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27-11-2024 08:55
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Café Pedro 11: The Spammish Inquisition
TheManxMissile
OZrocker wrote:
PS: I wouldn't say my iPod's shuffling is telepathic, but it certainly doesn't feel fully randomised. It's too much of a statistical anomaly to see the same few songs near the start of the playlist when you have almost 8 GB worth of music on there. I've tried resetting play counts in case it pushes the "most played" songs to the front but haven't figured out if that made a difference.


I had that theory as well at one time, and that it pushes more recently added music forwards as well. But i could never really show it as enough other stuff got thrown up as well.
I've got over 1700 songs in my main playlist, so when you get certain songs or types of song clustering up it can be really noticable and totally not random Pfft
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hillis91
And it has to be said, that you don't normally register that the Ipod is playing that kind of songs until you're in that head space you are now.

The good old: "I never knew how many ads for refrigerators it was, until i needed one"
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jseadog1
Thanks guys! It helps being 22 years old but trying to be a middle man is ending up being harder than I thought. Was in the process of moving out to live on my own anyway so I guess it should all end well.

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TheManxMissile
hillis91 wrote:
And it has to be said, that you don't normally register that the Ipod is playing that kind of songs until you're in that head space you are now.

The good old: "I never knew how many ads for refrigerators it was, until i needed one"


That's the really boring practical answer Pfft
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TheManxMissile
Right, so has anyone been following the EA-Battlefront TwoTwo sh*tshow?

It's been facinating and uplifting to see a major publisher finally get called for some serious bullsh*t. There's tons of summary articles and videos around that will cover it better than me (i can recommend Jim Sterling's coverage). Latest development: Belgium declares loot boxes are gambling, and is now moving to take the issues to the EU courts.
That's a huge step forwards, as until this point most official response from legal systems was "it's not really gambling so it's not our problem". To declare loot boxes as gambling changes the game (badum tsh) and if it does get carried up the EU systems will massively alter the landscape of microtransactions in gaming.

Why should we care? Well loot boxes are sh*t as it is, and i just generall dislike microtransactions of any kind. But this will have widereaching implications across the industry, and will affect our dear overlords at Cyanide/Focus. Exactly how is yet to be known and will take months, more likely years, to see come through.

So what do you guys think of this mess? Belgium, are they right? Do you like microtransactions or additional paid content in games?
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jseadog1
Why are they considered gambling? Because the contents of them are random?

I like the idea in some games. If you want to spend more money in order to have an advantage over someone else than you should be able to do so. I have done micro-transactions in a few Android games that have given me a noticeable advantage over opponents.

There are also games where the micro-transactions are just literally spending money to get "in-game" money which is kind of pointless in my opinion.

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TheManxMissile
It's the fact you don't know what you will get. The industry argue it's not gambling because you always get something for your money, the counter argument is that items still have varying values and can't guarantee you a fair return for your money based on chance.
As well as being targeted at youngsters who arn't able to gamble legally, and that it's predatory and damaging to vulnerable groups. (better explained by others).

So games shouldn't be about skill or even luck, but about how much money you can spend on it?
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Eden95
Oh yeah, I've been following it. Battlefront was my favourite series before DICE released their first BF. I could honestly write an essay on the subject. Microtransactions in games aren't the end of the world, especially considering how commonplace it is these days for a game to have a microtransaction system. The problem is that it's a $60-$80 fully fledged AAA title and that the Mtransactions are an integral part of the progression of the game (not 'technically', but without spending on lootboxes it can take over 2000 hours in-game to unlock everything). They've since been 'temporarily' removed, resulting in a progression system solely based off of random Lootboxes which take ridiculous amounts of time to earn. I honestly can't believe that a company could screw something up so badly. I'd buy the shit out of the game sans lootboxes/MTX/shitty progression system. Fuck EA.
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jseadog1
Games should be about skill but also based on the skills/utilities/resources that you have as well. If I want to spend $50 on NBA 2K online so my team can kick everyone's ass I should be able to do so.

I also didn't want to spend 50 hours playing WWE to unlock everything when a 4.99 micro-transaction would do the trick.

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TheManxMissile
@Eden - Proper Battlefront 2 is still a super fun game. I brought it a few years ago on Steam and it holds up really well. I played Dice's first Battlefront and it was genuinely worse in every way except visuals+audio. Get original BF2, boot up one of the massive maps, Hoth/Geonosis, with 64vs64 AI... my god, that's the best fun. Still has some people playing online as well!

@JDog - So i can't afford to drop $ on mtx's (microtransactions), i can just about pay the money for the game itself at retail. Because i can't pay money ontop the retail purchase, i'm not entitled to accessing content in the game i payed full price for, and i have to play against people at a disadvantage because of my social status and not my skill in the game.
You don't want to spend 50hours playing a game, you'd rather pay money to not play said game. Sounds like it's not worth playing as a game at all...

[I'm not talking about free games, where the revenue is based off mtx's alone (btw, f*ck f2p games with mtx's AND adverts]
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jseadog1
I don't want to spend 50 hours playing to unlock everything that should already come unlocked if I want it to be that way. When you buy WWE about 40% of the superstars are locked and you have to unlock the, and for $4.99 you can unlock all superstars, title belts, moves, arenas, etc.

