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Pro Cycling Manager 2012 - here's the new features!
Pro Cycling Manager 2012

We're just a little less than five months away from the release of Pro Cycling Manager 2012, and all we have about the upcoming game is a screenshot from December which may or may not show PCM12 - well, it's time to change that.

PCM.daily have interviewed the developers of the game and can now reveal the main new features of Pro Cycling Manager 2012. The game is still very much work in progress, though, so the info is not as detailed as it will hopefully be later in the process.

That being said, let's go straight to the what you are all here for: There's not one single feature or focus that stands out in PCM12. Instead, it's rather a whole bunch of different improvements, small as well as large, spread across the many different section of the game - so let's start with the career mode. As Cyanide put it:

"PCM10 was clearly about graphics due to the new engine and the stage editor which have been a big change in the PCM series. The focus on PCM11 was more about the new gameplay with collisions and AI. On PCM12, there is no particular focus - the new features will be balanced between graphics, career and 3D races."

Career
Let's start with the new features: A 3rd division has been added, so the game is now split into three divisions, just like in real life. To make this work properly, more teams (around 80) and more races will be present in the game.

And with more teams and races, Cyanide also felt the need to rebuild the way participation works. As they say:

"With this DB update we had to set rules of participation based on what exists in the real cycling: limitations of invitations for certain teams, depending of their country and their division vs. the race’s category. We also added rules to set the number of invitations for races and reworked all the AI calendar process to make it more realistic."

To be fairly honest, such an update was needed, and it is also one of the issues that is being dealt with by the community (especially TankNL) - however, that may no longer be needed, at least not for future versions.

The same goes for another new addition of the game: a built-in season planner. Cyanide acknowledge the need of tools to plan the season and has therefore added a "season calendar and cyclist planner with dedicated in-game user interface," as they express it. We don't know how exactly it's going to work, but I'm sure it's one of the features we're going to see more of before the final release.

Another interesting new feature of the career mode is the possibility to go on route reconnaissance before the grand tours, or plan for example team time trial training camps to improve the team building before a race.

That's basically it of career mode. Cyanide does say, however, that more features are in the works.

AI / Gameplay
While many will say that improvements to the career mode is of utmost importance, the 3D racing and gameplay is not to be forgotten. It is difficult, though, to explain changes to the AI, but Cyanide ensured that lots have been done.

First of all, they said that a new interface (you know - rider control panels etc.) has been added It's been done several times before, so while it's a bit surprising to me, it's not like it's the first time.

More importantly, Cyanide stated that work has been put into especially the mountain AI and tactics.

"We added a lots of reasons to collaborate/not to collaborate during breakaways, to launch a new attack or to focus on a defensive tactic depending on the teammates' situation.

An example: Before, the leaders were always collaborating after an attack on the last climb. This is not always the case now, and if a leader feels weak compared another leader he could decide to let the other(s) doing the relays, saving his energy to hang on as long as he can, or for an attack if he feels better after that," Cyanide say.

Another mountain change is the fact riders who don't have ambitions on a certain stage will decide to drop off earlier rather than fighting to hang on.

"In real life, a lots of riders could hang for longer in the mountains than they actually do, however this is the first thing you learn when you're a non-climber neo-pro: do not waste your energy to make a top-40, save it for later when your sprinter or your leader needs you."

Graphics
As said initially, there's been plenty of focus on the graphics side of PCM for a few years. For the same reason, it doesn't seem like there's going to be a huge change this year.

Basically, you will notice a more varied landscape than before: there are more isolated buildings, e.g. British houses, German houses, new churches, manors, crosses and ski resort buildings.

Cyanide also mention some technical improvements to make things look more realistic, and lastly, there's improvements to the rider model which is "a major upgrade for average and high configurations," Cyanide say.

Stages / Stage Editor
And since most of the graphical changes are in the stages department, let's go on with the stage editor: There are no plans to add new .dem-files, and there's no new unique landscapes either.

However, users of the stage editor will be happy to hear that the stage editor will now auto-save continously. And for the advanced stage makers - well, I'll leave the word:

"For the 'hardcore', there will be the possibility to edit the altitude in the profile, and you’ll be able to edit/delete some road borders. More brushes have been added for those who 'sculpt' the landscape," Cyanide say.

Lastly, there's also a new possibility to add and design fences in lots of possible ways.

The facts
The game is expected to be released Mid-June, but there's still no exact release date. 15th or 16th of June is PCM.daily's guess, though.

In terms of hardware requirements, Cyanide's goal is to keep the requirements from PCM11. They do mention, though, that they have managed to optimize the game in order to save RAM. This effectively means that the gamers should experience random crashes during stages less often than now.

