The School Thread
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547984 |
Posted on 06-12-2014 03:08
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Grand Tour Specialist
Posts: 5008
Joined: 29-01-2013
PCM$: 200.00
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I do use some java, though I'm not the best at graphics. PM me or on Skype if you need some help.
baseballlover312, 06-03-14 : "Nuke Moscow...Don't worry Russia, we've got plenty of love to go around your cities"
Sarah Palin, 08-03-14 (CPAC, on Russian aggression) : "The only thing that stops a bad guy with a nuke is a good guy with a nuke"
Big thanks to jdog for making this AMAZING userbar!
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NTTHRASH |
Posted on 07-12-2014 04:33
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Classics Specialist
Posts: 3192
Joined: 09-09-2012
PCM$: 3540.00
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jseadog1 wrote:
Anybody here have any experience using JAVA code? I could use some help right now building a keno game.
I can do template programs and corrections, but not much source writing. Just skype me if you still need help.
"America. Show a nipple on television and the whole country goes ape-shit." -DubbelDekker
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jseadog1 |
Posted on 07-12-2014 04:37
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Grand Tour Champion
Posts: 9595
Joined: 18-07-2010
PCM$: 13552.00
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NTTHRASH wrote:
jseadog1 wrote:
Anybody here have any experience using JAVA code? I could use some help right now building a keno game.
I can do template programs and corrections, but not much source writing. Just skype me if you still need help. ;)
I'll just post it here, the hell with it..
I have a keno game, and I am trying to turn my matches of compDraw & MyPicks to green, and the compDraw to Yellow. I was successfully able to set my picks as red, but am stuck now.
package arraysandstrings;
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.util.*;
import java.lang.String;
public class Keno {
// constants
public static final int WIDTH = 4;
public static final int HEIGHT = 20;
public static final int INITIAL = 0;
public static final int RED = 1;
public static final int YELLOW = 3;
public static final int CHECKED = 4;
private int turn = RED; // to track which player should play next
private int[][] playerGrid; // to record each player's move
private int[][] shadowGrid; // to keep track of which atoms have been FOUND
private int[][] crystalGrid; // to extract a single crystal from playerGrid
private int row, column; // position of most recently added atom
private int lowX, lowY, highX, highY; // corner coordinates of current crystal
private int player1Score = 0;
private int player2Score = 0;
private boolean[] myPicks;
private boolean[] compDraw; {
myPicks = new boolean [81];
compDraw = new boolean [81]; }
// GUI related fields
private JButton[] buttonArray;
// private JTextField scoreField1;
// private JTextField scoreField2;
// private JLabel labelRED; // Label "Red" on GUI
// private JLabel labelYELLOW; // Label "Yellow" on GUI
private JLabel labelTurn; // Label displays whose turn is next
private int numberToSelect = 20;
Keno() {
createGUIAndPlay();
}
private void createGUIAndPlay() {
final JFrame f = new JFrame();
// create the panels
JPanel topPanel = new JPanel(new BorderLayout());
JPanel buttonPanel = new JPanel(new GridLayout(WIDTH, HEIGHT));
JPanel labelPanel = new JPanel();
// represents the 2D grid of buttons on the GUI
buttonArray = new JButton[WIDTH * HEIGHT];
// stores the positions of atoms in both player's crystals
playerGrid = new int[WIDTH][HEIGHT];
// shadowGrid keeps track of which atoms have been found
shadowGrid = new int[WIDTH][HEIGHT];
// used to store a crystal to determine if it is a perfect crystal
crystalGrid = new int[WIDTH][HEIGHT];
JTextField Bet = new JTextField("Bet:");
JButton endGameButton = new JButton("Start Draw");
