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I do use some java, though I'm not the best at graphics. PM me or on Skype if you need some help.
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NTTHRASH
jseadog1 wrote:
Anybody here have any experience using JAVA code? I could use some help right now building a keno game.


I can do template programs and corrections, but not much source writing. Just skype me if you still need help. Wink
"America. Show a nipple on television and the whole country goes ape-shit." -DubbelDekker
 
jseadog1
NTTHRASH wrote:
jseadog1 wrote:
Anybody here have any experience using JAVA code? I could use some help right now building a keno game.


I can do template programs and corrections, but not much source writing. Just skype me if you still need help. ;)


I'll just post it here, the hell with it..

I have a keno game, and I am trying to turn my matches of compDraw & MyPicks to green, and the compDraw to Yellow. I was successfully able to set my picks as red, but am stuck now.


package arraysandstrings;

import java.awt.*;

import javax.swing.*;

import java.awt.event.*;
import java.util.*;
import java.lang.String;

public class Keno {

  // constants
  public static final int WIDTH = 4;
  public static final int HEIGHT = 20;
  public static final int INITIAL = 0;
  public static final int RED = 1;
  public static final int YELLOW = 3;
  public static final int CHECKED = 4;
   
  private int turn = RED;   // to track which player should play next

  private int[][] playerGrid;    // to record each player's move
  private int[][] shadowGrid;    // to keep track of which atoms have been FOUND
  private int[][] crystalGrid;    // to extract a single crystal from playerGrid
   
  private int row, column;             // position of most recently added atom
  private int lowX, lowY, highX, highY; // corner coordinates of current crystal
  private int player1Score = 0;
  private int player2Score = 0;
 
  private boolean[] myPicks;
  private boolean[] compDraw; {
 
  myPicks = new boolean [81];
  compDraw = new boolean [81]; }
   
  // GUI related fields
  private JButton[] buttonArray;
 // private JTextField scoreField1;
 // private JTextField scoreField2;
 // private JLabel labelRED;         // Label "Red" on GUI
 // private JLabel labelYELLOW;      // Label "Yellow" on GUI
  private JLabel labelTurn;         // Label displays whose turn is next
  private int numberToSelect = 20;   
  Keno() {
    createGUIAndPlay();
  }
   
  private void createGUIAndPlay() {
    final JFrame f = new JFrame();
    // create the panels
    JPanel topPanel = new JPanel(new BorderLayout());
    JPanel buttonPanel = new JPanel(new GridLayout(WIDTH, HEIGHT));
    JPanel labelPanel = new JPanel();
      
    // represents the 2D grid of buttons on the GUI
    buttonArray = new JButton[WIDTH * HEIGHT];
   
      
    // stores the positions of atoms in both player's crystals
    playerGrid = new int[WIDTH][HEIGHT];
    // shadowGrid keeps track of which atoms have been found
    shadowGrid = new int[WIDTH][HEIGHT];
    // used to store a crystal to determine if it is a perfect crystal
    crystalGrid = new int[WIDTH][HEIGHT];
      
    JTextField Bet = new JTextField("Bet:");
   
    JButton endGameButton = new JButton("Start Draw");
   // labelRED = new JLabel("Red");

    labelTurn = new JLabel(Integer.toString(numberToSelect), Label.LEFT);
    Dimension dim = labelTurn.getPreferredSize();
    labelTurn.setPreferredSize(new Dimension(dim.width+100, dim.height+10));

    // create the buttons on which players will make their moves
    for (int i = 0; i < HEIGHT * WIDTH; i++) {
     
      buttonArray[i] = new JButton(Integer.toString(i+1));
      buttonPanel.add(buttonArray[i]);      
    }
    final Color buttColor = buttonArray[0].getBackground();
    // add the action listener to the buttons
    for (int i = 0; i < HEIGHT * WIDTH; i++) {
      buttonArray[i].setActionCommand(Integer.toString(i));
      buttonArray[i].addActionListener(new ActionListener() {
        public void actionPerformed(ActionEvent e) {
          JButton button = (JButton) e.getSource();
          if (button.getBackground() == Color.RED) {
            button.setBackground(buttColor);
            myPicks[Integer.parseInt(button.getActionCommand())] = false;
           numberToSelect++;
          }
          else {
             if (numberToSelect > 0) {
            button.setBackground(Color.RED);
            myPicks[Integer.parseInt(button.getActionCommand())] = true;
           numberToSelect--;
             }
          }
      //    button.setEnabled(false);
          int buttonIndex = Integer.valueOf(button.getActionCommand());
          row = buttonIndex/WIDTH;
          column = buttonIndex % WIDTH;
         // playMove();
         
