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PCM 15/16: Wishlist
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Posted on 02-04-2025 21:21
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Gentleman
Some ideas have already been named, others in a different form. I`m not expecting this to be implemented in the very next PCM, but it might give some food to thought. And who knows, perhaps PCM18 might have it implemented Wink

Idea: Giving staff actual stats/specialisations.
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Idea: Improve recovery
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Idea: Rider roles & expectations in a team
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Idea: Commentary
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Idea: Expectations of your rider in a race
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Idea: Weather conditions
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Idea: Simulations
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Idea: Time difference on dashboard
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Edited by Gentleman on 06-04-2016 07:38
 
Gentleman
Feketelaszlo wrote:
I'm not asking for realistic lengths, but it's rather irritating when you are trying to move your rider for sprint, attacking or anything, but he is stuck behind someone and he just can't move for like 500 meters. I know some adjustment was made to this in PCM14 or 15, but it's still not ideal. Long road parts sure wouldn't solve that totally either, but they would somewhat decrease the losses. Also riders at the back of the peloton could make it easier to the front. Adjusting the rider models to be smaller might work as well, but it might look unrealistic then. I guess scaling current stages could work as well, but I'm not an expert on that topic.

Actually ... just like in the Be a Pro, in career mode you can just select the rider and use the numpad '4' and '6' to move that rider left or right to go around the rider blocking him. You`re still limited because there are still other people riding and you simply can`t bust through them, but you`ll find that this helps you to get around other riders a lot faster than what you probably experience right now.
 
spartacusbas
Sorry for this, but can someone please tell me where to find PCM 2005? Want to play this again, but can't find this game! HELP!!!
Edited by spartacusbas on 11-04-2016 23:25
 
Gentleman
Idea: Better financial overview
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Gentleman
Idea: Injury updates.
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Idea: Time Trial
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Gentleman
Yeah, plenty of ideas ... just tell me if I`m being silly Wink

Idea: Leaders
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Idea: Tactical planning
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baseballlover312
Gentleman wrote:
Yeah, plenty of ideas ... just tell me if I`m being silly Wink

Idea: Leaders
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Idea: Tactical planning
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I haven't played much PCM lately but I know for sure in PCM 11 you could divvy up leaders and teammates like that. But in might have been only in Detailed Sim, which is no longer in the game.
RIP Exxon Duke, David Veilleux, Double Feature, and Monster Energy
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TheManxMissile
Yeah, those above two suggestions are basically what Detailed Sim was. (still my favorite mode of playing PCM, why did they cut it!!!!)

Time Trial - Relating to heart-rate/acceleration, partly that'll be down to scaling and partly because riders accelerate up to stable speed almost instantly. Having them take longer to get up to speed would need changes to stage scale. More realistic TT animations might be nice, but i hope it would be at the bottom of Cya's lists given the issues the game has in important areas.

Injuries - I think you're overestimating the impact of a graze a bit Wink I know sometimes when a rider falls he picks up a race injury that slows him down and that it doesn't get shown to the player. The rider just starts struggling. A pop-up on that would be nice but it's pretty rare as it is. Some of this is also down to the way crashes are handled by the game so perhaps instead of changing how injuries work, make crashes more realistic.

Time Difference on Dashboard - I thought you did get a time difference shown for the GC? tbf i don't pay attention to loading screens. Either way you can look it up in-game very easily either pre-race via Results, post-race via Result or mid-race as one of the space-bar tabs. There's enough ways to do it i hope Cyanide wouldn't waste effort adding a 4th one.

Simulations - We as a community have been asking for better simulated results forever. I would rather see Cyanide cut the 3D-mode and input a proper Detailed Simulation because i believe it would work a lot better in a lot more detail.

Weather Likes/Dislikes - I thought that this was actually a left-over from previous PCM's that Cyanide hadn't removed from the game. Either way, with the new Extreme Weather protocols irl this is geting more and more pointless Pfft

Commentary - Didn't Focus make their own voice files? Might be worth checking who it was. The commentary is really annoying reall fast but i imagine some issue arises from licencing preventing more details and race specfic commentary. I'd certainly knock this down to a bottom of priority list, just put some music on instead Wink

Recovery - I thought REC affected your green bar over time. We've shown it's all but useless outside of Week 3 in a GT, and even then it can be pretty random. I'd slide improvements under a general banner of "Fix/Upadte Stats and their affects".