// labelRED = new JLabel("Red");
labelTurn = new JLabel(Integer.toString(numberToSelect), Label.LEFT);
Dimension dim = labelTurn.getPreferredSize();
labelTurn.setPreferredSize(new Dimension(dim.width+100, dim.height+10));
// create the buttons on which players will make their moves
for (int i = 0; i < HEIGHT * WIDTH; i++) {
buttonArray[i] = new JButton(Integer.toString(i+1));
buttonPanel.add(buttonArray[i]);
}
final Color buttColor = buttonArray[0].getBackground();
// add the action listener to the buttons
for (int i = 0; i < HEIGHT * WIDTH; i++) {
buttonArray[i].setActionCommand(Integer.toString(i));
buttonArray[i].addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
JButton button = (JButton) e.getSource();
if (button.getBackground() == Color.RED) {
button.setBackground(buttColor);
myPicks[Integer.parseInt(button.getActionCommand())] = false;
numberToSelect++;
}
else {
if (numberToSelect > 0) {
button.setBackground(Color.RED);
myPicks[Integer.parseInt(button.getActionCommand())] = true;
numberToSelect--;
}
}
// button.setEnabled(false);
int buttonIndex = Integer.valueOf(button.getActionCommand());
row = buttonIndex/WIDTH;
column = buttonIndex % WIDTH;
// playMove();
labelTurn.setText(Integer.toString(numberToSelect));
// updateGUI();
}
});
}
endGameButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
String s;
int numLeft = 20;
while (numLeft > 0); {
int numDraw = (int)(Math.random() * 80 + 1);
if (!compDraw[numDraw]){
compDraw[numDraw] = true;
numLeft--;
}
}
// each time a "ball" matches one selected on the Keno ticket add to a counter
// at end look up payout for the number of matches corresponding to the counter
if (player1Score > player2Score)
s = "RED wins the game";
else if(player1Score < player2Score)
s = "YELLOW wins the game";
else
s = "Game is a draw";
JOptionPane.showMessageDialog(f, s, "Game Over", JOptionPane.PLAIN_MESSAGE);
System.exit(1);
}
});
labelPanel.add(Bet);
labelPanel.add(endGameButton);
labelPanel.add(labelTurn);
topPanel.add(labelPanel, BorderLayout.NORTH);
topPanel.add(buttonPanel, BorderLayout.CENTER);
f.add(topPanel);
f.setSize(1000, 400);
f.setTitle("Keno");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setVisible(true);
}
private void playMove() {
playerGrid[row][column] = turn;
// player1's turn
if(turn == RED) {
turn = YELLOW;
} else {
turn = RED;
}
}
private void initialize() {
// erase crystalGrid to store a new crystal
highX = highY = Integer.MIN_VALUE;
lowX = lowY = Integer.MAX_VALUE;
for (int row = 0; row < HEIGHT; row++)
for (int column = 0; column < WIDTH; column++) {
crystalGrid[row][column] = INITIAL;
}
}
public static void main(String[] args) {
new Keno();
}
}
The part that I have successfully got the CPU to draw 20 numbers is:
Spoiler
endGameButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
String s;
int numLeft = 20;
while (numLeft > 0); {
int numDraw = (int)(Math.random() * 80 + 1);
if (!compDraw[numDraw]){
compDraw[numDraw] = true;
numLeft--;
somewhere in there I need to do what I stated above :|
I use eclipse, it is a HUGE help.
PCM.Daily Survivor Season 2 Fan Favorite Winner
PCM.Daily NFL Fantasy Football Champion: 2012
PCM.Daily NHL Prediction Game Champion: 2013
PCM.Daily NFL Prediction Game Champion: 2012, 2013, 2015, 2016, 2021
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NTTHRASH |
Posted on 07-12-2014 05:03
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Classics Specialist
Posts: 3192
Joined: 09-09-2012
PCM$: 3540.00
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jseadog1 wrote:
NTTHRASH wrote:
jseadog1 wrote:
Anybody here have any experience using JAVA code? I could use some help right now building a keno game.
I can do template programs and corrections, but not much source writing. Just skype me if you still need help. ;)
Spoiler I'll just post it here, the hell with it..
I have a keno game, and I am trying to turn my matches of compDraw & MyPicks to green, and the compDraw to Yellow. I was successfully able to set my picks as red, but am stuck now.