In terms of platforms, there won't be any Mac version. Cyanide do confirm, though, that we're going to see another edition of Tour de France for Playstation 3 and XBOX360. And apparently, it's going to be a major change.

"I think that the project deserve to be known because it’s going to be an amazing simulation game where you really feel riding Le Tour in the peloton. This is so different from the 2011 version - we made huge efforts on race AI/gameplay/atmosphere, and players who love cycling should love it," Cyanide say.

"We’re sure that players who were not convinced by the first version could change their opinion. Of course, it’ll not suit players who want to play a manager game, but there is an impressive realism on the AI/scenarios. In other words if you want to play a realistic race with a high action and you don’t have hundred hours free to invest in a cycling manager game, TDF is for you!"

And on that note, we will go hunting for an interview about Tour de France (don't worry, we already asked once, but got a no - we're gladly asking again ;)).

Comments
#1 | CrueTrue on 05. March 2012 19:54
The actual questions / answers:
Spoiler
It's been mostly about graphics the past few editions. What's the focus of PCM12?

PCM10 was clearly about graphics due to the new engine & stage editor which have been a big change in the PCM series. The focus on PCM11 was more about the new gameplay with collisions and AI. On PCM12, there is no particular focus, the new features will be balanced between graphics, career and 3d Races.

What are the main changes in career mode? What improvements did you make? Did you add any new features to career mode?

First we decided to add the 3rd division with a true separation and more teams (80 vs +/- 60 in 2011). More teams means more races, so we have added the .2 races in the calendar (not a full .2 calendar but enough to be coherent with the number of teams).

With this DB update we had to set rules of participation based on what exist in the real cycling : limitations of invitations for certain teams, depending of their country and their division VS the race’s category.

We also added rules to set the number of invitations for races and reworked all the AI calendar process to make it more realistic.

Talking about the career features, our main change is about the planification. We were aware that you lacked tools and GUI when playing career (many of the hardcore were either working with paper, excel or PCM Season Planner external app), so we added a season calendar & cyclist planner with dedicated ingame user interface.

There will be more training camps with possibility to plan some race route reconnaissance for the major tours, or making specific TTT training camps to improve team building before a such race.

We have some other career features but it’s still WIP so it’s better to wait for a full implementation before talking about it.

What did you focus on AI-wise in PCM12? Is there any non-AI related changes to the gameplay / 3D mode in general?

Yes there are a new GUI for the 3D mode with a new layout and improved ergonomics.
Regarding the AI, the first and major improvement is the better management of tactics by riders : we added a lots of reasons to collaborate/not to collaborate during breakaways, to launch a new attack or to focus on a defensive tactic depending on the teammates' situation.

A concrete example: before, the leaders were always collaborating after an attack on the last climb. This is not always the case now and if a leader feels weak VS another leader he could decide to let the other(s) doing the relays, saving his energy to hang on as long as he can, or for an attack if he feels better after that.

We also focused on the famous "écrémage" (dropping the riders in mountain/hills). This should look strange but we first tightened the difference between good and bad climbers, so it should be less powerfull in theory, but we also worked on a specific AI to make the riders save their energy when this is appropriate.

IRL, a lots of riders could hang more in the mountains than they do, however this is the first thing you learn when you're a non-climber neo-pro: do not waste your energy to make a top-40, save it for later when your sprinter or your leader will need you!
This last changes will be directly linked to a new recovery system.

We’re also considering other modifications in the gameplay (from suggestions we collected in the forums) but as it’s still WIP it’s better communicating later about that.

Track mode has been left unchanged for a while. Did you change anything this year?

No modifications are planned for the track mode.

Graphics wise, what have you been up to since the release of PCM11? More animations, more detailed scenery?

More Isolated Buildings, more objects to create more variety : we added Britain houses, some German/Alsace houses, new churches, castles, manors, crosses, more modern Ski resort buildings to make more realistic villages in mountains.

We are also considering another set of houses for Andalucia races, but that’s WIP.
We also made several minor tech. improvements which make the landscape and all the scene more credible (sky, shaders…)

About the cyclist, we should have a major upgrade for average and high configuration but it’still WIP and a bit early to talk about it.

Speaking of stages: What are the main additions to the stage editor this year?

We added the fences: you can design barriers (around houses, or around fields, or even making a medieval look) that you add like a single road.

An auto-save function has been added (with incremental feature).

For the “hardcore”, there will be the possibility to edit the altitude in the profile, you’ll be able to edit/delete some road boarders. More brushes have been added for those who “sculpt” the landscape.

