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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2015
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PCM 15/16: Wishlist
Gentleman
Some ideas have already been named, others in a different form. I`m not expecting this to be implemented in the very next PCM, but it might give some food to thought. And who knows, perhaps PCM18 might have it implemented Wink

Idea: Giving staff actual stats/specialisations.
Spoiler
Explanation: Because a trainer has a specialisation in training. Why are scouts being categorized in terms of their specialisation (classic, stage, sprinters) and a trainer only in terms of their method? Why can`t we have trainers who`re good in training climbers while they`re not really good in training people who want to be good at cobbles?
Why: It`s great how trainers have a traditional, modern or ground-breaking method, but when I want to sign them I have no idea whether they`re good in making my sprinter better or that they`re much more suited for a stage racer. They`re now bumping it all together saying they`re 'legendary' good.


Idea: Improve recovery
Spoiler
Explanation: I`ve always seen recovery as how fast a cyclist can be in form after expending his energy. In a GT you see people who are riding incredibly well for 2 weeks and suddenly have a really bad day where they lose 5 minutes on a climb.
Why: Nowadays this seems to be entirely absent from the game, while I recall it used to be in there. Of course that dates from the time where the daily indicator went from +5 to -5, which really had some nasty impact on your daily form. Riders with high REC should be able to avoid these really nasty bad days (i.e. REC 78 could mean a bad day is at worst a -3 and they don`t happen more often than once in a GT, whereas REC 68 could mean a -5 bad day and at least twice during a GT). Nowadays the only impact REC has in a GT is how much the yellow and red bars are filled, while those bars should empty much faster when you have a bad day and don`t recover that fast anymore. We all know of those team leaders who suddenly aren`t even able to follow their lieutenants uphill anymore.


Idea: Rider roles & expectations in a team
Spoiler
Explanation: There used to be a time when riders had a particular role in a team. Some people can actually win races, or can end up high in the final rankings of a tour. They should be treated like that as such.
Why: A Grand Leader (Contador, Froome, etc) should be expecting to be the leader during a race. They should be willing to give that role during the race to someone else if they`re not planning to win it (due to them not in good form yet), but if they`re not often enough used as a leader (or not in big enough races) they should get grumpy and start looking for a new team. Wiggins/Froome, Quintana/Valverde, Nibali/Aru/Landa come to mind. But a rider like Poels should be able to get a leader role in, say, the Dauphiné if Froome doesn`t participate there - and could certainly hold you responsible for that expectation.


Idea: Commentary
Spoiler
Explanation: Because there is a lot of stuff happening and the commentator should comment on it.
Why: Because the voice and the spoken lines haven`t been updated since ... PCM04 or so? The only improvement so far seems to be that some well-known rider names now get mentioned. But the whole 'The breakaway has now more than 2 minutes' gets old pretty fast.


Idea: Expectations of your rider in a race
Spoiler
Explanation: A manager is supposed to tell his riders what he expects from them. A rider can also voice his own expectations.
Why: An objective is nice, but is it because you expect him to win the race, get a top 10 ranking or because you want him to win a sprint jersey? Your sponsor has expectations, so you should be able to relay something similar to your riders.
Perhaps a discussion with your riders could follow if their expectations differ from yours (i.e. winning the mountain jersey is worth more to me than a top 20 ranking).
Right now there isn`t even an award for having a rider in a breakaway, while the sponsor certainly appreciates being seen even if you don`t manage to win the stage. So you should be able to voice an expectation that at least one of the riders should be in a breakaway.


Idea: Weather conditions
Spoiler
Explanation: Some riders have a preference or dislike for certain weather conditions. They should be impaired by them too then if they`re riding in conditions they dislike.
Why: If someone dislikes heat, he might be susceptible for heatstroke, headaches. If someone dislikes rain, it might be because he gets sloppy when he gets drenched and might fall easier due to lack of concentration.


Idea: Simulations
Spoiler
Explanation: Simulations too often end in random results.
Why: Even if I have Cavendish without a train, he should be able to finish in the top 10 - not somewhere between 30 and 40. He`s not that bad and even if he`s blocked, he will still find a way to get around and end up in the top 15 instead. And he can still latch himself onto the wheel of Kittel or Sagan as well. It`s not that hard.