package arraysandstrings;
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.util.*;
import java.lang.String;
public class Keno {
// constants
public static final int WIDTH = 4;
public static final int HEIGHT = 20;
public static final int INITIAL = 0;
public static final int RED = 1;
public static final int YELLOW = 3;
public static final int CHECKED = 4;
private int turn = RED; // to track which player should play next
private int[][] playerGrid; // to record each player's move
private int[][] shadowGrid; // to keep track of which atoms have been FOUND
private int[][] crystalGrid; // to extract a single crystal from playerGrid
private int row, column; // position of most recently added atom
private int lowX, lowY, highX, highY; // corner coordinates of current crystal
private int player1Score = 0;
private int player2Score = 0;
private boolean[] myPicks;
private boolean[] compDraw; {
myPicks = new boolean [81];
compDraw = new boolean [81]; }
// GUI related fields
private JButton[] buttonArray;
// private JTextField scoreField1;
// private JTextField scoreField2;
// private JLabel labelRED; // Label "Red" on GUI
// private JLabel labelYELLOW; // Label "Yellow" on GUI
private JLabel labelTurn; // Label displays whose turn is next
private int numberToSelect = 20;
Keno() {
createGUIAndPlay();
}
private void createGUIAndPlay() {
final JFrame f = new JFrame();
// create the panels
JPanel topPanel = new JPanel(new BorderLayout());
JPanel buttonPanel = new JPanel(new GridLayout(WIDTH, HEIGHT));
JPanel labelPanel = new JPanel();
// represents the 2D grid of buttons on the GUI
buttonArray = new JButton[WIDTH * HEIGHT];
// stores the positions of atoms in both player's crystals
playerGrid = new int[WIDTH][HEIGHT];
// shadowGrid keeps track of which atoms have been found
shadowGrid = new int[WIDTH][HEIGHT];
// used to store a crystal to determine if it is a perfect crystal
crystalGrid = new int[WIDTH][HEIGHT];
JTextField Bet = new JTextField("Bet:");
JButton endGameButton = new JButton("Start Draw");
// labelRED = new JLabel("Red");
labelTurn = new JLabel(Integer.toString(numberToSelect), Label.LEFT);
Dimension dim = labelTurn.getPreferredSize();
labelTurn.setPreferredSize(new Dimension(dim.width+100, dim.height+10));
// create the buttons on which players will make their moves
for (int i = 0; i < HEIGHT * WIDTH; i++) {
buttonArray[i] = new JButton(Integer.toString(i+1));
buttonPanel.add(buttonArray[i]);
}
final Color buttColor = buttonArray[0].getBackground();
// add the action listener to the buttons
for (int i = 0; i < HEIGHT * WIDTH; i++) {
buttonArray[i].setActionCommand(Integer.toString(i));
buttonArray[i].addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
JButton button = (JButton) e.getSource();
if (button.getBackground() == Color.RED) {
button.setBackground(buttColor);
myPicks[Integer.parseInt(button.getActionCommand())] = false;
numberToSelect++;
}
else {
if (numberToSelect > 0) {
button.setBackground(Color.RED);
myPicks[Integer.parseInt(button.getActionCommand())] = true;
numberToSelect--;
}
}
// button.setEnabled(false);
int buttonIndex = Integer.valueOf(button.getActionCommand());
row = buttonIndex/WIDTH;
column = buttonIndex % WIDTH;
// playMove();
labelTurn.setText(Integer.toString(numberToSelect));
// updateGUI();
}
});
}
endGameButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
String s;
int numLeft = 20;
while (numLeft > 0); {
int numDraw = (int)(Math.random() * 80 + 1);
if (!compDraw[numDraw]){
compDraw[numDraw] = true;
numLeft--;
}
}
// each time a "ball" matches one selected on the Keno ticket add to a counter
// at end look up payout for the number of matches corresponding to the counter
if (player1Score > player2Score)
s = "RED wins the game";
else if(player1Score < player2Score)
s = "YELLOW wins the game";
else
s = "Game is a draw";
JOptionPane.showMessageDialog(f, s, "Game Over", JOptionPane.PLAIN_MESSAGE);
System.exit(1);
}
});
labelPanel.add(Bet);
labelPanel.add(endGameButton);
labelPanel.add(labelTurn);
topPanel.add(labelPanel, BorderLayout.NORTH);
topPanel.add(buttonPanel, BorderLayout.CENTER);
f.add(topPanel);
f.setSize(1000, 400);
f.setTitle("Keno");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setVisible(true);
}
private void playMove() {
playerGrid[row][column] = turn;
// player1's turn
if(turn == RED) {
turn = YELLOW;
} else {
turn = RED;
}
}
private void initialize() {
// erase crystalGrid to store a new crystal
highX = highY = Integer.MIN_VALUE;
lowX = lowY = Integer.MAX_VALUE;
for (int row = 0; row < HEIGHT; row++)
for (int column = 0; column < WIDTH; column++) {
crystalGrid[row][column] = INITIAL;
}
}
public static void main(String[] args) {
new Keno();
}
}
The part that I have successfully got the CPU to draw 20 numbers is:
[spoiler]
endGameButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
String s;
int numLeft = 20;
while (numLeft > 0); {
int numDraw = (int)(Math.random() * 80 + 1);
if (!compDraw[numDraw]){
compDraw[numDraw] = true;
numLeft--;
somewhere in there I need to do what I stated above :|
I use eclipse, it is a HUGE help[/spoiler].