Last year you increased the amount of unique landscapes in the stage editor with Arid and Dessert. Will you be adding more this year? Like for Asian races? And how about areas (dem files)?

No it’s not in the plan to add more unique landscapes this year but there will be new different houses as said before.

DEM files will stay the same, you can cover all you need and if you miss some parts, you know you can still ask (for a question of limited space we let only the main areas on the DVD) Wink

Will we be seeing any changes to online gaming?

Yes but that’s still WIP and we can’t talk now about that.

In terms of hardware requirements: I know it's early, but do you have any idea at this point whether PCM12 will require more or less than PCM11?

This is too early for an official confirmation so all I stay after is not guaranteed. I can already say our goal is to keep the same HW requirements as PCM2011.

We were also aware that a lot of hardcore gamers were not happy with the 1.8 Go limit! The problem was rare since we made some optimizations on PCM2011 but it could happen for high/very high configurations with all options at max. So we worked on the memory management and saved between 300 and 400 Mo saved on the big stages. This affect especially the high/very high configurations, the gains are less important if you play with average or low.

We used a little part of this save for new 3D features so at the end the gain will not be so big, and please note that it is a maximum for the real big stages (Roubaix, Liège, TDF-Giro big mountain stages) with options at max.

What's the expected release date?

With no surprises this is still the same : Mid-June 2012 but the exact date will be revealed later!

Can you say anything regarding other versions of PCM? Platforms, features?

We know that some PCM daily readers will ask in your article’s commentary so no Mac version is planned right now, and we’re still waiting for more lobbying from the community for a Cyclocross version (c’mon Sven!) Smile

We have Tour de France 2012 for X360/PS3 that should be release around mid-June. I think that the project deserve to be known because it’s going to be an amazing simulation game where you really feel riding Le Tour in the peloton. This is so different from the 2011 version, we made huge efforts on race AI/gameplay/atmosphere and players who love cycling should love it.

We’re sure that players who were not convinced by the first version could change their opinion. Of course, it’ll not suit for players who want to play a manager game, but there is an impressive realism on the AI/scenarios. In other words if you want to play a realistic race with a high action and you don’t have hundred hours free to invest in a cycling manager game, TDF is for you!


If there's any questions you'd like to be asked, feel free to say so, and we might do another round Smile
#2 | lluuiiggii on 05. March 2012 20:02
Banana Waiting for this since you posted that news were coming in the 'Hoping for PCM 12', now time to read!
#3 | kumazan on 05. March 2012 20:21
In before someone uses his incredible clairvoyance skills to complain about future bugs. Pfft

Seriously though, this looks pretty cool, especially the AI and management parts. I missed, though, something about the sponsors, ie. whether some significant changes have been made to that system, which (imo) needs some work and (imo again) is incredibly important to improve the managerial part.

Anyway, great job with this, great stuff. Smile
#4 | vontrauki on 05. March 2012 21:19
They have to improve the AI , everytime the breakaway has 15 or more riders the pack automatically chases. Sure that could be the case most of the time but not everytime.
#5 | alisdairmills on 05. March 2012 21:53
Shame no mac version... guess my bootcamp partition will live a while longer. would be interested to know if they planned to bring out the console version on the ps vita.
#6 | superider2010 on 05. March 2012 22:14
nothing impressive for an user who like online races,rather then career mode
hope tdf 2012 to be every stage playable 100%,not just 3-4 portions and it will be really more realism.add some options to tdf 2012,like easy,normal,hard AI,change the cam view like in the manager(use R stick like an mouse)

the server/servers from pcm 2011 are awfull and they said that pcm 2012 is optimized but we users will have more crashing game.pcm 2012 online will have more crashing game then pcm 2011....sounds...... lovely
#7 | Rin on 05. March 2012 22:22
#8 | EintrachtFan on 05. March 2012 23:47
I should've waited a day or two to make that posting in that topic. Thanks for your effort! Smile

Well, umm, i'm not really sure what to think about it. I'm a bit disappointed that there isn't a big feature, but on the other hand i wouldn't know what kind of feature this could be anyway.
I think it's really really great that they've made the 3rd Division. Hopefully it brings a lot of new races and teams. And the ingame-season planning tool is also really nice.
But apart from that... i don't know. It already sounds like PCM11 + small things, that you could get via external tools (like lachis seasonplanner) or big DBs.

