PCM.daily banner
21-11-2024 19:15
PCM.daily
Users Online
· Guests Online: 109

· Members Online: 1
Ollfardh

· Total Members: 161,772
· Newest Member: KennethSal
View Thread
PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2016
 Print Thread
Objectives / Form
Christer
I should probably also add that it's not a hard split, so under 70 it mo and 90 or more is pure Hill. Not sure if numbers are up to date or used just as an example.
 
matt17br
I'll just quote freire's test from the beta 1 then, might have changed a bit since then (January) but the concept is still the same, I mean surely making stuff clear when the developers fail to does not break NDAs Pfft:

Mountain (MO) / Hill (HIL)
This is definitely the biggest change in the physio engine. There are no more (hidden) coefficient for each stage which says how many % of MO and of HIL will be use to get the rider's hill value for the stage.
Now this all depends at each power do you ride : if it's under 70% of slider and it's climbing then your effiency depends of the MO attribute, if it's above 90-95% on the slider (and climbing) then it all depends of the HIL attribute...and between those two extremes it's a ratio of those two attributes (the more you are close to 70% on the slider the more MO will be important).

This means that depending on the scenario of the early part of the race, an hybrid profile could lead to different style of winners

i.imgur.com/3pPwkrF.jpg

On this profile it means the long HC climb should be more interesting for pure climbers (because on long climbs you cannot sustain a very high power all the time) while the end should be more interesting for puncheurs : they can make a big attack on the final hill if they're still in the group.
Before (PCM15 & older) it was a unique coefficient that was set for the whole stage so if it was for instance more a HIL stage it means that Gilbert was more efficient than Froome all the way even on the long HC climb.


At the moment it's still « Work In Progress », for instance we're not yet sure about how we'll change the HIL attributes for climbers (at first it was : ok they need a big downgrade and we made some tests with that but it didn't work properly, but now it's more like keeping the same values as before...well it's not yet something properly defined atm).

Please note this change a lot how you manage your riders, before it was quite easy and you could play the same with all the riders but now you have to understand that on very high power a rider with high MO and a bit low HIL will not be great, so maybe it's more interesting to play more smooth with him altough with a rider
Or you could arrive at the end of LBL full of energy with your skinny climber but that won't mean you'll win the race because on the last short climb (Côte d'Ans) you have to produce a very high effort to win, not exactly what is a climber's main weapon you know.

Resistance (RES)
The more you have the more red energy you get.
It is important for riders able to make one big attack, i don't talk a 36x19 attack like Contador, i mean big gear like Gilbert, Sagan or Van Avermaet, so it's good especially for the puncheurs. This is not really where the pure climbers excels, they can make the difference but on a lower acceleration in the end of a long climb.

At the moment only a few riders have been updated.

Yellow bar/energy
Now you have a maximum value that can decrese during the race. The more you use yellow bar during the race the more your maximum will decrease.
The UI is « Work In Progress » at the moment, so when you see some « blue » on the bar, it shows the maximum you can get. No matter how long you recover if you see some blue on the bar you'll not be able to get more than this limit !

i.imgur.com/4x3jyCv.jpg

(Former) Manager of pcmdaily.com/images/mg/2020/Micros/gen.png Generali pcmdaily.com/images/mg/2020/Micros/gen.png
 
http://v.ht/Matt17
Ad Bot
Posted on 21-11-2024 19:15
Bot Agent

Posts: Countless
Joined: 23.11.09

IP: None  
Thatguyeveryonehates
thanks both, if it's a sliding scale just like prologue vs time trial then it makes sense and probably will work well

after that ive been running a mountain test and a few fw ones. im not sure yet about hills because it took a lot of tries to get same rdc for both riders and when i finally got it, gilbert crashed and retired almost immediately.

but it seems to work. wonderful, this is a great addition to pcm!
Edited by Thatguyeveryonehates on 19-06-2016 22:50
 
cio93
Can we just stick with PCM15 for the ManGame forever?
Don't wanna try and understand what this means for different rider types in AI-only races.
 
