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2011 Faces
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| andy222c |
Posted on 03-08-2011 13:47
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Sprinter

Posts: 1523
Joined: 23-05-2009
PCM$: 200.00
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Ybodonk wrote:
Drago is it possible for us to make the faces more flat ? was cogneto on the right track looking at the dds files ?
look how the wiggins facestructure all of sudden did change.. what happens if we change the dds file to a more plain face ? eiditing the "little" face in the left corner as cogneto showed
If you wanna make the face more flat, then the .dds file is the wrong place to edit. The Wiggins face posted before, I assume the edit was in the .dds files, which is not making the face more flat, but thins out the wrinkles in the face. If you wanna make the face flat you should edit the .nif files.
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| Ybodonk |
Posted on 03-08-2011 13:53
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Domestique

Posts: 510
Joined: 24-07-2011
PCM$: 200.00
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This is getting way over my skill-level.. Anyway its fun and nice to see all this dedication to make faces nice ..
Roturn do u have any ideas of abovementioned ?
Let me refraise the question. We want to make the face more realistic and similar to the tga_files we create. So to get the face model to read the tga files better than now, what do we need to edit and where ? And are you capable of doing this ? |
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| roturn |
Posted on 03-08-2011 13:55
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Team Manager

Posts: 22043
Joined: 24-11-2007
PCM$: 3900.00
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I have no idea how to edit nif files.
I just work with TGA and DDS as it can be changed with photoshop.
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| Ybodonk |
Posted on 03-08-2011 13:58
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Domestique

Posts: 510
Joined: 24-07-2011
PCM$: 200.00
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lets hope andy222 has any ideas of what i've written..
but we've got a lot of nice faces here to work with roturn |
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| roturn |
Posted on 03-08-2011 14:02
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Team Manager

Posts: 22043
Joined: 24-11-2007
PCM$: 3900.00
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I think most faces can be used immediately . No need to work with them as they are already finished.
Better make new faces than editing existing ones for minimum changes imo. |
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| andy222c |
Posted on 03-08-2011 14:06
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Sprinter

Posts: 1523
Joined: 23-05-2009
PCM$: 200.00
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The most optimal would be if the .dds files were individualized to every single face. But it ain't that way it is. Therefore we have to make 1 template which fits every single face, and that is very complicated since every real rider got a unique face geometry. So the question is how we want the single template to look?
If anybody got some suggestions I can try to edit the files.
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| Ad Bot |
Posted on 07-12-2025 02:03
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| Ybodonk |
Posted on 03-08-2011 14:07
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Domestique

Posts: 510
Joined: 24-07-2011
PCM$: 200.00
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As always - Ur right roturn 
Maybe gonna play a little bit with colours.. |
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| cogneto |
Posted on 03-08-2011 14:07
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Neo-Pro

Posts: 298
Joined: 30-07-2007
PCM$: 400.00
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andy222c wrote:
Ybodonk wrote:
Drago is it possible for us to make the faces more flat ? was cogneto on the right track looking at the dds files ?
look how the wiggins facestructure all of sudden did change.. what happens if we change the dds file to a more plain face ? eiditing the "little" face in the left corner as cogneto showed
If you wanna make the face more flat, then the .dds file is the wrong place to edit. The Wiggins face posted before, I assume the edit was in the .dds files, which is not making the face more flat, but thins out the wrinkles in the face. If you wanna make the face flat you should edit the .nif files.
yea the fface looked a bit different cause i messed with the dds file and the tga file(in post 157)
it made alot off faces look thiner i guess it was cause i took and old dds file from pcm 10 and tried to convert it it was all black hence why all the riders where black but it made others look thinner cause i changed both the tga and the dds files in C:\Program Files (x86)\Cyanide\Pro Cycling Manager - Season 2011\3D\Cyclists
i never touched the body folder with the tga faces in it.
but i think i will just stick with them the way they are bit of paint here and there no problem
Edited by cogneto on 03-08-2011 14:10
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| dragos03 |
Posted on 03-08-2011 14:31
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Junior Rider

Posts: 37
Joined: 12-04-2008
PCM$: 200.00
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andy222c wrote:
The most optimal would be if the .dds files were individualized to every single face. But it ain't that way it is. Therefore we have to make 1 template which fits every single face, and that is very complicated since every real rider got a unique face geometry. So the question is how we want the single template to look?
If anybody got some suggestions I can try to edit the files.
Knowing this, that's why i sais a plain/flat face would be the good thing. I think the way to arrange this is to take off all the wrinkles on the face maybe |
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| Ybodonk |
Posted on 03-08-2011 14:33
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Domestique

Posts: 510
Joined: 24-07-2011
PCM$: 200.00
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andy222c wrote:
The most optimal would be if the .dds files were individualized to every single face. But it ain't that way it is. Therefore we have to make 1 template which fits every single face, and that is very complicated since every real rider got a unique face geometry. So the question is how we want the single template to look?
If anybody got some suggestions I can try to edit the files.
thats an very interesting view.. U seem to be very wise on this area.
IMO i think u should try to edit the template the wway YOU think it will fits the best with the tga. So make the template the way you think it reads the tga files the best.
What do u think about that ?
ur the chief of commander on that dds and nif area |
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| Ybodonk |
Posted on 03-08-2011 14:37
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Domestique

