It occurs to me that story games are running a bit slow at the moment, I assume/hope ICL and PCR will come back into the full swing of things in the near future thanks to the amazing work of bikex and Atlantius but I still wanted to bring this idea up, even if not for now, maybe for some point in the future. Really it's pretty hard to run one of these things by yourself and chapeau to anybody who has but time and/or motivation catches up to everybody.
So a I wanted to suggest the idea of a game that nobody in the particular runs and is more of a collective community project (In guess you could call the MG that in a way) we can make decisions by poll or by just general agreement and everything from what kind of DB to smaller decisions would be for the group to decide and any tasks that needs to be completed are spread out to be picked up by whoever has the time to do it then, meaning the game won't get too bogged down when a member gets particularly busy.
Anyway just putting this idea out there since I don't know how people will react but feel free to post some feedback or give this post a nice idea/dislike to show your opinion and see if we can get something off the ground here.
That was a pretty good response given I just proposed to do something, without much else.
So let's try to get this off the ground with some sort of discussion:
Would we use real riders, fantasy riders, real or fantasy teams, what types or reports, national teams, etc., any other ideas? In essence, what should it be?
Looking at other games I'd say that worked amazingly Not to take away from your reasonable point, though
trek, I know you say community but you'd sort of need to be the leader or get somebody to be, before that happens. and we all need confirmation of if it will work before we design the game, no offense of course
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I'm not sure if it was a problem setting up the new team, but I feel that might work. You could set up the team with votes like you were going along with. Particular people would become trainers and handle a set of riders. A transfer committee would be set up to look into buys and sells. Also, assign a couple of people as scouts. Each season, the members would get the option to stay in the same role or switch with someone else. That way, I guess you could involve about a dozen or so interested PCM.Daily members in different 'positions', and simulate it as a real-life team. Maybe 4-5 people could take turns playing the races. The latest updated DB would be uploaded to a dropbox or Google drive. And yes, the team would be starting from Continental. This would basically be the Man-Game but with everyone working together instead of competing against each other.
This is my big idea for the day (heavily influenced by your previous big idea)
But in general, well, there have been many initiatives in the past. Most of them didn't even start and only EPIC and ICL got to the end of a season. So best of luck if you want to do this, but I must warn you, it's hard to find the balance between a game that you like so much it keeps yourself motivated and a game that keeps enough people interested and active.
If another story game gets started soon, I hope it is a simple one to start up and a bit different to everything we have already had. I had an idea myself where:
- Teams compete against each other in each one-day-race/ ie. a race has 20 teams (+control team) (Team A: Team B ... etc.) So Team A vs Team B in one race and the winner will be the team which finishes higher than the opponents for that race.
So if Team A has someone who finishes 10th and Team B's best finisher is 20th the table would look like this:
Win
Loss
Difference
Team A
1
0
+ 10
Team B
0
1
- 10
So Team A would get the win there even though they were well off the race win. Hope this makes sense!
Definitely different and I think it could be pretty interesting. Some good tactical battles could come up if you set squad limits and had to pick teams for five races in advance (races which cover multiple terrains).