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16-02-2026 22:57
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PCM.daily » PCM.daily's Management Game » [Man-Game] The Rules and Announcements
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Planned Changes for MG 2026 Season
AbhishekLFC
The following are the changes planned for the 2026 MG Season. Please use this thread for discussion on the same. All reactions, comments and suggestions are welcome.

Division Restructuring
1. PCT teams to be reduced to 22 in 2026 (only if disbands allow it, else it will be done in 2027, with prior intimation regarding number of promotions/relegations for 2026 season). There is no impact to the 5-team promotion/relegation for 2025.
2. The number of CT teams will be fixed at 24 (68 teams total - 22+22+24). Except that there can be no more than 20 standard CT teams. The last 4 teams, and additional teams if there are not enough applications, will be development teams.
a. Development teams will be allowed to be formed by existing managers (in pairs) and they will be a part of the CT.

Race Calendar Changes
1. PCT to get a mandatory 14-day GT and three mandatory classics – one each of hilly, cobbled and sprint types.
a. CT teams will have to apply for wildcards for the final two spots in these four races (applicable from 2026 or 2027, as explained in point 1 of Division Restructuring section).
b. One CT team can receive only one wildcard per season.
c. CT wildcard costs will be decided at a later point.
2. Non-Dev CT teams to get a mandatory 9-day GT and three mandatory classics – one each of hilly, cobbled and sprint types. PCT teams can still apply for the open spots in these races, and will be assigned based on the priority assigned, as is done currently.
3. PCT teams will have to select four out of five bands from the HC category races.
4. PT, PTHC, C1 and C2 band structures will remain as is (RDs will likely change for the latter two).
5. There is no intention to increase the total number of RDs from what we currently have. It might be reduced based on overall RD calculations done in the coming months.
6. PCT riders riding in c2 cobbled races may not have a cobbled stat above 75.

Loan Rules
1. For loans where a rider is loaned in, fees received will be capped at 600k for loaning in teams.
2. The rules for loaning out teams remain the same.

Training
1. Only the owning team may train riders although they may train riders who are loaned out for the season.

Replacing Stagiaires with Junior Riders (only for CT)
1. PT and PCT can no longer sign Stagiaires/Junior Riders.
2. Only CT managers can sign Junior Riders in the same way that Stagiaires work currently.
3. Junior riders will count towards both minimum and maximum rider limits, similar to how Stagiaires work currently (0.5 regular riders per Junior Riders).
4. Junior riders will have 30 RDs at any time of the season.
5. The minimum wage for Junior Riders will be 25k.
6. XP rules for Junior Riders are the same as regular riders, except that Avenir will provide 0.4 XP.
7. Junior riders can only level up a maximum of one level in a season.
8. Teams can sign maximum of four Junior riders in a season.

Development Team Rules
1. Development teams will be a part of the CT.
2. Only PT and PCT managers are allowed to have Development Teams. CT managers cannot have them to prevent conflict of interest in common races.
3. Dev teams must be made by two managers teaming up – one from PT and one from PCT. If more managers are interested in managing development teams than there are team slots, managers will be selected at random from interested managers. Mangers not participating in one season will be given a preference in the next.
4. Dev teams will cost managers 25k to bid for (total cost of dev team being 50k for two managers).
5. In addition to getting the rights to build a team, each manager can select one of their riders and retain contract rights for the next season (as with current stagiaires). They will have no special rights with the remaining dev team riders.
6. The number of Development teams will depend on the number of regular teams who sign up for CT. The maximum size of the CT division will be 20 regular teams plus 4 Dev teams, if there are less than 20 regular teams they can be replaced by dev teams (for example if there are 12 regular teams there could be 12 dev teams.
7. The managers who pay for and do not get Dev teams can opt for one of the following:
a. Retain the right to offer a contract to one dev team rider for 25k (already paid). This rider will ride with another team.
b. Take back the 25k and be able to use it for something else.
8. Development teams can only race in C2 races and will have a fixed 30 RDs.
9. Dev teams will have exactly 8 riders. This means no race planning would be necessary, just race selection, with all riders riding in every race. Dev teams will do race planning after regular PCT and CT teams have selected races.
a. 6 riders must be unmaxed. One or more of these riders may be selected by a manager who applied but did not get a dev team.
b. 2 riders must be>=33 years of age, i.e. declined riders.
10. Experience for dev team riders will be assigned according to the normal schedule. Avenir eligible riders will get 20 XP although they will not ride Avenir. Level 4 riders on a dev team will get the 20 XP consistent with other CT teams.
11. Dev team riders will be selected in a draft following the CT draft. Draft order will be reverse order of average finish of the managers. Except that within the promoted CT teams will be placed in the order of finish rather than reverse. Managers who bought but did not get a dev team and select 6a above, will get the first picks of development riders. They can either agree with another team to take their rider or they will be randomly assigned.
Edited by Ulrich Ulriksen on 16-02-2026 19:53
 