I'm not sure I understand your problem. Is the issue that you want to create green picks and can't? If so, you need to add 'green" as a constant, then manipulate the variable set to incorporate "green".
"America. Show a nipple on television and the whole country goes ape-shit." -DubbelDekker
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jseadog1 |
Posted on 07-12-2014 05:09
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Grand Tour Champion
Posts: 9595
Joined: 18-07-2010
PCM$: 13552.00
|
NTTHRASH wrote:
jseadog1 wrote:
NTTHRASH wrote:
jseadog1 wrote:
Anybody here have any experience using JAVA code? I could use some help right now building a keno game.
I can do template programs and corrections, but not much source writing. Just skype me if you still need help. ;)
Spoiler I'll just post it here, the hell with it..
I have a keno game, and I am trying to turn my matches of compDraw & MyPicks to green, and the compDraw to Yellow. I was successfully able to set my picks as red, but am stuck now.
package arraysandstrings;
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.util.*;
import java.lang.String;
public class Keno {
// constants
public static final int WIDTH = 4;
public static final int HEIGHT = 20;
public static final int INITIAL = 0;
public static final int RED = 1;
public static final int YELLOW = 3;
public static final int CHECKED = 4;
private int turn = RED; // to track which player should play next
private int[][] playerGrid; // to record each player's move
private int[][] shadowGrid; // to keep track of which atoms have been FOUND
private int[][] crystalGrid; // to extract a single crystal from playerGrid
private int row, column; // position of most recently added atom
private int lowX, lowY, highX, highY; // corner coordinates of current crystal
private int player1Score = 0;
private int player2Score = 0;
private boolean[] myPicks;
private boolean[] compDraw; {
myPicks = new boolean [81];
compDraw = new boolean [81]; }
// GUI related fields
private JButton[] buttonArray;
// private JTextField scoreField1;
// private JTextField scoreField2;
// private JLabel labelRED; // Label "Red" on GUI
// private JLabel labelYELLOW; // Label "Yellow" on GUI
private JLabel labelTurn; // Label displays whose turn is next
private int numberToSelect = 20;
Keno() {
createGUIAndPlay();
}
private void createGUIAndPlay() {
final JFrame f = new JFrame();
// create the panels
JPanel topPanel = new JPanel(new BorderLayout());
JPanel buttonPanel = new JPanel(new GridLayout(WIDTH, HEIGHT));
JPanel labelPanel = new JPanel();
// represents the 2D grid of buttons on the GUI
buttonArray = new JButton[WIDTH * HEIGHT];
// stores the positions of atoms in both player's crystals
playerGrid = new int[WIDTH][HEIGHT];
// shadowGrid keeps track of which atoms have been found
shadowGrid = new int[WIDTH][HEIGHT];
// used to store a crystal to determine if it is a perfect crystal
crystalGrid = new int[WIDTH][HEIGHT];
JTextField Bet = new JTextField("Bet:");
JButton endGameButton = new JButton("Start Draw");
// labelRED = new JLabel("Red");
labelTurn = new JLabel(Integer.toString(numberToSelect), Label.LEFT);
Dimension dim = labelTurn.getPreferredSize();
labelTurn.setPreferredSize(new Dimension(dim.width+100, dim.height+10));
// create the buttons on which players will make their moves
for (int i = 0; i < HEIGHT * WIDTH; i++) {
buttonArray[i] = new JButton(Integer.toString(i+1));
buttonPanel.add(buttonArray[i]);
}
final Color buttColor = buttonArray[0].getBackground();
// add the action listener to the buttons
for (int i = 0; i < HEIGHT * WIDTH; i++) {
buttonArray[i].setActionCommand(Integer.toString(i));
buttonArray[i].addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
JButton button = (JButton) e.getSource();
if (button.getBackground() == Color.RED) {
button.setBackground(buttColor);
myPicks[Integer.parseInt(button.getActionCommand())] = false;
numberToSelect++;
}
else {
if (numberToSelect > 0) {
button.setBackground(Color.RED);
myPicks[Integer.parseInt(button.getActionCommand())] = true;
numberToSelect--;
}
}
// button.setEnabled(false);
int buttonIndex = Integer.valueOf(button.getActionCommand());