Posts: 510
Joined: 24-07-2011
PCM$: 200.00
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dragos03 wrote:
andy222c wrote:
The most optimal would be if the .dds files were individualized to every single face. But it ain't that way it is. Therefore we have to make 1 template which fits every single face, and that is very complicated since every real rider got a unique face geometry. So the question is how we want the single template to look?
If anybody got some suggestions I can try to edit the files.
Knowing this, that's why i sais a plain/flat face would be the good thing. I think the way to arrange this is to take off all the wrinkles on the face maybe
Drago will u please try that ? Or if there is a tut im gonna try it myself..
After rearranging the facemodels then we could try adding A.C, Lance, Cancellara or Pantani which is the best faces atm , and see how it reatc to the tga files - Hopefully with improved result
Edited by Ybodonk on 03-08-2011 14:37
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| andy222c |
Posted on 03-08-2011 14:39
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Sprinter

Posts: 1523
Joined: 23-05-2009
PCM$: 200.00
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dragos03 wrote:
andy222c wrote:
The most optimal would be if the .dds files were individualized to every single face. But it ain't that way it is. Therefore we have to make 1 template which fits every single face, and that is very complicated since every real rider got a unique face geometry. So the question is how we want the single template to look?
If anybody got some suggestions I can try to edit the files.
Knowing this, that's why i sais a plain/flat face would be the good thing. I think the way to arrange this is to take off all the wrinkles on the face maybe
Taking all wrinkles off will look like cogneto's wiggins... So there have to be wrinkles otherways it will look terrible and even harder to recognize the riders
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| andy222c |
Posted on 03-08-2011 14:43
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Sprinter

Posts: 1523
Joined: 23-05-2009
PCM$: 200.00
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Ybodonk wrote:
andy222c wrote:
The most optimal would be if the .dds files were individualized to every single face. But it ain't that way it is. Therefore we have to make 1 template which fits every single face, and that is very complicated since every real rider got a unique face geometry. So the question is how we want the single template to look?
If anybody got some suggestions I can try to edit the files.
thats an very interesting view.. U seem to be very wise on this area.
IMO i think u should try to edit the template the wway YOU think it will fits the best with the tga. So make the template the way you think it reads the tga files the best.
What do u think about that ?
ur the chief of commander on that dds and nif area 
Don't make me more wise than I am But I will try doing something. I start out trying to make the Alberto Contador face and i'll try making it fit more accurate
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| Ybodonk |
Posted on 03-08-2011 14:44
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Domestique

Posts: 510
Joined: 24-07-2011
PCM$: 200.00
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Andy222 can u maybe just start finding some kind of balance between this ? U seem to have the most knowlegde at this area? |
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| dragos03 |
Posted on 03-08-2011 14:49
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Junior Rider

Posts: 37
Joined: 12-04-2008
PCM$: 200.00
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ok, then with quite slight wrinkles, a very random face, the most default possible, perhaps like the "models" we see in shops, i mean those without faces.
Or maybe we could extract the .dds files from every tga face and then modify the db but this would be quite complicated i think |
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| andy222c |
Posted on 03-08-2011 14:49
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Sprinter

Posts: 1523
Joined: 23-05-2009
PCM$: 200.00
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Yes i'll try to see what I can do.
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| Ybodonk |
Posted on 03-08-2011 14:55
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Domestique

Posts: 510
Joined: 24-07-2011
PCM$: 200.00
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Great andy222 !
in the mean while we have a lot of faces to do .p
BTW kaschekin signed astana, hope he can get back to former strenght and substitute VINO although thats impossible 
Drago do u know how to do the things u are describing ? |
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| Ybodonk |
Posted on 03-08-2011 14:56
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Domestique

Posts: 510
Joined: 24-07-2011
PCM$: 200.00
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btw i like this united alliance we all have in getting the game become optimal  |
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| andy222c |
Posted on 03-08-2011 15:00
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Sprinter

Posts: 1523
Joined: 23-05-2009
PCM$: 200.00
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dragos03 wrote:
ok, then with quite slight wrinkles, a very random face, the most default possible, perhaps like the "models" we see in shops, i mean those without faces.
Or maybe we could extract the .dds files from every tga face and then modify the db but this would be quite complicated i think
Yeah hehe I know what you mean. I'll try doing that.
BTW your suggestion seems very creative, but quite f..ked up to do 
BTW I already see several improvements in my edits, small improvements, but I think it will turn out quite fine
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| dragos03 |
Posted on 03-08-2011 15:02
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Junior Rider

Posts: 37
Joined: 12-04-2008
PCM$: 200.00
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No, really no idea how to do what i'm saying, but i can make faces |
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