ivaneurope
AbhishekLFC wrote:
Division Restructuring
1. PCT teams to be reduced to 22 in 2026 (only if disbands allow it, else it will be done in 2027, with prior intimation regarding number of promotions/relegations for 2026 season). There is no impact to the 5-team promotion/relegation for 2025.
2. The number of CT teams will be fixed at 24 (68 teams total - 22+22+24). Except that there can be no more than 20 standard CT teams. The last 4 teams, and additional teams if there are not enough applications, will be development teams.
a. Development teams will be allowed to be formed by existing managers (in pairs) and they will be a part of the CT.


24 is too much for CT as a division, considering that there are 16 teams present in CT and I sincerely doubt we will see 8+ new teams anytime soon - I've been part of this for 10 years (man, time sure flies) and in recent seasons interest is dwindling. IMO a cap of 22 teams across each division is optimal.

Race Calendar Changes
1. PCT to get a mandatory 14-day GT and three mandatory classics – one each of hilly, cobbled and sprint types.
a. CT teams will have to apply for wildcards for the final two spots in these four races (applicable from 2026 or 2027, as explained in point 1 of Division Restructuring section).
b. One CT team can receive only one wildcard per season.
c. CT wildcard costs will be decided at a later point.
2. Non-Dev CT teams to get a mandatory 9-day GT and three mandatory classics – one each of hilly, cobbled and sprint types. PCT teams can still apply for the open spots in these races, and will be assigned based on the priority assigned, as is done currently.
3. PCT teams will have to select four out of five bands from the HC category races.
4. PT, PTHC, C1 and C2 band structures will remain as is (RDs will likely change for the latter two).
5. There is no intention to increase the total number of RDs from what we currently have. It might be reduced based on overall RD calculations done in the coming months.
6. PCT riders riding in cobbled races may not have a cobbled stat above 75.


I'm fine with the mandatory GT + one 1-day race of each unique terrain (minus mountain) arrangement. I think the mandatory GT for CT needs to not overlap with in location with Tour of America (IMO Tachira should be dropped) - maybe a Southeast Asian GT for CT perhaps (Singapore, Malaysia and Indonesia)? I applaud the decision of decreasing the maximum COB stat allowed for PCT in C2 cobbled races to 75

Loan Rules
1. For loans where a rider is loaned in, fees received will be capped at 600k for loaning in teams.
2. The rules for loaning out teams remain the same.


Welp, the 'get huge sum of money for loaning in a top prospect' glitch is sadly patched. It was fun while it lasted.