Staff Stats - Yep, we should go back to PCM14 or before for this. I get some of the change but boy this was a stange one to try and understand.
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fhamia97
Idea: Introduction of Director Sportives recruited from retiring riders

Explanation: Introduce DSs as staff members that effect the performance of your team in simulated races, so the better the DS, the better the simulated results. You could have the ability to offer riders retiring on your team a DS contract or you could recruit them from a free agent pool similar to other staff in the game. This could be expanded so that the abilities of the DSs reflect their abilities during their career. For example a retiring Cadel Evans could be recruited by BMC who would specialise in stage races, this would give BMC to option to send him, with the team selected for a race, to influence the results when the race is simulated – so in this example all the riders would perform better during stages that mattered to the overall result of the race.
Why: Adds an incentive to recruit older riders and reduces randomness in simulated races, it also reflects what happens in real life.
 
Gentleman
@TheManxMissile - I understand it`s because of the scaling, but looking at how often a rider stands up and continues that for 5 seconds, I would think that should shift the heartrate a bit. I`m not asking for accurate values, just a bit more variety so you can actually see why someone is really bad in TTs in comparison with specialists. The animations are in there already, so it just needs to do something instead of being visual.

I know I was exaggerating with the grazes (especially knowing how much pain a cyclist can handle), but English isn`t my native language and I was merely trying to make a point Wink You get my drift anyhow. I merely want to see if an injury hampers a rider in any way, rather than they either abandoning the race entirely or just getting up and continuing as if nothing`s happened. There`s a lot inbetween which isn`t visible during the race. If I`m a team manager, I`d ask through the earpieces to figure out if something feels funny and adjust my tactics if necessary. Since that`s not possible in-game, an update (and a diagnosis) would be nice.

The time difference on the dash board is a minor thingy, but then again, it`s a wish list Wink

The simulations are a pain. It`s all AI, so whatever you see in 3D (especially automatic mode) should be similar to the simulations. The biggest problem is that you have no idea what happened in the simulations, so the only thing you see is silly results. The Detailed Sim handled that nicely, although it had some major flaws (Cavendish winning hilly stages suited for Gilbert and Matthews and such) and I really would`ve liked some more detail (Quintana and Froome attack! Jungels ups his pace and timetrials uphill instead of counterattacking or Alaphilippe tries to make the jump to the leaders in front of him, but he doesn`t have the energy left) but at least it gave you an idea of how the race went instead of getting smacked by silly results or having to sit out the entire race on automatic mode.

About the commentary, I can easily believe they hired someone to speak some text and that it`s hard to rehire him every year to do a lot of new text. Would be expensive. But right now it`s simply a drag to listen to longer than 1 or 2 stages. Music? You can also put your own music in, even better Smile

Cyanide didn`t remove much they don`t use anymore, I noticed. But I`m pretty clueless as of what they actually use and don`t use anymore. The entire 'Age decline' issue is based on that. I`d have expected the weather (dis)likes to be used, but I`m not seeing much of it in-game. I remember how my cobbled specialist became a monster once it started to rain in Paris-Roubaix Wink I really miss that.

Yeah, REC affects your green bar, which technically means you start with a handicap. But everything of it seems pretty marginal. Even when my rider starts with a hefty cut at the start of the race, he still manages to increase his time advantage on his rivals who have a much higher REC. I`d rather have the 'bad day' reintroduced, which is another point I`m not seeing very much of. A -2 in a race doesn`t really seem to affect the riders very much right now ...

@fhamia97 What about reintroducing (some) retired riders as a coach/scout? That would have a similar effect as you described, but then they don`t affect the race results, but your team instead.
That is, if coaches actually do something.
 
Gentleman
Idea: Stat upgrades due to experience
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Idea: Objectives as negotiation
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Idea: Conversations with riders
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koningco
Idea: I hope the transfer system will be improved for next season. I noticed several seasons that riders take more than a month before they choose which team they sign. This makes it difficult because the team budget is limited.

A few solotions:
- Add a line with "This rider is not interested in signing a team with your reputation". I can make a offer to a rider who asks 100k while I am the manager of a Continental team (promoting to Pro Continental).
- Reduce the time when riders think about offers to 10 days after the offer. Now I get a lot of messages saying "Too soon!", up to 30 of these messages for individual riders.
- Also reducing the number of messages per rider would be a good improvement.
- Riders are "hesitating" too long, there should be no more than 3 negotation messages per rider.
- Give a team the possibility to withdraw offers (no the ideal solution, but possible when the solutions above can not be built in the game)

Also I think these measures will make the transfer system more realistic. This edition I experienced that I had to buy many foreign riders because the riders I wanted already signed somewhere else because I already spent my wage budget other offers.
 
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