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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2013
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Monitoring real fitness level ingame
Smoku
I've just recently swapped PCM13 for PCM11 and though I've managed to read about or sort out almost all the changes, there is still one thing I have no idea about.

How do you monitor the real fitness level ingame?

I mean the max 80 pts training + max 20 pts race fitness giving you the exact fitness on a race day. Following verbal and coloured evaluation of training and race fitness independently isn't really helpful and I'm struggling to see how my riders are really prepared for the day to come. I'd much rather know if he is 85, 90 or 95. And I can't seem to find it in editor as plain information.

Also is there any easy way to sharing training programs between riders without having to adjust it manually each time in objectives menu?
Edited by Smoku on 29-03-2014 10:19
 
547984
PCM13 has changed to a 1-5 fitness system, with one being the highest fitness. There is also a rhythm, which is equivalent to the race fitness I guess.
baseballlover312, 06-03-14 : "Nuke Moscow...Don't worry Russia, we've got plenty of love to go around your cities"
Sarah Palin, 08-03-14 (CPAC, on Russian aggression) : "The only thing that stops a bad guy with a nuke is a good guy with a nuke"

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Smoku
Does that mean it is less gradual right now and you get to jump over one fitness level by one one to six instead of point by point from 60 to 99??
Edited by Smoku on 29-03-2014 17:00
 
547984
I'm actually not sure. I think Luigi or Lachi can answer this.
baseballlover312, 06-03-14 : "Nuke Moscow...Don't worry Russia, we've got plenty of love to go around your cities"
Sarah Palin, 08-03-14 (CPAC, on Russian aggression) : "The only thing that stops a bad guy with a nuke is a good guy with a nuke"

i1360.photobucket.com/albums/r657/547984/truth-vi.png

Big thanks to jdog for making this AMAZING userbar!
 
Cossack
It's point by point, which can be seen in editor, but display was made simpler.
 
Smoku
Hmmm...

You say it's point by point but on ingame fitness chart you can see the graph as raising or dropping gradually. And that's what ShortsNL argues in his thread. On the other hand in prerace overview fitness is represented as steps without any gradients.

Now I'm really confused and it looks like I have to learn season planning from a scratch. Here's what I have figured out until now basing on other PCM13 threads and my short ingame experience:

1. Fitness comes at levels 6 to 1. Level 1 is 80% of max fitness, and it drops by ca. 6-8% per level to 48% max fitness on level 6:
L1 = 80%
L2 = 74%
L3 = 68%
L4 = 62%
L5 = 56%
L6 = 48%
There is still a question if it raises gradually or step by step, but I would opt for the first one.

3. Other 20% of max fitness is decided by rhythm which has 5 levels from 0% to 20%, 5% per level:
Very good = 20%
Good = 15%
Average = 10%
Weak = 5%
Bad = 0%

4. Max rhythm can be achieved after 6 race days [EDIT - checked older saves and it's exactly 7 days], so it should be possible to enter Grand Tours with 0 days raced prior without any meaningful disadvantage (unless any of the first 7 stages may have an impact on GC). Three GT challenge made so much easier?

5. L1 fitness (80%) + highest rhythm level (20%) would be equal to 99% in old fitness sytem. L2 with max rhythm (94%) is better than L1 with no rhythm (80%). So for secondary objectives having few race days prior to a short stage race on L2 training fitness would do better than applying L1 without any prep races (no or low rhythm). L1 should be saved for main objectives as it creates more tiredness.

6. Freshness also has 5 levels and juding on ingame pre-race display it works as counter-rhythm lowering max fitness by 5% per level (???):
Very Good = 0%
Good = -5%
Average = -10%
Weak = -15%
Bad = -20%

7. Freshness is decided by REC and effort on previous race day (green bar left after the stage) (???). This makes protecting GC contender the most crucial aspect of the game. And since it is now inherited race to race it makes sense to avoid unneeded effort more than in PCM11. Also in order to regain freshness it should be better to have a day of break in between the race days from time to time, rather than utilize max L1 training fitness in day-by-day racing (have suffered badly from 22 days non-stop Andalucia, Langkawi, Paris-Nice, which would make perfect sense in PCM11).

8. Tiredness is no longer a function of days raced (???), but it is connected to length and intensiveness of fitness training. On the graph it is represented by the red area between theoretical and practical max fitness. It gradually lowers maximum fitness level. If this is true, number of days raced no longer affects anything and the famous 60 days cap no longer exists. Careful management of freshness/rhythm is now the only limitation of race days that makes sense to be applied.

9. The formula for "old school" fitness would be sth like:
Fitness + Rhythm + Freshness - Tiredness
Example: L2 fitness + very good rhythm + good freshness - 1% tiredness = 74% +20% -5% -1% = 88%.

Having said all that, it looks like I've screwed up my first season by using planning rules from PCM11, which do not apply in this new system - too much preparation races, too little real action Sad

I've put (???) in points where I'm doing guesses. Please correct me and tell me if this makes any sense.
Edited by Smoku on 31-03-2014 17:41
 
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