matt17br wrote:
I have reported this to cyanide for a few years already, Eyolfur/Freire just are not interested for realism reasons apparently.
That´s a disgrace! I remember that Dauphine? when Talansky won because Contador & Froome marked themselves out the whole race and didn´t react to the 3rd GC attacking...
It happens every year that some guys just take the wheels of of other riders, for example in the white jersey competitions. It´s a clear element of today`s cycling.
Edit: Another example was this years first German Classic, when Simon Geschke marked Tony Martin the whole race because he promised to attack and Geschke wanted to jump on that.
Idea: Being able to change kit every year
Explaination of idea: From my point of view, I would implement a function in the game that allows you to add _v2 or _v3 main shirts for a team so they change within the years (the same as variants)
Why (No one word or some word posts): Well, almost no teams keep their EXACT jersey for more than one season (they change at least an sponsor or so). So it's realism mainly
I wanted to explain sjmclean's idea from my point of view
Idea: ¨My Player¨ like in 2k games to play online/offline
Explaination of idea: Create a character when you start the game, play with him Offline mode (Pro Cyclist carrer) earn some money, depending in whitch difficult you are, you gain more or less. Spend that money on improving your Online character (+1 flat, +1 mountain, ...) with a maximum depending on what type of rider you have chosen, or buy equipment (frames, wheels, ...). Choose any of the 8 fictional teams, to play online, with max. 16 human players, to force coop, rest real AI teams.
Why (No one word or some word posts):You can win a lot of money in Pro Cyclist carrer mode that you can´t use for anything...
It would be great to implement your created character in the Pro Cyclist online mode. No more faceless profile.
Edited by ELV1S on 25-06-2016 00:23
I would be glad if they could add enought races for the Continental teams not being months without competing. Also why do I still see Quintana and Aru(with Nibali) going to the Giro?
It makes no sense the training camps which increases the stats, only the pre-season ones and the ones for training stages makes senses. With it I won the Cataluña, Pais Vasco and Vuelta with L.L. Sánchez, also the Vuelta with Hugh Carthy, and fighted for the podium with Tony Gallopin in the Tour. And lost for 1 second the Paris Nice to Joaquim RodrÃguez with Rohan Dennis...It makes no sense.
In my save in carrer mode,Quintana won the Giro and Rui Costa the Tour(I am Portuguese but I don't know if he can do better than top 10).
Other things that make no sense is the way you get promoted to Wourd Tour: there are alot of races wich give many points like Langwaki and Tourkey Tour, which is very easy to win, and with others you get promoted so easily, I always become Wourld Tour in the second season...
It makes no sense the training camps which increases the stats, only the pre-season ones and the ones for training stages makes senses. With it I won the Cataluña, Pais Vasco and Vuelta with L.L. Sánchez, also the Vuelta with Hugh Carthy, and fighted for the podium with Tony Gallopin in the Tour. And lost for 1 second the Paris Nice to Joaquim RodrÃguez with Rohan Dennis...It makes no sense.
Solution: Dont't use them
I would be glad if they could add enought races for the Continental teams not being months without competing. Also why do I still see Quintana and Aru(with Nibali) going to the Giro?
Real custom schedules have never been a feature of PCM
Idea: Change speed of time depending the stage
Explanation: Make it possible to change the speed of the clock after finish between stages (like with crashes). Makes the time differences in really hard mountain stages less, not like now when the best can gain 5-10min on the second best in one stage.
Explanation: We don't care about money for finishing in the top 3 in a race. We want experience !!
- We should start at 18 yo with 60 in all stats.
- At the beginning, following orders of our leaders is our main experience gain. (relay, water supplying, protection) If we make the job correctly, at the end of stage, we gain experience.
- For each stage we spend in the first breakaway (E1), we should gain experience. More kilometers you did in E1, more experience you get.
- Every good ranking (top10), every specific jerseys should give experience. Depending of the race category (1.1, 1.2, 2.1, 2.2, HC.1, HC.2, CWT, GT etc...)