row = buttonIndex/WIDTH;
column = buttonIndex % WIDTH;
// playMove();
labelTurn.setText(Integer.toString(numberToSelect));
// updateGUI();
}
});
}
endGameButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
String s;
int numLeft = 20;
while (numLeft > 0); {
int numDraw = (int)(Math.random() * 80 + 1);
if (!compDraw[numDraw]){
compDraw[numDraw] = true;
numLeft--;
}
}
// each time a "ball" matches one selected on the Keno ticket add to a counter
// at end look up payout for the number of matches corresponding to the counter
if (player1Score > player2Score)
s = "RED wins the game";
else if(player1Score < player2Score)
s = "YELLOW wins the game";
else
s = "Game is a draw";
JOptionPane.showMessageDialog(f, s, "Game Over", JOptionPane.PLAIN_MESSAGE);
System.exit(1);
}
});
labelPanel.add(Bet);
labelPanel.add(endGameButton);
labelPanel.add(labelTurn);
topPanel.add(labelPanel, BorderLayout.NORTH);
topPanel.add(buttonPanel, BorderLayout.CENTER);
f.add(topPanel);
f.setSize(1000, 400);
f.setTitle("Keno");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setVisible(true);
}
private void playMove() {
playerGrid[row][column] = turn;
// player1's turn
if(turn == RED) {
turn = YELLOW;
} else {
turn = RED;
}
}
private void initialize() {
// erase crystalGrid to store a new crystal
highX = highY = Integer.MIN_VALUE;
lowX = lowY = Integer.MAX_VALUE;
for (int row = 0; row < HEIGHT; row++)
for (int column = 0; column < WIDTH; column++) {
crystalGrid[row][column] = INITIAL;
}
}
public static void main(String[] args) {
new Keno();
}
}
The part that I have successfully got the CPU to draw 20 numbers is:
[spoiler]
endGameButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
String s;
int numLeft = 20;
while (numLeft > 0); {
int numDraw = (int)(Math.random() * 80 + 1);
if (!compDraw[numDraw]){
compDraw[numDraw] = true;
numLeft--;
somewhere in there I need to do what I stated above :|
I use eclipse, it is a HUGE help[/spoiler].
I'm not sure I understand your problem. Is the issue that you want to create green picks and can't? If so, you need to add 'green" as a constant, then manipulate the variable set to incorporate "green".
The problem is this:
I don't know what code to put in where when CompDraw = myPicks it turns green, ELSE, it turns yellow.
PCM.Daily Survivor Season 2 Fan Favorite Winner
PCM.Daily NFL Fantasy Football Champion: 2012
PCM.Daily NHL Prediction Game Champion: 2013
PCM.Daily NFL Prediction Game Champion: 2012, 2013, 2015, 2016, 2021
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MARSUPILAMI |
Posted on 13-12-2014 09:20
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Team Leader
Posts: 5597
Joined: 10-08-2013
PCM$: 300.00
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I did another English exam yesterday and I got a 10!
I have beaten my teacher
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547984 |
Posted on 14-12-2014 03:37
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Grand Tour Specialist
Posts: 5008
Joined: 29-01-2013
PCM$: 200.00
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While we're on the topic of coding, anyone try USACO this weekend? I gave it a shot and got a couple of them, though the last ones were too hard for me
baseballlover312, 06-03-14 : "Nuke Moscow...Don't worry Russia, we've got plenty of love to go around your cities"
Sarah Palin, 08-03-14 (CPAC, on Russian aggression) : "The only thing that stops a bad guy with a nuke is a good guy with a nuke"
Big thanks to jdog for making this AMAZING userbar!
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MARSUPILAMI |
Posted on 16-12-2014 15:24
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Team Leader
Posts: 5597
Joined: 10-08-2013
PCM$: 300.00
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My teacher finally put me a 9.9
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matt17br |
Posted on 16-12-2014 15:30
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Directeur Sportif
Posts: 10525
Joined: 28-09-2013
PCM$: 200.00
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MARSUPILAMI wrote:
My teacher finally put me a 9.9
Why the fuck do you foreigners use the decimals in the votes?
