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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2013
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Bonus Values for Rider Training
Kaimelar
I would like to start a discussion about the bonus values of training. I wonder if we could find a better or more realistic balance with changed values for long careers.
The original training values for PCM 13:
i1287.photobucket.com/albums/a626/Kaimelar_hu/PCM13OriginalTraining_zps54bc4982.png

I tried some changes which gave me good results:
Balanced stage races to 2-2 MO/Hill instead of 3-1
Sprinter, original gives 1 bonus to hill, cobble and flat, I felt flat should be higher while cob and hill is not the speciality of the sprinter so changed Flat 1>2, ACC 2>3 while making COB/Hill 0 also RES/STA 1-2 to 2-1
I think punchers should get a bit bonus to sprint so SP 0>1 while RES 2>1
Lastly fighter, original gives 2 for ACC while 0 for MO, I don't think ACC is 'that' important for a fighter so balanced it to ACC 2>1, MO 0>1
i1287.photobucket.com/albums/a626/Kaimelar_hu/PCM13KaimelarTraining_zps7bb830c7.png

You can change the values in STA_Training_Exercise
(Courses_Etapes=Stage Races, Grimpeur=Climber, CLM=Time-Trial, Baroudeur=Fighter)
 
czeslawkamil
Thanks !
 
Kristoffer
Seems like reasonable changes for me.
 
ShortsNL
Excellent topic, I thought about this for a long time.

First of all, you did a good job at keeping the bonus values even for each program. Each is 12 and that is good and important.

The important question is: What philosophy should be behind the programmes? Should they focus purely on their own aspect, creating specialists unless you mix up programmes? Or should they be more overall, so riders become more complete?

Or should we maybe do both and create 1-2 average programs and 6-5 specialist programs?

My personal feeling is that to create a complete rider, one should be forced to use multiple training programs.Stage races in that sense is overpowered: you don't need any other program to create the next Froome.

I would love to see the player forced to switch between programs to fully train a rider: Classics for cobbles, but Puncher for the needed endurance and hill stat for RVV for example.
 
itisix
I think everyone is right so far, but I would like to have some "other" sort of training. Stage races training doesn't make much sense at all. You train a specific thing, not a whole lot of ranges. On the other hand, you can look at a specific training type as a regime of different exercises. You don't necessarily train sprinting and acceleration doing the same thing.
One thing that would be awesome, would be not training types, but rather exercises, and different types of it. Also, if cyanide was to put in some sort of facilities to improve training, even better.

Let's say that you send a rider improve stamina.

Level 1: run up and down a hill with a sack full of potatoes
Level 2: Basic gym equipment
Level 3: Warm water swimming pool
Level 4: State of the art gym/lab equipment

But still, I would be happy with training skills and not just a package. Let's say you want to train climbing and all other skills that are trained at the same time are maxed out. If training was per skill, it would be a lot faster. Harder to manage, but that I wouldn't mind.
 
Lachi
I would consider it cheating if it would be possible to boost a single stat using training.

At the moment each training has 12 bonus points but 3 is the maximum for an individual stat. So if you would change for example the mountain training so that mountain stat has a bonus of 12 it would make the stat increase 4 times faster as before. In this scenario it would be possible that a young rider can reach 85 mountain before he reaches 20 years.

But it is up to you, everybody can edit that table to their liking.

Regarding your suggestions:
I don't think your suggestion are well though through. Training facilities/levels would cost money but so do trainers. Basically it would make the game even harder for small teams. Which would make the game even more unbalanced = Bad idea.
 
itisix
Money would have to be rebalanced, surely.
As for the "individual" training, that would have to be revamped also, but I see your point.
 
ShortsNL
I see where you're getting at itisix: the way in which cyclists grow to become better is different in real life, and we don't really need programs.

If we were to create something similar to real life, I would remove the training programs. And then have coaches train skills instead of programs.

Riders could still be assigned to trainers/coaches, and coahces train riders directly on the coach's strength instead of by selecting a program.

Coaches stay at 'home' normally where all the riders are and help them develop when they're not in a race. In a race, you should then take a coach with you if you wish your riders to develop there as well.

We could also change training camps to give them a small, yet permanent boost instead. An altitude camp could provide the rider with the next MO point, or at least speed up his development to it. And of course the possibility to take coaches to training camps as well for double effect.
 
itisix
I also think that riders have a bit too much potential and too little skill to start with. A pro team will sign a rider that has already showed a few good things. They will never sign a rider that has never been able to perform, even if they somehow imagine they have awesome potential (ans how would they see this???).
A simple example is Peter Sagan. Yes, he still has some potential left, but he was picked up because he was already rising above the rest and got noticed. There are many riders that have the potential to become even better than him, but with low skills.
However, there are also riders that go about a whole career unnoticed and hit it in the later stages. They are the so called late bloomers.
 
itisix
ShortsNL: And how about the effects of steak?
 
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ShortsNL
The lack of proper scouted rider can be fixed by downloading new youngridercarac files which have been made by Kentaurus I believe. His update should make young rider stats at a better level as well as giving them more realistic stats when they're fully grown.

On the adding of steaks and marginal gains, Cyanide could perhaps incorporate a cheatcode for that Pfft
 
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