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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2015
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Patch 1.2.0.0 questions
Dax
Sorry for opening a thread but really, it's pretty hard to have a good conversation just in the patch's comments.

I'm pretty happy with the latest patch, it's pretty big. However, I have a couple of things that worry me and a few questions:

"Adjustment to simulation for mountain stages (time gaps between groups)."

Could anyone elaborate? I had never noticed anything wrong before, so I really hope this doesn't become a case of "don't fix what's not broken" Sad
But I hope that there was a good reason. I'd like to hear what this change means exactly, if possible

"More candidates for the morning breakaway."

aargh, I'd like to have some words with whoever suggested that >_>
In my latest TdF, the last stage was won with a breakaway already #sigh and, in general, I think everyone would agree that there are a lot of stages which end up with absolutely unrealistic breakaways even in flat stages of major tours, mostly when simulated. I hope they can have a look at that...

" - Development teams are no longer accessible when a Pro Cyclist career is begun (calendar problems).
- 'Ncup' category races can only be simulated. "

What, why? Sad If there weren't so many fixes, I'm almost tempted to not install this patch. In my first season I could pretty much only put a real challenge in those races and now I can't even play them anymore? Sad... What are those calendar problems? I never had any, personally, but I did not play with a development team (didn't even knew you could). However, taking those races out seems bad...

Fixed: riders in Career mode no longer regress without an explanation.
uh-oh, does anyone know if this fix also affects careers that have already started? Don't tell me I have to start it again Sad

Thanks in advance to anybody who can help me Smile
As I said, overall the patch is good anyway. I'm just a bit disappointed that a few key things that should have been caught in beta stage weren't fixed before but hey, better late than never. Pfft
An example is the one with the game being blocked if not enough riders are scheduled for a race. I had it happen too, thankfully was able to continue by simulating from the calendar menu.

Also I'd like to have a word with whoever decided that you have to press spacebar to stop the simulation but at the same time you can use the spacebar to advance #seriously?

also lol
Correction to change of sound volume during races.
about time XD
 
MC
I don't know why we can't play Ncup races and select one of the sub-23 teams when we start to play. Bad decision to Cyanide
i.imgur.com/Z1dm6Ou.png
 
Jesleyh
In my latest TdF, the last stage was won with a breakaway already #sigh and, in general, I think everyone would agree that there are a lot of stages which end up with absolutely unrealistic breakaways even in flat stages of major tours, mostly when simulated. I hope they can have a look at that...

Funny how many people complained that breaks never win Pfft

" - Development teams are no longer accessible when a Pro Cyclist career is begun (calendar problems).
- 'Ncup' category races can only be simulated. "

Noticed U23 races with 6 or 7 teams every time in my career. Doesn't help with gameplay, I suppose they might turn the option on after they manage to find a fix, but I dunno.

Fixed: riders in Career mode no longer regress without an explanation.
uh-oh, does anyone know if this fix also affects careers that have already started? Don't tell me I have to start it again Sad

Probably no need to start again, but I'd always recommend you to start a new career when there's a new patch, especially a big one like this.

I'm just a bit disappointed that a few key things that should have been caught in beta stage weren't fixed before but hey, better late than never

Were caught, believe me. Fixed might be a different story Pfft



i1326.photobucket.com/albums/u660/jesleyh/Junk/0ca5fb14-ed59-44b1-8eb0-596097ba5c01_zps8e97f370.jpg

Feyenoord(football) and Kelderman fanboy


PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
 
mattmast
I just played the Madonna di Campiglio stage and 20 rider arrived in 40 seconds. Was better before
 
Lachi
mattmast wrote:
I just played the Madonna di Campiglio stage and 20 rider arrived in 40 seconds. Was better before

As far as I read, the mountain AI hasn't been changed.
Edited by Lachi on 03-07-2015 18:50
 
Dax
Jesleyh wrote:
In my latest TdF, the last stage was won with a breakaway already #sigh and, in general, I think everyone would agree that there are a lot of stages which end up with absolutely unrealistic breakaways even in flat stages of major tours, mostly when simulated. I hope they can have a look at that...

Funny how many people complained that breaks never win Pfft



Yes, I suppose that why this new AI "fix" was made
However, it really surprises me. I can go back and grab screens of my TdF: 1/3 of the races were breakaways wins, sometimes even quite unrealistic (talking about the minutes). Bummer.

edit: hmm, I'm starting to have an awful suspect that what people are actually lamenting is that they can't win when in breakaways
and that's because the AI magically puts a lot of effort when your cyclists are on a breakaway. But that's a different thing than "breakaways don't win".

Jesleyh wrote:
" - Development teams are no longer accessible when a Pro Cyclist career is begun (calendar problems).
- 'Ncup' category races can only be simulated. "

Noticed U23 races with 6 or 7 teams every time in my career. Doesn't help with gameplay, I suppose they might turn the option on after they manage to find a fix, but I dunno.

That's true, but even then, what's the problem... ? I remember in PCM2014, the tour of malaysia was the same every time, and they never cared. I mean, better zero than nothing? Well that's....

Jesleyh wrote:
Were caught, believe me. Fixed might be a different story Pfft

Well then that's even more disappointing, considering that some were serious. In the end, it'll also bite them (bad reviews, etc). Oh well. At least they keep working on the game after it's launched, that's admirable.