It doesn't make sense at all! When I used to go to the middle school the votes scale used to be like this:
8-
8
8+
8 1/2
9-
Edited by matt17br on 16-12-2014 15:31
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fjhoekie |
Posted on 16-12-2014 15:32
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Grand Tour Specialist
Posts: 4476
Joined: 25-07-2010
PCM$: 200.00
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Primary school > 6 1/2, 7-, 7+ etc.
Everything else > Decimals.
Manager of Team Popo4Ever p/b Morshynska in the PCM.Daily Man-Game
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Ad Bot |
Posted on 21-11-2024 23:30
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Bot Agent
Posts: Countless
Joined: 23.11.09
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IP: None |
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MARSUPILAMI |
Posted on 16-12-2014 15:35
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Team Leader
Posts: 5597
Joined: 10-08-2013
PCM$: 300.00
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I´m not in primary! (but secondary)
9.9
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Marcovdw |
Posted on 16-12-2014 16:08
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Grand Tour Champion
Posts: 7593
Joined: 04-07-2012
PCM$: 15345.00
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MARSUPILAMI wrote:
9.9
Don't be mad, you're in a select group of people who achieved that
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MARSUPILAMI |
Posted on 16-12-2014 16:18
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Team Leader
Posts: 5597
Joined: 10-08-2013
PCM$: 300.00
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But she is always looking for a mistake
In the other exam she put me a 9.8... (in first exam she put me 8.4, my fault)
At least I´ll get a 10
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Selwink |
Posted on 16-12-2014 16:21
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Grand Tour Champion
Posts: 8856
Joined: 17-05-2012
PCM$: 200.00
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MARSUPILAMI wrote:
But she is always looking for a mistake
Yeah, that's her job: checking for mistakes...
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MARSUPILAMI |
Posted on 19-12-2014 14:56
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Team Leader
Posts: 5597
Joined: 10-08-2013
PCM$: 300.00
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Biology = 10
Chemistry & Physics = 10
Geography = 10
Religion = 10
Music = 10
Technology = 10
English = 9
Maths = 9
Language = 9
Physical Education = 9
French = 8
Art = 6
Those are my marks! All of them in a 0-10 scale! Judge them! (My English & Frecnh and my Art teachers are really silly. For example, in French I had 8.75 and 8.8 in exams... and she put me an 8! In English I had 8.4, 9.8 and 9.9... and she put me a 9! And in Art... he is subnormal...)
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Jesleyh |
Posted on 19-12-2014 15:02
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Tour de France Champion
Posts: 15274
Joined: 21-07-2012
PCM$: 200.00
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That looks pretty good, my marks aren't even close to that.
I have to ask you though, at your point, are the levels still mixed or are they seperated?
(In other words, are you only with kids of your level or is everyone still mixed, like primary school?)
Feyenoord(football) and Kelderman fanboy
PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
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MARSUPILAMI |
Posted on 19-12-2014 15:06
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Team Leader
Posts: 5597
Joined: 10-08-2013
PCM$: 300.00
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I am with kids of my age, not of my level (I am more clever than them).
And I have to say that, when I was 6, I jumped 1st Primary and I came to 2nd Primary, so I am with kids even older than me! (a year) Really (maybe you think I´m lying, but not, it´s true) I am "exceptionally gifted" (Google Translate a lot of clever)
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Jesleyh |
Posted on 19-12-2014 15:08
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Tour de France Champion
Posts: 15274
Joined: 21-07-2012
PCM$: 200.00
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Ah well that explains why your marks are exceptionally high. (When) are the levels seperated in Spain? Because imo it's not a good thing if you stay with people that are, well, a lot less intelligent. One should get lessons of his own level.
Feyenoord(football) and Kelderman fanboy
PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
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MARSUPILAMI |
Posted on 19-12-2014 15:09
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Team Leader
Posts: 5597
Joined: 10-08-2013
PCM$: 300.00
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I have still 3 years before I enter university
2 of "Bachillerato" and 1 of "ESO"
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fjhoekie |
Posted on 19-12-2014 15:09
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Grand Tour Specialist
Posts: 4476
Joined: 25-07-2010
PCM$: 200.00
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Spanish people aren't clever... They just siesta and fiesta all day long...
Bit more serious: Those grades are great for any level really, no matter what. You may not be the most artistic person, but who cares? All art studies are guaranteed to give you no job, unless you're extremely talented...
Manager of Team Popo4Ever p/b Morshynska in the PCM.Daily Man-Game
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