A good IA, just a small back from PCM 06 from my point of view.
Rarely, you can face an impressive breakaway without any reaction from the peloton. I usually start again the stage when it occurs (you will see more than 20 minutes of gap...).
PCM 13 was good, but it had it's problems if I remember correctly. This was the start of the "every leader just attacks in a line at the bottom of the final climb" mountain AI, which could be negated by dotting still, but just sucked for immersion.
Wasn't 13 also the version where Resistance just didn't work?
RIP Exxon Duke, David Veilleux, Double Feature, and Monster Energy
Yes, the resistance skill was not working as intended but this was not related to AI.
Resistance is a secondary skill that is not that important (over stamina or recuperation)
By the way, I remembered only in PCM 2006 and lower the ACC stats meant real acceleration (ability to accelerate quickly). And in PCM 2007 it not worked at all, but PCM 2007 wasn't bad also in relation to AI, however it was a little buggy and unstable. And I see PCM 2013 is also not bad (otherwise Sylvao would not made his Strategy Pack for it ) and I'm going to play it later.
Edited by tomcat9 on 29-05-2021 00:24
Let's save the history of PCM together!
Just write me a PM if you have something for old PCM Editions (from 2005 to 2014) - databases, stages, shirts etc. and we'll share it.
It is hard to believe but once I spotted an Astana rider who was in a breakaway wait or at least get caugh by Nibali and work for him for a while during the last climb of a stage!! It was incredible.
If something like that happened in another time I didn't saw it.
Usually what I see is that the top fiders attacks around 40 kms to finish even if at that moment they are in the flat. Usally that's all. There's that problem of the "unnoticed" breakaway sometimes and also is not very strange that the rest of the riders in a breakaway refuses to help.
In the defence of the IA I have to say that my DB is very modified and probrably it don't understand very well what's happening.
Anyway I keep having fun playing it.
jem wrote:
In the defence of the IA I have to say that my DB is very modified
Hello! You could share it if you wish
Hi! I think I didn't explain that correctly.
The DB I'm playing with is the original one. I changed the stats and names of several riders, the most important ones, but sure there are others that...
My stats are maybe a bit strange too, with very equality in the climbing stat until now (perhaps Bernal will be a point more than the rest of the top climbers in 2019). I'm not sure if the IA understand that it have to check other stats to decide who is a top contender, but it seems to work. Not sure too if a potencial player will be happy with that, but sure it's easy to change.
But after 4 seasons, with a lot of silly transfers, changes of the categories of the teams and very rare new sponsors, it's a real mess. It would be really strange to someone new to start a game in such a irreal world.
Right now I'm about to start the 2018 season and, for the first time, i'm taking a bit of care to create some of the new riders that debuted that year or started to be noticeable directly in the teams (in the past I tried to created them as young riders and some where ignored by de IA or signed with any random team). Also, I can asign then to the team they are riding now in 2022 with a long contract and try to match a little bit the game with the real life, but it will not be perfect anyway and in cases, as Marc Soler f.e, a little extrange. But with others as Van Aert it can work and probably it is the best thing to do.
Sure it would be great if I could fix the rosters of the teams and made a proper DB somehow but I think it is just imposible. Maybe it is easier to made a new one from scratch but it's a lot of work and somehow I will loose my current game.
What I always wanted to do was some stages but at the end I quit after a few tryings