Replacing Stagiaires with Junior Riders (only for CT)
1. PT and PCT can no longer sign Stagiaires/Junior Riders.
2. Only CT managers can sign Junior Riders in the same way that Stagiaires work currently.
3. Junior riders will count towards both minimum and maximum rider limits, similar to how Stagiaires work currently (0.5 regular riders per Junior Riders).
4. Junior riders will have 30 RDs at any time of the season.
5. The minimum wage for Junior Riders will be 25k.
6. XP rules for Junior Riders are the same as regular riders, except that Avenir will provide 0.4 XP.
7. Junior riders can only level up a maximum of one level in a season.
8. Teams can sign maximum of four Junior riders in a season.


I'm bit skeptical about this - this basically forces managers to pick between signing 2 50k riders (RD depends on OVL), or signing 4 Junior Riders for the same price, but with a total of 120 RD between the four. I'd rather drop the CT free rider thing and replace it with the Junior Rider concept - e.g. you can get up to 2 additional spots over the maximum, provided you've used them on junior riders.
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baseballlover312
Some very interesting items. We'll see how much they affect me depending on what division I'm in next year, though I would definitely be excited to run a dev team in either case. Smile
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Ulrich Ulriksen
ivaneurope wrote:

AbhishekLFC wrote:
Division Restructuring
1. PCT teams to be reduced to 22 in 2026 (only if disbands allow it, else it will be done in 2027, with prior intimation regarding number of promotions/relegations for 2026 season). There is no impact to the 5-team promotion/relegation for 2025.
2. The number of CT teams will be fixed at 24 (68 teams total - 22+22+24). Except that there can be no more than 20 standard CT teams. The last 4 teams, and additional teams if there are not enough applications, will be development teams.
a. Development teams will be allowed to be formed by existing managers (in pairs) and they will be a part of the CT.


24 is too much for CT as a division, considering that there are 16 teams present in CT and I sincerely doubt we will see 8+ new teams anytime soon - I've been part of this for 10 years (man, time sure flies) and in recent seasons interest is dwindling. IMO a cap of 22 teams across each division is optimal.



We aren't expecting 24 full CT teams (20 is the max) but this allows more room for Dev teams where we thought there might be demand.
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knockout
I think the changes are overall quite nice. Even if i dont particularly love my new rule Pfft


I have a question regarding the dev team and the right to retain a rider: Do the two managers draft their dev team riders together (as in: have to agree to one combined list?) If so: who will have right of first refusal for a rider when both managers want the same guy?
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quadsas
Dont like the mandatory GT and classic thing. Why is it needed? Everything else looks good
deez
 
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Caspi
Overall I think it looks good. However, we still lack engaging activities for CT managers as TMM has pointed out several times. In fact, we make it more fun for other divisions, which are already thriving, with the new (cool) development teams. And no, the Junior Riders aren't any real benefit, as all the useful riders will be signed on regular contracts.
MG: Simba
 
SotD
Great to have some changes. Some of them are maybe a bit unnecessary I feel, but I might not know all reasons behind them. I have a few comments and suggestions. Take them for what they are Smile

Division Restructuring
1. PCT teams to be reduced to 22 in 2026 (only if disbands allow it, else it will be done in 2027, with prior intimation regarding number of promotions/relegations for 2026 season). There is no impact to the 5-team promotion/relegation for 2025.
2. The number of CT teams will be fixed at 24 (68 teams total - 22+22+24). Except that there can be no more than 20 standard CT teams. The last 4 teams, and additional teams if there are not enough applications, will be development teams.
a. Development teams will be allowed to be formed by existing managers (in pairs) and they will be a part of the CT.

Mostly good implementations. I don't think the Development Teams have been created particularly well, but I'll comment on that when we get there. I like the idead of implementing them however.