          labelTurn.setText(Integer.toString(numberToSelect));
         // updateGUI();
         }
       });
    }
      
    endGameButton.addActionListener(new ActionListener() {
      public void actionPerformed(ActionEvent e) {
        String s;
        int numLeft = 20;
        while (numLeft > 0); {
           int numDraw = (int)(Math.random() * 80 + 1);
             if (!compDraw[numDraw]){
                compDraw[numDraw] = true;
                numLeft--;
               
             }
            
            
              
           
        }
       
       
 // each time a "ball" matches one selected on the Keno ticket add to a counter
 // at end look up payout for the number of matches corresponding to the counter
        if (player1Score > player2Score)
          s = "RED wins the game";
        else if(player1Score < player2Score)
          s = "YELLOW wins the game";
        else
          s = "Game is a draw";
        JOptionPane.showMessageDialog(f, s, "Game Over", JOptionPane.PLAIN_MESSAGE);
        System.exit(1);
       }
    });

    labelPanel.add(Bet);
    labelPanel.add(endGameButton);
    labelPanel.add(labelTurn);
    topPanel.add(labelPanel, BorderLayout.NORTH);
    topPanel.add(buttonPanel, BorderLayout.CENTER);
    f.add(topPanel);
    f.setSize(1000, 400);
    f.setTitle("Keno");
    f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    f.setVisible(true);
  }
   
   private void playMove() {
    playerGrid[row][column] = turn;
      // player1's turn
      if(turn == RED) {
        turn = YELLOW;      
      } else {
   turn = RED;
       }
    }
  private void initialize() {
    // erase crystalGrid to store a new crystal
    highX = highY = Integer.MIN_VALUE;
    lowX = lowY = Integer.MAX_VALUE;
    for (int row = 0; row < HEIGHT; row++)
      for (int column = 0; column < WIDTH; column++) {
        crystalGrid[row][column] = INITIAL;
      }
  }
  public static void main(String[] args) {
    new Keno();      
  }
}


The part that I have successfully got the CPU to draw 20 numbers is:

Spoiler

    endGameButton.addActionListener(new ActionListener() {
      public void actionPerformed(ActionEvent e) {
        String s;
        int numLeft = 20;
        while (numLeft > 0); {
           int numDraw = (int)(Math.random() * 80 + 1);
             if (!compDraw[numDraw]){
                compDraw[numDraw] = true;
                numLeft--;


somewhere in there I need to do what I stated above :|

I use eclipse, it is a HUGE help.

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NTTHRASH
jseadog1 wrote:
NTTHRASH wrote:
jseadog1 wrote:
Anybody here have any experience using JAVA code? I could use some help right now building a keno game.


I can do template programs and corrections, but not much source writing. Just skype me if you still need help. ;)


Spoiler
I'll just post it here, the hell with it..

I have a keno game, and I am trying to turn my matches of compDraw & MyPicks to green, and the compDraw to Yellow. I was successfully able to set my picks as red, but am stuck now.


package arraysandstrings;

import java.awt.*;

import javax.swing.*;

import java.awt.event.*;
import java.util.*;
import java.lang.String;

public class Keno {

  // constants
  public static final int WIDTH = 4;
  public static final int HEIGHT = 20;
  public static final int INITIAL = 0;
  public static final int RED = 1;
  public static final int YELLOW = 3;
  public static final int CHECKED = 4;
   
  private int turn = RED;   // to track which player should play next

  private int[][] playerGrid;    // to record each player's move
  private int[][] shadowGrid;    // to keep track of which atoms have been FOUND
  private int[][] crystalGrid;    // to extract a single crystal from playerGrid
   
  private int row, column;             // position of most recently added atom
  private int lowX, lowY, highX, highY; // corner coordinates of current crystal
  private int player1Score = 0;
  private int player2Score = 0;
 
