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Interview: Better racing coming up in Pro Cycling Manager 2013
Pro Cycling Manager 2013

Pro Cycling Manager 2012 won't exactly go over in the history as the game in the series with the best and most enjoyable AI.

Luckily, it sounds like Cyanide has indeed listened to the critism and been focused on changing it for the better in the upcoming game, Pro Cycling Manager 2013, that's set to be released in late June.

We interviewed the game's lead programmer, Xavier Wiart, who in detail told us about the changes to the mountain AI which allows more havoc, more dropped riders, different sorts of attack and more.

We were also told about the new energy and fitness system that won't allow you to go on 200 km Landis-like attacks without feeling the consequences the following day and the much-needed changes to the game's Armada mode.

You can read the full interview with Xavier Wiart below:

- First - looking back, do you have any regrets about PCM12?

Well, I had some doubts about the success on Armada, but when we look to the figures it was quite a success. The players play more often with better servers fiability, and even if there are some critics, it is better than the previous Gamecenter. The fact that some features on Armada were done very late in the season was a problem, though

Now about the other features, I don't have really big regrets about it. We did what we could with the time we had (and even extra hours). We always want the best version ever.

- Armada was one of the new features of PCM12, and I suppose it's still one of the features you spend a lot of energy on. What has changed since last edition?

First of all, the Gamecenter is now gone for good. Any multiplayer game is done on Armada, so that it now has three parts: Stage Races, Track and Stage.  For every mode, you can play it with your Armada cards that come with the ladder rankings as well as with your friends in friendly races.

In friendly races, you can play with any team you want and with any database you want.

Another small, but interesting addition is the possibility to save different rosters, you can import your PCM12 profile in PCM13 to get your collections back, there are new legendary cards and an updated database.

Last, but not least, there is a limitation depending on your level that prevents you from playing with 8 gold cards. It means that newbies are logically matched together on the match making, and they play with balanced teams.

- So just to be clear on the multiplayer friendly mode: Is it now possible to play any stage (or stage race) with any team of any database?

Yes, it is possible to play with a custom DB and official teams in a stage race in the same way as it was possible in the stage mode in PCM12.

- How about custom tours? Will it be possible to play e.g. just five stages of the Tour de France rather than all of them?


You can select the stages you want in a Tour, but I'm not 100% sure about whether you can mix different races.

- Changing the subject to the AI: Have there been any changes to the mountain AI this year?

There are a lot of improvements – some are shared with Tour de France (the console game).

First of all, the riders’ dropping rate has been improved a lot, and it is less depending on the human behavior. The AI teams are taking more responsibilities, and sometimes they work hard to make the selection.

AI leaders have better reactions when the human or some other AI attacks or accelerates. In the grand tours, when a rider is far in the rankings because of a bad first week or being out of shape, he tries to escape from far, hoping the peloton won't chase behind him. The early attackers have a real possibility to win a stage, including AIs, much more than before.

Another interesting addition is the fact that a rider like Purito Rodriguez is killing the bunch with the acceleration in his attacks while a rider like Ivan Basso seems to pull a trailer when he attacks. The difference is made by the acceleration stat. It won’t make much sense to use the same tactics for a diesel rider and a puncheur.

- So it sounds like you have actively looked into how you can create more 'havoc' in the mountains.

Yes, this is the part that has changed the most.

- Has work been done to improve the selectiveness of hill stages? The AI really struggles to get gaps on hill stages in PCM12, unlike in previous versions.

Yes, hill stages will be impacted too, even though with the new energy system you may want to use the hill stages to rest as much as you can for the next stages. But there will be a lot stage win chasers in these hilly stages.

- The new energy system… Can you explain what this is all about?

It’s linked to a new fitness system that’s completely different from previous versions. There is still a system of fitness planning over the season, combined with a cumulated fatigue, which mainly prevents you from being in good shape during the whole season, but allows you to make realistic seasons like classics+Tour de France or a Giro-Vuelta double.

In addition to this, there is a 'rhythm' parameter which is more or less replacing the former "race fitness'. You have to ride a few races before reaching 100% of your skills. If you don't ride for a few weeks, you'll lose your rhythm.

The last parameter is the 'freshness' that is a better version of the previous recuperation. When there are two classics in a weekend, like Kuurne & the Het Volk, you can't be in top shape in both classics because the first will drain your energy.

- How does this work in stage races?

I'd say it works better than before. If you aim the overall ranking you can't aim for stage wins everyday as well because you have to keep a good 'freshness' for the key stages. In previous games you could sometimes feel that your efforts didn't really matter for your recovery. Now they do.

- Cobbles have previously been mentioned as an area that you’ve worked on. Can you explain what’s been changed?

