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02-04-2025 17:49
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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2015
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PCM 15/16: Wishlist
mede33
For information : i visited Cyanide Studios one week ago and made a recap : https://pcmfrance....amp;t=5900

In french.
The new PCM France : https://www.legruppetto.com/forum/viewforum.php?f=67
Just have a look, there's shirts and stages for you !
 
http://www.legruppetto.com/forum/viewforum.php?f=6
Anderis
It took me a while to find a motivation to post In this thread (you know, depression and so on). I hope I’m not too late to find my suggestions being considered. Some of my points could have been mentioned earlier, but maybe those suggestions were not exactly in the same shape as mine.

Idea: TTT World Championships
Spoiler


Idea: New mechanism of creating echelons.
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Idea: Improved simulation results.
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Idea: Riders dropping back to a team leader.
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Idea: Team-orders in “Be a pro” mode.
Spoiler


This is the first part of my suggestions, I’ll put some more later.
 
lakebeach
Anderis wrote:
Idea: TTT World Championships
Spoiler

I agree, the TTT WC shouldn't be too hard to implement. I think they should add the olympics in the next edition as well, especially since the olympics will take place next year.
"It's very hard to work with other guys because nobody wants to work with me so it's better to drop everybody." - Peter Sagan
 
Anderis
I promised more ideas, so there we go:

Idea: More all-around skills for riders
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Idea: Improved negotiations with riders

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Idea: Possibility to chose the starting order of riders
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I think it’s not yet the end of my wishlist. Wink
 
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florian96
Because paul23 was so happy about some of my ideas I decided to think of some more ideas and hope Cyanide takes a look at this.

The training styles and relationships in PCM 2015 are making me mad. For me this was a step backwards in the training stuff.
I decided to have a look on my old writing (2014) of my thoughts about a new training system.
Back then I didn't want to post it because it is a little bit complicated and somehow just a blueprint (brainstorming).


My idea for training from 2014
Spoiler


Idea: Potential sense
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Idea: overall potential
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Idea: temporary stats, better overview
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Idea: more interaction with AI
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at the end I go on a completely different way

Idea: a new stat system
Spoiler




Some things are more futuristic and some need more detail, but maybe they give a clue on some things possible for 2016.

Also thx to Anderis for his wishes, especially the time trail and Be A Pro ideas are convertible for 2016 in my eyes.

PS: Can someone please translate what mede 33 wrote. I tried it with google translate, but to understand it right maybe someone can have a look at it.
And if I understand right Focus has a lot of impact on the game. Rolling Eyes
 
trekbmc
Idea: a new stat system
Spoiler


I'd love something like this, it takes the certainty of just having the best rider and that being it. I'd especially like it if the real stats were hidden and it just showed stars, even if it's on the same scale, which would be pretty easy to do.

I'd even like a simpler scale (without half stars?) so you have to really rely on checking the palmers of a rider to see how good he is.



"What done is, is one." - Benji Naesen
 
jandal7
I think that would only work if the real stats were always behind but they were hidden, and as trekbmc said that would be much more realistic. But if the stars were the stats and they changed the engine then no, definitely not.
24/02/21 - kandesbunzler said “I don't drink famous people."
15/08/22 - SotD said "Your [jandal's] humour is overrated"
11/06/24 - knockout said "Winning is fine I guess. Truth be told this felt completely unimportant."

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Croatia14
that stat system idea looks interesting!
pcmdaily.com/files/Awards2019/moty.png
 
Anderis
I don't think I like the star system. Current one is good, IMO. The star system would flatten the scale of the skills, resulting in many riders being capable of very simillar results and that would make transfers and development of riders kinda less meaningful. Also if you want to hide the skills of riders, it should be optional.


Here is yet another bunch of my ideas. Possibly not last.

Idea: Fix “struggling” animation

Spoiler



Idea: Less good newgens from exotic countries

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Idea: Peloton always leaves a space

Spoiler
 
Ian Butler
Idea: Be a Pro: Visual improvement/choice
Explaination of idea: When creating your pro, have a small 'face editor' so you can sort of adjust your pro a bit to look like you want him, too. Could be simple, some types of hair, some types of eyes, color...
Why (No one word or some word posts): I think it would contribute to the Be a Pro experience. It would only be one rider so loading time would suffer under it.
 
TheManxMissile
Idea: Be-a-Pro, Give Money a Use

Spoiler

i.imgur.com/UmX5YX1.jpgi.imgur.com/iRneKpI.jpgi.imgur.com/fljmGSP.jpgi.imgur.com/qV5ItIc.jpgimgur.com/dr2BAI6.jpgimgur.com/KlJUqDx.jpg[/img[img]]https://imgur.com/yUygrQ.jpgi.imgur.com/C1rG9BW.jpgi.imgur.com/sEDS7gr.jpg
 
Anderis
Idea: More handy list of sponsors to chose from creating a new team in career mode

Explanation: It takes ages to check all of the potential sponsors if you can only scroll them one by one in alphabetical order. I imagine it would be better to have a list reminding those which are for choosing a team in single race mode, so you have dozen of teams on one page and you can check them and scroll them much faster.

Why: Some facilitation on this ground would be really welcome by players like me and it could enable to create a new team in career mode much faster in some cases.
 
roro_352
Idea: Some national teams in carrer modes (Manager and Pro Cyclist)

Explanation: We often see 2-3 or more national teams on tours and classics. For exemple, there's a Poland team at Tour de Pologne, UniSA at Tour Down Under or a lot of african national teams in african races. It could be a gread addition to career modes, pro cyclist or manager.

