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PCM 2014
NTTHRASH
nista wrote:
Maybe a differentiation between medium mountain and hilly stages
I'm tired to see Sprinters like Cavendish win stages with Mountains about 1000 metres.


I want an example where has happened even once. Unless the mountain is very early on, Cav can't win 1000m stages.
"America. Show a nipple on television and the whole country goes ape-shit." -DubbelDekker
 
nista
NTTHRASH wrote:
nista wrote:
Maybe a differentiation between medium mountain and hilly stages
I'm tired to see Sprinters like Cavendish win stages with Mountains about 1000 metres.


I want an example where has happened even once. Unless the mountain is very early on, Cav can't win 1000m stages.


In my carreer Cav won stage 16 of the Giro

https://www.gazzet...mp;lang=en

And also bunch sprints to the top of hills with 60 riders with the same time are weird (example: stage 3 Algarve Tour where it happened most of the time in my career) because of this the winners of this race were: 2013 Tom Boonen, 2014 me with Contador ahead of Matt Goss, 2015 Tyler Farrar
Edited by nista on 18-08-2013 15:54
 
pcm2009fan
from another thread:
OZrocker wrote:
I believe there is an "age of decline" setting or something like that for each rider, most do appear to be mid-late 30s but his is probably at age 33 or 34.


They should really fix the age decline function... make the average decline 29/30, but stats will typically decrease very slowly for the first couple of years of the decline. And also, maybe add a function for "random" age decline, just like random potentials, to add to the game's replay value.
 
ShortsNL
I have read somewhere that the speed of age decline is controlled also by the growth speed 0-1, which impacts the stat growths and is set at the start of the carreer.
 
The Hobbit
I don't know if this has already been added to pcm 13 ( sorry if it has), but should the follow button not actually work throughout the stage (not just last 18km) so we can see things like team sky where only one or two are actually working and the others burn themselves out one at a time till the leader is left.

Also have they fixed sponsoring young riders for 13 as this is a nice idea but didn't do anything in twelve that I noticed

Thank you for listening to my ideas, I hope they have given you something to think about, unless they are already fixed, in which case sorry for being a complete waste of your time!!!Embarassed
Edited by The Hobbit on 19-08-2013 10:30
 
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rian_10
Matrix wrote:
Allow the AI to really work. How many times can you be out front in a climbing stage...only to have a lesser rider catch or pass you on a DH? If my climber is an 80, how can a rider who is a 68 catch me? His DH stat is 73, mine is 73...I should out climb him by a large enough gap that he could not catch me on a DH. So the AI overall needs some tweaks, or overhaul. My getting caught on a DH was a great example.



Nista:
Maybe a differentiation between medium mountain and hilly stages
I'm tired to see Sprinters like Cavendish win stages with Mountains about 1000 metres.



Problems for the scale, 1:10 is very unrealistic. Please cyanide, fix this with a more realistic scale. With realistics gaps, realistics mountains stages, differents between light and hard mountain, realistics sprints, etc...
 
Matrix
Lachi wrote:
@Matrix:
This game has a difficulty setting, so what exactly are you referring to?
As far as I know, the trailer video is made from ingame footage. You can achieve it too if you have a good PC.


They arent awful, but most PC games come close in graphics to trailers. Only area they wont is cinimatics.

As for AI and Stats, if the game is made right...you wont need a DB Editor. Because the game could indeed be much better setup. As someone mentioned the ACC seems much better, but the RES still seems way off. Many want more real life stats, as one example was Cav winning a MT stage. Make the AI match Stats...done that way a sprinter will not climb with a climber, and a climber (a few can sprint) will not out sprit someone like Cav.

Overall the game is good or we wouldnt play. But more balance would be very nice.
Pain,Agony,Suffering...Thats why I love cycling!Banana
 
adiouk
alex-sonic wrote:
kissaha wrote:
alex-sonic wrote:
I really like the idea of Kissaha, PCM lacks of randomness like too many sports game! (The worst is FIFA...)
So sometimes riders made blank seasons, why not a drop of stats sometimes? (negative or positive)
For example Cunego won the Giro one year and did nothing after (in GT)
It could works like the form -/+5 in the race: in the stats for a certain time you can have from +/1 to 5

For the changing of scale i'm against it, for flat stages I play the first 60kms (and i'm staying on the *8 button if I don't want my rider in the breakaway) and the last 50kms Wink


This is also a very good suggestion. I also think they should do something about how the player views the stats of the riders in other teams. I have seen youngsters who has had a dramatic evolution in stat points (type 82 MO and 20yo), but without any results in races. And suddenly they become favorites in the Tour, just because of their high MO stat. This can be solved by hiding how riders on other teams evolve in their stats. And that the stats you see, is how the riders have performed in races where youre team have participated, or in the biggest races. But that does not mean the stats are 100% accurate, they just reflect how the rider has performes. This would add the element of surprise, wgich the game is currently lacking.


