for the points system, there is no fair way, because, when you give too much points, when someone plays on a difficult level, the guys on easy will disadvantaged(is this even a word? O.o), but on the other side, if the players on easy will get too much points, it's just pointless, for people on extreme or difficult.
Maybe you gan give out a multiplicator.
I calculated these values...
Extreme 3.2x (a win gives 80)
Difficult 1.86x (a 1-2 gives 80)
Normal 1.37x (a 1-3 gives 80)
Easy 1x (a 1-5 gives 80)
How about having a standard points scale, then multiply those points by the factor the stats are multiplied with in game, depending on the difficulty. So for easy it'd be say 100*0,75, for normal 100*1, for hard 100*1,25 and for extreme 100*1,5, or something along those lines.
Dippofix wrote:
How about having a standard points scale, then multiply those points by the factor the stats are multiplied with in game, depending on the difficulty. So for easy it'd be say 100*0,75, for normal 100*1, for hard 100*1,25 and for extreme 100*1,5, or something along those lines.
Also, the Admir likers are leading at 2-1
^^
I tested with those numbers and it doen't make it fair, thats why i calculated some values above...
MARSUPILAMI wrote:
Those values are well... if you calculate classifications, and I won't allow that, so...
I think points are well like they're now...
A question, who's going to play in 3rd edition?
No they're not. If i play on easy, i can easily pull off a 1-9 and that would give me much more points, than a win on extreme...which is just as hard as a 1-9 on easy...