EPIC - Offseason RENEWALS and DRAFT
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Ad Bot |
Posted on 22-11-2024 18:32
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sgdanny |
Posted on 12-12-2014 13:42
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TheManxMissile wrote:
sgdanny wrote:
So will the next round of the transfer season first start after monday ? Or will their come some info about it before ?
Well there's still Natural Progression and Rider Renewals (and the Draft?) before then. I'd be surprised if we started Transfers before Xmas
That's not what I meant, next round of the whole thing
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TheManxMissile |
Posted on 12-12-2014 13:48
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Well then don't call it the transfer season
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Stromeon |
Posted on 12-12-2014 17:20
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Is the silly 'you get your riders taken away if they're caught doping irl and receive no compensation' rule still in place or was it repealed? Just want to know because it has a bearing on which riders I might want to upgrade.
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TheManxMissile |
Posted on 12-12-2014 17:26
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As far as i can tell the following are the only removed riders for doping
Alessandro Ballan | BMC | Maxim Iglinsky | Astana | Valentin Iglinsky | AG2R | Matteo Rabottini | Vini | Jonathan Tiernan-Locke | Sky | Francesco Reda | Androni | Robert Vrecer | Euskaltel | Miguel Ubeto | Lampre | Stefano Agostini | Cannondale |
Kreuziger was deemed safe after some discussion
Edited by TheManxMissile on 12-12-2014 17:26
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sgdanny |
Posted on 12-12-2014 17:27
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Stromeon wrote:
Is the silly 'you get your riders taken away if they're caught doping irl and receive no compensation' rule still in place or was it repealed? Just want to know because it has a bearing on which riders I might want to upgrade.
If you loose a rider due to doping, then you'll get an compensation Also will Sylvester Janiszewski get banned from my team ?
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Ollfardh |
Posted on 12-12-2014 18:10
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sgdanny wrote:
Stromeon wrote:
Is the silly 'you get your riders taken away if they're caught doping irl and receive no compensation' rule still in place or was it repealed? Just want to know because it has a bearing on which riders I might want to upgrade.
If you loose a rider due to doping, then you'll get an compensation Also will Sylvester Janiszewski get banned from my team ?
I think he got a DQ, not really a ban? Unless someone corrects me?
Changed my sig, this was getting absurd.
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sgdanny |
Posted on 12-12-2014 18:20
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He got an positive result from use of androstenedione in 11/8 2012. But since he's playable in a 2013 db, shouldn't he be off the hook ?
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TheManxMissile |
Posted on 12-12-2014 18:26
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I posted the damn link to the UCI's official list, just use that. If a rider is on it then remove them.
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TheManxMissile |
Posted on 12-12-2014 18:28
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Sylvester Janiszewski - 2 year Ban - Returns 31/12/2014
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sgdanny |
Posted on 12-12-2014 18:32
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Ok thanks Not rly bothered by it, since he did pretty bad xD
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Stromeon |
Posted on 12-12-2014 20:00
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Oh ok my bad I got a little confused.
So the earliest possible time Kreuziger could be removed from the game should he be banned irl is the end of the EPIC 2014 season, correct?
Edited by Stromeon on 12-12-2014 20:01
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SSJ2Luigi |
Posted on 12-12-2014 20:42
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Team Name: Sojasun/FDJ
Rider Name: Aquali Feunard (18)
Points spend: 60 - 60 = 0
Stats upgraded:
Blog Writing: 59 -> 60
Team Name: Accent Jobs/Champion System
Rider Name: Voltali Feunard (18)
Points spend: 180 - 142 - 38 = 0
Stats upgraded:
SP: 72 -> 73
ACC: 68 -> 69
Stravaism: 37 -> 38
Team Name: Caja Rural/CCC-Polsat
Rider Name: Pyroli Feunard (18)
Points spend: 150 - 145 - 5 = 0
Stats upgraded:
ATT: 71 -> 72
ATT: 72 -> 73
Math: 4 -> 5
Team Name: Europcar
Rider Name: Pierre Rolland (26)
Points spend: 766 - 132 - 130 = 504
Stats upgraded:
ATT: 78 -> 79 (132)
HILL: 77 -> 78 (130)
Team Name: Europcar
Rider Name: Bryan Coquard (20)
Points spend: 504 - 99 - 100 - 99 - 85 = 121
Stats upgraded:
SP: 78 -> 79 (99)
SP: 79 -> 80 (100)
ACC: 78 -> 79 (99)
HIL: 67 -> 68 (85)
Team Name: Europcar
Rider Name: Alexandre Pichot (29)
Points spend: 121 - 120 = 1
Stats upgraded:
COB: 71 -> 72 (120)
cause giving points to unmanaged teams is too mainstream
#SJ2LEUR, #SJ2LJOL, #SJ2LFLA, #SJ2LVAP
Edited by SSJ2Luigi on 23-12-2014 13:46
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Paul23 |
Posted on 12-12-2014 21:24
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Shonak |
Posted on 12-12-2014 21:30
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SSJ2Luigi wrote:
Stravaism: 37 -> 38
"It’s a little bit scary when Contador attacks." - Tommy V
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Cycleman123 |
Posted on 12-12-2014 22:17
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Can someone send me a screenshot for the Rocking Oger please? Latest db of course.
