PCM15 Gameplay Trailer + Analysis
Cyanide has released it's first actual gameplay trailer for PCM15. Watch the full trailer on Youtube. But here's a run down of what we can learn from the trailer.
BMC are once again COM. There's visual change to in-race HUD, nothing major just an altered style for the same information. 200 competitons across Road and Track, so a good number of races included with the game to begin with but probably not 200 real life routes. Plus in-race it's as pretty as usual.
We get a look at some of the new Career screens. Completely new layout to the Rider Info screen which should be much easier to navigate around. The "Scout Report" button is new as is the display of Potential, which i think is cool. Equipment Sponsors are back in the same set-up as PCM14, hopefully it works this time around.
Still no return of the "7 day" calendar we lost after PCM13 but the general Career UI is cleaned up and looks very nice to me. The background color now matching your team colors is a nice touch and i think is very nice. Functionally nothing seems to have changed much just the way things are laid out.
The Fitness Curve system doesn't seem to have changed. You'll still pick rider objectives that define their fitness for the season. Also Etixx are not licensed. The next in-race shot shows a zoomed in climb profile which is new and a great little addition. There's mention of an updated progression, training systems and scouting but we don't get a good look at them so not much to say. There's also mention that we can now have a Development team, but that will probably be locked to WT teams, again we don't see anything.
Confirmation that you can alter a riders trajectory will be in the game from the start, and not just patched in later on. Nice feature that will be useful for the "Be-a-Pro" mode. And speaking of Be-a-Pro we get a look at some of it! Name, region, height, weight, skin color, picture, age and specialization are changable options so now you really can put yourself in the game. You'll get to pick between three teams, and we see what one of the Dev teams might look like in the form of an Ag2R jersey. We then get a look at training properly and it is a lot more detailed, at least in Be-a-Pro.
It finishes off a brief mention of multiplayer. Up to 16 players in Road Races. And it doesn't end with an image of the Yellow Jersey sprinting on the Champs Elysees!!!
There's quite a number of changes this year and the focus has been put on Be-a-Pro mode and Career modes. It's what we as a community have most strongly been asking for for several years and Cyanide have listened. I think it looks great and we are just a few weeks away from finding out! |