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23-12-2024 02:37
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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2008
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Shaders
Nicholas
Hi,
I asked this question in the Cya-forum too, but as we all know, isn't it the easiest place to get help, so i'll trie here. I guess tough, that the Cya-people know the answer best, but if i'm lucky someone here knows it Wink

Where did the Shaders option go?
In PCM 07, i could play in max resolution, max forest, spectators and animations, and with cities. I had low shaders tough.

In 08, it runs far from smoothly even in lowest graphic options. I guess this is because the shader version that is set in the game, is too high for my computer. Can this be fixed in any way?
Hope you understand.


Yeah, shadows are turned off. All the options are turned off, or are on the lowest.

PC Specs:
Processor: AMD Turion(tm) 64 X2 Mobile Technology TL-52 (2 CPUs), 1.6GHz
Memory: 1918MB RAM
Page File: 1149MB used, 2930MB available

Card name: NVIDIA GeForce Go 6150
Chip type: GeForce Go 6150
DAC type: Integrated RAMDAC
Display Memory: 394 MB
Dedicated Memory: 122 MB
Shared Memory: 271 MB
Current Mode: 1280 x 800 (32 bit) (59Hz)

Anymore you need to know?

Just to compare, here are a SS from 08:
i123.photobucket.com/albums/o283/Nicholas_Johansen/test.png
It actually looks much better on the picture.

And this is from 07:
i123.photobucket.com/albums/o283/Nicholas_Johansen/PCM17.png
 
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CrueTrue
Maybe you could try to toy around with the GraphicConfig.xml file located in Program Files\Cyanide\Pro Cycling Manager - Season 2008\Shaders\Data. It may help - it may not. Remember to make a back up first.
 
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Nicholas
Ok, i'll give it a shot.

By the way i got a complete different problem: I can not delete and update my avatar in this forum. What do you say, Crue? Pfft
 
CrueTrue
I can delete mine, so there's no problems Wink
 
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Waghlon
By giving a short peek into the Graphicconfig.xml, it turns out that you can turn on High Definition Range. Why havent i noticed that until now?


ninja edit: By turning it on, you can effectively halve your framerate in track mode, but the shadows look pretty good.
Edited by Waghlon on 21-06-2008 16:51
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Waghlon
Been tweaking:

Shaders version 2.0 activated. Actually ive set it run with 3.0, but i dont think its noticeable at all.
Post-Processing
High Definition Range
Hardware Shadow Mapping
And some standard stuff like shadows and 4x anti-aliasing in the options menu:


https://pcmdaily.com/photogallery.php?...to_id=1059

Though, i dont have a reference screenshot on me.
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Nicholas
In which file do you edit? And which lines?
 
CrueTrue
Look at my post Wink
 
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Nicholas
Humm, shure? Could not find it there, and it is hard to find with like four different Graphicconfig.xml files Pfft
 
Mads_0
I was wondering about the advanced options. I just can't figure out why they're not in the menu, silly really.

@Waghlon, how much performance did all those tweaks cost you?
 
kadel
why do you guys get green grass on low graphics when I get black/brown/dark grass on higher settings? Sad I want green grass too.
 
issoisso
maybe it's the fact that I have my graphics card forcing maximum settings on the game, but these tweaks had no effect for me.
The preceding post is ISSO 9001 certified

i.imgur.com/YWVAnoO.jpg

"I love him, I think he's great. He's transformed the sport in so many ways. Every person in cycling has benefitted from Lance Armstrong, perhaps not financially but in some sense" - Bradley Wiggins on Lance Armstrong
 
Waghlon
Mads_0 wrote:
@Waghlon, how much performance did all those tweaks cost you?


In track mode, turning on HDR cut the the framerate to below 20. Turning on Post-Processing seemed to raise the framerate back over 20. Hardware shadow mapping didnt really do anything, and forcing it into shaders 2.0 only slowed it slightly.

I havent really tested in road though.
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pcmdaily.com/files/Awards2016/funniest.png
 
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issoisso
Waghlon wrote:
forcing it into shaders 2.0


what did you change this to?


<ShaderModel>
<VSProfile> vs_1_1 </VSProfile>
<PSProfile> ps_2_0 </PSProfile>
</ShaderModel>

The preceding post is ISSO 9001 certified

i.imgur.com/YWVAnoO.jpg

"I love him, I think he's great. He's transformed the sport in so many ways. Every person in cycling has benefitted from Lance Armstrong, perhaps not financially but in some sense" - Bradley Wiggins on Lance Armstrong
 
Waghlon
VSProfile is still 1_1

PSProfile was changed to 2_0 and then 3_0 just to see if Cya had added some hidden technical knowhow.

By forcing it into shaders 2.0 means that i was stuck at 1.0 before. But i can confirm that it is working in shaders 2.0, and that using 3.0 doesnt do anything worth noting.
THE THOMAS VOECKLER PROPHET OF PCM DAILY


pcmdaily.com/files/Awards2016/funniest.png
 
http://www.justfuckinggoogleit.com
issoisso
oh, ok then. it was already at 2.0 for me.
The preceding post is ISSO 9001 certified

i.imgur.com/YWVAnoO.jpg

"I love him, I think he's great. He's transformed the sport in so many ways. Every person in cycling has benefitted from Lance Armstrong, perhaps not financially but in some sense" - Bradley Wiggins on Lance Armstrong
 
kadel
if you put shader renderer to 0, does this mean you've turned shaders off?
 
issoisso
I would suppose so
The preceding post is ISSO 9001 certified

i.imgur.com/YWVAnoO.jpg

"I love him, I think he's great. He's transformed the sport in so many ways. Every person in cycling has benefitted from Lance Armstrong, perhaps not financially but in some sense" - Bradley Wiggins on Lance Armstrong
 
boycie001
what does the shaders do exactly?
 
Nicholas
Dunno, but I can inform you about that i fixed my problem. Just had to update my graphics card driver Pfft
 
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