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24-11-2024 14:34
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New Cycling Game Project
T-Photon
CrueTrue wrote:
Is this the part where I'm supposed to say you can't do it, and then you go ahead and do it? Wink


haha i feel like i have awoken the Loch Ness Monster himself Wink

if it makes you feel better i can tell you that there are other people involved this time around pushing for this to happen.
 
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CrueTrue
Not sure I like the monster comparison, but I guess it could be worse Wink

Good luck with the project.
 
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T-Photon
CrueTrue wrote:
Not sure I like the monster comparison, but I guess it could be worse Wink

Good luck with the project.


dont worry Wink you have exclussive rights to the first interview about the game when the time comes ^^
 
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Kentaurus
Okay so first I will say I love Career mode simulations, most games, varying from Madden, to Fifa, to PCM I'll play career modes, and often may ignore the 3d aspects of the game alone, letting purely my team managing skills alone decided how good my team is. So I love this idea.

Here are some of my generic things I think all such games should have:
Open Stats: Don't ever lock these away, allow us the ability to edit and change them as we please.
Stat Sliders: Allow us also to have the option to determine how much the difference in a high stat versus a low stat should work, there should be a default, but allow a multiplier if elected.
Hotseat Multiplayer:At least the option perhaps to control multiple teams in one career, for either one user to run several teams, or for multiple users to run teams from the same machine (this also can be worked into online multiplayer applications later)
Don't overcomplicated:Depth is good, but not too much. For example this year's Fifa (14) is awful in how detailed you have to be to scout players, you can easily spend more time on that than any other aspect.
Little Details matter:May seem silly, but simple things are important. Have the Olympics in the game every 4 years, have the World Championships correctly done, right number of riders for the right countries that adjusts on a yearly basis.

I'm out of time now, but will surely update more stuff as I think of it.
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T-Photon
@Kentaurus: Thx for reminding about the small details Smile Olympics is a great idea for this game.

As specified in the FAQ we will not make multiplayer for this game, not even local multiplayer.

I agree with you about the risk of making the career to complex and there is definitely a lot of balancing to be done in that area.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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Cycleman123
I assume Be A Pro mode would be too difficult, right?
i1193.photobucket.com/albums/aa348/the_hoyle86/Graphics/Road%20to%20Le%20Tour_zpsnovshuyf.png

i1193.photobucket.com/albums/aa348/the_hoyle86/Graphics/Oricav2_zpsc6257c80.png
 
T-Photon
@Cycleman123, i would not use the word difficult but it would distract from the vision for this game which is to make the best career mode possible.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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Cycleman123
Fair enough.
i1193.photobucket.com/albums/aa348/the_hoyle86/Graphics/Road%20to%20Le%20Tour_zpsnovshuyf.png

i1193.photobucket.com/albums/aa348/the_hoyle86/Graphics/Oricav2_zpsc6257c80.png
 
Kentaurus
T-Photon wrote:
@Kentaurus: Thx for reminding about the small details Smile Olympics is a great idea for this game.

As specified in the FAQ we will not make multiplayer for this game, not even local multiplayer.

I agree with you about the risk of making the career to complex and there is definitely a lot of balancing to be done in that area.


For multiplayer, I'm simply referring to the ability to control more than one team in the career mode parts of the game (not the 3d parts).

To Continue on with features and other type things I'd love to see:
Fantasy Draft: This is certainly not a requirement, but would be nice, the ability, with an AI to "draft" riders to the team, allowing you to start with a team tailored more to your style. While still having a competitive AI.

Don't Neglect Staff: Staff certainly shouldn't be the core of the game, but should matter. Hiring a better DS, or trainer(s), or scout(s) etc. should have at least some impact on the team. Perhaps certain rider mentalities match well to some DS styles and poorly with others.

Able to control U23 teams: Being able to play with a team like Bontrager with the restrictions of only being able to have the very young riders. Added with that, don't neglect the U23 races including the National and World Championships.

Don't rate the good riders as good at everything: My single biggest issue with Fifa is that good players all have great stamina, and worse players have bad stamina. Certainly stamina isn't an equal trait, but many riders have terrific stamina (Voigt for example) without being particularly great riders.