Race Calendar Changes
1. PCT to get a mandatory 14-day GT and three mandatory classics – one each of hilly, cobbled and sprint types.
a. CT teams will have to apply for wildcards for the final two spots in these four races (applicable from 2026 or 2027, as explained in point 1 of Division Restructuring section).
b. One CT team can receive only one wildcard per season.
c. CT wildcard costs will be decided at a later point.
2. Non-Dev CT teams to get a mandatory 9-day GT and three mandatory classics – one each of hilly, cobbled and sprint types. PCT teams can still apply for the open spots in these races, and will be assigned based on the priority assigned, as is done currently.
3. PCT teams will have to select four out of five bands from the HC category races.
4. PT, PTHC, C1 and C2 band structures will remain as is (RDs will likely change for the latter two).
5. There is no intention to increase the total number of RDs from what we currently have. It might be reduced based on overall RD calculations done in the coming months.
6. PCT riders riding in cobbled races may not have a cobbled stat above 75.

PCT getting to look a bit more like PT with fixed schedules is imo a good touch, that will enhance the incitament for depth, which I think is a good addition, while not really adding enough to make it decisive. Also getting something similar for CT seems like a good idea.

I suspect #6 might need some re-wording. I suppose it's relevant for C2 races only? If it is relevant for HC races and down I think it's clearly a mistake, as we want the lower divisions to be able to be competitive in different strategical areas.

Loan Rules
1. For loans where a rider is loaned in, fees received will be capped at 600k for loaning in teams.
2. The rules for loaning out teams remain the same.

Training
1. Only the owning team may train riders although they may train riders who are loaned out for the season.

I guess this have been done with one sole purpose, to avoid the knockout trick we saw this season. I'm not sure I'm really against what he did in all fairness, as it's just a strategical loophole which only gives him the edge on the first season. Everyone else can adapt to it fairly quickly. Also if we want to shut it down entirely I would recommend a different wording, otherwise we'll just see a split wage and swap deal combinations to get past it.

I think reducing the fee received in a loan is a good idea. But in reality I think just making the loan rules easier would be the best solution. Having the parties decide the fees among them would be best without minimum or maximum fees involved. And if we are scared that new teams would be screwed over, we could just limit the amount of loans between the same teams to 1.

Replacing Stagiaires with Junior Riders (only for CT)
1. PT and PCT can no longer sign Stagiaires/Junior Riders.
2. Only CT managers can sign Junior Riders in the same way that Stagiaires work currently.
3. Junior riders will count towards both minimum and maximum rider limits, similar to how Stagiaires work currently (0.5 regular riders per Junior Riders).
4. Junior riders will have 30 RDs at any time of the season.
5. The minimum wage for Junior Riders will be 25k.
6. XP rules for Junior Riders are the same as regular riders, except that Avenir will provide 0.4 XP.
7. Junior riders can only level up a maximum of one level in a season.
8. Teams can sign maximum of four Junior riders in a season.

I don't think this is a good implementation. Maybe the ideas behind it are solid, but in reality we just remove managers activity towards the end. Most PT teams sign stagiares for RP reasons only - Why would anyone want to remove that possibility? In the past we have discussed road captains for f.e. 25K. If we remove stags I would recommend adding road captains to PT, so we have some "fun" for minor fees in the final part of the season. Could be riders aged 31+ f.e. for 25K each (2 max).

Like Ivan already said 25K for 30RDs doesn't really make much sense from an optimization perspective. You can get better talents for 50K (probably) and you can develop them faster, and they offer significantly more than the double amount of racedays (if needed).

So overall I think the balance is off here, and we basically remove "fun" without adding replacement fun.

