PCM.daily banner
23-12-2024 01:45
PCM.daily
Users Online
· Guests Online: 35

· Members Online: 0

· Total Members: 162,199
· Newest Member: champdaldeia
View Thread
PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2018
 Print Thread
Stats matrix and MTN/HILL stats
Ho0liGaN
Hi,
I had a couple of questions about how to stat riders with this current version.
In PCM2016 the Mountain and Hill stat got redone (to a much worse system IMO) and I was wondering how it works in 2018. Can we once again make hill riders who don't need to have godlike MTN stats to have a chance at winning.

Also, I had a question about the stats matrix after reading through the Stats Discussion thread (in the pcm.daily projects topic). It seems that most stats do not exceed 81, is there a reason as to why this is, it would seem that limiting stats to this number makes it more difficult to differentiate between riders. Does the game "break" if higher stats like 83-84-85 gets used?

Thanks.
 
the_hoyle
Ho0liGaN wrote:
Hi,
I had a couple of questions about how to stat riders with this current version.
In PCM2016 the Mountain and Hill stat got redone (to a much worse system IMO) and I was wondering how it works in 2018. Can we once again make hill riders who don't need to have godlike MTN stats to have a chance at winning.

Also, I had a question about the stats matrix after reading through the Stats Discussion thread (in the pcm.daily projects topic). It seems that most stats do not exceed 81, is there a reason as to why this is, it would seem that limiting stats to this number makes it more difficult to differentiate between riders. Does the game "break" if higher stats like 83-84-85 gets used?

Thanks.

I think the Hill stat is much better in this game, and much more puncheur style riders are winning the hilly stages, like they would IRL.

The stats are for balancing purposes only. Stats can go as high as 85, but once they get to around that mark, they become very OP when compared with others. Keeping the highest stats around 81 as a maximum stops that OP from happening, but also allows for some leeway when daily / peak form is worked into the game as well.
.: Manager of :.
i.imgur.com/FNKAFFk.png
.: My Awards :.
pcmdaily.com/images/awards/2014/graphic.png
pcmdaily.com/images/awards/2015/graphic.png
pcmdaily.com/files/Awards2016/graphicartist.png
pcmdaily.com/files/Awards2017/artist.png
pcmdaily.com/files/Awards2019/graphic%20artist.png
pcmdaily.com/images/mg/Awards2020/graphicartist1.png
i.imgur.com/8u03OA4.png
pcmdaily.com/files/Awards2017/jersey.png
pcmdaily.com/files/Awards2019/jersey%20designer.png
pcmdaily.com/images/mg/Awards2020/jerseydesigner1.png
i.imgur.com/8u03OA4.png
pcmdaily.com/images/awards/2014/avatar.png
 
Ho0liGaN
Thank you very much. I'm relieved to hear that the hill stat now works like a hill stat again, and I will keep the max stats in mind when balancing the game to my own preference.

One more question though, RES, STA(endurance) and REC are used for:
-Yellow/red
-Green (in over 200km)
-Recovery between stage races

Correct?

Thanks again
 
BenjiNaesen
Pretty much about those secondaries. In the end, RES' yellow/red benefits make riders like Roglic able to attack for a longer time on climbs like Mende in the TDF, while making some sprinters able to sprint for a longer time and climbers can go hard for a longer time with it.
 
http://www.lordbenji33.com
BenjiNaesen
the_hoyle wrote:
Ho0liGaN wrote:
Hi,
I had a couple of questions about how to stat riders with this current version.
In PCM2016 the Mountain and Hill stat got redone (to a much worse system IMO) and I was wondering how it works in 2018. Can we once again make hill riders who don't need to have godlike MTN stats to have a chance at winning.

Also, I had a question about the stats matrix after reading through the Stats Discussion thread (in the pcm.daily projects topic). It seems that most stats do not exceed 81, is there a reason as to why this is, it would seem that limiting stats to this number makes it more difficult to differentiate between riders. Does the game "break" if higher stats like 83-84-85 gets used?

Thanks.

I think the Hill stat is much better in this game, and much more puncheur style riders are winning the hilly stages, like they would IRL.

The stats are for balancing purposes only. Stats can go as high as 85, but once they get to around that mark, they become very OP when compared with others. Keeping the highest stats around 81 as a maximum stops that OP from happening, but also allows for some leeway when daily / peak form is worked into the game as well.


