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29-01-2026 23:24
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Mini shirt blender to dds
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Posted on 29-01-2026 23:24
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akvisvik
Hey maked some minishirts today, but in the guides at pcm.daily's forum blender is used to make minishirts, how can i get the .blend (blender file) to .dds (thats used in PCM)
- akvisvik
 
CrueTrue
Uhm ... the output of blend is a .tga file. These can usually be used with PCM. If not, you can use Paint.NET to convert them to .dds.
 
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akvisvik
hmmm..

Then i Prob saving the file from blender at the wrong way... i just save as, and then it saves as .blend. whats the right way to do itPfft?
 
jseadog1
When your done making the shirt press F3 and save in the directory you want... it will be in .tga then use Paint.NET and save as in .dds format.
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akvisvik
ahh, yeah i saw that mentioned in one of the other threads, but i got the 2.58a realese so the shortcuts is not the same. You know how to do it then, or do you just think that i should download 1.8 or somthing?
 
jseadog1
go to the blender website and go to the archive versions and download the version 2.49b
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akvisvik
okok
 
jseadog1
let me know if that works out for you? if your using PCM 2011 here is a blender file you can use that already has everything already correct you just need to find the jersey directory...
jseadog1 attached the following file:
blender.rar [187.71kB / 199 Downloads]

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ANFreeman
You need to use 'save rendered image', not just the normal save function. That will save it as a TGA, which should be compatible with PCM.

If you use the normal save function, it saves the .blend file, I believe.

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jseadog1
ANFreeman wrote:
You need to use 'save rendered image', not just the normal save function. That will save it as a TGA, which should be compatible with PCM.

If you use the normal save function, it saves the .blend file, I believe.


Actually just saving will give you a .tga file if done correctly as thats what i do.
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ANFreeman
jseadog1 wrote:
ANFreeman wrote:
You need to use 'save rendered image', not just the normal save function. That will save it as a TGA, which should be compatible with PCM.

If you use the normal save function, it saves the .blend file, I believe.


Actually just saving will give you a .tga file if done correctly as thats what i do.


Ah, fair enough. Merely going by the way I learnt to do it Smile

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jseadog1
ANFreeman wrote:
jseadog1 wrote:
ANFreeman wrote:
You need to use 'save rendered image', not just the normal save function. That will save it as a TGA, which should be compatible with PCM.

If you use the normal save function, it saves the .blend file, I believe.


Actually just saving will give you a .tga file if done correctly as thats what i do.


Ah, fair enough. Merely going by the way I learnt to do it Smile


Yes everybody learns there own way ha
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akvisvik
it worked fine after I downgraded my 2.58a ---> 2.49b
 
jseadog1
akvisvik wrote:
it worked fine after I downgraded my 2.58a ---> 2.49b


Thought that it would
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