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21-11-2024 11:08
PCM.daily
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Rules
The following rules count for the PCM.daily League. They may not be broken at any time and should be obeyed by everyone who participate in the league. If a rule is broken you can be banned from the league - in more serious cases you can be banned from the entire site.

Before the game
- The game has to take place through the program Hamachi which can be downloaded in our download section.
- The room which the host creates has to be password-protected
- The host has to download and use the special Ladder-DB for the game - download it here - unless the group of people playing has decided to use another database.
- The players who participate in the game has to decide which stages to play before entering the game.

During the game
- The host has to pause the game until all players have joined the game.
- It's forbidden to spam the chat room.
- In general, you can do what you want with your team - but please, do not use cheats (or work-arounds) such as team-attacks, energy-saving tricks, etc. - it's unfair.
- If a player leaves during the game you've to pause the game for 5 minutes - if the player doesn't return, he's out.
- The game has to be on 1x during the entire game until other is decided by all participants.
- Never leave a game before it's done.

After the game
- The loser(s) has / have to report the loss (see further down).
- The host has to save the exported result in case of doubt of the result
- If a game is not reported, please contact CrueTrue

Classification - who's the winner?
Single stage:
The points are awarded as shown below

Tours:
Each individual game is awarded like a single stage game - so if you play Tour de France there'll be 21 stages with points But there's also points for the overall classification win - so, in fact, there's 22 "points" to win in Tour de France. The points count as below.

2 players:
Winner: The first human player to pass the goal line
Loser: The last human player to pass the goal line
3 players:
Winner: The first human player to pass the goal line
Loser: The last human player to pass the goal line
The 2nd human player to pass the goal line does not win nor lose.
4 players:
Winner: The two first human players to pass the goal line
Losers: The two last human players to pass the goal line
Note: The losers have to report ONE game only. Number 4 has to report to number 1, and number 3 has to report to number 2.
5 players:
Winner: The two first human players to pass the goal line
Losers: The two last human players to pass the goal line
The 3rd human player to pass the goal line does not win nor lose.
Note: The losers have to report ONE game only. Number 5 has to report to number 1, and number 4 has to report to number 2.
6 players:
Winner: The two first human players to pass the goal line
Losers: The two last human players to pass the goal line
The 3rd and 4th human player to pass the goal line does not win nor lose.
Note: The losers have to report ONE game only. Number 6 has to report to number 1, and number 5 has to report to number 2.
7 players:
Winner: The two first human players to pass the goal line
Losers: The two last human players to pass the goal line
The 3rd, 4th and 5th human player to pass the goal line does not win nor lose.
Note: The losers have to report ONE game only. Number 7 has to report to number 1, and number 6 has to report to number 2.
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