PCM.daily banner
25-11-2024 09:34
PCM.daily
Users Online
· Guests Online: 68

· Members Online: 0

· Total Members: 161,810
· Newest Member: ValerieSchippers
View Thread
PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2012
 Print Thread
Crashes in PCM
Lazy-Target
What triggers crashes in PCM? Is it random?
i1253.photobucket.com/albums/hh592/caspervdluijt/lazy-targetbanner.png
 
Abelbaba
i thought it was random but don't know for sure
 
Lazy-Target
Abelbaba wrote:
i thought it was random but don't know for sure


Me too, but I want something confirmed...
i1253.photobucket.com/albums/hh592/caspervdluijt/lazy-targetbanner.png
 
T-Photon
It is actually based on collisions like in real life.. thats why riders never crash on TT's and TTT's in PCM Wink

only problem is that mass crashes never really occur on the flat stages like we saw today. Why?

because players gets frustrated if their leader crashes and looses time. That might result in consumers getting angry at the game and Cyanide don't want that for natural reasons.

it's a tradeoff: less realism but in general more happy consumers.


Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
-
Lazy-Target
T-Photon wrote:
It is actually based on collisions like in real life.. thats why riders never crash on TT's and TTT's in PCM Wink

only problem is that mass crashes never really occur on the flat stages like we saw today. Why?

because players gets frustrated if their leader crashes and looses time. That might result in consumers getting angry at the game and Cyanide don't want that for natural reasons.

it's a tradeoff: less realism but in general more happy consumers.



But I thought PCM-fans wanted a realistic games... Sad
Anyways it's a part of the sport so it's too bad it aint more of them. Especially in the big races..
i1253.photobucket.com/albums/hh592/caspervdluijt/lazy-targetbanner.png
 
Abelbaba
well my leaders do crach from time to time (on flat stages to...)
but how does the game 'calculate' when some riders collide with eachother?
 
T-Photon
Lazy-Target wrote:
T-Photon wrote:
It is actually based on collisions like in real life.. thats why riders never crash on TT's and TTT's in PCM Wink

only problem is that mass crashes never really occur on the flat stages like we saw today. Why?

because players gets frustrated if their leader crashes and looses time. That might result in consumers getting angry at the game and Cyanide don't want that for natural reasons.

it's a tradeoff: less realism but in general more happy consumers.


But I thought PCM-fans wanted a realistic games... Sad
Anyways it's a part of the sport so it's too bad it aint more of them. Especially in the big races..


Just because 10.000 PCMDaily members want total realism doesn't mean that the 200k of casual consumers buying the game every year wants it. I know many people who just watches TDF and wants to dig it out in a 3D race afterwards in PCM.

they have no idea how to do a career in the game and woud never understand that the random chance of a masscrash is part of the sport. For them it would ruin the entertainment that PCM provides Wink

PCM appeals to the broad audience not the hardcore cycling fan who wants everything to be as realistic as possible
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
-
Lazy-Target
T-Photon wrote:
Lazy-Target wrote:
T-Photon wrote:
It is actually based on collisions like in real life.. thats why riders never crash on TT's and TTT's in PCM Wink

only problem is that mass crashes never really occur on the flat stages like we saw today. Why?

because players gets frustrated if their leader crashes and looses time. That might result in consumers getting angry at the game and Cyanide don't want that for natural reasons.

it's a tradeoff: less realism but in general more happy consumers.


But I thought PCM-fans wanted a realistic games... Sad
Anyways it's a part of the sport so it's too bad it aint more of them. Especially in the big races..


Just because 10.000 PCMDaily members want total realism doesn't mean that the 200k of casual consumers buying the game every year wants it. I know many people who just watches TDF and wants to dig it out in a 3D race afterwards in PCM.

they have no idea how to do a career in the game and woud never understand that the random chance of a masscrash is part of the sport. For them it would ruin the entertainment that PCM provides Wink

PCM appeals to the broad audience not the hardcore cycling fan who wants everything to be as realistic as possible


Yeah I guess you're right. What they should do is having a 'hardcore-mode' with more crashes and other factors! Smile
i1253.photobucket.com/albums/hh592/caspervdluijt/lazy-targetbanner.png
 
Abelbaba
would not by good for many pc screens Pfft
 
T-Photon
Abelbaba wrote:
well my leaders do crach from time to time (on flat stages to...)
but how does the game 'calculate' when some riders collide with eachother?


sure my do to from time to time when playing PCM. But where you would see 10 mass crashes in real life in TDF you will only see 1 or 2 if your lucky in PCM.

this "reduced chance" is to avoid angry consumers. 7 years ago you would often see a HUGE crash in Paris Roubaix in Arenberg that made people angry so Cyanide removed it (even though people like me enjoyed it)

it's the same old story, DB-makers want total freedom in the DB to manipulate the game but a few n00bs fucks up and releases a DB that makes the game crash so other gamers blame Cyanide.

Solution? a total hardcoded game withgout any options to change the game in the community. Thats why cyanide has moved towards less and less DB tables and options in recent years.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
-
Ad Bot
Posted on 25-11-2024 09:34
Bot Agent

Posts: Countless
Joined: 23.11.09

IP: None  
Abelbaba
T-Photon wrote:
Abelbaba wrote:
well my leaders do crach from time to time (on flat stages to...)
but how does the game 'calculate' when some riders collide with eachother?


sure my do to from time to time when playing PCM. But where you would see 10 mass crashes in real life in TDF you will only see 1 or 2 if your lucky in PCM.

this "reduced chance" is to avoid angry consumers. 7 years ago you would often see a HUGE crash in Paris Roubaix in Arenberg that made people angry so Cyanide removed it (even though people like me enjoyed it)

it's the same old story, DB-makers want total freedom in the DB to manipulate the game but a few n00bs fucks up and releases a DB that makes the game crash so other gamers blame Cyanide.

Solution? a total hardcoded game withgout any options to change the game in the community. Thats why cyanide has moved towards less and less DB tables and options in recent years.

but back to the quastion, how does the game calculate when it is 'crach time'? Pfft
 
T-Photon
When the road narrows or the riders has to make a turn the AI sometimes runs out of space when placing the riders resulting in a crash Wink
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
-
Abelbaba
ah, so still (sort of) random becouse the riders ride at diffrent places of the road every time...
 
Jump to Forum:
Login
Username

Password



Not a member yet?
Click here to register.

Forgotten your password?
Request a new one here.
Latest content
Screenshots
Caisse rider eating
Caisse rider eating
PCM 08: General PCM-screenshots
Fantasy Betting
Current bets:
No bets available.
Best gamblers:
bullet fighti... 18,376 PCM$
bullet df_Trek 17,374 PCM$
bullet Marcovdw 15,445 PCM$
bullet jseadog1 13,552 PCM$
bullet baseba... 10,439 PCM$

bullet Main Fantasy Betting page
bullet Rankings: Top 100
ManGame Betting
Current bets:
No bets available.
Best gamblers:
bullet Ollfardh 21,890 PCM$
bullet df_Trek 15,520 PCM$
bullet Marcovdw 14,900 PCM$
bullet jseadog1 13,500 PCM$
bullet baseball... 7,332 PCM$

bullet Main MG Betting page
bullet Get weekly MG PCM$
bullet Rankings: Top 100
Render time: 0.88 seconds