  private boolean[] myPicks;
  private boolean[] compDraw; {
 
  myPicks = new boolean [81];
  compDraw = new boolean [81]; }
   
  // GUI related fields
  private JButton[] buttonArray;
 // private JTextField scoreField1;
 // private JTextField scoreField2;
 // private JLabel labelRED;         // Label "Red" on GUI
 // private JLabel labelYELLOW;      // Label "Yellow" on GUI
  private JLabel labelTurn;         // Label displays whose turn is next
  private int numberToSelect = 20;   
  Keno() {
    createGUIAndPlay();
  }
   
  private void createGUIAndPlay() {
    final JFrame f = new JFrame();
    // create the panels
    JPanel topPanel = new JPanel(new BorderLayout());
    JPanel buttonPanel = new JPanel(new GridLayout(WIDTH, HEIGHT));
    JPanel labelPanel = new JPanel();
      
    // represents the 2D grid of buttons on the GUI
    buttonArray = new JButton[WIDTH * HEIGHT];
   
      
    // stores the positions of atoms in both player's crystals
    playerGrid = new int[WIDTH][HEIGHT];
    // shadowGrid keeps track of which atoms have been found
    shadowGrid = new int[WIDTH][HEIGHT];
    // used to store a crystal to determine if it is a perfect crystal
    crystalGrid = new int[WIDTH][HEIGHT];
      
    JTextField Bet = new JTextField("Bet:");
   
    JButton endGameButton = new JButton("Start Draw");
   // labelRED = new JLabel("Red");

    labelTurn = new JLabel(Integer.toString(numberToSelect), Label.LEFT);
    Dimension dim = labelTurn.getPreferredSize();
    labelTurn.setPreferredSize(new Dimension(dim.width+100, dim.height+10));

    // create the buttons on which players will make their moves
    for (int i = 0; i < HEIGHT * WIDTH; i++) {
     
      buttonArray[i] = new JButton(Integer.toString(i+1));
      buttonPanel.add(buttonArray[i]);      
    }
    final Color buttColor = buttonArray[0].getBackground();
    // add the action listener to the buttons
    for (int i = 0; i < HEIGHT * WIDTH; i++) {
      buttonArray[i].setActionCommand(Integer.toString(i));
      buttonArray[i].addActionListener(new ActionListener() {
        public void actionPerformed(ActionEvent e) {
          JButton button = (JButton) e.getSource();
          if (button.getBackground() == Color.RED) {
            button.setBackground(buttColor);
            myPicks[Integer.parseInt(button.getActionCommand())] = false;
           numberToSelect++;
          }
          else {
             if (numberToSelect > 0) {
            button.setBackground(Color.RED);
            myPicks[Integer.parseInt(button.getActionCommand())] = true;
           numberToSelect--;
             }
          }
      //    button.setEnabled(false);
          int buttonIndex = Integer.valueOf(button.getActionCommand());
          row = buttonIndex/WIDTH;
          column = buttonIndex % WIDTH;
         // playMove();
         
          labelTurn.setText(Integer.toString(numberToSelect));
         // updateGUI();
         }
       });
    }
      
    endGameButton.addActionListener(new ActionListener() {
      public void actionPerformed(ActionEvent e) {
        String s;
        int numLeft = 20;
        while (numLeft > 0); {
           int numDraw = (int)(Math.random() * 80 + 1);
             if (!compDraw[numDraw]){
                compDraw[numDraw] = true;
                numLeft--;
               
             }
            
            
              
           
        }
       
       
 // each time a "ball" matches one selected on the Keno ticket add to a counter
 // at end look up payout for the number of matches corresponding to the counter
        if (player1Score > player2Score)
          s = "RED wins the game";
        else if(player1Score < player2Score)
          s = "YELLOW wins the game";
        else
          s = "Game is a draw";
        JOptionPane.showMessageDialog(f, s, "Game Over", JOptionPane.PLAIN_MESSAGE);
        System.exit(1);
       }
    });

    labelPanel.add(Bet);
    labelPanel.add(endGameButton);
    labelPanel.add(labelTurn);
    topPanel.add(labelPanel, BorderLayout.NORTH);
    topPanel.add(buttonPanel, BorderLayout.CENTER);
    f.add(topPanel);
    f.setSize(1000, 400);
    f.setTitle("Keno");
    f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    f.setVisible(true);
  }
   
   private void playMove() {
    playerGrid[row][column] = turn;
      // player1's turn
      if(turn == RED) {
        turn = YELLOW;      
      } else {
   turn = RED;
       }
    }
  private void initialize() {
    // erase crystalGrid to store a new crystal
    highX = highY = Integer.MIN_VALUE;
    lowX = lowY = Integer.MAX_VALUE;
    for (int row = 0; row < HEIGHT; row++)
      for (int column = 0; column < WIDTH; column++) {
        crystalGrid[row][column] = INITIAL;
      }
  }
  public static void main(String[] args) {
    new Keno();      
  }
}