Also, if I simulate a mountain stage, why am I seeing my team mates who are supposed to get my team leader as fast as possible at the top, arrive 2 minutes earlier than my leader? They`re supposed to drag my leader to the top, not trying to go for their own ranking. Especially not if they`re the fourth best climber in the team of 8 riders in that same race.

A while ago PCM had some nice little simulation going, where you could 'read' events like: 'Gesink moves to the front' (on a mountain stage, to avoid being left behind due to a gap) or 'Howes attacks to catch up with the breakaway'. I really liked that particular addition and I was sad when that was removed. It really added some spice to the simulation of a stage. Perhaps they could reimplement that and offer the option to 'Simulate' and 'Extended simulation' or something.

Also, I really would like to have the option to tell a rider to attack and catch up with the breakaway, or to attack when all the favorites are eyeing each other, leaving the way to the stage open for someone else who`s not considered a threat. You should be able to give such instructions before the race and then see that happen when simulating.


Idea: Time difference on dashboard
Spoiler
Explanation: On the loading screen we get to see the ranking of your riders. It doesn`t specify what the time difference is with the yellow yersey.
Why: In a GT or races with multiple stages it usually matters more what the time difference is to win the race. Perhaps the time difference can be added next to the ranking column, so you can see when you`re 2nd place, if it is worth the effort to attack to win the race or that you need to consolidate to keep that ranking. An extra page to show your ranking in comparison to your rivals would be a nice addition. Would be nice if that could be done for all your riders, to show the 2 ranked riders above and below each of your riders.

Edited by Gentleman on 06-04-2016 07:38
 
Gentleman
Feketelaszlo wrote:
I'm not asking for realistic lengths, but it's rather irritating when you are trying to move your rider for sprint, attacking or anything, but he is stuck behind someone and he just can't move for like 500 meters. I know some adjustment was made to this in PCM14 or 15, but it's still not ideal. Long road parts sure wouldn't solve that totally either, but they would somewhat decrease the losses. Also riders at the back of the peloton could make it easier to the front. Adjusting the rider models to be smaller might work as well, but it might look unrealistic then. I guess scaling current stages could work as well, but I'm not an expert on that topic.

Actually ... just like in the Be a Pro, in career mode you can just select the rider and use the numpad '4' and '6' to move that rider left or right to go around the rider blocking him. You`re still limited because there are still other people riding and you simply can`t bust through them, but you`ll find that this helps you to get around other riders a lot faster than what you probably experience right now.
 
spartacusbas
Sorry for this, but can someone please tell me where to find PCM 2005? Want to play this again, but can't find this game! HELP!!!
Edited by spartacusbas on 11-04-2016 23:25
 
Gentleman
Idea: Better financial overview
Spoiler
Explanation: It would be a heckuvalot easier if you could just have a single screen where you can see everything you need for a solid financial plan.
Why: Right now if you want to plan ahead, you need to rely on the transfer screen, your financial screen to see what your budget is and how much money you`re making throughout the year, your technical sponsors and even the individual contract negotiations before you can get a grasp of what your spendings will be and how much money you have left.

It would be nifty if there could be a single screen where you can find:
1. A breakdown of your expenses and winnings (currently: Finances/Balance).
Good overview, but can`t we just get a summary, like: Total expenses Training Camps, Total expenses wages, Total prize money, etc. That would give a much more accessible overview (with a mere 3-4 lines on either side of the screen) than the complete breakdown. Perhaps the complete breakdown can be done in a seperate tab?
- 2. Your current budget vs an indication of what your budget for next year could be
A range would be even better, so you can plan for a safe future or gamble on having to win races in order to stay in the black. It would certainly help in planning ahead this way, rather than imposing limits on contract wages. It would give new PCM players a much easier view on how they`re doing, instead of ending up bankrupt in the second season. Right now the only way of getting a hint of how your budget for next season looks like is by offering someone a contract. Surely that number could be displayed somewhere on a static page? Like I said, a range based on your current results.
And perhaps the boundaries of your sponsor - surely Tinkoff is willing/able to spend much more cash than Roompot is able to dish out. If you want a larger budget, you really need to switch sponsors.
- 3. Overview of how much wages you`re accumulating on the transfer market
We have a nice screen of how our squad will look like next year on the transfer screen, complete with an overview of which riders have signed and which have contract negotiations pending. Excellent. Now, the only thing missing is the value of what your budget will be, because you have no clue how these signings will impact your budget, therefore risking you to go bunkrupt if you don`t do your math properly.
The range mentioned in point 2 displayed here, a total calculated of the (signed) contracts for next season and the offered contract negotiations will give you a much easier idea of how much leverage you have in your negotiations. Perhaps now you can easier decide to break off negotiations or offer more money without being imposed by contract limitations.
 