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TheManxMissile
jseadog1 wrote:
I don't want to spend 50 hours playing to unlock everything that should already come unlocked if I want it to be that way. When you buy WWE about 40% of the superstars are locked and you have to unlock the, and for $4.99 you can unlock all superstars, title belts, moves, arenas, etc.


I guess that's kind of my point. For £60 i don't want to have to spend 50hours just to get content that should be there at the start (like Darth Vader or John Cena). For a full retail price of £60 i want the complete game available to me.
I certainly don't want to have to choose between £4.99 and 50 hours.

Equally i've never looked at a game and thought "i wish i could skip this and just get all the reward". Probably because i stopped playing those games that would force grind for basic progression and game content. Either i want to play the game, because it's fun, and want to earn that progression, or i don't want to play because grind isn't fun (for me) and i'll go play something else.
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baseballlover312
I have to agree with TMM. Paying to get an unfair advantage over other opponents and bypass training and experience? I can't think of another form of competition where that would be considered legal and sportsmanlike.
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Croatia14
well said bbl!
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TheManxMissile
baseballlover312 wrote:
I have to agree with TMM. Paying to get an unfair advantage over other opponents and bypass training and experience? I can't think of another form of competition where that would be considered legal and sportsmanlike.


Doping Pfft
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jseadog1
baseballlover312 wrote:
I have to agree with TMM. Paying to get an unfair advantage over other opponents and bypass training and experience? I can't think of another form of competition where that would be considered legal and sportsmanlike.


What is so unfair. I didn't hack the game, I didn't cheat. I simply used the exact same resources that are available to anybody that has the game. It's not my fault that you think it's not worth $3 or $4 to have some extra resources in a game available to use.

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TheManxMissile
jseadog1 wrote:
What is so unfair. I didn't hack the game, I didn't cheat. I simply used the exact same resources that are available to anybody that has the game. It's not my fault that you think it's not worth $3 or $4 to have some extra resources in a game available to use.


I think there's two unconnected ideas here. 1) Paying money to skip progression in single player, 2) Paying money to gain a competitve advantage in multiplayer.

1 i don't like, because game dev's build backwards from the mtx. So they slow down "normal" non-paid progression to encourage the player to spend and skip it. For example: almost every single mobile game, where they add in wait timers on actions that are very long, to try and get you to spend money on skips. Or dev's will cut content that should be standard and hide it amongst grind progression, like in the new WWE and UFC and Battlfront games, encouraging you to skip playing the game and buy access to that content.
Just look at WWE as an example. Only two or three editions ago you could access basically everything in any game mode from the start. Higher level specials, real wrestlers power moves, would be behind progression but accessible after 10 or 20 hours of fun gameplay. But now they are putting more and more 'basic' content, standard specials/finishers and most customisation options, behind progression locks. So that same 10-20 hours now only gets you normal moves and standard customisation, with the special features another 20 hours after that.
Because 2k wants you to get frustrated and pay for fast access to that content. That's so wrong, because we can see what should be standard and is now in a slower progression system.

2 i don't like. If i'm playing a game online i should lose based on skill of players, not on how much money they can spend. It's well documented in Battlefront 2 how any money spend massively boosts the player over a non-paying player. It's been shown in UFC as well. So regardless of my skill level, if i'm against a paying player i will lose. And i'm losing because i cannot afford to buy those advantages.
Even worse in a loot box system, where i could spend money and still not get an advantage due to random chance.

I can't see an argument in favor of micro-transactions. They are added, and the normal game is culled and/or slowed, or the online play is reduced to "who has the most money to spend on advantages" and not actual gameplay or skill.
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TheManxMissile
For clarrification: micro-transactions have a place and a right to exist. But that place is in a free-2-play game, where the mtx's are the only income stream. Not in a full retail £60 game.
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Eden95
Credit Card Wars: GambleFront II - Come and play as Darth Shareholder and Loot Skywalker in this money grabbing adventure!

Mtx are fine even if I don't like them at all, but when you base your entire game around microtransactions what do you really expect to happen? EA deserve all the shit they're getting. They ruined what looks to be a relatively enjoyable game. Battlefront is my all-time favourite series and to see what EA has done to it is astonishing.
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baseballlover312
jseadog1 wrote:
baseballlover312 wrote:
I have to agree with TMM. Paying to get an unfair advantage over other opponents and bypass training and experience? I can't think of another form of competition where that would be considered legal and sportsmanlike.


What is so unfair. I didn't hack the game, I didn't cheat. I simply used the exact same resources that are available to anybody that has the game. It's not my fault that you think it's not worth $3 or $4 to have some extra resources in a game available to use.


As was said previously, think about this as if doping was perfectly legal. My gripe isn't with you buying the micro-transactions. They're in the game and it is perfectly within your rights to buy them given the current structure. I just think the structure in itself legalizes a sort of doping that I think is unsportsmanlike.

TheManxMissile wrote:
For clarrification: micro-transactions have a place and a right to exist. But that place is in a free-2-play game, where the mtx's are the only income stream. Not in a full retail £60 game.


This - that's the platform they were created for. I also think micro-transactions in a full priced game are fine as long as they are cosmetic or only give new perks/features that don't influence the gameplay of others. That's when I think they ruin the game.
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