My cyclist currently has a fitness peak, but let's say I want to "reset" this, such that it ends by tomorrow. How do I do that?
In the fast editor, it's not quite clear which table is responsible for triggering the fitness peak end. It's not the cyclist fitness table, it's not the cyclist table, and it's also not the fitpeak history table (which I suspected).
Does anyone know a bit more about the table structre of PCM databases?
The most basic adjustment I think will do the work (immediately, not tomorrow) is in DYN_cyclist_fitness, find your cyclist there, the peak_value should be over 100 on a peak, reduce it to anything below 100 and he'll lose the fitness peak.
Never tried, but probably if you set it to 0 then the peak is over and the game moves onto the next one, if you set to to more, say 80, then he'll still be working towards the peak you just cut short.
Ripley wrote:
The most basic adjustment I think will do the work (immediately, not tomorrow) is in DYN_cyclist_fitness, find your cyclist there, the peak_value should be over 100 on a peak, reduce it to anything below 100 and he'll lose the fitness peak.
Never tried, but probably if you set it to 0 then the peak is over and the game moves onto the next one, if you set to to more, say 80, then he'll still be working towards the peak you just cut short.
Thanks, for anyone else wondering the same: this works (see quote)