The part that I have successfully got the CPU to draw 20 numbers is:

[spoiler]

    endGameButton.addActionListener(new ActionListener() {
      public void actionPerformed(ActionEvent e) {
        String s;
        int numLeft = 20;
        while (numLeft > 0); {
           int numDraw = (int)(Math.random() * 80 + 1);
             if (!compDraw[numDraw]){
                compDraw[numDraw] = true;
                numLeft--;


somewhere in there I need to do what I stated above :|

I use eclipse, it is a HUGE help[/spoiler].


I'm not sure I understand your problem. Is the issue that you want to create green picks and can't? If so, you need to add 'green" as a constant, then manipulate the variable set to incorporate "green".
"America. Show a nipple on television and the whole country goes ape-shit." -DubbelDekker
 
jseadog1
NTTHRASH wrote:
jseadog1 wrote:
NTTHRASH wrote:
jseadog1 wrote:
Anybody here have any experience using JAVA code? I could use some help right now building a keno game.


I can do template programs and corrections, but not much source writing. Just skype me if you still need help. ;)


Spoiler
I'll just post it here, the hell with it..

I have a keno game, and I am trying to turn my matches of compDraw & MyPicks to green, and the compDraw to Yellow. I was successfully able to set my picks as red, but am stuck now.


package arraysandstrings;

import java.awt.*;

import javax.swing.*;

import java.awt.event.*;
import java.util.*;
import java.lang.String;

public class Keno {

  // constants
  public static final int WIDTH = 4;
  public static final int HEIGHT = 20;
  public static final int INITIAL = 0;
  public static final int RED = 1;
  public static final int YELLOW = 3;
  public static final int CHECKED = 4;
   
  private int turn = RED;   // to track which player should play next

  private int[][] playerGrid;    // to record each player's move
  private int[][] shadowGrid;    // to keep track of which atoms have been FOUND
  private int[][] crystalGrid;    // to extract a single crystal from playerGrid
   
  private int row, column;             // position of most recently added atom
  private int lowX, lowY, highX, highY; // corner coordinates of current crystal
  private int player1Score = 0;
  private int player2Score = 0;
 
  private boolean[] myPicks;
  private boolean[] compDraw; {
 
  myPicks = new boolean [81];
  compDraw = new boolean [81]; }
   
  // GUI related fields
  private JButton[] buttonArray;
 // private JTextField scoreField1;
 // private JTextField scoreField2;
 // private JLabel labelRED;         // Label "Red" on GUI
 // private JLabel labelYELLOW;      // Label "Yellow" on GUI
  private JLabel labelTurn;         // Label displays whose turn is next
  private int numberToSelect = 20;   
  Keno() {
    createGUIAndPlay();
  }
   
  private void createGUIAndPlay() {
    final JFrame f = new JFrame();
    // create the panels
    JPanel topPanel = new JPanel(new BorderLayout());
    JPanel buttonPanel = new JPanel(new GridLayout(WIDTH, HEIGHT));
    JPanel labelPanel = new JPanel();
      
    // represents the 2D grid of buttons on the GUI
    buttonArray = new JButton[WIDTH * HEIGHT];
   
      
    // stores the positions of atoms in both player's crystals
    playerGrid = new int[WIDTH][HEIGHT];
    // shadowGrid keeps track of which atoms have been found
    shadowGrid = new int[WIDTH][HEIGHT];
    // used to store a crystal to determine if it is a perfect crystal
    crystalGrid = new int[WIDTH][HEIGHT];
      
    JTextField Bet = new JTextField("Bet:");
   
    JButton endGameButton = new JButton("Start Draw");
   // labelRED = new JLabel("Red");

    labelTurn = new JLabel(Integer.toString(numberToSelect), Label.LEFT);
    Dimension dim = labelTurn.getPreferredSize();
    labelTurn.setPreferredSize(new Dimension(dim.width+100, dim.height+10));