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Gentleman
Idea: Injury updates.
Spoiler
Explanation: During a race there are often riders falling. Sometimes they are taken out of the race due to injury, but the others just get up and continue.

Why: Because most of the time a fall has some influence. If a rider has fallen and he has scraped his knee, it will impact on his performance; every little inconvenience is an inconvenience after all. It would be great if during the race there would be a little update on what the fallen riders ended up with (grazed knee, some scrapes, possible bruised rib). A little cut out of your energy bar or something could be possible until there is a diagnosis made.

And despite there not being any tour-doctor, you do have a doctor in your team. It would be great if he could do some diagnosis during the race, give the rider some painkillers or so and after the race he will give a final diagnosis. Doesn`t need to be graphical, but a mention that the rider has visited the tour-doctor and got some meds would be nice.


Idea: Time Trial
Spoiler
Explanation: When setting off in a time trial, the heartrate for the pace is immediately correct. This should fluctuate and get into a stable heartrate only after a little while.

Why: If you start with a time trial, your rider`s heartrate take only a second to adjust and then continue to be stable. I believe this isn`t likely. At the start you need to accelerate, which speeds up your heartrate. If you have a particular pace and want to keep that pace, you can steady your heartbeat. So a probable solution is to fluctuate the heartbeats based on the TT stat, the higher the faster it stops fluctuating and gets into a stable, lower one. Perhaps a slightly lower heartrate for good TTers is a nice addition as well.

You also see riders to get up and stand on the bike to get some more speed, or to get out of form due to pains, or because it`s a hill/mountain and they need to push harder. Less proficient TT specialist would do these things more, I believe. I would also believe that this is another of these situations where heartrates should fluctuate; getting up and pedaling standing should have an impact on your timetrial because you have less aerodynamica, although it might have less impact if your rider is a good specialist in TT and he knows how to make good use of that extra force. It would certainly give a TT a little more personality and diversity.
 
Gentleman
Yeah, plenty of ideas ... just tell me if I`m being silly Wink

Idea: Leaders
Spoiler
Explanation: You can select 2 leaders during a race. I would really like to be able to select more leaders.

Why: If you ride a GT for instance, you can really use a leader and a backup leader. If Froome falls and breaks his leg, you still have others who can fill in as leader. You really don`t want them to get left behind in the early stages.

Unfortunately on flat stages, you can select only 2 leaders. So you pick your leader and your sprinter and they will be protected by your team. Which is good. But if your backup leader falls, nobody waits for him because he`s no leader and he can easily lose a lot of time because of that.

Ideally, it would be great if you could choose which riders should be protected by the team and that you can divide your other riders with tasks who their responsibility is. Keeping a leader at the front isn`t necessary for a whole team, so if one of your leaders falls, the individual protectors for your sprinter and other leader stay in the front of the pack, whereas the rest drops back and returns the other leader to the pack.

This might be a tricky one, but seeing how you can assign riders to a leader already, it might just be okay to remove the 2 leader limit so you can assign teammates to more than 1 leader.


Idea: Tactical planning
Spoiler
Explanation: There used to be an option where you could choose where, during the race, riders should do something. I would like to give more detailed instructions to my riders before the race.