I would've hoped for a bigger career-mode update...But i don't want to be too negative so i'll wait for more infos. Smile
#9 | Avin Wargunnson on 06. March 2012 05:55
Great news with many interesting features as in-build planner and new 3rd tier division.The managererial part still could benefit from more improvements (sponsors and so) but better something than nothing Smile

Also the part about mountain AI sounds interesting, i hope they will look into some another parts also, like that it is always the same riders attacking.

Overall nice interview, i am looking forward to June Grin
#10 | CountArach on 06. March 2012 11:03
I like that they are going for a system of gradual improvements rather than one big feature. A lot of the current features could do with a bit of polish and if they dedicate this year's game to that then it will be better in the long run. I love the 3 division system, and I'm glad that it is happening (particularly as someone who loves playing ProContinental teams with no hope of promotion).

I like the sound of the new mountain AI, providing that they do it right in terms of not blocking actual climbers, like in the current version.
#11 | 1stLeonidas on 06. March 2012 11:17
Great news, especially the 3rd division an the season planner.
#12 | sutty68 on 06. March 2012 12:20
Everything sounds like it is going to be improved to make a better cycling experience, which has to be good for the gameSmile
#13 | ravenation on 06. March 2012 15:20
I am in shock they dont mention something about online gaming. It is a catastrophe that people cant play stage races in PCM11 and Cyanide does not seem to give a s...
#14 | purepasd on 06. March 2012 17:17
Which people can't play stage races online?
#15 | Abelbaba on 06. March 2012 18:18
sounds great Smile, especially the season planner!!!
#16 | ravenation on 06. March 2012 18:46
#17 | purepasd on 06. March 2012 21:05
Ohh.. Didn't knew that. My bad Wink
#18 | QlercQ on 06. March 2012 21:30
Looks good to me !
My biggest concern however is : will they revise the game for multiplayer season training ? (they should go back to the old condition system (before pcm 09 i guess) because now you have to spend half a day's work putting al your men in correct shape and you cannot make tactical choises anymore)
I suspect carreer mode in multiplayer stays an illusion ?
greetings
QlercQ
#19 | allstarhonda on 07. March 2012 16:17
I hope the development team will be doing some intensive testing regarding MSVCR80.dll issues etc. It is annoying things like this that pretty much ruin a truly fantastic game.
#20 | TankNL on 07. March 2012 19:45
for those who want to help out in the exploration and updating of the calendar in PCM2011, please read the following;
https://pcmdaily.c...ost_487513
#21 | OlegTinkov on 07. March 2012 23:40
All I care for is AI, since PCM06 the graphics got better but the AI has gotten worse every year, and even PCM06 did not got close to demarrage Smile

img159.imageshack.us/img159/82/demarragezw0.jpg
#22 | Thomas on 08. March 2012 17:22
Only Cyanide can get away with this every year. Is that a total of 5 new features/improvements?...

"Cyanide does say, however, that more features are in the works"

That's like saying: 'We know it doesen't sound entirely promising'.
#23 | cactus-jack on 09. March 2012 21:41
I was really hoping for more news about the manager mode. Unfortunately, a 3rd division is not enough to make up for the other shortcomings.

There are many other areas that desperately needs to be worked over, the rider-/staff contracts, sponsors, more history, etc.

Unless we get some big news before the release I will not be purchasing it. For me, the games simply has to many shortcomings.
#24 | mattie524 on 10. March 2012 03:42
I agree with Cactus Jack but of course I'll buy it.
And i'm confused. Can someone help me out on this? At the top it says a little less than five months away but near the bottom it says it will be released in June? Which one is it?
#25 | CountArach on 10. March 2012 13:55
It is usually released during the Tour de France.
#26 | 20twenty on 15. March 2012 17:01
Will there be the Olympics in it, as a kind of World Championship set-up?
#27 | baseballlover312 on 15. March 2012 20:36
Fairly good improvements, but they missed one thing...
I want to be able to renew a sponsor's contract!!!Angry
#28 | ravenation on 18. March 2012 16:24
I hope that the AI calendar improvement, will do that the AI riders will be in good shape, for different races and not letting Igor Anton spend a GT with out being in shape.
#29 | tohher on 24. March 2012 23:16
Guys, please make something like superstar career mode. I'm sure your sells will beat records. Pleeeeeeeeeeeeaaaaaassssseeeeee!!!!!!!!
#30 | nielsinho1997 on 31. March 2012 19:17
I am pleased to reas this, im happy with the 3th divsion and with races on that division, because in PCM 11 I was Vacansolei and i only won the smaller races (GP Lugano, Hel van het Mergelland) so i am happy to read it.

PS how do I take a screenshot, it would be very nice to do that in PCM 12Smile
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