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24-11-2024 19:56
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New Cycling Game Project
baseballlover312
Not sure why the requirements are so high if the management is the focus. You don't build your PC to play a kick starter.Frown
RIP Exxon Duke, David Veilleux, Double Feature, and Monster Energy
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547984
Agreed with baseballlover. I wouldn't mind paying for something like this game...but you will lose a lot of interest if your game has such high demands. Look at some of the best games on the market right now...every game has an option to turn down graphics to make it playable for the vast majority of gamers. Frown
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T-Photon
547984 wrote:
Agreed with baseballlover. I wouldn't mind paying for something like this game...but you will lose a lot of interest if your game has such high demands. Look at some of the best games on the market right now...every game has an option to turn down graphics to make it playable for the vast majority of gamers. Frown


Happy nothing is final, i will see what i can do about it Smile
Being new on the scene i have no idea how the current adoption rate for Directx 11 GPU's are. But when i launch this game in a few years i assume directx 11 will be standard.

Here are the specs on one of the development PC's being used:
- Windows 7 64-Bit
- Intel Core i7 2630QM 2,00 GHz
- 4 GB RAM
- Geforce GT 540M 1 GB
Edited by T-Photon on 19-01-2014 02:22
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baseballlover312
I mean, it's all circumstantial. My Graphics card and RAM are better than that, but my processor is worse.

I mean,. I have Directx 11. My point is that if this is the PCM counter attack to the management aspect, it cant have higher requirements. That'd be a huge turnoff to the potential market.
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TheManxMissile
I imagine in 2015/6 when you are aiming to release that level of hardware will be pretty standard. I havn't bought a laptop since 2010 so i have no idea what is standard for them now but no normal laptop from that period is even close to those requirements.
Even now i7's are not standard in laptops but in a year or two they won't be far off.

But equally for something manager focused it seems excessive... I look at FM and i know that i can run 13 (hav't looked at 14) smoothly and have pretty good load times. With PCM Career mode day-to-day load times are fast, i just struggle with 3D but my laptop is old.
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SilasColdfire
Looks good so far.

Make sure you also offer a 32-bit version since most gaming PCs are 32-bit systems
 
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baseballlover312
Really? They are?
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CountArach
SilasColdfire wrote:
Looks good so far.

Make sure you also offer a 32-bit version since most gaming PCs are 32-bit systems

Not really. 32 is rapidly becoming outdated.
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T-Photon
No need to worry about 32-bit versus 64bit Smile game already works on both.
Follow our development team:
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SilasColdfire
baseballlover312 wrote:
Really? They are?


At least I thought they were...

Cool that the game works on both Smile
 
Avin Wargunnson
Matthew21rp wrote:
Why would it add anything to the game to have a rider with the same name and nationality as an old rider?
Wouldn't it just make the game repetitive?

Believe me that it can be extremne fun. In some of the Pro evolutin soccer games it was like this and i scouted young Pavel Nedved, who was sixteen and had terrible overall. But it was extreme fun to play with him and try to build his future. Smile

I am all in for rider reincarnations option (optional of course).
I'll be back
 
Matthew21rp
I'm happy for it to be in the game if optional. I can then try it and if i dont like it and can choose to not play with it.
 
TTtheGladiator
What languages are planed for release? English I'm assuming, and Danish as well I guess. Do you plan to translate to the likes of French, Spanish, German etc?

I also wouldn't exactly call those specs intensive. And yeah, most PC's, let alone gaming, are 64 bit now. Wouldn't hurt to have a compatibility towards 32 bit though.
When you can't decide between two options, flip a coin. Not because the result of the coin will choose for you, but because, in that split second before the coin lands, you'll know what side you want it to fall on.
 
T-Photon
TTtheGladiator wrote:
What languages are planed for release? English I'm assuming, and Danish as well I guess. Do you plan to translate to the likes of French, Spanish, German etc?

I also wouldn't exactly call those specs intensive. And yeah, most PC's, let alone gaming, are 64 bit now. Wouldn't hurt to have a compatibility towards 32 bit though.


only english for now actually Smile localization might be on the table later but for now we just want to create the game.
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ziga007
What about 2k and 4k resolution?
Alberto Contador
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T-Photon
ziga007 wrote:
What about 2k and 4k resolution?


We all want games in 4K but for now the game is build for standard HD Smile

1080p, 60 Fps.

Anything above that will raise the requirements insanely.
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markene2
Team size?

Out of curriousity why not OpenGL?
 
T-Photon
markene2 wrote:
Team size?

Out of curriousity why not OpenGL?


development team size or actual team size of the cycling teams? Wink
we are 3 developers working on the project, currently 1 on website/interface and 2 on the game engine. Small but efficient team.

having worked with both it comes down to taste, Directx gives the best results if you ask me, it is widely supported and some of the biggest game creators such as crytek also has directx as their API of choice.
I have no desire to create games for Mac or Linux so having the native Microsoft API for graphics made the most sense.
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Jesleyh
3 developers?
That won't be easy then.
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T-Photon
Jesleyh wrote:
3 developers?
That won't be easy then.


unless you have a few million € to pay additional developers thats all we have Wink

sure if the game becomes a hit the profit will go to increasing the development team for future iterations.
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