Why: If you want to send riders forward to help you once you launch your attack on the jersey, you should have some options for that. There used to be an option in earlier PCMs where you could pick a spot on the map, i.e. km 125 where someone should launch an attack. If you have 2 riders in a breakaway and you want to have someone halfway the mountain to bring you further up to the breakaway if you make the jump, you want to do some tactical planning. Currently there is a very limited number of options available, so it would be nice if you could give instructions, like 'Attack on km 125'. I`ve seen too often that riders attack halfway on the flat when they`re really bad on the flat; they should attack when they have just reached the foot of the mountain, or in a downhill section.

When the race ends in a 2000m downhill to the finish, there is nobody (like a Nibali) who attacks, knowing that they can win the stage because they`re really good in downhilling and that they can actually win time on people like Pinot, who`re not so great in going downwards. If you know that, you really want to give your leader the task to attack right after you reach the last top of the mountain to maximize that weakness in other rivals.
 
baseballlover312
Gentleman wrote:
Yeah, plenty of ideas ... just tell me if I`m being silly Wink

Idea: Leaders
Spoiler
Explanation: You can select 2 leaders during a race. I would really like to be able to select more leaders.

Why: If you ride a GT for instance, you can really use a leader and a backup leader. If Froome falls and breaks his leg, you still have others who can fill in as leader. You really don`t want them to get left behind in the early stages.

Unfortunately on flat stages, you can select only 2 leaders. So you pick your leader and your sprinter and they will be protected by your team. Which is good. But if your backup leader falls, nobody waits for him because he`s no leader and he can easily lose a lot of time because of that.

Ideally, it would be great if you could choose which riders should be protected by the team and that you can divide your other riders with tasks who their responsibility is. Keeping a leader at the front isn`t necessary for a whole team, so if one of your leaders falls, the individual protectors for your sprinter and other leader stay in the front of the pack, whereas the rest drops back and returns the other leader to the pack.

This might be a tricky one, but seeing how you can assign riders to a leader already, it might just be okay to remove the 2 leader limit so you can assign teammates to more than 1 leader.


Idea: Tactical planning
Spoiler
Explanation: There used to be an option where you could choose where, during the race, riders should do something. I would like to give more detailed instructions to my riders before the race.

Why: If you want to send riders forward to help you once you launch your attack on the jersey, you should have some options for that. There used to be an option in earlier PCMs where you could pick a spot on the map, i.e. km 125 where someone should launch an attack. If you have 2 riders in a breakaway and you want to have someone halfway the mountain to bring you further up to the breakaway if you make the jump, you want to do some tactical planning. Currently there is a very limited number of options available, so it would be nice if you could give instructions, like 'Attack on km 125'. I`ve seen too often that riders attack halfway on the flat when they`re really bad on the flat; they should attack when they have just reached the foot of the mountain, or in a downhill section.

When the race ends in a 2000m downhill to the finish, there is nobody (like a Nibali) who attacks, knowing that they can win the stage because they`re really good in downhilling and that they can actually win time on people like Pinot, who`re not so great in going downwards. If you know that, you really want to give your leader the task to attack right after you reach the last top of the mountain to maximize that weakness in other rivals.


I haven't played much PCM lately but I know for sure in PCM 11 you could divvy up leaders and teammates like that. But in might have been only in Detailed Sim, which is no longer in the game.
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TheManxMissile
Yeah, those above two suggestions are basically what Detailed Sim was. (still my favorite mode of playing PCM, why did they cut it!!!!)

Time Trial - Relating to heart-rate/acceleration, partly that'll be down to scaling and partly because riders accelerate up to stable speed almost instantly. Having them take longer to get up to speed would need changes to stage scale. More realistic TT animations might be nice, but i hope it would be at the bottom of Cya's lists given the issues the game has in important areas.

Injuries - I think you're overestimating the impact of a graze a bit Wink I know sometimes when a rider falls he picks up a race injury that slows him down and that it doesn't get shown to the player. The rider just starts struggling. A pop-up on that would be nice but it's pretty rare as it is. Some of this is also down to the way crashes are handled by the game so perhaps instead of changing how injuries work, make crashes more realistic.

