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28-11-2024 08:42
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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2012
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Riders favoured races
j0nne
Hey guys! I have some questions regarding riders favoured races.

What are the cons of not selecting them for thoose races, and what is there to gain by doing the opposit?

And does his team-status play any role in this? If he is absolute leader, protected rider, teammate etc..
 
Jesleyh
I do not think the team-status plays a role...
The only thing is that a rider gets a small
boost in his favorite races. The effect won't be huge, but I think it's noticeable. Like if all his stats increase by 1 in the race(which they do not, but just so you can imagine the effect)
 
Ian Butler
Jesleyh wrote:
I do not think the team-status plays a role...
The only thing is that a rider gets a small
boost in his favorite races
. The effect won't be huge, but I think it's noticeable. Like if all his stats increase by 1 in the race(which they do not, but just so you can imagine the effect)


Could someone confirm this? Maybe someone's done some research about it already.
 
j0nne
Would be lovely to have it confirmed by others, yes! But thank you for the answer, Jesleyh! Smile

I've heard that riders may get pissed if not being allowed to race their favoured races, but i don't know if that's only the case for absolute leaders or if it goes for all riders, no matter what their status on their team is.. Can someone clarify this?
 
MikeS369
I thought I read in the manual that team status has an effect on moral. I don't know if it really does though..
 
j0nne
163 viewers and nobody have any facts on this? That can't be true! Shock Come on guys! Share your experiences and knowledge please..
Edited by j0nne on 05-10-2012 11:50
 
KayZeroX
some of the experts on this site can probably give you a "full" explanation.

But it's not really needed, the point is:

Most riders favour races they can win. Racing in your own country usually gives you a moral boost in real life. But some riders want more/different (example Nibali didn't want to ride Giro, He wants to shine in Tour)
When "win" - a rider will have positive moral. When doing bad, a rider will not be so happy and maybe lose moral. That's logical offcourse.

Also in the rider status you can just imagine what outcome you will have when selecting two Leaders for a GT. But one has to be the free rider. Wich could make him feel unappriciated cause maybe HE thinks he should be the leader and not that other guy you selected.
It's all about logical thinking.

Who needs facts when you can use your imagination right Pfft


PS i totally forgot > This would be a very nice feature to work with for the new PCM13. More deep management where you must interact with the riders finding out their needs. (so you know when contracting a rider he will have sort of the same goals as your team does)
This whole part about what the rider wants has much potential for future PCM's
Edited by KayZeroX on 05-10-2012 13:58
 
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j0nne
Thanks for your answer, KayZeroX! I don't quite know if the info is usefull or not though. Just because something makes sense or seems logical, it might not be integrated and programmed into the game.. Would be nice if that was the case though! Wink

This is more about the gamers personality. I'm quite a perfectionist, so taking chances and assuming that my logic is always spot on isn't me. I guess you're quite the opposit of me.... Wink

But thanks for the answer! Really appreciate it! Smile
 
KayZeroX
yeah no problem man, i was scanning my pc for virussen, so i was a little bored.

This subject has been discussed before...and it usually comes to people agreeing with each other that this part of the game could really use an update. Because there's soo much potential in it.

Being able to communicate with riders should give us tons of manager options.
Example:
Hey Contador, the sponser wants us to win the Giro and Vuelta this year. Is it ok with you if we don't select you for the Tour de France and put you on these Gt's instead?
-Bad mood Contador says: "no way Tour de France is my life, i need the tour this year."
-Good mood Contador says: "sure i'll do that, for the team, team first, i love you as an manager" Grin ok maybe i'm overdoing that last part, but you get the drift.

I really hope they will put this in in PCM13

*I'm also a bit curious what pcm experts on this site will say, if they maybe know if there is a (hidden) system for "riders favoured races".
A way to figure out - when a rider does not ride his favoured race, will his moral then be effected and if so how is this effect calculated.

The last sentence is probably what you (and i ) really want to know right ? Smile
Edited by KayZeroX on 05-10-2012 17:28
 
j0nne
Exactly dude! I like your ideas! Wink And i really don't think it would be that hard for them to put stuff like that in the game.. But their resources must be very, _VERY_ limited... Sad

And you're absolutety right! I'd really like to know exactly how that aspect of the game is working!
 
Lachi
In earlier games, the top riders had race programs (races where they WANTED to participate) but Cyanide took it out of the game...

But to answer your question somewhat: Does it really matter what effect the favorite races have. You can just assume that they will be unhappy if they cannot participate and therefore try to please all your riders, if possible.
With a little imagination we can bring more depth into the game.

I always modify the sponsor goal to make them more real. Also I try to plan the season based on the season planning from the real-world team by visiting their web-site and looking at their race calendar.
Edited by Lachi on 05-10-2012 19:35
 
cio93
Lachi wrote:
In earlier games, the top riders had race programs (races where they WANTED to participate) but Cyanide took it out of the game...


Thank god they did. While the idea itself is great, it was impossible to customize the season planning.
Especially with more than 5 race programs in the team, it was horrible. And if you left them out of 2 of these races, their morale was completely down.
 
Lachi
There was a game version where only the top riders had programs. I cannot remember if it was good or bad, though.
 
miggi133
KayZeroX wrote:
Also in the rider status you can just imagine what outcome you will have when selecting two Leaders for a GT. But one has to be the free rider. Wich could make him feel unappriciated cause maybe HE thinks he should be the leader and not that other guy you selected.
It's all about logical thinking.


This only applies if you simulate the stage/race. If you put a rider in a (for him) unfavourable position (even if he has no form whatsoever) and sim a race youll get a eesage saying that XXX is unhappy with his status.
This however does not apply if you play the stage in 3d...
 
KayZeroX
@miggi133:

Aah yes offcourse. Now that you've mentioned that - indeed i've only had riders complain after simulated races.

thanks miggi


*would be nice if these actions could be effective in 3d.
Example: Pre-race promissing one of your riders that he may ride for himself (his own chances). But then the situation during the race changed wich made you chose him to help out some other main rider of the team. Wich makes him angry.
Or vise versa -suprising a rider by showing you have faith in the guy in a race where he normally would be a helper (maybe because he told you he has good leggs today. "Trusting" the guy. Could be a nice feature for a management game.
Or maybe if we could chose between multiple options, how we feel about a guy and what plans we have for him now and in the future, negotiating among your riders who will lead wich races.

aah well my brain is going in all kinds of directions now, i better stop Grin


@lachi : I think it was PCM07, and like you said the idea behind that system was pretty good ....damn trying to remember more exact details, but can't discribe it any further. too long ago indeed.....
Edited by KayZeroX on 05-10-2012 20:56
 
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