Please don't consider this as being critical, I'm just throwing my preferences and ideas out there, some of which may be liked others may be considered stupid, that is all fine.
Edited by Kentaurus on 10-01-2014 02:22
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Cycleman123
Yeah like on FIFA if you play tournament mode you can manage different teams but only play as 1 (obviously :rollSmile if they play against eachother. Personally I wouldn't really be interested.
i1193.photobucket.com/albums/aa348/the_hoyle86/Graphics/Road%20to%20Le%20Tour_zpsnovshuyf.png

i1193.photobucket.com/albums/aa348/the_hoyle86/Graphics/Oricav2_zpsc6257c80.png
 
baseballlover312
I would keep away from a 50-85 stat scale. Wink
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Kentaurus
baseballlover312 wrote:
I would keep away from a 50-85 stat scale. Wink


I personally would use a 0-100 scale, or a 50-100 scale, there could be no argument of issues as those are such standard round numbers, and many many things are graded on a 100 pt scale.
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Shonak
T-Photon wrote:
@Cycleman123, i would not use the word difficult but it would distract from the vision for this game which is to make the best career mode possible.


It probably shouldn't be a topic for the first or second release (I just assume that you will update it from time to time), but eventually I think a decent Be A Pro career could make this thing a lot more popular, let's say one or two years after the initial release. One-Rider Stories are hugely popular to write and to read and in the end it'd be a reason for many (I think) to make the switch from PCM to CME.

I'm pretty sure T-Photon already said his scale will be 40-90?
Edited by Shonak on 10-01-2014 02:30
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baseballlover312
That makes no sense to me. 50-100 is the same amount of numbers. So why, then?
RIP Exxon Duke, David Veilleux, Double Feature, and Monster Energy
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The Hobbit
Cycleman123 wrote:
Yeah like on FIFA if you play tournament mode you can manage different teams but only play as 1 (obviously :rollSmile if they play against eachother. Personally I wouldn't really be interested.


Meanwhile, in FM series, a similar idea works really very well, in a hot seat type way. It really depends how it is done.
 
Colnago
Good luck with the project.
 
T-Photon
baseballlover312 wrote:
That makes no sense to me. 50-100 is the same amount of numbers. So why, then?


the 40-90 scale is already locked in Smile but yes in theory it could just as well have been 50-100. That said i prefer readability, having two digits in every stat while having a scale that seems familier to DB makers of PCM makes it more convenient in my opinion. Ultimately its the 50 point difference instead of 35 thats the important part.
 
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LLDS
It sounds very, very exciting and I hope your project will be available soon. I am one of the fans of the career games, playing several sport manager games online.
For the real names, this will be a real challenge, I personally think that will be better to have the first game with imaginary names / teams.
For the stats, I will give an advice. From my experience (playing different sport managers), usually it is not a good thing to copy the stats of another games. Of course, when it is about mountain, hill, sprint, cobbles, TT, those are universal stats for all cycling games. For the fighter, stamina, resistance, recovery stats you could use your own ideas or ask for ideas in the forum. Jesleyh had a great idea in the first page (rename some of the secondary stats).
I also share an opinion of Ian Butler. If the career part will be good, we cannot care less for the 3D part Pfft . Or put a detailed simulation system, like TMM suggested.

In any case, good luck Wink .
Cycling
 
Avin Wargunnson
For me personally, 3D part of manager game is the least important thing. That is important in sports simulation, not manager. Chamionship/Football manager was great game even with few circles kicking a pixel between themselves.

But we all know what is happening with gaming industry in last 10-15years, games are oriented on graphics much. But i think that community around cycling manager would be okay with absence of gimmick 3D part. As Manx said, it will be impossible to come even close to look of Cyanide 3d part, so i think it is not woth it...
I'll be back
 
Ian Butler
Unless the 3D part would be something of managerial value: just a 2D update on the situation. (for example the map/profile with the peloton/attacking groups dotted out), from which you can make decisions.

That would also make it possible to attack without being blocked (which happens a lot in PCM, not so much in real life)
 
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