Time Difference on Dashboard - I thought you did get a time difference shown for the GC? tbf i don't pay attention to loading screens. Either way you can look it up in-game very easily either pre-race via Results, post-race via Result or mid-race as one of the space-bar tabs. There's enough ways to do it i hope Cyanide wouldn't waste effort adding a 4th one.

Simulations - We as a community have been asking for better simulated results forever. I would rather see Cyanide cut the 3D-mode and input a proper Detailed Simulation because i believe it would work a lot better in a lot more detail.

Weather Likes/Dislikes - I thought that this was actually a left-over from previous PCM's that Cyanide hadn't removed from the game. Either way, with the new Extreme Weather protocols irl this is geting more and more pointless Pfft

Commentary - Didn't Focus make their own voice files? Might be worth checking who it was. The commentary is really annoying reall fast but i imagine some issue arises from licencing preventing more details and race specfic commentary. I'd certainly knock this down to a bottom of priority list, just put some music on instead Wink

Recovery - I thought REC affected your green bar over time. We've shown it's all but useless outside of Week 3 in a GT, and even then it can be pretty random. I'd slide improvements under a general banner of "Fix/Upadte Stats and their affects".

Staff Stats - Yep, we should go back to PCM14 or before for this. I get some of the change but boy this was a stange one to try and understand.
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fhamia97
Idea: Introduction of Director Sportives recruited from retiring riders

Explanation: Introduce DSs as staff members that effect the performance of your team in simulated races, so the better the DS, the better the simulated results. You could have the ability to offer riders retiring on your team a DS contract or you could recruit them from a free agent pool similar to other staff in the game. This could be expanded so that the abilities of the DSs reflect their abilities during their career. For example a retiring Cadel Evans could be recruited by BMC who would specialise in stage races, this would give BMC to option to send him, with the team selected for a race, to influence the results when the race is simulated – so in this example all the riders would perform better during stages that mattered to the overall result of the race.
Why: Adds an incentive to recruit older riders and reduces randomness in simulated races, it also reflects what happens in real life.
 
Gentleman
@TheManxMissile - I understand it`s because of the scaling, but looking at how often a rider stands up and continues that for 5 seconds, I would think that should shift the heartrate a bit. I`m not asking for accurate values, just a bit more variety so you can actually see why someone is really bad in TTs in comparison with specialists. The animations are in there already, so it just needs to do something instead of being visual.

I know I was exaggerating with the grazes (especially knowing how much pain a cyclist can handle), but English isn`t my native language and I was merely trying to make a point Wink You get my drift anyhow. I merely want to see if an injury hampers a rider in any way, rather than they either abandoning the race entirely or just getting up and continuing as if nothing`s happened. There`s a lot inbetween which isn`t visible during the race. If I`m a team manager, I`d ask through the earpieces to figure out if something feels funny and adjust my tactics if necessary. Since that`s not possible in-game, an update (and a diagnosis) would be nice.

The time difference on the dash board is a minor thingy, but then again, it`s a wish list Wink

The simulations are a pain. It`s all AI, so whatever you see in 3D (especially automatic mode) should be similar to the simulations. The biggest problem is that you have no idea what happened in the simulations, so the only thing you see is silly results. The Detailed Sim handled that nicely, although it had some major flaws (Cavendish winning hilly stages suited for Gilbert and Matthews and such) and I really would`ve liked some more detail (Quintana and Froome attack! Jungels ups his pace and timetrials uphill instead of counterattacking or Alaphilippe tries to make the jump to the leaders in front of him, but he doesn`t have the energy left) but at least it gave you an idea of how the race went instead of getting smacked by silly results or having to sit out the entire race on automatic mode.

About the commentary, I can easily believe they hired someone to speak some text and that it`s hard to rehire him every year to do a lot of new text. Would be expensive. But right now it`s simply a drag to listen to longer than 1 or 2 stages. Music? You can also put your own music in, even better Smile

Cyanide didn`t remove much they don`t use anymore, I noticed. But I`m pretty clueless as of what they actually use and don`t use anymore. The entire 'Age decline' issue is based on that. I`d have expected the weather (dis)likes to be used, but I`m not seeing much of it in-game. I remember how my cobbled specialist became a monster once it started to rain in Paris-Roubaix Wink I really miss that.

