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Cycling game from a cyclist perspective
wildcat000
I dream of a game like PCM where it gives you control of just one cyclist for his entire career, perhaps starting in Juniors, and working your wway up into the Pro Tour ranks. All along negotiating new contracts, developing into a stage racer, classics rider, or sprinter.

I LOVE PCM. But it would be a coup if they include this in the future, or if a game comes out similar to this. Anyone else agree?
 
DaBobScotts
Most definitely, but it would be a lot of work for a relatively small audience, PCM takes a lot of work as it is and loading Cyanide up any more would make their PR even worse!
 
wildcat000
Totally agree. I just hope something comes out, even if it's a separate developer, at least one day.
 
CrueTrue
I can easily see the PS3 version of the game going down this road. It's not going to happen on PC, so the console version is your hope Wink
 
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Kentaurus
I thought about something like this and the best I could come up with was a fitness type game. It would be relatively expensive because a fitness bike would come with it (like the Wii Cyberbike). Anyhow the bike itself would be able to control resistance electrically and would have shifters on the handlebars to to lower and raise the resistance respectively (while also lowering and raising your speed in the game).

Now essentially insert PCM (or the Tour de France game) and give the player control of one rider. Their actual riding ability dictates how they do, and all the factors seen on screen affect the bike. Going uphill increases resistance, downhill reduces, trying to break away, increased due to the wind, back in the peloton, reduced.

Add in a virtual manager to keep your rider on track or give roles. For example you're just starting, rookie type. How about having the manager tell you to get up to the front and help chase down the breakaway, or doing lead out duties for your teams sprinter. Maybe your told pre-race to get in the breakaway, or to stay with and protect your GC contender. As your career progresses, maybe you become the Sprinter or GC contender on the team. Again it would all be based on your own ability!

Difficulty levels would be added to give everyone the ability to ride with the pros, but I would set them to this point: Very Easy - Out of shape people can contend, Easy - Out of shape people will have to build up, average person will contend, Normal - Average person will have to work at it, athletes (not pro cyclists) will contend, Hard - Athletes have to work up to it, Pro Cyclists will be great, Very Hard - Pro level, (we can measure by watts) to beat Cav in a sprint you're going to need to be able to put out 1600-2000 Watts which... well ... based on results most can't do. But hey you can see how bad he would beat you.
Edited by Kentaurus on 07-08-2011 17:47
AZTECA - NBCSN pcmdaily.com/files/Micros16/azt.png
 
gmart
Interesting concepts but I think from a gameplay/interaction perspective, I don't think it would be very fun.

Pro Cyclists race 50-70 days a year, but are training almost every day year round in some way shape or form. You're talking about a game that is now more about practice than game.

As for Kentaurus' suggestion; while interesting, it's impractical, and things like this actually already exist. Tacx is already on the market and pretty expensive for a non-competitive cyclist. https://www.tacxvr... to see more, additionally I think the new Tour De France trainer has a similar function which syncs with google maps to simulate gradients and such (I think it has some silly range like -25% to +25% grades). Plus, anyone who's been snowed in in the winter knows that even 20 minutes on a trainer in a basement/garage is mindnumbing and miserable.

Not to mention that there's something beyond all of that, which is just to actually get on your bike and go race. I race at an amateur level in the Northeast US about 10-15 times a season starting in early may and going until september. I've even dabbled in cyclocross a few times in october/november. At least I know if I win at those events I can make some small bits of money Smile

I don't think I would ever buy into a virtual cycling system when I have a perfectly good bike(s) to ride in my garage all year round.
Edited by gmart on 07-08-2011 20:42
 
Kentaurus
Great look up on the Tacx gmart, that actually does look to be pretty close to what I had in mind, basically mix that and PCM and you're there, though using an electric bike rather than a trainer for you're own would allow it to be much cheaper, I would say it could be done and sold in the $400 range.