Cobble sections are now assigned with a difficulty from one to five stars. For example, in Paris Roubaix there is now a difference between the five stars "Tranchée d'Arenberg" and the 1 star last cobble section of the race.

You can really feel the difference between the sections. Having played some cobble classics, I can say I enjoyed it a lot. The scenarios are always entertaining and never the same. As for mountain stages, there is more 'life' during the cobble races with riders attacking early and decisions to make for the player.

- Have any other aspects of cobble races been altered?

It is always hard to balance, because too many punctures, too many crashes would be game killing, so we have to balance it with caution. Five star cobble sections have an increased risk of problems, but we prefer "too few" than "too many".

- It’s been indicated that new hidden traits will impact races - Fatigue/Tiredness, Will and Regularity. Now I've heard that this information is incorrect- that there's no such thing in PCM13. What's up and down?

I don't know how this feature appeared publicly as it has never been planned at all. Tiredness is indeed part of the fitness, but there is no such thing as will or regularity.

Besides that, there is a 'rider satisfaction' parameter that appeared in the game. Riders are sensible to the races they participate in, evaluating the popularity of the race, the race type and the quantity of race days. For example, Contador can show some anger if you subscribe him on a 1.1 cobble classic that doesn't match at all his qualities

- What are the consequences of this?

It replaces the moral value, but the impact is minimal. The riders won't renew if they are not satisfied by your management, but this won't be too hard.

- On to the subject of editing. Have you made any changes to the stage editor?

The stage editor has been improved. Not a big feature, but a lot of good improvements. New borders, new isolated buildings and some improvements for the stage makers.

One important point is the inclusion of Corsican assets, which is a particular region where the tour will start. The 100th anniversary of the Tour comes with great stages and some good places will be in PCM13. The Champs-Élysées stage, played on sunset is very beautiful – you have never played a stage like that in any PCM!

- Yes, you recreated the stage, as far as I can see. Did you also include the tunnel?

Yes, this is not the exact route but you can recognize the tunnel, the Champs Elysées, The tour Eiffel. I hope we will release some screenshots and trailers to show it.

- At PCM.daily, we have received a lot of questions concerning bugs in PCM12. Weird transfers, peloton stopping close to a sprint and the solid rider model that’s preventing riders from moving up during a climb etc. Is this something you have been aware of and have fixed?

We fix bugs when they are reported – we do our best. The solid model is still there with a few fixes, but it’s basically the same. On the other hand there is a new animation system that is much more realistic.

- On a longer term, what are your plans with PCM? What's the objective for the next few years?

We have ideas for at least the three next versions, but it is not exactly sorted out. We listen to the communities as much as we can, and the future of Tour de France on console plays a role too.

There are still a lot of things to improve. For example, we are currently thinking to revamp the quick simulation which is clearly not satisfying enough

- But are there any major changes in the plans? For example, cyclocross which have been rumoured since 2001, or Be a Pro etc.?

These macro features are very hard to foresee, because it is a big bet, and it would take many people for one risky mode.

Cyclo cross would almost be another game to do, because we don't want a cheap and fake cyclocross based on tweaks from track or road races.

On the 'be a pro' topic, we never came to a satisfying design that could be great. We don't want to blindly copy 'Fifa'.

Both of these features cost too much compared to the benefits it would give.

Comments
#1 | CountArach on 19. May 2013 09:54
"The last parameter is the 'freshness' that is a better version of the previous recuperation. When there are two classics in a weekend, like Kuurne & the Het Volk, you can't be in top shape in both classics because the first will drain your energy."

Okay I just officially bought this game.
#2 | Jesleyh on 19. May 2013 09:55
Yeah, it all looks great IMO.
#3 | Ian Butler on 19. May 2013 09:57
Okay, overall good news: COB and MO stages look really improved.
#4 | admirschleck on 19. May 2013 10:37
Wow! Seems like huge changes,can't wait for it!
#5 | SSJ2Luigi on 19. May 2013 10:49
interesting
#6 | Jeremy on 19. May 2013 10:54
Sounds really nice. I shouldn't have read this because now my expectations are really high Grin
Didn't get one thing though, we can import our PCM12 collections in Armada? So I'll have my 800 cards right at the start? If that's so, doesn't seem like a smart move cuz people will spend less money.
#7 | Jesleyh on 19. May 2013 10:57
#6 Probably not. Would be a really bad move of Cyanide, I don't think you can import your collection. Save some money to buy new packs(if you do that, at least I don't...) Wink
#8 | Stromeon on 19. May 2013 11:04
''- So it sounds like you have actively looked into how you can create more 'havoc' in the mountains.''

''Yes, this is the part that has changed the most.''