Yeah, REC affects your green bar, which technically means you start with a handicap. But everything of it seems pretty marginal. Even when my rider starts with a hefty cut at the start of the race, he still manages to increase his time advantage on his rivals who have a much higher REC. I`d rather have the 'bad day' reintroduced, which is another point I`m not seeing very much of. A -2 in a race doesn`t really seem to affect the riders very much right now ...

@fhamia97 What about reintroducing (some) retired riders as a coach/scout? That would have a similar effect as you described, but then they don`t affect the race results, but your team instead.
That is, if coaches actually do something.
 
Gentleman
Idea: Stat upgrades due to experience
Spoiler
Explanation: If a rider rides the entire cobbled classics, why shouldn`t that rider improve on that section - even if he doesn`t train as a cobble specialist?

Why: I would expect riders who ride the RvV or Paris-Roubaix to at least get used to cobbled sections. Even if they`re not training to improve that part of their capacities, they do get exposure to them and they might get used at riding across them. They won`t improve dramatically, but if you let them ride those races they should be able to get a bonus stat or two for that. Not each year, but perhaps it can count as +1 for every 5 or 8 cobbled races they`ve finished. Or perhaps there is a +1 chance to improve that stat upon gaining a stat update (like how a Climber trained rider gets a +3 probability in MO, now they might get a +1 probability in COB).

Same thing for mountains perhaps. If a non-proficient rider rides enough mountain stages, he might get a +1 probability on MO despite training as Baroudeur (which doesn`t have any decent probability on MO).


Idea: Objectives as negotiation
Spoiler
Explanation: We use Objectives right now to determine the fitness of a rider. It would be reasonable to hold them to that and to be able to tell a rider during contract negotiations if they didn`t perform well enough on an objective. (This is an addition to the 'Expectations' suggestion I made earlier.)

Why: A rider has expectations during his season. You give them objectives to aim for and they will try and get the best results there. If (for instance) a leader doesn`t perform and doesn`t get a top 20 spot in a race he should be able to win (and he believes he can win it), you can hold it against him when contract negotiations start. You can tell him how he didn`t perform and offer him less money or less years on a new contract.
On the other hand, if a rider does exceptionally well and managed to win races he wasn`t expected to, he can bring those results to the table during a contract negotiation.


Idea: Conversations with riders
Spoiler
Explanation: After the ideas of Expectations and Contract renewals based upon Objectives, it would be logical to have a means to converse directly with your rider.

Why: This way you can have a talk with your rider (or they with you) and actually discuss things, so the contract negotiations will look like an actual discussion where targets, team role, previous results will all become a part of whether a rider/team wants to continue or that they will part ways. It gives the game a much more interesting transfer market where you need to think of what you want with a rider and what the rider`s ambitions are.

Of course, it will also pave the way for riders to inform you that they are unhappy with their trainer (currently done by mail), that they are unhappy for not having been selected for an objective (out of form, recovering due to injury, think of Kittel last Tour de France) and so on. It reduces the number of e-mails you need to go through and it will become a much more realistic way of communicating, making your riders become actual people rather than entities in your team to achieve things.
 
koningco
Idea: I hope the transfer system will be improved for next season. I noticed several seasons that riders take more than a month before they choose which team they sign. This makes it difficult because the team budget is limited.

A few solotions:
- Add a line with "This rider is not interested in signing a team with your reputation". I can make a offer to a rider who asks 100k while I am the manager of a Continental team (promoting to Pro Continental).
- Reduce the time when riders think about offers to 10 days after the offer. Now I get a lot of messages saying "Too soon!", up to 30 of these messages for individual riders.
- Also reducing the number of messages per rider would be a good improvement.
- Riders are "hesitating" too long, there should be no more than 3 negotation messages per rider.
- Give a team the possibility to withdraw offers (no the ideal solution, but possible when the solutions above can not be built in the game)

Also I think these measures will make the transfer system more realistic. This edition I experienced that I had to buy many foreign riders because the riders I wanted already signed somewhere else because I already spent my wage budget other offers.
 
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