New Cycling Game Project
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baseballlover312 |
Posted on 19-01-2014 02:00
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Tour de France Champion
Posts: 16429
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Not sure why the requirements are so high if the management is the focus. You don't build your PC to play a kick starter.
RIP Exxon Duke, David Veilleux, Double Feature, and Monster Energy
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547984 |
Posted on 19-01-2014 02:04
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Grand Tour Specialist
Posts: 5008
Joined: 29-01-2013
PCM$: 200.00
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Agreed with baseballlover. I wouldn't mind paying for something like this game...but you will lose a lot of interest if your game has such high demands. Look at some of the best games on the market right now...every game has an option to turn down graphics to make it playable for the vast majority of gamers.
baseballlover312, 06-03-14 : "Nuke Moscow...Don't worry Russia, we've got plenty of love to go around your cities"
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T-Photon |
Posted on 19-01-2014 02:17
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Domestique
Posts: 437
Joined: 13-02-2007
PCM$: 200.00
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547984 wrote:
Agreed with baseballlover. I wouldn't mind paying for something like this game...but you will lose a lot of interest if your game has such high demands. Look at some of the best games on the market right now...every game has an option to turn down graphics to make it playable for the vast majority of gamers.
Happy nothing is final, i will see what i can do about it
Being new on the scene i have no idea how the current adoption rate for Directx 11 GPU's are. But when i launch this game in a few years i assume directx 11 will be standard.
Here are the specs on one of the development PC's being used:
- Windows 7 64-Bit
- Intel Core i7 2630QM 2,00 GHz
- 4 GB RAM
- Geforce GT 540M 1 GB
Edited by T-Photon on 19-01-2014 02:22
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
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baseballlover312 |
Posted on 19-01-2014 02:31
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Tour de France Champion
Posts: 16429
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I mean, it's all circumstantial. My Graphics card and RAM are better than that, but my processor is worse.
I mean,. I have Directx 11. My point is that if this is the PCM counter attack to the management aspect, it cant have higher requirements. That'd be a huge turnoff to the potential market.
RIP Exxon Duke, David Veilleux, Double Feature, and Monster Energy
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TheManxMissile |
Posted on 19-01-2014 08:08
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Tour de France Champion
Posts: 18187
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I imagine in 2015/6 when you are aiming to release that level of hardware will be pretty standard. I havn't bought a laptop since 2010 so i have no idea what is standard for them now but no normal laptop from that period is even close to those requirements.
Even now i7's are not standard in laptops but in a year or two they won't be far off.
But equally for something manager focused it seems excessive... I look at FM and i know that i can run 13 (hav't looked at 14) smoothly and have pretty good load times. With PCM Career mode day-to-day load times are fast, i just struggle with 3D but my laptop is old.
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SilasColdfire |
Posted on 19-01-2014 12:49
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Stagiare
Posts: 191
Joined: 21-04-2012
PCM$: 200.00
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Looks good so far.
Make sure you also offer a 32-bit version since most gaming PCs are 32-bit systems |
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Ad Bot |
Posted on 24-11-2024 19:56
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baseballlover312 |
Posted on 19-01-2014 13:36
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Tour de France Champion
Posts: 16429
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PCM$: 10438.70
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Really? They are?
RIP Exxon Duke, David Veilleux, Double Feature, and Monster Energy
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CountArach |
Posted on 19-01-2014 14:25
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Grand Tour Champion
Posts: 8290
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SilasColdfire wrote:
Looks good so far.
Make sure you also offer a 32-bit version since most gaming PCs are 32-bit systems
Not really. 32 is rapidly becoming outdated.
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T-Photon |
Posted on 19-01-2014 14:29
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Domestique
Posts: 437
Joined: 13-02-2007
PCM$: 200.00
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No need to worry about 32-bit versus 64bit game already works on both.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
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SilasColdfire |
Posted on 19-01-2014 15:01
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Stagiare
Posts: 191
Joined: 21-04-2012
PCM$: 200.00
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baseballlover312 wrote:
Really? They are?