Out of curiosity, do you guys change the progression in Pro Cyclist considering you dropped the matrix by 2/3? If yes, is that done in an XML file? Or is that hardcoded hence impossible to do?
 
http://www.lordbenji33.com
sgdanny
BenjiNaesen wrote:
the_hoyle wrote:
Ho0liGaN wrote:
Hi,
I had a couple of questions about how to stat riders with this current version.
In PCM2016 the Mountain and Hill stat got redone (to a much worse system IMO) and I was wondering how it works in 2018. Can we once again make hill riders who don't need to have godlike MTN stats to have a chance at winning.

Also, I had a question about the stats matrix after reading through the Stats Discussion thread (in the pcm.daily projects topic). It seems that most stats do not exceed 81, is there a reason as to why this is, it would seem that limiting stats to this number makes it more difficult to differentiate between riders. Does the game "break" if higher stats like 83-84-85 gets used?

Thanks.

I think the Hill stat is much better in this game, and much more puncheur style riders are winning the hilly stages, like they would IRL.

The stats are for balancing purposes only. Stats can go as high as 85, but once they get to around that mark, they become very OP when compared with others. Keeping the highest stats around 81 as a maximum stops that OP from happening, but also allows for some leeway when daily / peak form is worked into the game as well.


Out of curiosity, do you guys change the progression in Pro Cyclist considering you dropped the matrix by 2/3? If yes, is that done in an XML file? Or is that hardcoded hence impossible to do?


Our DB member Kentaurus is resposible for setting up our XML's and that includes the thing the_hoyle mentioned. So he is probably the guy best to discuss this with, as he probably knows
i.imgur.com/pyvc2uc.png
 
BenjiNaesen
sgdanny wrote:
BenjiNaesen wrote:
the_hoyle wrote:
Ho0liGaN wrote:
Hi,
I had a couple of questions about how to stat riders with this current version.
In PCM2016 the Mountain and Hill stat got redone (to a much worse system IMO) and I was wondering how it works in 2018. Can we once again make hill riders who don't need to have godlike MTN stats to have a chance at winning.

Also, I had a question about the stats matrix after reading through the Stats Discussion thread (in the pcm.daily projects topic). It seems that most stats do not exceed 81, is there a reason as to why this is, it would seem that limiting stats to this number makes it more difficult to differentiate between riders. Does the game "break" if higher stats like 83-84-85 gets used?

Thanks.

I think the Hill stat is much better in this game, and much more puncheur style riders are winning the hilly stages, like they would IRL.

The stats are for balancing purposes only. Stats can go as high as 85, but once they get to around that mark, they become very OP when compared with others. Keeping the highest stats around 81 as a maximum stops that OP from happening, but also allows for some leeway when daily / peak form is worked into the game as well.


Out of curiosity, do you guys change the progression in Pro Cyclist considering you dropped the matrix by 2/3? If yes, is that done in an XML file? Or is that hardcoded hence impossible to do?


Our DB member Kentaurus is resposible for setting up our XML's and that includes the thing the_hoyle mentioned. So he is probably the guy best to discuss this with, as he probably knows


Thanks. You honestly blew my mind he's on the daily team. Only know the guy from Football Manager Smile. Any way, thanks!
 
http://www.lordbenji33.com
sgdanny
Yeah he kinda has a low key role on it, but still very valuable Smile
i.imgur.com/pyvc2uc.png
 
Jump to Forum:
Login
Username

Password



Not a member yet?
Click here to register.

Forgotten your password?
Request a new one here.
Latest content
Screenshots
The tricolour is mine!
The tricolour is mine!
PCM13: General Screenshots
Fantasy Betting
Current bets:
No bets available.
Best gamblers:
bullet fighti... 18,776 PCM$
bullet df_Trek 17,674 PCM$
bullet Marcovdw 15,745 PCM$
bullet jseadog1 13,752 PCM$
bullet baseba... 10,539 PCM$

bullet Main Fantasy Betting page
bullet Rankings: Top 100
ManGame Betting
Current bets:
No bets available.
Best gamblers:
bullet Ollfardh 21,990 PCM$
bullet df_Trek 15,820 PCM$
bullet Marcovdw 15,200 PCM$
bullet jseadog1 13,700 PCM$
bullet baseball... 7,432 PCM$

bullet Main MG Betting page
bullet Get weekly MG PCM$
bullet Rankings: Top 100
Render time: 0.40 seconds