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New Cycling Game Project
miggi133
The possibility of buying a rider out of his existing contract with another team would be a nice gimmick to be readded... Also being able to buy a sponsor out of their deal and choose another one after only 1 or 2 seasons into the current contract that still runs for another 1 or two years in favor of a better offer (which you should be able to receive during the season) or if you want to change the nationality of the team, but put in a risk factor that you could make a step back in budget by leaving your sponsor early cause you left the new sponsor waiting too long. And obviously, both Byouts have to be made using the teams current balance, so that you can only do it, if you can afford it (Hope anything about the sponsor part makes sense Wink).

And last but not least, a feature I have been dearly missing is the chance to switch a team whenever your contract is up (from the manager perspective). So you can decide if you want to stick with a team or not, by choosing between offers. If you make the decision to include managerial wages, maybe, and just maybe, you could include a tab where you can purchase skill upgrades, that can give you the edge in race tactics or on the transfermarket.

I think that should be all! Oh and a model for the shirts thats closer to the pcm08-10 era (This skewing shit and the fact that the top of the sleeves is now on the fron side of the jersey file is giving me headaches every time... What was wrong with the old way???)

Now Im done... (If not ill probably come back!)
 
Jesleyh
Yeah, the switching team option has to be in!

Some good suggstions overall Miggi Wink
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anderspcm
miggi133 wrote:
The possibility of buying a rider out of his existing contract with another team would be a nice gimmick to be readded... Also being able to buy a sponsor out of their deal and choose another one after only 1 or 2 seasons into the current contract that still runs for another 1 or two years in favor of a better offer (which you should be able to receive during the season) or if you want to change the nationality of the team, but put in a risk factor that you could make a step back in budget by leaving your sponsor early cause you left the new sponsor waiting too long. And obviously, both Byouts have to be made using the teams current balance, so that you can only do it, if you can afford it (Hope anything about the sponsor part makes sense Wink).

And last but not least, a feature I have been dearly missing is the chance to switch a team whenever your contract is up (from the manager perspective). So you can decide if you want to stick with a team or not, by choosing between offers. If you make the decision to include managerial wages, maybe, and just maybe, you could include a tab where you can purchase skill upgrades, that can give you the edge in race tactics or on the transfermarket.

I think that should be all! Oh and a model for the shirts thats closer to the pcm08-10 era (This skewing shit and the fact that the top of the sleeves is now on the fron side of the jersey file is giving me headaches every time... What was wrong with the old way???)

Now Im done... (If not ill probably come back!)
Grin Grin
I've actually never worked with the old format since I started doing jerseys for PCM12 I think, but I could imagine it was a lot easier to do shirts with the old format. Also HD jerseys like PCM has would be nice Wink
Edited by anderspcm on 13-01-2014 20:42
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Cycleman123
I think that in the actual race there are 2 big problems:

1. When a rider drops back from the front - especially on a mountain - he not only blocks your rider and ruins your whole race, but your rider doesn't think to go around him even when it's possible.

2. Also on the topic of rider intelligence, especially in sprints, sprinters move across to the side of the road when they have open road in front of them. They then end up getting blocked and finish 7th with half their energy left.
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Jakstar22
I think that we should be able to race all NC races. I hate not being able to race all NC races.

And I disagree with Miggi. I like the jerseys how they are now.
 
T-Photon
Allright, since the game is a long way of i cant give you a yes or no to each suggestion, that said i've gathered them and given them my personal verdict on how likely they are to be present in the game.
Green = Very likely
Yellow = Maybe
Red = Not likely

- Be A Pro mode
- Stable Stage Editor
- User-Friendly Stage Editor
- Better Negoitiations
- Better interaction between manager and sponsor
- Media will be present
- Full fledged U23 season
- Buying a rider free from contract
- Leaving a team getting fired
- Shirt model like the old PCM model
- Changing main sponsor in the middle of contract
- Manager Skills
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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sammyt93
It would be nice to have the ability to set up a development team/ have the option of setting up a link with an existing team where you could give them a portion of your budget and then they sign 1 or 2 young riders you suggest with the clause that you can freely take over their contract and promote them to the main team at any point.
 
Jakstar22
sammyt93 wrote:
It would be nice to have the ability to set up a development team/ have the option of setting up a link with an existing team where you could give them a portion of your budget and then they sign 1 or 2 young riders you suggest with the clause that you can freely take over their contract and promote them to the main team at any point.


This is a great idea
 
Shonak
Yes, very good suggestion sammyt93. I would love to have such a connection between the Pro Team and the Development Team.
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senegalese
for me, with stage editor it needs to create stages in all the world...
 
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sammyt93
thinking more about young riders and free agents in general would it be possible to have some hidden amateur teams (so if you look at any riders on their team then they are shown as free agents) with some of the best free agents and the highest potential young riders that didn't get signed so they don't stagnate, with them only able to sign 1 year contracts after a trasfer season ends that run through to teh beginning of the next one, purely so useful or high potential riders don't stagnate/ decline.
 
Atlantius
Teams disbanding completely/new teams appearing would add to the realism.