Development Team Rules
1. Development teams will be a part of the CT.
2. Only PT and PCT managers are allowed to have Development Teams. CT managers cannot have them to prevent conflict of interest in common races.
3. Dev teams must be made by two managers teaming up – one from PT and one from PCT. If more managers are interested in managing development teams than there are team slots, managers will be selected at random from interested managers. Mangers not participating in one season will be given a preference in the next.
4. Dev teams will cost managers 25k to bid for (total cost of dev team being 50k for two managers).
5. In addition to getting the rights to build a team, each manager can select one of their riders and retain contract rights for the next season (as with current stagiaires). They will have no special rights with the remaining dev team riders.
6. The number of Development teams will depend on the number of regular teams who sign up for CT. The maximum size of the CT division will be 20 regular teams plus 4 Dev teams, if there are less than 20 regular teams they can be replaced by dev teams (for example if there are 12 regular teams there could be 12 dev teams.
7. The managers who pay for and do not get Dev teams can opt for one of the following:
a. Retain the right to offer a contract to one dev team rider for 25k (already paid). This rider will ride with another team.
b. Take back the 25k and be able to use it for something else.
8. Development teams can only race in C2 races and will have a fixed 30 RDs.
9. Dev teams will have exactly 8 riders. This means no race planning would be necessary, just race selection, with all riders riding in every race. Dev teams will do race planning after regular PCT and CT teams have selected races.
a. 6 riders must be unmaxed. One or more of these riders may be selected by a manager who applied but did not get a dev team.
b. 2 riders must be>=33 years of age, i.e. declined riders.
10. Experience for dev team riders will be assigned according to the normal schedule. Avenir eligible riders will get 20 XP although they will not ride Avenir. Level 4 riders on a dev team will get the 20 XP consistent with other CT teams.
11. Dev team riders will be selected in a draft following the CT draft. Draft order will be reverse order of average finish of the managers. Except that within the promoted CT teams will be placed in the order of finish rather than reverse. Managers who bought but did not get a dev team and select 6a above, will get the first picks of development riders. They can either agree with another team to take their rider or they will be randomly assigned.

I am a big fan of Development Teams, but I do think it's a bit sad that we go for the lowest possible form of involvement. I aknowledge that the 8 rider solution is picked to make the workload lower, but I also think it reduces the amount of fun and involvement from the parties. And I suspect that is the main reason for adding it in the first place. Otherwise we could just add nationality teams by random here and there with riders from the FA pool.

Having 2 managers splitting the fun could go either way. Some will have fun, others will probably feel a bit frustrated. If we are to have split manager roles I would suggest something like this:

- 10 Riders pr. team. 5 are picked by Manager A, 5 are picked by Manager B. They can pick together if they like.
- 2 riders must be 33+
- 6 riders must be unmaxed
- 2 riders must be whatever
- Manager A and Manager B gets to pick the rider they like the most to keep for their PCT/PT team next season from their respective pool of 5 riders. If they pick together, they will also have to decide which rider to nominate before picking their riders.
- The managers must pick between 6-8 riders for each race. All riders must use atleast 6 RD's.
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Booker
Ooooh that’s all very interesting. I’m curious to see the strategies that teams will come up with to get the best out of these rules.

Glad we managed to get Del Grosso on possibly the richest 1->3 loan there ever was, in the final year of availability, but it’s a shame that this will probably impact the wages being offered by PT teams for development riders even more and price the PCT out of development of the top prospects. So also glad we managed to secure some talents this year for the future.

As a team that likes to have a go at all terrains, I can’t say I’m unhappy with the mandatory classics. And also, with the PCT’s dominance in C2 cobbles this year, I think the 75max for cobbles is not a bad change at all.

All in all, welcome the changes and let’s see how strategies develop…
 
sammyt93
What is the thinking behind the Loan Fee cap?

Seems to me like the biggest fees were for loaning in Level 1 riders, so it seems like this will prevent money moving down to CT, keeping more in PT training instead of helping CT teams afford to get involved in training too.

@Ivan, I thought TOA and Tachira were the likely candidates for those races but could be wrong. Not sure I really see the point of the mandatory classics when we've already got to race the terrains we don't like in HC and PTHC unless they get increased points to lure all the best from their terrain to the race.
 
seancoll
How do development teams impact the scoring tables? I can definitely see stage races where the KOM points fall regularly to the development teams and even some classics where major points get taken by a breakaway.