Lachi wrote:
mattmast wrote:
I just played the Madonna di Campiglio stage and 20 rider arrived in 40 seconds. Was better before

As far as I read, the mountain AI hasn't been changed.


I think he is referring to this
"Adjustment to simulation for mountain stages (time gaps between groups)."
I'm yet to test myself but I'm very much worried about this change. I never had any problems before
Edited by Dax on 03-07-2015 20:43
 
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Lachi
Dax wrote:
Lachi wrote:
mattmast wrote:
I just played the Madonna di Campiglio stage and 20 rider arrived in 40 seconds. Was better before

As far as I read, the mountain AI hasn't been changed.


I think he is referring to this
"Adjustment to simulation for mountain stages (time gaps between groups)."
I'm yet to test myself but I'm very much worried about this change. I never had any problems before

That's about simulation but he said he played the stage.
Edited by Lachi on 03-07-2015 21:57
 
Jesleyh
@Dax
Oh well. There were lots of bugs and they were able to fix most.
Honestly nowadays it's almost normal that a game(any game) is released with bugs and fixed by patches. Bigger studios(EA, Ubisoft) seem to do the same.

Oh, and regarding reviews:
https://www.metacr...eason-2015

Not exactly negative Wink
i1326.photobucket.com/albums/u660/jesleyh/Junk/0ca5fb14-ed59-44b1-8eb0-596097ba5c01_zps8e97f370.jpg

Feyenoord(football) and Kelderman fanboy


PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
 
Dax
Lachi wrote:
Dax wrote:
Lachi wrote:
mattmast wrote:
I just played the Madonna di Campiglio stage and 20 rider arrived in 40 seconds. Was better before

As far as I read, the mountain AI hasn't been changed.


I think he is referring to this
"Adjustment to simulation for mountain stages (time gaps between groups)."
I'm yet to test myself but I'm very much worried about this change. I never had any problems before

That's about simulation but he said he played the stage.


oh thanks, I missed that completely myself. Then I'm not really worried anymore.

Jesleyh wrote:
@Dax
Oh well. There were lots of bugs and they were able to fix most.
Honestly nowadays it's almost normal that a game(any game) is released with bugs and fixed by patches. Bigger studios(EA, Ubisoft) seem to do the same.

True for certain publishers, which is why I stopped buying their games, but I won't digress on this Pfft

Jesleyh wrote:
Oh, and regarding reviews:
https://www.metacr...eason-2015

Not exactly negative Wink


lol... there's 3 reviews
I'm talking about user's reviews. Steam, etc
don't get me wrong tho, I wish them the best, but it's a risky approach. First impression counts a lot in sales.
Edited by Dax on 03-07-2015 22:05
 
togo95
Dax wrote:

Yes, I suppose that why this new AI "fix" was made
However, it really surprises me. I can go back and grab screens of my TdF: 1/3 of the races were breakaways wins, sometimes even quite unrealistic (talking about the minutes). Bummer.

edit: hmm, I'm starting to have an awful suspect that what people are actually lamenting is that they can't win when in breakaways
and that's because the AI magically puts a lot of effort when your cyclists are on a breakaway. But that's a different thing than "breakaways don't win".


Let's count, in the last GT this year, we had 8 breakaway wins out of 19 road stages. 1/3 doesn't look too unrealistic. I haven't played much with this patch, but before there were almost no breakaway wins, even in small races which are often decided by breakaway
 
mattmast
Lachi wrote:
Dax wrote:
Lachi wrote:
mattmast wrote:
I just played the Madonna di Campiglio stage and 20 rider arrived in 40 seconds. Was better before

As far as I read, the mountain AI hasn't been changed.


I think he is referring to this
"Adjustment to simulation for mountain stages (time gaps between groups)."
I'm yet to test myself but I'm very much worried about this change. I never had any problems before

That's about simulation but he said he played the stage.


Sorry, you're right. I didn't read the word simulation, that stage was an isolated case.
 
Dax
togo95 wrote:
Dax wrote:

Yes, I suppose that why this new AI "fix" was made
However, it really surprises me. I can go back and grab screens of my TdF: 1/3 of the races were breakaways wins, sometimes even quite unrealistic (talking about the minutes). Bummer.

edit: hmm, I'm starting to have an awful suspect that what people are actually lamenting is that they can't win when in breakaways
and that's because the AI magically puts a lot of effort when your cyclists are on a breakaway. But that's a different thing than "breakaways don't win".


Let's count, in the last GT this year, we had 8 breakaway wins out of 19 road stages. 1/3 doesn't look too unrealistic. I haven't played much with this patch, but before there were almost no breakaway wins, even in small races which are often decided by breakaway


I don't know what to say, really... I just took a second look and in my game almost every single minor race with hills in the calendar was won by a breakaway, for example, so I have not met this problem.
However, I rarely tried breakaways with my team so I'm not sure how's the situation there, but I have heard that it was indeed difficult to win with breakaways when one of your men is there.

As for the GT, sorry, I guess I wasn't clear enough, as I had split it in a few posts. The problem that I found was a large a mount of breakaways ending in a victory on flat stages specifically (1/3 was referred to those), if that actually happens often, then I guess I might have a wrong perception of reality and that's fine Grin
 
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