- For all Stats: (for example)
to 60 at 65, cost 10exp/point
to 65 at 70, cost 20exp/point
to 70 at 75, cost 50exp/point
to 75 at 80, cost 90exp/point
to 80 at 85, cost 150exp/point (cost more, of course after 80, it's the excellence)
Why: In this way, you make any races, any stages, any fights for a jerseys, any exhausting breakaway, any victory, useful and rewarded !!
Make it possible to avoid steam during the installation of the game. It's way to difficult to make once own db in the steam mode, compared to the old mode..
Explanation: We don't care about money for finishing in the top 3 in a race. We want experience !!
- We should start at 18 yo with 60 in all stats.
- At the beginning, following orders of our leaders is our main experience gain. (relay, water supplying, protection) If we make the job correctly, at the end of stage, we gain experience.
- For each stage we spend in the first breakaway (E1), we should gain experience. More kilometers you did in E1, more experience you get.
- Every good ranking (top10), every specific jerseys should give experience. Depending of the race category (1.1, 1.2, 2.1, 2.2, HC.1, HC.2, CWT, GT etc...)
- For all Stats: (for example)
to 60 at 65, cost 10exp/point
to 65 at 70, cost 20exp/point
to 70 at 75, cost 50exp/point
to 75 at 80, cost 90exp/point
to 80 at 85, cost 150exp/point (cost more, of course after 80, it's the excellence)
Why: In this way, you make any races, any stages, any fights for a jerseys, any exhausting breakaway, any victory, useful and rewarded !!
I agree with him. Getting exp if you're doing well is more funny and realistic, than just getting exp on every monday. Besides that, there should be some penalty or negative effects, if you ignore your leader's orders or underperform on races.
My main issue, in mid game, after the 31 july, when I signed my new contract with my new team, I simulate all races (except WC).
Because I lose some interest for my team, of course, I will leave them, then win or lose a race will change nothing when you have already unlock all you can. (win a continental race, long breakaway and win a specific jersey etc...)
So, to improve my Pro, I just need to let the time go.
I'm sure some people feel the same than me. Especially when you start from a U23 team, to a continental, then a Continental-Pro and finally a CYA team.
By the way, it's a funny thing to sign a new contract in the middle of the season.
It's like if in Football, only one window for transfers.... in January...
For this reason, I think we need a better system for gaining experience, even if we need a RPG model
Explanation: We don't care about money for finishing in the top 3 in a race. We want experience !!
- We should start at 18 yo with 60 in all stats.
- At the beginning, following orders of our leaders is our main experience gain. (relay, water supplying, protection) If we make the job correctly, at the end of stage, we gain experience.
- For each stage we spend in the first breakaway (E1), we should gain experience. More kilometers you did in E1, more experience you get.
- Every good ranking (top10), every specific jerseys should give experience. Depending of the race category (1.1, 1.2, 2.1, 2.2, HC.1, HC.2, CWT, GT etc...)
- For all Stats: (for example)
to 60 at 65, cost 10exp/point
to 65 at 70, cost 20exp/point
to 70 at 75, cost 50exp/point
to 75 at 80, cost 90exp/point
to 80 at 85, cost 150exp/point (cost more, of course after 80, it's the excellence)
Why: In this way, you make any races, any stages, any fights for a jerseys, any exhausting breakaway, any victory, useful and rewarded !!
Are you asking for a "Pro Cycling RPG"?
That is exactly what "Pro Mode" in sports game should be - RPG combined with management. If not, then it is only very little dfifferent from other modes.
The way the XPs are gained now, it pushes you gently to lot of simulation, as you gain 90% of all XP through time. It is also very shallow model and could be redesigned to more deep one.
Idea: An Overhaul for the training schedule in Pro Cyclist mode.
Explanation:
As we know, in Pro Cyclist mode, you have to choose your training schedule.
You have 6 options:
0: rest day.