Thatguyeveryonehates
cio93 wrote:
Well my point wasn't that Gilbert might finish first in a direct duel, but that Gilbert on dot 84 would have a faster base speed than Contador. on a mountain. Because that is what you made it sound like.

And even if that didn't change the stage result, it would still not be how cycling works.


i disagree cio it is how cycling works. many times i have seen a punchy guy like di luca or valverde or dan martin getting dropped or having trouble in the mountains but then at the end they come around in the last 50ms to win. aerobic vs not aerobic.

if it works like that in pcm too it will be brilliant. finally something not bad about pcm16
 
cio93
Touché, I haven't really put much thought in this since I'm majorly annoyed at Cyanide atm and won't get this game anyway unless they patch out at least half of their so-called "improvements" or "new features".
 
cio93
Is there a way to know about this for the 99.5% of PCM players who will never read this thread?
 
matt17br
cio93 wrote:
Is there a way to know about this for the 99.5% of PCM players who will never read this thread?

That's the problem.
(Former) Manager of pcmdaily.com/images/mg/2020/Micros/gen.png Generali pcmdaily.com/images/mg/2020/Micros/gen.png
 
http://v.ht/Matt17
Lachi
Most of them did not know the old rules, so it does not really matter. If you want to find out, you ask and somebody might point you into the right direction.
 
giorgio4600
katulen wrote:
So..

I guess im not the only one struggling with the new system of how objectives/fitness/form works in '16.

As i know, the game decide what 5 captains you have - this cannot be changed.
You have the possibillity to manually change the fitness/form of the captains, but not the domestique riders. (EDIT: When i made a career with Etixx i had 8 captains)

Even if you relocate your domestiques to a different leaders, you would expect them to copy their captains schedule/objectives/form, however this is not done. The helpers form is just stuck and cannot be changed - or ?

I like the idea, however, it doesnt work proper.

ADD: I just messed a bit around with the domestique and why it didnt wanna apply the same form as captains.

After relocating helper A from Captain 1, to 2, nothing happens with helper A's fitness. But if you close the save, and load up the save - the change has been done.
However this is not working with all of the riders, only some..
Arghhh so buggy...


Do you think it could be repaired by patch? Because the game is unplayable in career mod with this "feature"
I would like to choose the leaders in my team myself and it would be great if the training schedule for leaders will be the same for the domestiques
I had a big expectations in this year game, but it´s a a little bit of disappointment
Sad
 
cadel2011
How do you know all that information about how the rider stats work?
 
matt17br
cadel2011 wrote:
How do you know all that information about how the rider stats work?

If you're talking about my post higher up, that's copied and pasted from a post an important Cyanide developer made Smile
(Former) Manager of pcmdaily.com/images/mg/2020/Micros/gen.png Generali pcmdaily.com/images/mg/2020/Micros/gen.png
 
http://v.ht/Matt17
Jump to Forum:
Login
Username

Password



Not a member yet?
Click here to register.

Forgotten your password?
Request a new one here.
Latest content
Screenshots
Console: Crash
Console: Crash
PCM11: Official Screenshots
Fantasy Betting
Current bets:
No bets available.
Best gamblers:
bullet fighti... 18,376 PCM$
bullet df_Trek 17,374 PCM$
bullet Marcovdw 15,345 PCM$
bullet jseadog1 13,552 PCM$
bullet baseba... 10,439 PCM$

bullet Main Fantasy Betting page
bullet Rankings: Top 100
ManGame Betting
Current bets:
No bets available.
Best gamblers:
bullet Ollfardh 21,890 PCM$
bullet df_Trek 15,520 PCM$
bullet Marcovdw 14,800 PCM$
bullet jseadog1 13,500 PCM$
bullet baseball... 7,332 PCM$

bullet Main MG Betting page
bullet Get weekly MG PCM$
bullet Rankings: Top 100
Render time: 0.22 seconds