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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2016
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My first RAce - Tour de Tochigi 2017 [2.2]
frankieorabona
This is my first race. (Info on TOUR DE TOCHIGI https://www.tourdetochigi.com/course/i...index.html)
I hope you can give me some tips on how to improve editing stage

Spoiler


i64.tinypic.com/10gkxzb.jpg

i63.tinypic.com/ftmttk.jpg

i64.tinypic.com/5z1t3m.jpg

i63.tinypic.com/s3iru1.jpg



I would also like to ask you something ...
Can I change the icon of the stage(plain, mountain ecc)? For example in the second stage, there is the icon of the hills, but it is a stage mainly in the plains

You can download the file HERE

P.s How can I upload this tour on Stage Database (PCM TOOLS)?
Edited by frankieorabona on 27-04-2017 10:19
 
emre99
Good looking race, will be good because the game lacks japanese races.
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Selwink
You can edit the stage classification in Route - Stage Info - Region Type.
You can upload a stage to the Stage DB by going to the Stage Database, selecting the game, and then at the top (just above the dropdown menus) click Upload Stages. I think that you'll have to upload it as a fantasy race, because I don't think the real race has been added yet.

I've checked your stage in the Stage Editor (I'm glad you uploaded the zcts, makes it much easier for me Smile.

A few advices I would give:
1. Fill the map much more. Right now there are lots of places near the roads that have nothing added yet. Try adding fields/forests on the map in such a range that everything that can be seen in-game is filled.
2. Non-spline roads should be drawn a bit longer. A road ending looks awfully ugly in PCM. Drawing them a few KMs further away means the end can not be seen, which looks much better ingame. Does not need to be drawn with real roads, as long as it looks decent.
3. Make sure to not end roads in the middle of an auto-generated city. It'll create an ugly mark (you can see this near the start of stage 1).
4. Under Borders -> Borders Parameters, make sure to always untick Merge Finishline. Otherwise there's a good chance you'll find these awful border objects on the road near the finishline.
5. This is mainly a matter of taste, but many of us hate the so-called narrow roads, those with a width of one. If you want to keep them in, that's fine, in the end it's a matter of graphics vs gameplay, as narrow roads can look more realistic, but sometimes mess up gameplay. In flatter stages it's normally not much of an issue though.

For the rest, route and slopes seem to be in order. I'm not sure how much experience you have, but for someone without much experience (which you seem to be considering it's your first race) it's very good. Keep up the good work!
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frankieorabona
Selwink wrote:
You can edit the stage classification in Route - Stage Info - Region Type.
You can upload a stage to the Stage DB by going to the Stage Database, selecting the game, and then at the top (just above the dropdown menus) click Upload Stages. I think that you'll have to upload it as a fantasy race, because I don't think the real race has been added yet.


First of all thanks for the reply
I just found where I can change the icon!
I knew how to add files, but I would like to have included in the list TOUR DE TOCHIGI


Selwink wrote:
A few advices I would give:
1. Fill the map much more. Right now there are lots of places near the roads that have nothing added yet. Try adding fields/forests on the map in such a range that everything that can be seen in-game is filled.

In fact, in the first Stage was to understand the functions of the editor.
In the other 2 stages I tried to improve the landscape with fields / forests

Selwink wrote:
2. Non-spline roads should be drawn a bit longer. A road ending looks awfully ugly in PCM. Drawing them a few KMs further away means the end can not be seen, which looks much better ingame. Does not need to be drawn with real roads, as long as it looks decent.


I will follow your advice

Selwink wrote:
3. Make sure to not end roads in the middle of an auto-generated city. It'll create an ugly mark (you can see this near the start of stage 1).


Unfortunately I had noticed that error (there should be another one in the first stage) but I did not understand how I can fix it and how can I prevent it from happening ...

Selwink wrote:
4. Under Borders -> Borders Parameters, make sure to always untick Merge Finishline. Otherwise there's a good chance you'll find these awful border objects on the road near the finishline.


When I click on generate borders, then I always go to check that no object remains in the middle of the road. If possible, I pick it and hide it


Selwink wrote:
5. This is mainly a matter of taste, but many of us hate the so-called narrow roads, those with a width of one. If you want to keep them in, that's fine, in the end it's a matter of graphics vs gameplay, as narrow roads can look more realistic, but sometimes mess up gameplay. In flatter stages it's normally not much of an issue though.


I used google street view to make the stage, and in the sections where I used the narrow streets, I respected the road as in reality. I will try to avoid it (maybe using width 2 with 3mt instead of 3.5).


Selwink wrote:
For the rest, route and slopes seem to be in order. I'm not sure how much experience you have, but for someone without much experience (which you seem to be considering it's your first race) it's very good. Keep up the good work!



To make slopes smooth, I found the function, Smooth height between selected PoadPoint (CTRL + M), in PROFILE FEATURES. Really helped me a lot compared to the first attempts to create stages. Now I'm trying to make the TOUR de MAROC,
Thank you, I greatly appreciated your advice!
 
tsmoha
I've added the race to the stage DB content.

You should be able to upload it now with the correct values.
 
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Croatia14
Tour de Maroc? Fantastic! I love those windy small northern african races, gameplay in CT will benefit from that a lot
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