Kentaurus wrote:
Lots of nice talents, though I wonder how many have been edited. I know riders like Gruber can't exist from the default game, the XMLs simply won't let a rider like that exist.
I know my XMLs which many people have at least made riders capable of being very good in multiple skills, but I don't think I made the old XML files have the ability for riders to hit 80s in opposite disciplines (MO/SP). My newer ones are better and certainly don't allow that, though you can get close (80s/upper 70s) in some very very very rare chances.
It's no fun in editing.
That's why I don't use an editor. You must play the game, not to change it.
Same as Kentaurus for my XMLs. There are the maximum possible stats for each type of rider:
TYPE
FLA
MON
HIL
COB
TT
PRL
SPR
ACC
END
RES
REC
Climber
73
82
82
65
76
76
69
82
78
76
80
Fighter
80
76
78
76
78
78
76
78
78
73
78
Flandrien
80
73
78
82
82
82
80
78
80
76
76
Puncher
76
80
82
78
76
76
78
82
80
76
78
Sprinter
78
73
78
78
76
78
82
82
78
73
80
Stage Racer
76
82
80
65
82
82
69
78
78
76
80
Time Trialist
80
76
78
82
82
82
76
76
78
76
76
Maximum for downhill and fighting are 82 for all rider types. I've also made chances very small for the game to create weird freaks. For example, chances of a potential-8 puncher getting 77+ on both mountains and cobblestones are 0.025%.
@ Blueprint - this are the maximum values that you put, or the maximum values of the game ? Because I found some talents who have a greater potential development than what is wrote above.
LLDS wrote:
@ Blueprint - this are the maximum values that you put, or the maximum values of the game ? Because I found some talents who have a greater potential development than what is wrote above.
This is from my XML. I was just about to write a post on the PCM.Daily Projects forum, which will explain it all more clearly
LLDS wrote:
@ Blueprint - this are the maximum values that you put, or the maximum values of the game ? Because I found some talents who have a greater potential development than what is wrote above.
This is from my XML. I was just about to write a post on the PCM.Daily Projects forum, which will explain it all more clearly
Then I can still hope to find a 85 MO, 85 HIL, 85 TT in the PCM original database .
When I sent one of my scouts in Luxembourg, or in USA, he found plenty of young rider, but when I sent him in Auvergne, he only found 8 and the bar of knowledge is almost green and full.
1. What does the green bar means ? It is good to let a scout in a region when he already has filled the knowledge bar ? I thought that once the knowledge bar is full, there are no young talents anymore, so I must wait that the bar empty again. But I forget a scout in a region where the knowledge bar was full and he has able to sent me report periodically. Are his report better after the knowledge bar is full or not ?
2. What are the regions with lots of talent and what are the regions without so many talent ? Ok, if it is about Moldova, Andorra, Uzbekistan, then I agree, it is obvious to find only a few, but in Auverge, or PACA, both in France, I was not expecting to find so few reports. For example, in Luxembourg I have 30-40 reports until the bar was full, in USA the same, in Auverge only 8 and in PACA only 6 until the bar was half filled.
LLDS wrote:
When I sent one of my scouts in Luxembourg, or in USA, he found plenty of young rider, but when I sent him in Auvergne, he only found 8 and the bar of knowledge is almost green and full.
1. What does the green bar means ? It is good to let a scout in a region when he already has filled the knowledge bar ? I thought that once the knowledge bar is full, there are no young talents anymore, so I must wait that the bar empty again. But I forget a scout in a region where the knowledge bar was full and he has able to sent me report periodically. Are his report better after the knowledge bar is full or not ?
2. What are the regions with lots of talent and what are the regions without so many talent ? Ok, if it is about Moldova, Andorra, Uzbekistan, then I agree, it is obvious to find only a few, but in Auverge, or PACA, both in France, I was not expecting to find so few reports. For example, in Luxembourg I have 30-40 reports until the bar was full, in USA the same, in Auverge only 8 and in PACA only 6 until the bar was half filled.
I'd imagine the big cycling nations that aren't split up into lots of regions will have the most riders in them. There are probably more still in the countries like France and Spain but less in the individual regions within them.
LLDS:
1: The fuller the bar is the more report will the scout produce. You will get a lot more reports from a scout with a full green bar than from a scout with an empty bar.
2. You can open STA_region with an editor and see the likelihood ratios of different talent-levels. The column "Weight" defines roughly how many talents the region will produce. The "gene_f_chance_potX" defines the likelihood that any random young rider has this exact talent. If the number is 10 it means that 10% of the generated youngsters will have that talent level.
Edit: In my game the regions with the highest chance of generating a level 7 talent is Vlaanderen, LUX, Wallonie-Bruxelles, GBR, RUS, USA, AUS (all at the same level).
RUS, USA and Vlaanderen are the regions with the highest "weight".
That combined Vlaanderen and USA will be the zones most likely to produce top-talent. At least in my DB, but that can vary from one DB to another.
Edited by Atlantius on 29-03-2013 10:31
Kentaurus wrote:
Lots of nice talents, though I wonder how many have been edited. I know riders like Gruber can't exist from the default game, the XMLs simply won't let a rider like that exist.
