a rider in PCM don'taffect my rider if I try to come back on the front of the peloton for example pulse are the same, but maybe i'm wrong! So if I'm out of gas, a teammate will help me recover a little faster! Or even if i'm alone vs in bunch?

I agree.

It should also be possible for leader to take a bike/wheel from his team-mate, so he loses less time if he has mechanical. Of course we should chose before the stage/race which riders can get a wheel/bike from their team-mate and which riders give up their equipment to their team-mates if there's necessity and perhaps in what order. I don't want my 2nd strongest rider to give it to the leader if I have more riders in the group.
 
Anderis
Don't know if to keep posting my ideas makes any sense, since T-Photon didn't comment on my previous posts, but I will optimistically assume that is not a sign of completely ignoring of what I've written and write some more. Sorry if it's been discussed already, but I discovered this thread lately and it would be hard to read 30 pages only to search if any of these were discussed previously. Wink

First of all: I would like a promotion/relegation system inspired by UCI rules. So if there are more than 18 teams willing to have a WT license, the points of individual riders contracted for next year count. I think it would be a fun aspect for upper pro conti and lower WT teams to hunt for riders with enough points. Also there should be an option of not applying for WT license, so we can say as a pro conti team even if it was the most succesfull team outside WT.

Another thing that springs to my mind is that the merge of two teams should be possible occasionally.

And for the end: one thing that could influence the game much. In PCM we set the level of effort. Additionally to this, there could be an option to set the level of risk. Two things should be separate. The latter one should be responsible for how much risk the rider takes during cornering and descending. More risk: more speed and a bigger possibility of crash.
A chance of crash should be influenced by 3 factors:
- Risk
- (handling/agility) skill of rider (IIRC, you planned to add a skill responsible for that)
- Positioning- riding in the middle or at the back of the peloton is more risky than riding near the front.

When riding alone, risks influences how quick the rider goes. When holding position in the group, more risk allows a rider to save a bit more energy (the rider takes more cornering speed, so he doesn't need to accelerate that much out of the corners, of course that saving effect should not take place on a straight road). Too little risk may see a rider dropped on a downhill or on twisty section of the road if the pace is high.
It should be funny to play with that a bit on descents or with sprinters for the final turns of the sprint stages. It will not be that easy for poor descenders just to dot 85 on downhill with no worry at all.
Edited by Anderis on 12-08-2014 23:28
 
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T-Photon
@Anderis: Dont worry mate i am following every post with interest Smile just got limited internet access in Australia, will get back with my verdict on your suggestions when i am back home with proper internet Wink
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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Cycleman123
T-Photon wrote:
@Anderis: Dont worry mate i am following every post with interest Smile just got limited internet access in Australia, will get back with my verdict on your suggestions when i am back home with proper internet Wink


Where abouts are you?
i1193.photobucket.com/albums/aa348/the_hoyle86/Graphics/Road%20to%20Le%20Tour_zpsnovshuyf.png

i1193.photobucket.com/albums/aa348/the_hoyle86/Graphics/Oricav2_zpsc6257c80.png
 
Paul23
is it possible to add, that cyclists do not ride though each other anymore, whilst crashing? cyanide made it better during the years, but it would be better, if one in the front goes down, that he brings other riders down with him.
i.imgur.com/aJSlUNt.png
 
Roextro
Quick question, will this game have liscesnced teams?
And of so don't you need to ask the team for permission?
 
T-Photon
MartanCJ wrote:
Hello, as I trought your first post I didn't quite get if will be possible to take small continental team and get thru pro continental to World Tour. That is a thing that is on managment games the most entertaining. Take a local football team with lack of stadium and money and reach champions league in football manager, take a local cycling team with almost no funds and reach TDF in PCM Smile

Anyway, I wish you luck, it seems very promising!


It is indeed the plan that you can start small and develop your team over many seasons like 5-10 seasons before hitting the upper ranks of professional teams Smile

But you can also go the other way, start big, screw up and get fired from a big team like Astana Smile then have to rebuild from scratch on the continental scene.
 
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T-Photon
@Cycleman123: Left sydney 3 days ago, now i am in Cairns playing with crocodiles Smile

@Paul23: As i mentioned earlier the only part of the game curently active in development is the management and career part Smile but when i get to the 3D part i will see what i can do.

@Jihardy: Not sure i will bother with that, rather save the money for developing the game. The community can fix the names afterwards, DB-editing will be as easy as PCM.

If there are more unanswered posts, emails, private messages etc beyond these i will get to them later Smile
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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Anderis
T-Photon wrote:
@Anderis: Dont worry mate i am following every post with interest Smile just got limited internet access in Australia, will get back with my verdict on your suggestions when i am back home with proper internet Wink

Cheers.Wink

Silence is often a worrying sign, but I need to accept sometimes it has to be like that.

I don't even expect you to comment my posts. I'm fully satisfied to acknowledge they've been read at least.
 
