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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2009
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Stamina, resistance and fighter skills
crystale
I've been playing PCM2008 and now PCM2009 for sime time, but i still have some issues that are not quite clear.
I've read the manual and the forum, I have searched on google but I still have some unclarities.

Regarding STAmina, high stamina = slower decrease of the green energy bar. Right?

What I don't really understand is the effect of Resistance and Fighter skill on the rider's behaviour. I mean, theoretically it makes sense when I read in the manual the skills' description, but I don't really get their practical impact on the riders:

Resistance (RES): This shows the vivacity of a rider. The higher the level of resistance, the more the rider is able to keep attacking. In the race interface Resistance is represented by a blue bar.


But there's no blue energy bar. So how can I see if the rider has "any resistance left" ? Should I guess it, or has the bar been redesigned and colored in yellow?

Fighter (FTR): Capacity to attack; to make the extra effort or to take risks to win a race.


Reading the forum I've found out that this means the rider with a higher fighter skill will recover more quickly his red bar after attacking. Is this true? What other impact does the FTR skill have on the rider?
Edited by crystale on 28-07-2009 11:07
 
issoisso
crystale wrote:
has the bar been redesigned and colored in yellow?


*DING DING DING* Smile

crystale wrote:
Reading the forum I've found out that this means the rider with a higher fighter skill will recover more quickly his red bar after attacking. Is this true? What other impact does the FTR skill have on the rider?


Nope, the only impacts of that stat are that riders when controlled by the AI are more likely to get intro breaks or attack, the higher that stat. Also, it increases the chances of a "green moment".
 
DocSander
issoisso wrote:
crystale wrote:
has the bar been redesigned and colored in yellow?


*DING DING DING* Smile

crystale wrote:
Reading the forum I've found out that this means the rider with a higher fighter skill will recover more quickly his red bar after attacking. Is this true? What other impact does the FTR skill have on the rider?


Nope, the only impacts of that stat are that riders when controlled by the AI are more likely to get intro breaks or attack, the higher that stat. Also, it increases the chances of a "green moment".


Don't agree, IMHO riders with higher FTR skill show slower decline if the red bar during attacks, allowing better chances of ending up in group or solo escapes...

And regarding the yellow/blue bar:
Well, you're not really to blame, page 20 of the manual clearly states the relation between resistance and the BLUE (!) bar... Well, we all know Cyanide... Wink
 
CrueTrue
Let me quote a post by a Cyanide programmer from the PCM09 Beta Forum:

FTR is mainly used for green flashes.
20 pts difference (FTR = 80 VS FTR = 60) gives exactly + 20% chance to get a green flash.
Maybe it's not enough in difference, but it was exactly the sames in Cym7 & Cym8.

It's also used in the IA to make the breakaways.
 
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DocSander
OK, thanks for this quick reply...

Glad to have put the H in IMHO Embarassed

Never too old to learn...
 
Smoku
So am I right thinking that FTR has minor meaning when compared to STA and RES if you're not simulating races?

BTW, can anyone tell me the difference between Hills and Mountains? Each have a different skill (some riders even have MO and FL far better than HL which is quite ridiculous to me), but when those skills actually matter? I mean which sections are treated like hills and which like mountains? Is it solely the slope gradient, maybe its length or does it depend on predefined profile of the stage?
 
Lachi
Each stage has a mountain/hill factor. (set in the DB). If this factor is 1, only the MO skill is taken into account for every slope. If the factor is 0, only the HIL skil is used when riding up a slope. You cannot see this factor in the game but most mountain stages have a factor of 1.
 
Smoku
Thx a lot. Where in the DB can I find this factor?
 
CrueTrue
STA_stage.
 
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crystale
Each stage has a mountain/hill factor. (set in the DB). If this factor is 1, only the MO skill is taken into account for every slope. If the factor is 0, only the HIL skil is used when riding up a slope. You cannot see this factor in the game but most mountain stages have a factor of 1.


I suppose the stages shown graphically in the schedule as high mountain stages have a MO factor of 1 and those shown as low mountain have a MO factor of 1.
 
Kirchen_75
I have another question.

Everytime when i'm doing time trial at PCM 08 and PCM 09 there is enabled yellow bulb.

What than bulb means?
Edited by Kirchen_75 on 28-07-2009 16:19
 
Deda
When it's on, the AI controls your rider. When off, you can set his effort manually.
If offense is the best defence, does it mean that defence is the worst defence?

If I should die before I wake, I pray the Lord will delete my browser history.
 
Kirchen_75
That's fine. Thank you Smile
 
stevedaytona
CrueTrue wrote:
Let me quote a post by a Cyanide programmer from the PCM09 Beta Forum:

FTR is mainly used for green flashes.
20 pts difference (FTR = 80 VS FTR = 60) gives exactly + 20% chance to get a green flash.
Maybe it's not enough in difference, but it was exactly the sames in Cym7 & Cym8.

It's also used in the IA to make the breakaways.


Not sure I am any the wiser. What FTR stats is it comparing? And what is the significance of the green flash (which I have seen and wondered why!).
 
jolly_antunes
The green flashes, appear when your rider attacks and indicates a "good moment", meaning that he'll loose less energy.
 
DownUnder96
Lachi wrote:
Each stage has a mountain/hill factor. (set in the DB). If this factor is 1, only the MO skill is taken into account for every slope. If the factor is 0, only the HIL skil is used when riding up a slope. You cannot see this factor in the game but most mountain stages have a factor of 1.


so if the mountain hill factor was 0.4 40% of effort is based on mountain stat and 60% based on Hill stat on every single slope?
 
mb2612
DownUnder96 wrote:
Lachi wrote:
Each stage has a mountain/hill factor. (set in the DB). If this factor is 1, only the MO skill is taken into account for every slope. If the factor is 0, only the HIL skil is used when riding up a slope. You cannot see this factor in the game but most mountain stages have a factor of 1.


so if the mountain hill factor was 0.4 40% of effort is based on mountain stat and 60% based on Hill stat on every single slope?


Yes
i439.photobucket.com/albums/qq112/Gustavovskiy/microjerseys/PT/std_zpsb6c2f350.png[url=www.pcmdaily.com/forum/viewthread.php?thread_id=33182]Team Santander Media Thread[/url]i439.photobucket.com/albums/qq112/Gustavovskiy/microjerseys/PT/std_zpsb6c2f350.png

Please assume I am joking unless otherwise stated
 
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