posting here after not finding any search result clue anywhere (i saw one very old unanswered post on this website about this issue but i don't seem to find it back)
i have the following issue: when i design custom gloves (pex, same for bottle and socks and helmets) and put the proper file in the proper place, i still get the standard (yellow in this case due to team preset colour) lay over design on top of them. https://i.postimg...-issue.png
it's clearly a base game issue as it happens without any mods too.
here is where i put custom gloves for TIS team (tarteletto) (as an example)
S:\SteamLibrary\steamapps\common\Pro Cycling Manager 2024\3D\Cyclists\Cloth\Team\tis
when i subscribe to daily DB, the mod files are added here (and when i add custom gloves here, it's the same issue)
S:\SteamLibrary\steamapps\workshop\content\2494350
clearly the model comes from here:
SteamLibrary\steamapps\common\Pro Cycling Manager 2024\3D\Cyclists\Cloth\Team\XXX
i've tried clearing up the model in the main Cyclist folder (in files like Cyc_XXXXXX_XXXXXX_00_S) , and my best guess is that i should fiddle with the "TextureComposition" file... (but removing stuff here removed the custom glove design from the team's folder, keeping just the cyanide one)
<Gloves>
<Position>
<Left>8</Left>
<Top>1280</Top>
<Width>400</Width>
<Height>464</Height>
</Position>
<MaskFile>Gloves</MaskFile>
<Suffix>_Gloves</Suffix>
<ColoredIfMissing>1</ColoredIfMissing>
</Gloves>
i just don't get where the model is (STILL) appearing from, since i have tried erasing the model's data from all places i found it... (by which i mean i edited and blanked out in the files the parts with the glove base model (as an example))
i wonder if anybody else has encountered this (i guess yes, seeing as it was the same in previous pcm's in my experience)
i'm not (yet) into coding, so i'd appreciate it if anybody has a clue as to where to start...
OR other way around: do you manage to not have this issue when you make (for example) custom gloves? If yes, can you share what exactly you do?
cheers and thanks in advance Edited by N-Riz on 06-04-2025 23:40
teams that already have a starting glove template in their team folder: modifying the gloves does not have the issue
teams that don't have starting glove template have the issue
both for the mod folder and the base game folder
so again, if anybody would be able to share how they managed to, say, add gloves to a team that had no starting gloves (like tarteletto isorex fex), without encoutering the issue shared in the above message, i would be really happy
it seems to me that the game somehow identifies the starting data (with tarteletto isorex having no glove template), and overules any modifications i make (because when i add gloves, and i start a new game, these gloves are not "recognised" as "sufficient", seeing that i still get the base template pasted on top of them (as shown in the picture)
the thing is: i don't get what the difference in glove template could be, as they are .png files and when i add gloves it's in the same format