Yeah I totally agree! In nhl one year we had 1 to 5 stars in stats,i'm fed up of seeing stats, I don't know all the riders, I know Contador is a best climber, but I don't know who is XXX so when i escape we could have some big surprises or even in the GC!
Ex: Voeckler was pretty unknown (at least his mountain skills) before he had the yellow jersey in 2011 no one know he could take the jersey as long and if Contadope hasn't attack, maybe he could have win (but that's another part of the story! haha!!)



I totally agree as well. I think that instead of seeing the full stats of every riders ingame we should be able to see only few information : Example : I am in an escape with Pinot. If I click on Pinot it gives me its specialisation : CLIMBER and maybe a global rating or reputation (4 stars out of 5) and its age...

As for my suggestions :

3D

- Scale 1 : 5 and possibility to simulate x % of the race before going into 3D.
- Better animations (falls, downhills, flat tire)

Career

- Instead of the overall satisfaction of sponsor for our result (I'm not talking about race other goals) I would suggest clear metrics with figures. Lets say every race brings points and some are more important for the sponsor. Then our goal for the season is lets say to get a mininum of 1000 points. If you do more you would get incentives, if you do less you're fired.

Editor :

- Being able to create an infinite variety of grounds or rocks
- More IB. Some lights IB like flags (national, regional flag) or Sign boards. New city (Business towers, trade center, stadium)
 
The Hobbit
Adiouk said
I totally agree as well. I think that instead of seeing the full stats of every riders ingame we should be able to see only few information : Example : I am in an escape with Pinot. If I click on Pinot it gives me its specialisation : CLIMBER and maybe a global rating or reputation (4 stars out of 5) and its age...

This is a nice idea, but it would probably need to be more based on reputation, and I would suggest something like daily form where you get more sure of your competitors in different areas as it gets later on, and that info is stored for later races so you'll know contador well but may be surprised by the ability of a 22 year old neo pro.

The simulate thing is a good idea but difficult to implement, I don't think (correct me if I'm wrong) its possible without a revamp of both systems? What would be nice is skipping to your next rider in a ITT!

I am liking the sponsor idea, but would it be CQ ranking points or something new,and it would be nice (and realistic) if you got bonuses for air time, being in the botd, at head of peloton, attacking off the front etc. even if it is unsuccessful, (never going to happen.
Sorry for only one quote, I can't manage two with my iPad!!
 
adiouk
I am liking the sponsor idea, but would it be CQ ranking points or something new,and it would be nice (and realistic) if you got bonuses for air time, being in the botd, at head of peloton, attacking off the front etc. even if it is unsuccessful, (never going to happen.
Sorry for only one quote, I can't manage two with my iPad!!


I think CQ ranking may be a good base for it. By the way, I don't know if riders earn CQ points when taking the climber or sprint jersey ?? And I don't know why this information is not availlable in the game Rolling Eyes
 
The Hobbit
It is in rules section is it not, I believe points are awarded, but not many.
 
RobbieMcEwen_Jaune
On cobbled sections only, an ability to command your rider to move to the side of the road on the dirt/grass area. This can be either by using a specific key on the keyboard, an extra buton on the in-race rider commands, or a move left/right function for a rider. But this feature will only be available on cobble sections, not paved roads. Also, this command will only be available for use if there is indeed space for the rider on the side of the cobbled section at that particular time, depending on where the rider is in the peloton or break at that time. If there is no room to move to either side of the cobbled path, and the player presses the command, the rider won't be able to move to the side of the cobbled section because there is no room, he will then only move when there is some space on his left or right to do so.

It's in the game commentary about how riders do this on cobbled sections, so why not give the player the ability to direct where his rider rides on the cobbles.
 
baseballlover312
that brings up something else. game commentary
RIP Exxon Duke, David Veilleux, Double Feature, and Monster Energy
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jennro98
Dutch commentary and a cyclo-cross mode
 
ste_18
What i'd like to see in the future PCMs:
-AI with more tactics and more intelligent/human...i mean they know just a tactic: attack at the start of the mountain and then the group stop doing anything...so it should be more unpredictable, with some surprise attack or cooperate when you make difference with the pace they don't help you even though it can be decisive for the GC/ stage win
-AI in mountain not justa attack and then stops working...AI should try making high pace (and not only in the last mountain) and then attack
-more interaction with the CPU riders inrace as asking to cooperate etc
-better managerial part...cyclists more human etc
-focus on the existing bugs and try to solve them
-then the WC, you should control your nation only after a good season and you should be able to refuse it if you want plus you should know the shape of your riders
 
itisix
Half speed option
Make a train whenever you want to, including mountain or allowing a rider that is protecting, be protected.
 
itisix
And decent time gaps when there are cuts at the finish. I just finished a stage one and a half minutes ahead of the peloton but was only given 40 secs cause there were some riders in between (but still not in the peloton).
 
steve smink
probs wont happen but armada auction house
 
senegalese
for me, cyanide must make the .dem files for all the world...
 
baseballlover312
I would like to see the same energy rules and bars apply to AI as do for the player. Rider can't attack 20 times in a row since he'd be out of red.
RIP Exxon Duke, David Veilleux, Double Feature, and Monster Energy
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