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New Cycling Game Project
anderspcm
This probably has been mentioned, but it would be very nice if you could make the riders more clever, so they won't get blocked by each other all the time on narrow roads, I hate when it happens! Wink
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andy4ever
I think the doping idea is good, but if you do use that, you should also make it possible for a manager to minimize the risk of hiring a doped rider. For example, you should have records about the rider, is he an ex-doper, has he ever been involved in rumours/scandals without anything being proven etc. You should also be able to do tests of your riders on your team.

That way, it would feel more like you had made a personal mistake in hiring the rider. If you make it completely random, it would completely ruin the game for me.

I can imagine this would be difficult to do, just a suggestion Smile

And as anderspcm said, more intelligent riders is a must Smile
 
T-Photon
I can see both sides of the doping feature. Its a classic realism versus game scenario.
- Its realistic to include it, and it would give some unpredictability to the manager part.
- But does it really "improve" the core game experience?

I highly doubt it. Imagine preparing contador for TDF for 6 months only to loose him because the game gets him caught for doping. Personally that would ruin the experience for me if i was playing that career Smile
Or imagine you were looking forward to battling Andy Schleck in TDF only to see him and a bunch of other GC contenders getting banned for 2 seasons right before TDF starts.

I understand why you want doping as a feature but i think it would kill more fun that it would add. Kinda the way i think about it IRL, i've accepted its there but that does not mean i like it.
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Jesleyh
Hmm, good points...
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Macromonium
In attempt to please everyone, one option is to implement doping as a gameplay option. So that a player can enable doping as a sort of "hardcore" gameplay feature.

I also think that implementing doping is easier than implementing a better AI Wink Not that we intend to drop the AI, quite the contrary!
Edited by Macromonium on 27-01-2014 21:19
 
baseballlover312
When I was thinking about it, I thought of a kind of slider like Evolution of attributes in PCM. So I could put it on .2 which means doping would rarely cause those scenarios but is still there. However, I understand how hard that kind of thing would be to implement. Especially in the first game, I think it is important to get the basics first. Wink
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ziga007
Macromonium wrote:
Yo yo people!

As mentioned by MrDahl, I'll be joining him and T-Photon in the development of this new game Smile

I'll be working on the back-end and 3D modelling of the game along side T-Photon. And since I'm relatively new to the PCM series I'll be hanging out here from time to time to get some ideas of what you guys want and how we should go about building the game.

I very much look forward to working with you (and them) on this project!

Peace out!
Macromonium

Can you show us some 3d models.
Alberto Contador
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Wilier
T-Photon wrote:
I can see both sides of the doping feature. Its a classic realism versus game scenario.
- Its realistic to include it, and it would give some unpredictability to the manager part.
- But does it really "improve" the core game experience?

I highly doubt it. Imagine preparing contador for TDF for 6 months only to loose him because the game gets him caught for doping. Personally that would ruin the experience for me if i was playing that career Smile
Or imagine you were looking forward to battling Andy Schleck in TDF only to see him and a bunch of other GC contenders getting banned for 2 seasons right before TDF starts.

I understand why you want doping as a feature but i think it would kill more fun that it would add. Kinda the way i think about it IRL, i've accepted its there but that does not mean i like it.


But isn't there the same risks with injuries. In this case Contador might as well get an injury during a training ride or during a race that prevents him from entering the TdF. I think risks/luck are part of the game.

You could make it an on/off feature so the player can decide.
Edited by Wilier on 28-01-2014 09:24
 
Ian Butler
No rider or team will ever give rights to use their name if there's doping in the game...
 
filmmaker14
Great project and nice thread!

I have a few suggestions for the visual experience.

For example simple things like spectators moving their heads as the race passes them.

A peloton of cars behind the actual peloton.
Also with riders being "brought back" by the cars.

Different riders riding in different gears (heavy/light).

More animations, like riders drinking, openings their shirts on climbs on a hot day, etc., riders getting their bags with food halfway through the race. Stuff like that can really enhance the realistic feel of the game imo.
 
Wilier
Ian Butler wrote:
No rider or team will ever give rights to use their name if there's doping in the game...


Then use fake names with the possibility to edit or create a realname database. Cyanide usually doesn't have all the licenses as well. There's plenty of people willing to contribute for getting the real jersey's, names etc.
Edited by Wilier on 28-01-2014 10:58
 
T-Photon
ziga007 wrote:
Can you show us some 3d models.


Nothing to announce on in-game assets at this point. Stay tuned Wink
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T-Photon
Wilier wrote:
Ian Butler wrote:
No rider or team will ever give rights to use their name if there's doping in the game...


Then use fake names with the possibility to edit or create a realname database. Cyanide usually doesn't have all the licenses as well. There's plenty of people willing to contribute for getting the real jersey's, names etc.


The only possible way of including this feature would be as a hidden feature locked in the DB. This ensures that doping would never occur in the official game and only in custom DB mods made by the community.

I can't promise you that this is how it will work, but its a possible solution we're looking at.

Once again thanks for the suggestions, we will stick around and continue to answer your questions and feedback Smile
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sammyt93
I don't know how hard it would be to code but you could include it similar to football manager deals with some of its issues by making it regen exclusive.
 
baseballlover312
It's not like I would ever play a cycling game will the original DB anyway. No offense but I think the budget should be spent elsewhere. The folks here at Daily could put together a real name DB I'm sure.
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T-Photon
baseballlover312 wrote:
It's not like I would ever play a cycling game will the original DB anyway. No offense but I think the budget should be spent elsewhere. The folks here at Daily could put together a real name DB I'm sure.


I agree Smile making the game itself and mechanics take priority. DB makers can adjust the game afterwards.
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thestorm93
Now I have read this from the beginning without giving any comments. But now I really feel that I need to do it.

I have a big concern about the doping issue in the game! I can definitely see why the community wants to have it in the game.

But in my opinion it would be an admission of failure to implement in in the game. Yes I know it is in the real sport! But I think it would be a little arrogant to put in the game when the real sport tries so much to stop doping!
And I am one hundred percent sure that the developers will not get any licens from anything at all!

Personally I really hope that there will be no doping in the game!

Else as I have told T-Photon I really think this whole project is a relley good idea! It could be one hell of a game Smile
 
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baseballlover312
Who needs licenses? Just a waste anyway.
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T-Photon
As previously mentioned the only "doping feature" currently on the table would be some simple on/off mechanic located in the DB so DB-makers can enable it if they feel its required for the experience they want to make.

And while licenses are not a huge concern for the first game it will be down the line when we've released multiple iterations and the franchise grows bigger Smile
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Wilier
thestorm93 wrote:
Now I have read this from the beginning without giving any comments. But now I really feel that I need to do it.

I have a big concern about the doping issue in the game! I can definitely see why the community wants to have it in the game.

But in my opinion it would be an admission of failure to implement in in the game. Yes I know it is in the real sport! But I think it would be a little arrogant to put in the game when the real sport tries so much to stop doping!
And I am one hundred percent sure that the developers will not get any licens from anything at all!

Personally I really hope that there will be no doping in the game!

Else as I have told T-Photon I really think this whole project is a relley good idea! It could be one hell of a game Smile


Doping is and will always be part of professional sport in the real world. And the UCI has hardly helped in getting rid of doping in the past.

I know this is just a game, but imo managing games should be as close to reality as possible. Who knows the managing skills you put up by playing the game can be useful in real life?

I think it's best to make it an hidden feature to be implemented in the DB. Players can decide for themselves to have the feature.

I believe there already was a 'doping injury' placed in some former PCMDaily DB's?
 
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