cactus-jack wrote:
I believe it has to do with how much a rider can attack before he starts suffering from it. You can't attack 20 times during a stage, after so and so many attacks his bar will go down in just a couple of seconds.
I believe this is what the fighter stat did in the older versions, whereas it now increases the chance of a "green-flashing-attack".
Resistance is the "value" of the yellow bar - how long you can perform with a pulse above 166. From somewhere mid 180 the red bar takes over, which is linked to acceleration in the same way as the yellow bar is to resistance (I think!). |