1: 20% training intensity
2: 40% training intensity
3: 60% training intensity
4: 80% training intensity
5: 100% training intensity
When you make your choice, your racer will train himself at the same intensity during 7 days, because we are only able to set the training intensity, week by week.
To be competitive, you have to maintain your fitness at 80% and above.
It means you have to train hard, at least at 80% intensity.
But when you do that, your freshness disappears in hell !
Now imagine !!
If we were able to choose the training intensity day by day.
Like in real life, hard work the week, and rest the weekend.
I made it for you !!
As usual:
- blue bar: fitness
- green bar: freshness
- yellow bar: rhythm
- red bar: fatigue
- pink bar: personal bar to split left and right training weeks.
On the left side: my personal tweaked training schedule.
On the right side: the regular training schedule.
Well, on the left, you can see 2 weeks with a 80% total intensity training for each, but with 4 days at 100%, 1 day at 80% and 2 days at 40%.
1 week= 4x100 + 1x80 + 2x40= 560
on the right, 2 (regular) weeks with 80% total intensity training, with 7 days at 80%.
1 week= 7x80= 560
Ok, same amount of training for the 2 sides.
Yeah, you already seen the difference... The FRESHNESS !
Because of the low intensity of training at the end of the first 2 weeks, I'm able to recover all my freshness every weeks with this tweaked schedule.
Why: Apart from the fact that is more realistic than to do a hard training from monday to sunday as a machine, it will offer a lot of possibilities for the management of fitness.
Especially when you have a lot of single races in the same month, it's very difficult to maintain your condition with mandatory rest days and race days...
With a more precise timetable that would be much better.
Idea: Running button. Explaination of idea: You click this button when you've got a mechanical and your rider throws the bike and starts running. Why: Any realism improvement should be welcome in a simulator.
IDEA:Bettrer Time Gaps Explaination:Lower time gaps in MO Stages for example i finish "5 cyclist's lengths" behind the first, but get almost one minute gap.
Also better gaps on flat/hilly stages, e.g a group of rider is "5 cyclist's lenght" behind the peleton, an there's no time gap
Why: realism (after Stage 10 this years TDF(5 MO Stages)the 10th rider is only 1 minute behind)
IDEA: that the organization's car stays further before the peloton/breakaway
EXPLANATION: usually, mostly in climbs, the riders pass in the car of the organization (red car) without crashing, it's mostly a bug but it could be solved increasing the time between the car and the first rider of the group.
Explaination of idea: Create a bunch of scenarios in which you have a short term challenge associated with it. Some challenges could be a team losing their GC leader early in a Grand Tour, or play as a smaller team trying to clean up a stage win in the last week of a race. You could have it as a single race, where you have to pace a lone break away to the finish of a stage without being caught by the peleton. Have your GC leader left without team mates as a crucial climb comes up.
Why (No one word or some word posts): I was looking through my files today and found the old PCM 2008 demo mode, where you play as Euskatel-Euskadi and you have the challenge of winning a stage to save your team's Tour De France in the last week. I love the idea of this, having a short term challenge that you have to fight to succeed in.
Explaination of idea: Create a bunch of scenarios in which you have a short term challenge associated with it. Some challenges could be a team losing their GC leader early in a Grand Tour, or play as a smaller team trying to clean up a stage win in the last week of a race. You could have it as a single race, where you have to pace a lone break away to the finish of a stage without being caught by the peleton. Have your GC leader left without team mates as a crucial climb comes up.
Why (No one word or some word posts): I was looking through my files today and found the old PCM 2008 demo mode, where you play as Euskatel-Euskadi and you have the challenge of winning a stage to save your team's Tour De France in the last week. I love the idea of this, having a short term challenge that you have to fight to succeed in.
A few legendary teams with game and to unlock them you have to complete some different challenges in different difficulties, fe. Mapei Quickstep 2000 should be opened by winning Paris Roubaix on extreme mode, stuff like that. Teams could be used in Stage Race mode. Not really a big deal, only few jersey and new riders but could have a nice fun
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