I guess my concern is that maybe CT teams should know which races development teams will attend. For example, maybe the development teams also attend the CT mandatory calendar. Will depend on exactly how strong those teams are or if there is an incentive for the teams to be "competitive"
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Ulrich Ulriksen
Some thought from me on some of the simpler comments to address:

The 75 cobbles stat rule only applies to C2 races, that was an error, I have fixed it in the first post.

Our assumption is that dev team mangers will work together, I guess if they couldn't agree on who gets rights it would be in reverse order of finish. The 8 rider dev teams was intended to keep it simple, having any more adds a bunch of complexity in terms of planning and negotiating XP between team managers.

The training rule does not change what Knockout did last year it just stops it from being a tax dodge for the loaning out manager. Knockout would just have to pay the fee to the manager so they could pay for the training. As a result it would be subject to tax - otherwise the exact same deals could have been made I think.

The loan cap is only on the loan in, the loaning out manager pays the same fee as before. The difference is effectively 100% taxed. I don't think this gives any advantage to PT teams in signing young riders. I think a few of the commenters didn't realize this.

Our reasoning for the loan cap had 3 elements:
1. As it is right now the most a loan in manager had can "give up" is 200k in wage and 200k in loan cap. So a manager taking a 600k wage rider gets way more than a manager taking a 400k rider without any added cost.
2. The whole getting a windfall because you take on someone else's high cost young rider seemed like a lottery rather than a legitimate game mechanic
3. Access to these windfalls is not equal - I would bet they tend to go to managers where a relationship exists. And I don't think it hurts CT, I think the vast majority went to PCT because the relationships are stronger and PCT teams are in a better position to give up their entire loan cap for a near useless rider.

The Junior rider system was meant to compensate CT managers for not being able to do dev teams. I think the point on salary trade off is fair, Maybe more race days would make sense. But one important note is I think this gives CT managers a boost in 2nd tier talents because they will have both the junior rider element and the CT draft ahead of dev teams. So basically they have the first pick of all the riders who would have been stags before instead of PT and PCT teams snapping them up for trivial salaries.

I think the combined effect of these changes gives CT managers a small new advantage in team building terms but I agree we haven't necessarily opened any new doors for them. Although my idea of letting them sell their CT draft picks, which was poorly received initially, would add more under these rules since the pool of riders should include a lot more talents.
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knockout
SotD wrote:

Training
1. Only the owning team may train riders although they may train riders who are loaned out for the season.

I guess this have been done with one sole purpose, to avoid the knockout trick we saw this season. I'm not sure I'm really against what he did in all fairness, as it's just a strategical loophole which only gives him the edge on the first season. Everyone else can adapt to it fairly quickly. Also if we want to shut it down entirely I would recommend a different wording, otherwise we'll just see a split wage and swap deal combinations to get past it.


Effectively we go from "A rider can be trained only by the team he rides for" to "A rider can be trained only by the team that owns him". This change is not meant to ban the "knockout loan" but to "fix the tax implications of it". The manager that owns the rider gets the financial benefit of longterm asset gain (=training) and is supposed to be the one paying the tax for any help he gets as loan fee. Previously i paid the taxes for it. Imo both approaches can make sense.

For my loan dealings this year it would have made no difference in total tax spent and/or cash flow but the deals would have been posted in a cleaner and easier to understand way. Imo this rule change was the smoothest way to fix the tax implications without outright forbidding it.
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TheManxMissile
Fixed CT Division size - Bad, don't like this. If there is not enough teams to support a competitive and worthwhile CT, don't have a CT. Again i'm well aware this is mostly me yelling into a void, but also i know if I keep yelling into the void eventually enough people hear it and come around. If we are getting to the point of not having enough teams for a CT, get rid of it and return to a 2 division game where the PCT is expanded. I've talked about this before but you could do this and reduce the games overall RD and workload at the same time whilst making it far more individually enjoyable.

Calendar changes - I guess i'm slightly confused how these mandatory classics & GT are different from Bands, which still exist. It reads like we've just added a mandatory band, which i'm not saying i'm against (well, I am but we'll get there), it's just not presented very clearly here either why this was needed or why it couldn't have been achieved by adjusting what races were in bands?