I know my XMLs which many people have at least made riders capable of being very good in multiple skills, but I don't think I made the old XML files have the ability for riders to hit 80s in opposite disciplines (MO/SP). My newer ones are better and certainly don't allow that, though you can get close (80s/upper 70s) in some very very very rare chances.
You are mistaken, very mistaken if you think that it was edited. He totally dominated the under-23 races and that's how I found it. Edit data takes any interest in the game, even though I got to thinking about doing it for sure would be with a Portuguese cyclist never Austrian
LLDS wrote:
When I sent one of my scouts in Luxembourg, or in USA, he found plenty of young rider, but when I sent him in Auvergne, he only found 8 and the bar of knowledge is almost green and full.
1. What does the green bar means ? It is good to let a scout in a region when he already has filled the knowledge bar ? I thought that once the knowledge bar is full, there are no young talents anymore, so I must wait that the bar empty again. But I forget a scout in a region where the knowledge bar was full and he has able to sent me report periodically. Are his report better after the knowledge bar is full or not ?
2. What are the regions with lots of talent and what are the regions without so many talent ? Ok, if it is about Moldova, Andorra, Uzbekistan, then I agree, it is obvious to find only a few, but in Auverge, or PACA, both in France, I was not expecting to find so few reports. For example, in Luxembourg I have 30-40 reports until the bar was full, in USA the same, in Auverge only 8 and in PACA only 6 until the bar was half filled.
1. The green bar doesn't mean that there are no talents left in the region. If the bar is (nearly) full, the scout will find talents way faster than when the bar is (nearly) empty.
2. What sammyt93 said, countries like the USA, Norway, UK, Australia, Colombia etc. will bring you more talents per region, since France has a lot more regions...
If you want the best French talents for example, I advise you to search for the French guys with the best U23 results, and then scout them(Go to the region of the hot prospect, and then click on his name in the U23 results, and click scout )
Edit: Zabel'd a few times
Edited by Jesleyh on 29-03-2013 10:32
Atlantius wrote: LLDS:
1: The fuller the bar is the more report will the scout produce. You will get a lot more reports from a scout with a full green bar than from a scout with an empty bar.
2. You can open STA_region with an editor and see the likelihood ratios of different talent-levels. The column "Weight" defines roughly how many talents the region will produce. The "gene_f_chance_potX" defines the likelihood that any random young rider has this exact talent. If the number is 10 it means that 10% of the generated youngsters will have that talent level.
Edit: In my game the regions with the highest chance of generating a level 7 talent is Vlaanderen, LUX, Wallonie-Bruxelles, GBR, RUS, USA, AUS (all at the same level).
RUS, USA and Vlaanderen are the regions with the highest "weight".
That combined Vlaanderen and USA will be the zones most likely to produce top-talent. At least in my DB, but that can vary from one DB to another.
Thanks. Without knowing that, the first three region I scouted were Vlaanderen (or Wallonie, I don't remember well), LUX and USA. Going from that to Auverge was a little shock .
Jesleyh wrote:
1. The green bar doesn't mean that there are no talents left in the region. If the bar is (nearly) full, the scout will find talents way faster than when the bar is (nearly) empty.
2. What sammyt93 said, countries like the USA, Norway, UK, Australia, Colombia etc. will bring you more talents per region, since France has a lot more regions...
If you want the best French talents for example, I advise you to search for the French guys with the best U23 results, and then scout them(Go to the region of the hot prospect, and then click on his name in the U23 results, and click scout )
Edit: Zabel'd a few times
That is the only solution I have left. The reason for searching in France is that my scout is French, so his reports would be better in his own country.
LLDS wrote:
@ Blueprint - this are the maximum values that you put, or the maximum values of the game ? Because I found some talents who have a greater potential development than what is wrote above.
This is from my XML. I was just about to write a post on the PCM.Daily Projects forum, which will explain it all more clearly
Then I can still hope to find a 85 MO, 85 HIL, 85 TT in the PCM original database .
A danish guy on PCMGeeks, had a rider who had 85 in mountain, hill and time trial. I'll try to find the post
LLDS wrote:
When I sent one of my scouts in Luxembourg, or in USA, he found plenty of young rider, but when I sent him in Auvergne, he only found 8 and the bar of knowledge is almost green and full.
1. What does the green bar means ? It is good to let a scout in a region when he already has filled the knowledge bar ? I thought that once the knowledge bar is full, there are no young talents anymore, so I must wait that the bar empty again. But I forget a scout in a region where the knowledge bar was full and he has able to sent me report periodically. Are his report better after the knowledge bar is full or not ?
2. What are the regions with lots of talent and what are the regions without so many talent ? Ok, if it is about Moldova, Andorra, Uzbekistan, then I agree, it is obvious to find only a few, but in Auverge, or PACA, both in France, I was not expecting to find so few reports. For example, in Luxembourg I have 30-40 reports until the bar was full, in USA the same, in Auverge only 8 and in PACA only 6 until the bar was half filled.
1. The green bar doesn't mean that there are no talents left in the region. If the bar is (nearly) full, the scout will find talents way faster than when the bar is (nearly) empty.
