3DsMax and New Nif Files by Roman Kreuziger
|
Roman Kreuziger |
Posted on 02-01-2009 22:05
|
Free Agent
Posts: 134
Joined: 15-12-2008
PCM$: 200.00
|
Hi Members,
Wanted to start a new topic on graphical files and here i will post my new nif files and game files made by me, alot of help of learning to export the files in a succesfull way should go to, Will.
Here's a picture:
Just frome 3DsMax 9, though i need some more help frome will, to get all the needed data to the ingame of pcm 2008.
Because alot of the data gets lost when exported.
Post your thoughts as it will be very useful more me.
Thanks |
|
|
|
Halvor |
Posted on 02-01-2009 22:08
|
Sprinter
Posts: 1951
Joined: 18-09-2007
PCM$: 200.00
|
Looks very nice! Looking forward to see your work and download if you want us to do that |
|
|
|
Ad Bot |
Posted on 24-12-2024 16:22
|
Bot Agent
Posts: Countless
Joined: 23.11.09
|
|
IP: None |
|
|
Roman Kreuziger |
Posted on 02-01-2009 22:10
|
Free Agent
Posts: 134
Joined: 15-12-2008
PCM$: 200.00
|
Yes, thanks Halvor!
Shall upload it as soon as possibly, though Will at the benlux haven't answered me the last days, though that's not to weird since it's been christmas and the new year's festivity. |
|
|
|
Roman Kreuziger |
Posted on 02-01-2009 22:33
|
Free Agent
Posts: 134
Joined: 15-12-2008
PCM$: 200.00
|
New picture of the mail box file, just that this time the mail box is open.
The file has just one level of details (LOD), though it's a lowpoly model which is good at this time. |
|
|
|
Halvor |
Posted on 02-01-2009 22:38
|
Sprinter
Posts: 1951
Joined: 18-09-2007
PCM$: 200.00
|
All these will work in PCM when you'll get the right data for that?
btw, nice mailbox |
|
|
|
Roman Kreuziger |
Posted on 02-01-2009 22:50
|
Free Agent
Posts: 134
Joined: 15-12-2008
PCM$: 200.00
|
Yes, though i'll need to make it better looking in the game, and since there isn't alot of polys on it now it should be finalized in this weekend or by the start of next week.
That model i worked on in November, so i have some other models to showcast. |
|
|
|
Roman Kreuziger |
Posted on 02-01-2009 23:23
|
Free Agent
Posts: 134
Joined: 15-12-2008
PCM$: 200.00
|
Last for now, though this model is not finished/finalized yet.
It's around 500 polygons and nearly 380 vertices.
|
|
|
|
Gustavovskiy |
Posted on 03-01-2009 02:34
|
Team Leader
Posts: 6045
Joined: 20-07-2008
PCM$: 200.00
|
it looks nice
wish u good luck
|
|
|
|
Roman Kreuziger |
Posted on 03-01-2009 21:51
|
Free Agent
Posts: 134
Joined: 15-12-2008
PCM$: 200.00
|
Don't know if this is of any use in game, though hope it's oke for me to post my other creations aswell.
It's to many polys i think,though i may need to compare it to other tree models already in game.
The model is textured with bitmaps.
|
|
|
|
Roman Kreuziger |
Posted on 03-01-2009 22:31
|
Free Agent
Posts: 134
Joined: 15-12-2008
PCM$: 200.00
|
I think most of my models should be ready in game by tomorrow, Though one problem is still there on the nif skope.
Don't really know how it come, though it's nothing big.
I could make more trees, if the community or the stagemakers wants it or think it's needed, though it would take some time to do.
What do you think of the palm tree? |
|
|
|
Halvor |
Posted on 03-01-2009 22:36
|
Sprinter
Posts: 1951
Joined: 18-09-2007
PCM$: 200.00
|
very nice made Can you also make other things, like spectactors with/without animations? |
|
|
|
Roman Kreuziger |
Posted on 03-01-2009 22:52
|
Free Agent
Posts: 134
Joined: 15-12-2008
PCM$: 200.00
|
Yes i could imake spectators without animation though with animation would take longer, but it's possible i'll do that. |
|
|
|
Crommy |
Posted on 04-01-2009 10:01
|
World Champion
Posts: 10018
Joined: 29-11-2006
PCM$: 200.00
|
Great work
|
|
|
|
Roman Kreuziger |
Posted on 04-01-2009 10:57
|
Free Agent
Posts: 134
Joined: 15-12-2008
PCM$: 200.00
|
New tree now, i should maybe consider more making them look better in game and make them work, though i'll hopefully talk to Will today.
This tree is low resolution mesh with diffuce and opacity maps, it shouldn't demand to much of an computer, even the old ones as it uses very low resource.
If i get it to work it should be fairly good to populate mountains and other terrains, i think.
|
|
|
|
Halvor |
Posted on 04-01-2009 11:36
|
Sprinter
Posts: 1951
Joined: 18-09-2007
PCM$: 200.00
|
Very nice |
|
|
|
Roman Kreuziger |
Posted on 04-01-2009 18:08
|
Free Agent
Posts: 134
Joined: 15-12-2008
PCM$: 200.00
|
Hi members,
As i might get the files done for a release today or not, i'll show you a sneak peak of what to expect.
You'll get all the above things and these new trees or more if i delay it to tomorrow:
Any comments is good, both good and bad is aprecciated. |
|
|
|
Juan |
Posted on 04-01-2009 18:11
|
Protected Rider
Posts: 1282
Joined: 09-12-2008
PCM$: 200.00
|
I can't say it's bad , so I say it's nice B) |
|
|
|
Halvor |
Posted on 04-01-2009 18:12
|
Sprinter
Posts: 1951
Joined: 18-09-2007
PCM$: 200.00
|
Looking forward to play stages with your work |
|
|
|
Roman Kreuziger |
Posted on 04-01-2009 18:14
|
Free Agent
Posts: 134
Joined: 15-12-2008
PCM$: 200.00
|
Yes, forgot to mention that it's lowpoly trees and low resolution texture (256x256 tga). |
|
|
|
Roman Kreuziger |
Posted on 04-01-2009 22:17
|
Free Agent
Posts: 134
Joined: 15-12-2008
PCM$: 200.00
|
Finally found out what was the problem on nif skope, as i can now do the final steps on the nif file it should be most possible that i'll release this tomorrow after lunch. |
|
|