I know I was someone that suggested CT wildcards into higher PCT races. This wasn't what I meant. 8 total wild cards doesn't really seem like a proper implementation of the idea. Very much square peg in a round hole.
CT Wildcards to PCT would be interesting if implemented at a broader PTHC/HC Band level where there would be significant risk/reward decisions. Access to multiple high points races would obviously be exciting to CT teams with high powered leaders, and in drawing them away make the remaining CT-only calendar more open and diverse. You'd also open up more lvl4.xx training opportunities to CT teams, and then also have a tough call to make on budget usage from the limited CT budget.
You know, my primary point i keep making - add more choices and things to do for CT managers, the guys with the least races, smallest teams, most limited race selections and least engagement with all of the games systems.

Dev Teams - So of course the biggest change/addition is locked off from CT managers, because PT managers needed more races to be involved in.
This is massively overly engineered to fix a really simple problem. The prior Dev team set-up was imo vastly superior and significantly better at fixing the problem of a too-small CT.
Quite simply, do that instead. Anyone can apply for a Dev team (anyone, even CT managers), and managers can choose to team up if they want. Dev teams get X budget and Y RD. After transfers is concluded for normal teams, Dev teams have a 3-day or so short period to bid on the remaining riders. Then they plan and race Y RD.
Doesn't cost anything, doesn't need weird XP limitations. If too many managers apply for Dev teams then you can prioritise team-ups, or reporters, or whatever way is seen fit. And let managers sign whoever is left with the only limit being the teams budget.
No retention for the future, Dev teams are just one-season stop gaps to help us keep the CT peloton sizes at a workable AI level.

This is to fix a simple problem of too few CT teams. So have the solution be really simple too! Or you know, get rid of the CT as i've talked about before as part of a revised PCT structure.

Fixed CT Races - I said we'd get here. I know it existed before, didn't really like it then, like it even less now. Bands i'm ok with because there is some level of choice and design in there. But I've said many times the joy of CT is having to be creative with a limited budget.
If you have to attend fixed race of all types, that's massively less fun. And it gets really weird with a two-tier CT team-CT Dev team split thing and PCT wildcard entry to these mandatory races and aaaaaaaaaagggghhhhh
I'll cut through a lot of this to my basic point. PT has the fixed PT calendar that is much closer to the real world WT calendar, cool great. From there as you go down the divisions as budgets and total RD drop off you should be giving teams more freedom so the fewer races they are in, they are more engaged in.
PTHC and HC Bands works really well for the PCT. CT you want to be opening up. If i've only got 120RD, I don't want to be spending 40+ of them in races I know I cannot compete in. Doesn't mean I need hundreds of races to pick from, I just want to pick them to either be competitive or have RP fun.

I know this i a ramble a bit all over the place, but because so much of what is suggested for CT managers is the opposite of what CT managers should be getting!
Big new addition to the game, CT managers can't access giving them even less to do compared to PT and PCT managers.
New fixed calendar races, forcing CT teams into more races they can't compete in and giving them less choice when they already had the least flexibility (PT teams have less RD choice yes, but that's balanced by budgets that allow you to be more widely competitive and more RD to engage with anyway).

And i didn't even get onto Junior Riders, a change I don't think any CT manager was asking for - what if Stagieres but less appealing?. Just ban Knockout from transfers or something, it'd be easier!

Very aware this is quite ranty and not that constructive in a lot of areas. But sometimes it's needed to air out a little frustration. CT managers getting a real short end of the stick here, and some rather overly complicated changes that don't really fix the issues at hand.

(Can you tell i'm tired, and my laptop battery is dying? I'll tidy some of this up in smaller more directed comments)
pcmdaily.com/files/Awards2023/teamhq-tmm.png

i.imgur.com/yYwvYPG.png
 
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