Paul23
T-Photon wrote:
@Paul23: As i mentioned earlier the only part of the game curently active in development is the management and career part Smile but when i get to the 3D part i will see what i can do.

i know...its just a suggestion for later...
i.imgur.com/aJSlUNt.png
 
HansiBoyo
I just read the entire thread through and I hope this project will be completed because it's what a cycling-game needs. Management.

I don't really care about the graphics in 3D as long as it is fun and playable.

I am rooting for you T-Photon. Smile
The Heroes: Domenico Pozzovivo & Igor Antón Hernandez
 
T-Photon
alex-sonic wrote:
Please i'm fed up with last climb leader attack... And the always same scenario: attack-bunch come back and all leader attack on last climb every time


Yeah has bothered me as well, when i get to 3D or gameplay in general i will try to add diversity to the summit finish scenarios Smile
 
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T-Photon
Wild Dog wrote:
What about a dynamic calendar so the races aren't taking place on the same date every year?


Not a priority but would be nice to implement if we got time left Smile
 
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T-Photon
@Anderis: allright here is my verdict on the massive suggestions Smile

Sticking to team identity
I am aware that some players prefer to have the same team forever and tbh i feel that way myself with some teams. That said i prioritize realism while trying to add as much customization as i have time for.
Verdict: Maybe

Seperate Co-Sponsors
Thats a no-brainer, dunno how Cyanide implemented it but in my game you have 1 contract per sponsor. Some sponsors will allow a co-sponsor some wont.
Verdict: Certain

Consistency
I have thought about something like that.
Verdict: Maybe

Complex rider evolution
I agree that stats should evolve a lot differently and more unpredictably.
Verdict: Certain

Complex training
Tied to the post above but yes making contador a new TT beast would make him loose ground in the mountains if not done correctly.
Verdict: Certain

Stats based on form
While you could argue the current system does that this will not happen Smile you wont see contador have 60 in mountains during the off-season. Will only confuse players.
Verdict: Unlikely

Hide stats option
I like that option for the more realistic approach.
Verdict: Maybe

Relations between riders and staff
I am planning some interaction like that.
Verdict: Maybe

Buy riders free of contract
Essential in my eyes.
Verdict: Certain

Rider relations and negotiations
I vision a system where riders react to an overall role offered in the contract. Like "I offer Cavendish a contract as a sprinter for the team", "i offer Eisel a contract as leadout man"
Roles for specific races might be tied to these negotiations but once you sign a sprinter as a sprinter you have to respect that otherwise he will riot.
Having 5 captains will cause problems and ruin the team dynamics (more about that later) The manager will have to manage the available spots carefully or risk creating a bad enviroment for succes.
Verdict: Certain

Dynamic calendar
I actually like this idea, might look into that.
Verdict: Maybe

Dynamic talent evolution
As with the above suggestion this could add some diversity and depth to the game. Good stuff Smile
Verdict: Maybe

Rider reputation
Is named popularity in my game but works the same way. Great results makes him more valuable.
Verdict: Maybe

3D propositions
Without telling about the alternative the bars as you know it will be gone Smile same with the effort bar. Completely new gameplay.
Attacks will feel more rewarding with certain riders than others, depend on the stats. If he has a high acceleration you can get some "free distance" by launching bursts of attacks.
Multiple protections makes sense, should work like that.
Cant promise much on rider appearance, i imagine our 3D ressources will be very very limited for the first game.

Rider stats being tied together
I agree, stats should be assigned to types so you dont see someone with 80 in MO and 55 in HI.
Verdict: Certain

Development teams
I want that feature just as badly as you!
Verdict: Certain

More focus on TTT
I will see what i can come up with on that.
Verdict: Maybe

Sporting directors
Hiring the right directors for your team will influence how your riders feel in the team and how well the team performs when you are not managing the riders in a race.
Verdict: Certain

Promotion/Relegation System
Might look into that, i agree that the current system in PCM is too shallow.
Verdict: Maybe

Teams Merging
Another great suggestion. Not currently planned but interesting feature to add down the road.
Verdict: Maybe

Risk control
Some mechanic like that would be nice for sure.
Verdict: Maybe

Overall some nice suggestions in there, lets hope most of them gets included Smile
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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trekbmc
Sounds great! Grin I really like the features you've got here.
 
dacascos
Sounds great with your feature comments aboveSmile Some questions though:

Rider relations and negotiations
Imo the rioting of change of role should not be definite over a contract, since rider specializations can change with different training or stats decline can make a leader a domestique etc.

Promotion/Relegation System
As you say "maybe", does that mean there is a chance you can never progress with your ream or are you doing that another way based on choice/sponsors/budget?
 
Dusen
Sounds great.

Would be awesome if the whole "PCM against you" could be changed.

Kinda anoying that they won't relay with you sometimes even when they are in a great position in the race. And in the morning breaks when the AI keeps pulling your morning breakaway back, and then the first AI break that goes of they stop relaying and let em go.

This is a bit dreadfull. But i know the above is a lot to ask currently, but if it can at least get on your "to do list for the future list" then that would be awesome Pfft
 
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