Banana
#9 | Maxvir on 19. May 2013 11:08
It would be nice if crashes could stop the riders that were behind, other than that it looks good.
#10 | Miguel98 on 19. May 2013 11:51
Makes me want to buy the game. Decent AI? Celebration!!!
#11 | Eyolfur on 19. May 2013 12:37
#6 you can import your collections, but the cards from PCM12 are not usable in PCM13. you just keep your old cards and get extra coins for your collections. The goal is not to make you spend money, it's just an option.
#12 | baseballlover312 on 19. May 2013 14:08
After not buying PCM 12, I can officially say I'm buying PCM 13.
#13 | FroomeDog99 on 19. May 2013 14:10
Sounds amazing. Shame there's no big management changes, but can live with that. Definetly buying the game.
#14 | Alakagom on 19. May 2013 14:17
As the interview says - acceleration stat working changes basically the whole gameplay.
#15 | Jeremy on 19. May 2013 14:26
I hope the season planner finally is good enough to stop using an external tool (which is great btw).
#16 | PCM rulezz on 19. May 2013 16:06
Sounds like a good game. Come on June, be here fast
#17 | SportingNonsense on 19. May 2013 17:15
Glad to see my hill stages question got asked.

Hope Im wrong, but it seems like Eyolfur was only thinking of hill stages in the context of a GT - where they are usually less important. What's important is that the best riders are able to create gaps on hilly stages for races where they are the main stage (i.e. no mountains in the race).

Does sound like a promising sounding game though! Particularly pleasing if the AI is going to be more willing to cause havoc on it's own accord.
#18 | Miguel98 on 19. May 2013 17:23
SN, it's great new's for the MG as well.
#19 | valverde321 on 19. May 2013 17:43
#17 Exactly what I was thinking!

I hope actual classics still work well, because thats more important to me.

Everything else sounds amazing. I may go against what I previously said and pre-order this. Sounds amazing.
#20 | Maddrengen on 19. May 2013 17:51
If you make another interview, I'd like to know: If you're making a Tour Variant, can you choose from day-light Champs and Sunset Champs? Perhaps even from any stage, if you're making a antasy Tour.
#21 | TheManxMissile on 19. May 2013 18:47
It all sounds good, but then these pieces are designed to do just that. PCM12 sounded amazing, but after a few weeks we all knew the major flaws (which unsurprisingly were not mentioned in any press bits).
I am worried about how things will work, especially the cobbled and mountain changes. I'm holding myself back and expecting them to not work well or at all.

Please prove me wrong Cyanide, it would make a change Pfft
#22 | fvanlaere on 19. May 2013 18:53
Agreed with #21, a lot of these announced things actually should've been working well already. I was more hoping for a gameplay overhaul, this has been untouched for years now Sad
#23 | CrueTrue on 19. May 2013 19:12
#20: Even if one more interview was made, a question like that is simply too irrelevant to the general public of PCM players Wink
#24 | Malkael on 19. May 2013 19:58
With the Acceleration attribute now corresponding to a rider's ability to accelerate I wonder what, if anything, now corresponds to a rider's ability to sprint\attack for longer. Assuming it is still relevant, it would seem a bit odd for it to also be Acceleration when some riders reach top end speed slower but can hold an effort for longer and vice versa.

Cavendish is just a freak Pfft
#25 | cactus-jack on 19. May 2013 23:35
Since it seems there arn't any major changes to the manager-aspect, this might be a game that will not be found on my computer.
#26 | 547984 on 19. May 2013 23:40
What about the TTT's? Are those winnable now?
#27 | baseballlover312 on 20. May 2013 03:12
You could always win TTTs with strategy. Corrupt strategy, yes. But still possible.
#28 | Avin Wargunnson on 20. May 2013 05:47
What i read about the game is great, still it is PR people, you expected Cyanide to tell us nothing has changed and bugs are still there? Last pcms were also great in PR speech, but shameful in reality. Also nothing was said about the game corrupting bugs being fixed, or about worst part of the game still called a manager - managerial part, which is nonexistent.

So we will have to wait to see the actual game, but PR is pretty good,as people here cant wait to preorder the game and that is what matters for developer. Pfft

If the game will be like it sounds-new functions will be actually functional, good old ones will not be removed and bugs that are adressed for years will be solved, i am also going to buy the game.
#29 | valaorome on 20. May 2013 10:34
I`m agree with Avin. Each year the same interview show us how beauty will be the next PCM. And in this time they reach their objective: Create expectations and illusions. So good job.

Otherwise, I´ll buy it like every year and the interview sounds good. I just hope the 50% of the interview been real.
#30 | TheManxMissile on 20. May 2013 12:42
#28 Avin - way to copy me Pfft
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