As for the rides being boring, yea, I thought about that some, don't know how many have played, but take some of the concepts from MLB 11 The Show, create a player mode. The game simulates unless your character is directly involved. Same concepts could apply, basically if you are pedaling with the peleton the game would go at 8x (though you would only have to pedal the same as 1x). And would do this until something came up that you need to react to, (or you press a button to bring it back down to 1x, or even pause). For example lets say you are your HTC-Highroads sprinter in a very flat course with 1 intermediate sprint. Basically the game would start at 1x, stay there for about 20 seconds to let you break into the pace, then speed up to 8x (while you stay at that pace) until you get about 2-3km from the intermediate. Back to 1x, still same pace for just a bit, but then your team would speed up in a small lead out. It would be up to you where you want to start your sprint from. After the sprint, give another 20-30 seconds to come back to the pack and resume your normal speed. Again up to 8x until the last 5k, where we go back to 1x as the big lead outs are starting. Pace picks up, little bit faster each km as the lead outs press on. Picture playing as Cav, your pedaling fairly hard as you watch Martin pull off the front, little bit harder as Goss pulls off, now Renshaw is pushing it hard as he can waiting for you to make your jump.

In a matter of 15 minutes you complete the stage, 5 minutes of warm-up peleton pedaling, about 8 minutes of tempo pedaling, and about 2 minutes of high tempo/sprinting.

All of these things are adjustable by the difficulty settings, so for someone like gmart who does at least some competitive cycling putting it on very easy would be a waste as you would just tear away from the pack in just your comfortable rhythm. Very hard though and the pelaton cruising would be difficult, and in the lead outs they would just pull away from you. A simple slider would be able to adjust how fast the other riders go.
Edited by Kentaurus on 08-08-2011 20:47
AZTECA - NBCSN pcmdaily.com/files/Micros16/azt.png
 
baseballlover312
It would be amazing!!!!!
I want that game, but I don't have the PS3 or Xbox 360, so PC is my only hope unless somebody decides that sport's games on Wii don't have to be cartoons.
I'd buy it with bad graphics. But great idea Smile
Edited by baseballlover312 on 12-08-2011 17:58
 
baseballlover312
I also need this because I can't race really because theyire aren't any in my area. Sad
 
baseballlover312
And for Kentauraus, cycling is a race where you can make yourself involved in a race, the race doesn't come to you!
 
baseballlover312
And how would you change geers,
or rock the bike?!
 
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Kentaurus
Gears would be simple, you could put shifters like a normal bike would have (though the mechanism would be much simpler just raising or lowering the resistance based on how you shift.) Rocking the bike as in getting out of the saddle for a burst would be tough...you could basically make the point where the bike attaches to a frame of some sort have a pivot, that would allow the bike to angle about 5 degrees in either direction.

I'll photoshop (which will be bad) a picture of what I have in mind for the bike.
Edited by Kentaurus on 13-08-2011 00:54
AZTECA - NBCSN pcmdaily.com/files/Micros16/azt.png
 
Wiley
There are systems out there that allow the bike to rock ...
Also check out Elite Turbo Trainers.
You can download routes from googlemaps i.e. actual lengths and gradients, then you set up a race agains cpu riders, or online aginst others ... which seems very similar to what your suggesting.
However they are expensive, and require and actual bike
Ferrari-BA > Psuedo Man Game
 
Kentaurus
Yea, I'm basically thinking that whole thing can be done for around $400-500 and includes the bike and a game.

And I started to do a photoshop drawing of this... but my drawing abilities are just not good enough to pull it off.

Edit: Also the game itself should be playable with only a controller also, where you would have control of your rider by the press of a button, but this would also mean you would have to give the player controlled rider some sort of stat weighting (like the AI would have) that the player can edit, perhaps build up through training points earned in races or something.
Edited by Kentaurus on 13-08-2011 01:19
AZTECA - NBCSN pcmdaily.com/files/Micros16/azt.png
 
baseballlover312
yeah, I guess that would be a good iidea. But Wiley, this is supposed to be a game like PCM, not a trainer.
 
Wiley
But if you want to ride like real life, then that is a trainer ....
you would get fitter, faster, be able to ride better ... the same as if you used a trainer.

and i was meerly trying to offer some advice that there are systems with the basic concept already, that would be able to provide inspiration and guidance
Ferrari-BA > Psuedo Man Game
 
baseballlover312
If you can't see the cpu, it would be hard to race them, and plain and simply, they wouldn't have the same skills as real riders.
 
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