    // create the buttons on which players will make their moves
    for (int i = 0; i < HEIGHT * WIDTH; i++) {
     
      buttonArray[i] = new JButton(Integer.toString(i+1));
      buttonPanel.add(buttonArray[i]);      
    }
    final Color buttColor = buttonArray[0].getBackground();
    // add the action listener to the buttons
    for (int i = 0; i < HEIGHT * WIDTH; i++) {
      buttonArray[i].setActionCommand(Integer.toString(i));
      buttonArray[i].addActionListener(new ActionListener() {
        public void actionPerformed(ActionEvent e) {
          JButton button = (JButton) e.getSource();
          if (button.getBackground() == Color.RED) {
            button.setBackground(buttColor);
            myPicks[Integer.parseInt(button.getActionCommand())] = false;
           numberToSelect++;
          }
          else {
             if (numberToSelect > 0) {
            button.setBackground(Color.RED);
            myPicks[Integer.parseInt(button.getActionCommand())] = true;
           numberToSelect--;
             }
          }
      //    button.setEnabled(false);
          int buttonIndex = Integer.valueOf(button.getActionCommand());
          row = buttonIndex/WIDTH;
          column = buttonIndex % WIDTH;
         // playMove();
         
          labelTurn.setText(Integer.toString(numberToSelect));
         // updateGUI();
         }
       });
    }
      
    endGameButton.addActionListener(new ActionListener() {
      public void actionPerformed(ActionEvent e) {
        String s;
        int numLeft = 20;
        while (numLeft > 0); {
           int numDraw = (int)(Math.random() * 80 + 1);
             if (!compDraw[numDraw]){
                compDraw[numDraw] = true;
                numLeft--;
               
             }
            
            
              
           
        }
       
       
 // each time a "ball" matches one selected on the Keno ticket add to a counter
 // at end look up payout for the number of matches corresponding to the counter
        if (player1Score > player2Score)
          s = "RED wins the game";
        else if(player1Score < player2Score)
          s = "YELLOW wins the game";
        else
          s = "Game is a draw";
        JOptionPane.showMessageDialog(f, s, "Game Over", JOptionPane.PLAIN_MESSAGE);
        System.exit(1);
       }
    });

    labelPanel.add(Bet);
    labelPanel.add(endGameButton);
    labelPanel.add(labelTurn);
    topPanel.add(labelPanel, BorderLayout.NORTH);
    topPanel.add(buttonPanel, BorderLayout.CENTER);
    f.add(topPanel);
    f.setSize(1000, 400);
    f.setTitle("Keno");
    f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    f.setVisible(true);
  }
   
   private void playMove() {
    playerGrid[row][column] = turn;
      // player1's turn
      if(turn == RED) {
        turn = YELLOW;      
      } else {
   turn = RED;
       }
    }
  private void initialize() {
    // erase crystalGrid to store a new crystal
    highX = highY = Integer.MIN_VALUE;
    lowX = lowY = Integer.MAX_VALUE;
    for (int row = 0; row < HEIGHT; row++)
      for (int column = 0; column < WIDTH; column++) {
        crystalGrid[row][column] = INITIAL;
      }
  }
  public static void main(String[] args) {
    new Keno();      
  }
}


The part that I have successfully got the CPU to draw 20 numbers is:

[spoiler]

    endGameButton.addActionListener(new ActionListener() {
      public void actionPerformed(ActionEvent e) {
        String s;
        int numLeft = 20;
        while (numLeft > 0); {
           int numDraw = (int)(Math.random() * 80 + 1);
             if (!compDraw[numDraw]){
                compDraw[numDraw] = true;
                numLeft--;


somewhere in there I need to do what I stated above :|

I use eclipse, it is a HUGE help[/spoiler].


I'm not sure I understand your problem. Is the issue that you want to create green picks and can't? If so, you need to add 'green" as a constant, then manipulate the variable set to incorporate "green".


The problem is this:

I don't know what code to put in where when CompDraw = myPicks it turns green, ELSE, it turns yellow.

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PCM.Daily NFL Prediction Game Champion: 2012, 2013, 2015, 2016, 2021
 
MARSUPILAMI
I did another English exam yesterday and I got a 10!