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TheManxMissile |
Posted on 12-12-2014 22:51
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That Blog update for Aquali better means he writes 60 blogs next season. Also Coquard just became amazing!
Again, not disrespect to SSJ, but it shows how the dev system is broke. It's quicker and easier to go from 78 to 80 than from 55 to 60 or 74 to 77 or [insert countless other examples here]...
Edited by TheManxMissile on 12-12-2014 22:53
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Paul23 |
Posted on 12-12-2014 22:53
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Cycleman123 wrote:
Can someone send me a screenshot for the Rocking Oger please? Latest db of course.
Who is the creator of Oget?
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Shonak |
Posted on 12-12-2014 23:00
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Ollfardh wrote:
Shonak wrote:
Sounds to me like people get awarded for making unbalanced riders. A guy who has 55 in two stats, gets 10 free points. Someone who has 55 in one, gets 5 free points. If you have none, you get one free point?
Why not base the natural progress on the age factor? 18-19 year olds get +5, 20-22 year old +3, 23 year olds get +1 in their lowest stat. The percentage upgrade knows little difference, seeing as how most riders manage to increase 2-3 stats anyway and the rest of the points are lost.
That's a good point, although when creating your rider, you lose points when going over 70 and 75, and now you get a point without penalties. But I see one point is definitely not enough, would 2 or 3 work? But then the upgrade would become very powerfull (and really should go to only active people imo)..
Do you mean the rider creation system? I don't think one can compare creation to the upgrade system since both systems work very different from each other.
I personally see little difference in terms of stat increase in the upgrade system: Compared to the difference in quality, the difference of cost between 55 to 56 and 75 to 76 is pretty small.
I can hit you up with a PM if you want to make the upgrade system more similiar to the creation system.
I think if people want balanced riders, than they should invest points for it and at least do a little bit for it. But giving balance for free, rewards anybody who has made an unbalanced rider in the first place and sets EPIC into a state where you just get stuff for free. Quite contradictory to the rather strict, penalty-heavy usual EPIC approach, I've come to known (and appreciate).
TMM is right when he says that "making balance" is too expensive. Frankly, there's no point in investing three seasons into cobblestone just so a rider looks more realistic. It's the same for a classics rider who rarely needs TT skills. I'd say that any upgrade point below 65 should count (at least) double, to give people an incentive and invest occasionally in this stats. Maybe even make the "first" invested point (be it 55 or 65) three times the value to push things off. In return, you can think about a "progress boost" for balanced riders, who have no stats below 60 for example.
Edited by Shonak on 12-12-2014 23:02
"It’s a little bit scary when Contador attacks." - Tommy V
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Luis Leon Sanchez |
Posted on 12-12-2014 23:18
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I for one spent quite a few points making Mitchell Birt a balanced rider and think it would be unfair if the unbalanced riders get a free update and I gain nothing.
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TheManxMissile |
Posted on 12-12-2014 23:20
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Development "rant" incoming
Spoiler I think we need to stop calling it "making balance" because that's not exactly the problem. Unbalanace riders are natural, not every climber can cobbles and not every sprinter can climb etc etc. Specializations exist for a reason. Otherwise we'll end up with a ton of very similar riders with only minor differences in skills. Personally i like the different variations in riders.
There just needs to be some scaling in upgrade cost. It's just too cheap to raise the highest stats compared to the lowest ones. It's one thing to restrict by age but a more efficient system would be to restrict by attribute value.
Just off the top of my head:
<60 60% cost
<65 75% cost
<70 95% cost
<75 105% cost
<80 120% cost
<85 200% cost
You know something along those lines. So instead of it costing more because a rider is older it costs more because it is worth more! You can then add rider age restrictions afterwards which is beneficial to younger riders rather than punitive to older riders. For example:
+30 50%
27-39 75%
24-26 100%
22-23 110%
20-21 125%
18-19 150%
Now the system rewards youth and punish age whilst still allowing growth during the "peak" years of a career. Combine that with the high cost of upgrading higher stats and you should get a more balance progression of riders. Younger riders will get much better in the key stats and then as riders get older they get better support stats. This is a much more realisitc development trajectory.
And i just threw these numbers down whilst writing so they would need some testing and adjusting but at a glance it seems not too far off working.
I chatted a bit via PM with Oldfart about development and the "free upgrade". I said at the start we needed to run a season and see how it worked. Season done and imo the system needs some serious work. The above is one suggestion to kind of re-work it from scratch. Whether the system is built from scratch again or the current one adjusted the relative costs of raising high and low stats MUST be altered and i think youth should be rewarded rather than age punished because as shown it's almost impossible to raise a stat above 80 once a rider turns 22/23.
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