2. What sammyt93 said, countries like the USA, Norway, UK, Australia, Colombia etc. will bring you more talents per region, since France has a lot more regions...
If you want the best French talents for example, I advise you to search for the French guys with the best U23 results, and then scout them(Go to the region of the hot prospect, and then click on his name in the U23 results, and click scout )
Edit: Zabel'd a few times
1: is absolutely the opposite of true, the green bar does represent how many of the riders you have scouted in the region, when it is full, there are likely none left (Occasionally the scout will find one or two more riders) that you haven't seen. At the start of the next season the bar will drop because there will be new riders.
2: Absolutely correct! Countries like the USA, Russia, and Vlaanderan will have around 30 riders to scout, while the territories in France, Italy, Denmark, Germany, Netherlands and smaller countries will have about 10 each. Middle sized regions like Great Britain, Wallonne-Brussels will have about 20 riders each. At the start of the second season each region will get more riders and the current riders there that were not signed will improve.
LLDS wrote:
@ Blueprint - this are the maximum values that you put, or the maximum values of the game ? Because I found some talents who have a greater potential development than what is wrote above.
This is from my XML. I was just about to write a post on the PCM.Daily Projects forum, which will explain it all more clearly
Then I can still hope to find a 85 MO, 85 HIL, 85 TT in the PCM original database .
A danish guy on PCMGeeks, had a rider who had 85 in mountain, hill and time trial. I'll try to find the post
A rider like that can't happen in the original game, I don't recall exactly what the Maximums are, but if someone can send me the game default xmls I can tell you exactly what the max is. (Cyanide/Pro Cycling Manager -Season 2012/XML/Young Rider Carac)
@Kentarus: No...the green bar represents scouting ability in that region, determining speed of scouting.
Also, the USA has roughly 75 riders per season, and mid-sized have 30-55, with small regions having 15-45 riders to scout.
In general, the green bar will fill fastest with good scouts in small regions. The better the scout, the faster his bar fills, and the more riders he can scout quickly as a result. The larger the region covered, the longer it takes to fill the bar, resulting in slow scouting at first, then accelerating to a rider or two every week by the time a few months have passed.
"America. Show a nipple on television and the whole country goes ape-shit." -DubbelDekker
LLDS wrote:
@ Blueprint - this are the maximum values that you put, or the maximum values of the game ? Because I found some talents who have a greater potential development than what is wrote above.
This is from my XML. I was just about to write a post on the PCM.Daily Projects forum, which will explain it all more clearly
Then I can still hope to find a 85 MO, 85 HIL, 85 TT in the PCM original database .
A danish guy on PCMGeeks, had a rider who had 85 in mountain, hill and time trial. I'll try to find the post
A rider like that can't happen in the original game, I don't recall exactly what the Maximums are, but if someone can send me the game default xmls I can tell you exactly what the max is. (Cyanide/Pro Cycling Manager -Season 2012/XML/Young Rider Carac)
One thing I can guarantee, riders like Gruber may appear because he does not have any data edited
Kentaurus wrote:
1: is absolutely the opposite of true, the green bar does represent how many of the riders you have scouted in the region, when it is full, there are likely none left (Occasionally the scout will find one or two more riders) that you haven't seen. At the start of the next season the bar will drop because there will be new riders.
The big (the small is too small to contain good information) PCM 2012 manual agrees with me though, so you're probably wrong
This is what it says(Copy-paste)
''2) Scout information: Shows current status of the scout. The wider the reputation
of a scout, the more reliable are his reports. Moreover you can see his aptitudes for
detecting a particular type of rider : Classics, Mountain, Sprint or Time Trial.
The «Knowledge» bar is specifi c to each zone visited and the longer a scout spends in a
given zone, the more the bar will grow. Moreover, the scout will have a small bonus if he is
from region being visited. The longer the bar, the better the rider information gleaned. The
longer a scout stays out of a region already visited the more his «Knowledge» will be away.''
So NTTRASH and me are definitely right!
Edited by Jesleyh on 29-03-2013 16:41
fintas wrote:
One thing I can guarantee, riders like Gruber may appear because he does not have any data edited
By the way here are the xml files
Thanks for the XMLs, those are the ones I made before that were added to the 2012 DB back when it was released by PCMdaily. And yes they certainly do allow for that type of rider to happen.
So NTTRASH and me are definitely right!
To an extent, by time the bar is full the scout will have added almost all of the riders in that region to his report. However he will continue to improve upon his information. If you have a bad scout, this can be useful as he will improve his guesses on how good the riders are, however if you have a very good scout, there really won't be any improvement because he first guess was probably right.
A full bar might improve the speed at which he can individually scout a rider.
The longer the bar, the better the rider information gleaned. The
longer a scout stays out of a region already visited the more his «Knowledge» will be away.''
Unfortunately this is a poor translation from the French manual of the game I expect, my interpretation of it would read more like "The longer the bar, the more rider information the scout has learned, the longer a scout stays out of a region already visited, the more of his <<knowledge>> will be lost."
Edited by Kentaurus on 29-03-2013 17:26