I have beaten my teacher Banana
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547984
While we're on the topic of coding, anyone try USACO this weekend? I gave it a shot and got a couple of them, though the last ones were too hard for me
baseballlover312, 06-03-14 : "Nuke Moscow...Don't worry Russia, we've got plenty of love to go around your cities"
Sarah Palin, 08-03-14 (CPAC, on Russian aggression) : "The only thing that stops a bad guy with a nuke is a good guy with a nuke"

i1360.photobucket.com/albums/r657/547984/truth-vi.png

Big thanks to jdog for making this AMAZING userbar!
 
MARSUPILAMI
Angry My teacher finally put me a 9.9 Angry
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matt17br
MARSUPILAMI wrote:
Angry My teacher finally put me a 9.9 Angry

Why the fuck do you foreigners use the decimals in the votes? :lol:
It doesn't make sense at all! When I used to go to the middle school the votes scale used to be like this:

8-
8
8+
8 1/2
9-
Edited by matt17br on 16-12-2014 15:31
(Former) Manager of pcmdaily.com/images/mg/2020/Micros/gen.png Generali pcmdaily.com/images/mg/2020/Micros/gen.png
 
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fjhoekie
Primary school > 6 1/2, 7-, 7+ etc.

Everything else > Decimals.
Manager of Team Popo4Ever p/b Morshynska in the PCM.Daily Man-Game
 
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MARSUPILAMI
I´m not in primary! (but secondary)

9.9 Angry
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Marcovdw
MARSUPILAMI wrote:
9.9 Angry

Don't be mad, you're in a select group of people who achieved that Grin
Manager of Minions
 
MARSUPILAMI
But she is always looking for a mistake Angry

In the other exam she put me a 9.8... Angry (in first exam she put me 8.4, my fault)

At least I´ll get a 10
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Selwink
MARSUPILAMI wrote:
But she is always looking for a mistake Angry


Yeah, that's her job: checking for mistakes...
pcmdaily.com/images/mg/micro/npn.png[PCT] Novatek-Panarmenian.net
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'But why were [...] they helped to get to space? To find answers, we must look at predictions not of science, but of science-fiction.'
Ancient Aliens
 
MARSUPILAMI
Biology = 10
Chemistry & Physics = 10
Geography = 10
Religion = 10
Music = 10
Technology = 10
English = 9
Maths = 9
Language = 9
Physical Education = 9
French = 8
Art = 6

Those are my marks! All of them in a 0-10 scale! Judge them! (My English & Frecnh and my Art teachers are really silly. For example, in French I had 8.75 and 8.8 in exams... and she put me an 8! In English I had 8.4, 9.8 and 9.9... and she put me a 9! And in Art... he is subnormal...)
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Jesleyh
That looks pretty good, my marks aren't even close to that.
I have to ask you though, at your point, are the levels still mixed or are they seperated?
(In other words, are you only with kids of your level or is everyone still mixed, like primary school?)
i1326.photobucket.com/albums/u660/jesleyh/Junk/0ca5fb14-ed59-44b1-8eb0-596097ba5c01_zps8e97f370.jpg

Feyenoord(football) and Kelderman fanboy


PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
 
MARSUPILAMI
I am with kids of my age, not of my level (I am more clever than them).

And I have to say that, when I was 6, I jumped 1st Primary and I came to 2nd Primary, so I am with kids even older than me! (a year) Really (maybe you think I´m lying, but not, it´s true) I am "exceptionally gifted" (Google Translate Pfft a lot of clever)
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Jesleyh
Ah well that explains why your marks are exceptionally high. (When) are the levels seperated in Spain? Because imo it's not a good thing if you stay with people that are, well, a lot less intelligent. One should get lessons of his own level.
i1326.photobucket.com/albums/u660/jesleyh/Junk/0ca5fb14-ed59-44b1-8eb0-596097ba5c01_zps8e97f370.jpg

Feyenoord(football) and Kelderman fanboy


PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
 
MARSUPILAMI
I have still 3 years before I enter university

2 of "Bachillerato" and 1 of "ESO"
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fjhoekie
Spanish people aren't clever... They just siesta and fiesta all day long... :lol:

Bit more serious: Those grades are great for any level really, no matter what. You may not be the most artistic person, but who cares? All art studies are guaranteed to give you no job, unless you're extremely talented...
Manager of Team Popo4Ever p/b Morshynska in the PCM.Daily Man-Game
 
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