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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2008
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3DsMax and New Nif Files by Roman Kreuziger
Roman Kreuziger
Hi Members,
Wanted to start a new topic on graphical files and here i will post my new nif files and game files made by me, alot of help of learning to export the files in a succesfull way should go to, Will.

Here's a picture:

i40.tinypic.com/16bfqz9.jpg

Just frome 3DsMax 9, though i need some more help frome will, to get all the needed data to the ingame of pcm 2008.
Because alot of the data gets lost when exported.

Post your thoughts as it will be very useful more me.


Thanks
 
Halvor
Looks very nice! Looking forward to see your work and download if you want us to do that Smile
 
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Roman Kreuziger
Yes, thanks Halvor!
Shall upload it as soon as possibly, though Will at the benlux haven't answered me the last days, though that's not to weird since it's been christmas and the new year's festivity.
 
Roman Kreuziger
New picture of the mail box file, just that this time the mail box is open.

i44.tinypic.com/2vuc6m8.jpg

The file has just one level of details (LOD), though it's a lowpoly model which is good at this time.
 
Halvor
All these will work in PCM when you'll get the right data for that?

btw, nice mailbox Smile
 
Roman Kreuziger
Yes, though i'll need to make it better looking in the game, and since there isn't alot of polys on it now it should be finalized in this weekend or by the start of next week.

That model i worked on in November, so i have some other models to showcast.
 
Roman Kreuziger
Last for now, though this model is not finished/finalized yet.
It's around 500 polygons and nearly 380 vertices.

i44.tinypic.com/143kmyr.jpg
 
Gustavovskiy
it looks nice

wish u good luck Wink
Manager of pcmdaily.com/images/mg/2024/Micros/eve.png Everesting pcmdaily.com/images/mg/2024/Micros/eve.png
 
Roman Kreuziger
Don't know if this is of any use in game, though hope it's oke for me to post my other creations aswell.

It's to many polys i think,though i may need to compare it to other tree models already in game.
The model is textured with bitmaps.

i41.tinypic.com/29ooaid.jpg
 
Roman Kreuziger
I think most of my models should be ready in game by tomorrow, Though one problem is still there on the nif skope.
Don't really know how it come, though it's nothing big.

I could make more trees, if the community or the stagemakers wants it or think it's needed, though it would take some time to do.

What do you think of the palm tree?
 
Halvor
very nice made Smile Can you also make other things, like spectactors with/without animations? Smile
 
Roman Kreuziger
Yes i could imake spectators without animation though with animation would take longer, but it's possible i'll do that.Smile
 
Crommy
Great work Grin
emoticons4u.com/happy/042.gif
 
Roman Kreuziger
New tree now, i should maybe consider more making them look better in game and make them work, though i'll hopefully talk to Will today.

This tree is low resolution mesh with diffuce and opacity maps, it shouldn't demand to much of an computer, even the old ones as it uses very low resource.Smile

If i get it to work it should be fairly good to populate mountains and other terrains, i think.

i40.tinypic.com/2r5pzeq.jpg
 
Halvor
Very nice Grin
 
Roman Kreuziger
Hi members,
As i might get the files done for a release today or not, i'll show you a sneak peak of what to expect.Smile

You'll get all the above things and these new trees or more if i delay it to tomorrow:

i43.tinypic.com/359jsdh.jpg


Any comments is good, both good and bad is aprecciated.
 
Juan
I can't say it's bad Wink, so I say it's nice B)
 
Halvor
Looking forward to play stages with your work Grin
 
Roman Kreuziger
Yes, forgot to mention that it's lowpoly trees and low resolution texture (256x256 tga).
 
Roman Kreuziger
Finally found out what was the problem on nif skope, as i can now do the final steps on the nif file it should be most possible that i'll release this tomorrow after lunch.Smile
 
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