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03-08-2026 00:14
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PCM.daily » PCM.daily's Management Game » [Man-Game] The Rules and Announcements
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Suggestions 2027 Season
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Posted on 03-08-2026 00:14
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whitejersey
Blasing wrote:

Ulrich Ulriksen wrote:

Not sure increasing CT wage cap and rider minimum without adding money works as it feels like they will just then have no money to spend on fun things like PTHC wildcards.


PTHC wildcards are in no way helpful, if you don't have a level 4 rider that needs a couple XP. In the fight for promotion or in helping your team longterm, these wildcards do more harm than good. I don't see many teams using them, except if they have no real intention in promoting. They get you no points and they collide with potential other races where you can score points. Money can be spend in better ways than paying to compete in a race where the average opponent teams are FAR better than yours.


For years there has been a narative from CT managers that they have no viable way of maxing level 4 riders. Solution gets presented and then people still find stuff to complain about, it's the exact same thing in PCT for PT wild cards(I didn't buy a GT wild card for 4 years in PT until I needed it to max out my riders and massively push my level 3's XP on top of that. Level 3 riders which have been a bit of a pain in CT in the past is also massively helped by PTHC, if I have read the XP matrix correctly, no points scored also means no impact on renewals requests, while you get to potentially test out a long term leader in a race if you're in the promotion race for future seasons. Also just gives you something to look forward to at a potential dead week or two in your season.
 
ivaneurope
Honestly, as a manager of a typical yo-yo team I don't think increasing the rider limit or the wage cap will fundamentally change anything.
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Blasing
whitejersey wrote:

Blasing wrote:

Ulrich Ulriksen wrote:

Not sure increasing CT wage cap and rider minimum without adding money works as it feels like they will just then have no money to spend on fun things like PTHC wildcards.


PTHC wildcards are in no way helpful, if you don't have a level 4 rider that needs a couple XP. In the fight for promotion or in helping your team longterm, these wildcards do more harm than good. I don't see many teams using them, except if they have no real intention in promoting. They get you no points and they collide with potential other races where you can score points. Money can be spend in better ways than paying to compete in a race where the average opponent teams are FAR better than yours.


For years there has been a narative from CT managers that they have no viable way of maxing level 4 riders. Solution gets presented and then people still find stuff to complain about, it's the exact same thing in PCT for PT wild cards(I didn't buy a GT wild card for 4 years in PT until I needed it to max out my riders and massively push my level 3's XP on top of that. Level 3 riders which have been a bit of a pain in CT in the past is also massively helped by PTHC, if I have read the XP matrix correctly, no points scored also means no impact on renewals requests, while you get to potentially test out a long term leader in a race if you're in the promotion race for future seasons. Also just gives you something to look forward to at a potential dead week or two in your season.


Where is 1 or 2 PTHC races via wildcard a way to develop a level 4 rider as a CT team? 1.1 XP per raceday.
The only way to get that 4.100 push is via loaning them out to a PT team.
Manager of JEWA TIROL Cycling Team
 
SotD
Ezeefreak wrote:

Stupid Ideas I always have enough, so here anither one :lol:

Regarding make CT more fun/appealing:

Scrap the CT Free Rider Draft at the end. Replace it with a Draft for 1 50k Rider at the START!

Not without restrictions, lets say something like this:
- Riders (Free Agents) 27 or younger
- exclude the Top 10 (or so) Talents from the current year but include all others

And then make a 1 Round draft before the Transfers start, with the worst team got the #1 pick and so on. So each Team can get a solid rider or if they wanna use it a good talent.

Another benefit i see is that people actually would care a bit more in renewals and not letting go riders with the intention: "I will get him anyway again for 50k -60k and save money"

I mean sure it can hurt for some teams who didnt renew a rider but then they just need to be more careful when doing renewals.

In the end this only "takes" away 15-20 riders before transfer starts and most high end riders are usually above 27 anyway but gives a good incentive to CT Teams and keeps them (especially new ones) more motivated since they have at least one good piece they dont need to worry about anymore.


I kinda like the idea - but I think more restrictions is needed. Newly added talents shouldn't be possible to get a headstart on. For reasons jt already mentioned. I would be devastated to see the best greek talents be picked up for 50K each season. Either because they are actually good or simply because the CT managers would know that I would be interested in paying too much to get them.

But riders left over from the last FA and non-renewed riders below a certain threshold would be alright to me. Even if they would happen to be Greek Grin
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Ezeefreak
And here I am with another stupid idea :lol:

Thats all just idea's and suggestions I can think of, after all thats what this thread is for.

So regarding the discussion before:

Rider Levelling & more fun CT

The current system for the levelling is made so purely of balancing reasons. Its so structured that its impossible for a PT Team to get 1 > 3 for a talent. And the reason therefor is to prevent PT teams to just grab every great Talent by overpowering PCT but especially CT teams with money since they cant level tem themselves and if they want to they need to spend a shit ton of money to loan out.
With the changes made even now this isnt really an option anymore since the fee is now limited to 600k. So CT gehts 600k and has to level a rider (use racedays for them) which wont be very useful in almost all cases and the money they got isnt worth a lot also. And in worst case they even still page a huge portion of the wage.

The XP System and how it works is well thought of and works but realitically and logically it doesnt make much sense. If we look at IRL the higher the competition the more it would be worth for a talent.
Anyway thats not what it was made for and again, i really think its well thought of.

And finally now here the suggestion :lol: Its a huge one and i dont think many will like but i suggest anyway:

- get rid of the clustered XP gains, just connect it to racedays and make it so that a rider can be leveled 1 > 3, 3>4 and 4>Max in any division if well used.

Now you say: "Oh no but then just PT Teams will get all the good talents anyway and CT/PCT doesnt get any out of it."
Thats true Grin but therefor comes #2 :

- New added riders/Talents with 1.00 now get a max. Salary of 500k . If that is reached the rider "chooses" which of the 500k offer he accepts.
We live in 2026 so its pretty easy to find a RNG tool thats decides this then.
- Another addition to this though, every team gets 1 "Ticket" BUT:
+ you get 5 if your primary team nation matches the riders nation
+ you get 3 for when the secondary matches

So in the end it feels a bit like really the rider decided where he wanna goes.

--------

So enough rambling of me and I know already people wont like it but i still wanted to say it Pfft
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