Also the possbilility of having an associated U23-team as suggested above would be awesome - especially combined with a full-fledged U23 season.

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T-Photon
Allright heres the verdict on the next batch of suggestions, thx for taking the time to give me this feedback Wink

- Negoitiation with staff members
- Better rider placement in sprints
- Creating a U23 team (developer note: only gonna be allowed for toptier teams)
- Olympic Games
- every NC playable
- Every region covered in stage editor
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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Cycleman123
Sounds great! Grin I assume better rider placement is too difficult?
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issoisso
Cycleman123 wrote:
Sounds great! Grin I assume better rider placement is too difficult?


Anything that involves programming AI is insanely difficult.

The human brain is incredibly advanced, the only thing computers are better at than us is repeating simple tasks at breakneck speed.

EDIT: To clarify, what I mean is that something that is quite a simple and obvious decision for a human to do, is an extremely hard behaviour to program.

Put it this way, compare the graphics and AI of current games. The graphics are more advanced, right? No, the AI is. It's just that to emulate human behaviour it'll have to get to frighteningly advanced levels.
Edited by issoisso on 13-01-2014 22:25
The preceding post is ISSO 9001 certified

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T-Photon
Cycleman123 wrote:
Sounds great! Grin I assume better rider placement is too difficult?


I'll look into it when the first prototype is complete Smile i sure want it to be smooth and good but time will tell how difficult it will be to achieve this.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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T-Photon
Another verdict on the few suggestions i've missed so far:
- Teams disbanding during career
- Better economy management
- Secondary sport directors to run the team when you are simulating

keep them coming folks!
 
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andy4ever
I think that more 'random' rider stats would give the game a lot of realism. You could sign a sprinter after a super season, in which his stats are for example 84 sprint and 83 acceleration (using the PCM stats since we don't know much about this games' stats yet). But then, if he doesn't feel happy on your team, is sick/injured at the start of the season, has a personal crisis, etc., he could drop a few stats for that season, without it being because he was over the top. This could be a rider like Gilbert, who was horrible during his first season for BMC after winning the treble the season before.

On the other hand, you could sign a decent rider, initially intended to be used as support for one of your captains, after which he feels at home on the team, gets his training/race combination right, feels extra motivated etc. and suddenly turns into a major rider for your team. This could be a rider like Chris Froome, who went from domestique for Wiggins to being reckoned as the best climber in the world in the course of less than one year.

If this could be implemented, you could also have a 'mental strength/determination' stat. A rider with a low stat who had just gone through a terrible season would completely fade and not manage to make it back to the top without a fantastic team and management behind him, while a rider with a high stat would be back to winning ways quickly.

Some riders might take the leap to the World Tour well (Peter Sagan), while others might completely fail and quickly return to continental teams (Tiernan-Lock).

I feel that PCM gets far too predictable when stats only change through overall development. You know exactly what you are getting, and that's just not how it works in real life. Of course, these things wouldn't be random. It would all depend on your and your staff's abilities.
Hope this would be possible to impliment Smile
 
baseballlover312
andy4ever wrote:
I think that more 'random' rider stats would give the game a lot of realism. You could sign a sprinter after a super season, in which his stats are for example 84 sprint and 83 acceleration (using the PCM stats since we don't know much about this games' stats yet). But then, if he doesn't feel happy on your team, is sick/injured at the start of the season, has a personal crisis, etc., he could drop a few stats for that season, without it being because he was over the top. This could be a rider like Gilbert, who was horrible during his first season for BMC after winning the treble the season before.

On the other hand, you could sign a decent rider, initially intended to be used as support for one of your captains, after which he feels at home on the team, gets his training/race combination right, feels extra motivated etc. and suddenly turns into a major rider for your team. This could be a rider like Chris Froome, who went from domestique for Wiggins to being reckoned as the best climber in the world in the course of less than one year.

If this could be implemented, you could also have a 'mental strength/determination' stat. A rider with a low stat who had just gone through a terrible season would completely fade and not manage to make it back to the top without a fantastic team and management behind him, while a rider with a high stat would be back to winning ways quickly.

Some riders might take the leap to the World Tour well (Peter Sagan), while others might completely fail and quickly return to continental teams (Tiernan-Lock).

I feel that PCM gets far too predictable when stats only change through overall development. You know exactly what you are getting, and that's just not how it works in real life. Of course, these things wouldn't be random. It would all depend on your and your staff's abilities.
Hope this would be possible to impliment Smile


Doping could be very realistic if done right and the possibility of getting caught + having to invest in drugs without a high chance of getting tested, which cost more money. Or just play it safe and don't do drugs. Could be a great mechanic. No joke.
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547984
baseballlover312 wrote:
Doping could be very realistic if done right and the possibility of getting caught + having to invest in drugs without a high chance of getting tested, which cost more money. Or just play it safe and don't do drugs. Could be a great mechanic. No joke.


Seriously?

Investing in drugs. Like what. You are a PCT team and thus if you invest in drugs you will always be caught. But if you're Sky you won't get caught until everyone that doped has retired?? Lol
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