Yeah my biggest issue has always been the setting up of a game, which I normally used to sink hours into whereas with this if I can just spend 20 minutes going through and have them automatically created I can get to the actual racing.
Lachi wrote:
What do you think is wrong with the fitness planning. If it works, then it saves you a lot of time. Why should you want to plan it yourself, don't you trust it? Additionally it should help balancing the game because now AI riders could have individual fitness schedules also.
The AI part I agree about, just the fact that I can't have more control over fatigue and stuff kind of sucks. Plus, planning yourself adds to the game, isn't that why it's a "manager"?
baseballlover312, 06-03-14 : "Nuke Moscow...Don't worry Russia, we've got plenty of love to go around your cities"
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Planning the season is usually fun for me, deciding fitness schedules meticulously for every rider was nice. So yeah, if there's an option that you can do the schedules yourself or at least have very good control over it would be nice. On the other hand, the AI point that Lachi mentioned is very interesting, let's hope Cyanide used it's potential (f.e. to give more realistic fitness schedules for the smaller teams).
CountArach wrote:
Yeah my biggest issue has always been the setting up of a game, which I normally used to sink hours into whereas with this if I can just spend 20 minutes going through and have them automatically created I can get to the actual racing.
Really it just comes down to personal preference and how much of manager you want.
baseballlover312, 06-03-14 : "Nuke Moscow...Don't worry Russia, we've got plenty of love to go around your cities"
Sarah Palin, 08-03-14 (CPAC, on Russian aggression) : "The only thing that stops a bad guy with a nuke is a good guy with a nuke"
Big thanks to jdog for making this AMAZING userbar!
eple wrote:
Thanks for the screens, Ian. The video was hard to watch and the sound was so low I couldn't hear what was said, but the screens summed it up well.
Just pointless to have more than a quarter of the screen blank, if you ask me.
How many Conti-Teams do you think could be an a big DB?
Doesn't matter. As shown by this screen, the left side is just "selected" teams, which will always be less than 20 something.
That's true. But when you start a new career and select Conti-teams, then the screen fills up (seen in the presentation video), so sometimes the blank disappears. Not a lot, though
Thanks Ian for the great summary for those of us that could not see the streaming. The game looks awesome and as i am buying a new pc i will be able to maximalize its potential. S o i will once more believe in Cyanide and pre-order the game. The new features like automatic fitness schedule and creating gaps looks great, but of course i have worries like always with Cyanide.
Automatic fitness plan sounds great, but it can also easily kill the whole game, if it will not be properly functional and you can hardly judge that from video (same with actual gameplay). I spent hours with custom planning of my teams and it was worth it, it was exactly as i wanted it. So i hope automatic function will not stay in my way of doing things how i want it.
Second thing which worry me the most and i already mentioned in MG thread is possibility of going from one extreme to another in terms of riders gapping and dropping. Now in pcm12 the gaps are hardly created, from what i heard now, the gaps created are very big in very short time. So i hope we will have no issues like 50 riders finishing the Tour, because some stages will be insanely fast fron the start and 100 riders will loose an hour in it and will be DSQ.
This is my biggest worry. If this will be fine and balanced for several different approaches from gamers (some push hard,some wait) and if automatic planning and negotiating of sponsors and riders objectives will be fully functional, this will be best pcm ever.
But i wonder how someone can judge it already as the best game ever, just from streaming. This creates the disappointment.
Edited by Avin Wargunnson on 01-06-2013 08:53
Well, the difference with previous years is that we've actually seen 1h30 of the game already. No ready-made trailer or screenshots, we've actually seen two entire stages being played, and objectives being negotiated. So as far as I'm concerned, we know more than other years.
But you're right, it's waiting for the first bugs etc