Why: If you're in manager mode, it would be better than some unrealistic teams in races (Sky at Tropicale Amissa Bongo...). And in Pro Cyclist mode, it would be really interesting for the first seasons, where the player could be selected for .1, 1.2 and even .HC or WT races with their national team, with other cyclists that haven't been registered by their teams.

More examples :

Tour of Thailand (Danemark, Hong Kong, Malaysia, Thailand, Taiwan, Uzbekistan, VietNam): https://fr.wikipe...rticipants
Tropicale Amissa Bongo (Gabon, Erythrea, Morocco, Rwanda, Algeria, South Africa, Ivory Coast, Cameroon, Burkina Faso): https://fr.wikipe...rticipants
Tour Alsace (Australia, USA, Germany, Switzerland): https://fr.wikipe...rticipants
 
rafacullera30
My wish seeing the teams' cars on the road, with 2 or 3 motorbikes of TV and direction's car of the race, is too few and not realistic. When there is a breakaway, a rider that needs water, It can appear his team's car and I don't think It's complicated, because there are motorbikes and cars already.
 
GL95
Idea: the possibility to decide at which km to start a 3D simulation.

Explaination: the first part of a stage, which is often quite boring, could easily be run with the fast simulation mode up to the point you have decided to start the 3D simulation. You could make such decision in the stage's preparation window, as an alternative of the two possibilities we already have (either fast or 3D simulation).

Why: I think my idea is quite an easy issue to the game's programmers, while it could provide great advantages to the players: e.g. we could control only the crucial phases of a stage, and save a lot of time passing over parts of a race which are less exciting.
What's more, a new game section could be dedicated to a new kind of stage simulation in which the virtual world has a more realistic SCALE than the traditional one. Nowadays a real world's km corresponds to approximately 50 meters in the game's 3D simulation. Could we start the 3D simulation closer to the finish line, then 100, 250 or even 500 meters per real kilometers would be a suitable option.

I hope my idea is good... not the same with my english! Smile
Edited by GL95 on 30-10-2015 16:44
 
GL95
PS to the previous post:

Example: on the stages' preview window there could be the following interface:

(button) FAST SIMULATION
(button) 3D SIMULATION
SWITCH TO 3D SIMULATION AT: KM *** OUT OF 201
OR/AND when the breakway has an advantage of ** min Y/N
OR/AND a favourite attacks Y/N
OR/AND 8 km before the first intermediate sprint Y/N
and others...
 
Anderis
Idea: Make hilly stages less selective

Explanations: Gaps on hilly stages during GTs are too often too big, this is unrealistic and causes riders with good hills outperforming riders with clearly better mountain skill in GC. I once put something like 12 minutes on Ulissi on all mountain stages alltogether in “be a pro” mode during the Giro, yet he still beat me in final GC because he gained even more time on hilly stages. And I was not awful on hills, was finishing those stages in top10. Also time gaps in races like Pais Vasco (with no big mountains, only hills) sometimes happen to be ridiculously big.

Why: For more realistic outcome
 
seldon71
From a player who has only played in traditional career-mode & doesn't ever game on-line...

1) More time-gaps (no bigger time gaps, but counting smaller gaps).

In one of the old PCMs (pre-2010) where there was more options which you could edit yourself, I manually changed the minimum calculated gap to 2 secs (instead of 10) and started to get much more realistic results. Additionally, it made all stage races much more exciting as you could both steal seconds by well-timed sprint or late attack. OTOH, if you played too daring and ended up low in energy in finale, you could easily be gapped and lose some important time to your opposition despite kinda hanging in the main peloton.

2) Remove the stage characterization (flat, hills, mountain) altogether and make those attributes to match with the actual gradient. Now, even a smallest bump in the start of MTN stage drops half of the peloton, but the tough 10 km climb at the early part of "flat" stage won't make Napolitano to breathe hard. STUPID and limits the strategy.

3) Make positioning in peloton more important. Staying close to the front should really tax your energy, but taking it easy at the back would cause a much bigger risk of crashes and also being left behind of a peloton splitting (splits should regularly happen due wind, road "furniture" and similar.

4) More crashes, more damaging crashes and less random crashes. A lot of crashes on cobbles, a major risk of crashing if going fast in steep downhills (say 60 = safe, 80 = dangerous, 95 = begging to die)... Mass crashes when a big peloton goes really slow. More randomisation on whether a rider gets right up or breaks his bike. Also more injuries and injuries which you can ride with, but on limited capacity. Those injuries to become "visible" in game again...
 
Episode1
Idea: More cyclists giving up in classics and tours.

Explanation: I just mean that more cyclist give up in classics and before a stage in tours.

Why?: It would be more realistic. In classics, riders at the back mostly don't finish in real life. The same counts for tours, many don't finish. Some can't handle 3 weeks and some get sick, etc.
 
Anderis
Idea: Less sponsors offers

Explanation: When our contract with current sponsor expires, we are getting dozens of good offers from potential sponsors from multiple countries. But in real world it’s not easy to find a sponsor nowadays. I think we should be getting only a few offers each time, and nationality of those sponsors should most likely either be the same as the previous sponsor or the one that is soundly represented among riders from our roster. Especially if we're not a top WT team.

Why: For more realism.
 
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