At least I thought they were...
Cool that the game works on both |
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Avin Wargunnson |
Posted on 20-01-2014 07:03
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World Champion
Posts: 14236
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Matthew21rp wrote:
Why would it add anything to the game to have a rider with the same name and nationality as an old rider?
Wouldn't it just make the game repetitive?
Believe me that it can be extremne fun. In some of the Pro evolutin soccer games it was like this and i scouted young Pavel Nedved, who was sixteen and had terrible overall. But it was extreme fun to play with him and try to build his future.
I am all in for rider reincarnations option (optional of course).
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Matthew21rp |
Posted on 20-01-2014 15:50
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Domestique
Posts: 444
Joined: 07-10-2011
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I'm happy for it to be in the game if optional. I can then try it and if i dont like it and can choose to not play with it. |
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TTtheGladiator |
Posted on 20-01-2014 22:14
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Free Agent
Posts: 145
Joined: 03-04-2013
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What languages are planed for release? English I'm assuming, and Danish as well I guess. Do you plan to translate to the likes of French, Spanish, German etc?
I also wouldn't exactly call those specs intensive. And yeah, most PC's, let alone gaming, are 64 bit now. Wouldn't hurt to have a compatibility towards 32 bit though.
When you can't decide between two options, flip a coin. Not because the result of the coin will choose for you, but because, in that split second before the coin lands, you'll know what side you want it to fall on.
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T-Photon |
Posted on 20-01-2014 23:02
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Domestique
Posts: 437
Joined: 13-02-2007
PCM$: 200.00
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TTtheGladiator wrote:
What languages are planed for release? English I'm assuming, and Danish as well I guess. Do you plan to translate to the likes of French, Spanish, German etc?
I also wouldn't exactly call those specs intensive. And yeah, most PC's, let alone gaming, are 64 bit now. Wouldn't hurt to have a compatibility towards 32 bit though.
only english for now actually localization might be on the table later but for now we just want to create the game.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
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ziga007 |
Posted on 21-01-2014 09:18
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Neo-Pro
Posts: 388
Joined: 24-06-2011
PCM$: 200.00
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What about 2k and 4k resolution?
Alberto Contador
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T-Photon |
Posted on 21-01-2014 10:23
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Domestique
Posts: 437
Joined: 13-02-2007
PCM$: 200.00
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ziga007 wrote:
What about 2k and 4k resolution?
We all want games in 4K but for now the game is build for standard HD
1080p, 60 Fps.
Anything above that will raise the requirements insanely.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
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markene2 |
Posted on 21-01-2014 11:46
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Domestique
Posts: 419
Joined: 22-06-2007
PCM$: 200.00
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Team size?
Out of curriousity why not OpenGL? |
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T-Photon |
Posted on 21-01-2014 12:10
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Domestique
Posts: 437
Joined: 13-02-2007
PCM$: 200.00
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markene2 wrote:
Team size?
Out of curriousity why not OpenGL?
development team size or actual team size of the cycling teams?
we are 3 developers working on the project, currently 1 on website/interface and 2 on the game engine. Small but efficient team.
having worked with both it comes down to taste, Directx gives the best results if you ask me, it is widely supported and some of the biggest game creators such as crytek also has directx as their API of choice.
I have no desire to create games for Mac or Linux so having the native Microsoft API for graphics made the most sense.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
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Jesleyh |
Posted on 21-01-2014 12:14
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Tour de France Champion
Posts: 15274
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3 developers?
That won't be easy then.
Feyenoord(football) and Kelderman fanboy
PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
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T-Photon |
Posted on 21-01-2014 12:44
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Domestique
Posts: 437
Joined: 13-02-2007
PCM$: 200.00
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Jesleyh wrote:
3 developers?
That won't be easy then.
unless you have a few million € to pay additional developers thats all we have
sure if the game becomes a hit the profit will go to increasing the development team for future iterations.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
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