Let me share with you a growing frustration of mine.
It's been a very long day in the saddle and everyone is on their last legs. You've got a little bit of red bar left for the sprint and enough yellow bar. The classic example of something like this happening is on a mountain top finish.
Your opponent is throwing his body all over the place, a sign of his tiredness and also a sign that your opponent has no red bar remaining... right?
So how come when we get to the final 1km, your rival can sprint all the way to the line, while my rider runs out of red bar (but still has yellow bar) with about 500m to go, sits back on the saddle and finishes behind?
Anyone else have this issue?
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I think (not 100% sure) that this occurs, because the game interface does not apply to the AI. Thus it has no red bar or anything, so although it knows performance should drop off, and does so, it is not out of necessity but 'choice'. It is possible therefore, that the game could 'bluff' (not deliberately of course) being tired, only to recover and beat you. Another possibility is that they actually did recover, maybe you set an easy tempo, and they wheel sucked you so recovered more. Also, if you have run out of red bar, and so does the ai, your state doesn't matter, the best rider will win (unless the other has yellow or green left too) so maybe you couldn't build enough advantage to beat a superior rider,
Yes, that always happens with me too. On MTFs or HTFs, the AI riders just sprint and sprint and sprint, even if they should long be tired. If you wait until the last few hundred metres, and can more or less stay with them before through dotting, then beating them is easy enough though.