DDS format to save your wheels, frames, helmets ..
|
michiucf |
Posted on 30-11-2010 08:30
|
Stagiare
Posts: 211
Joined: 30-01-2009
PCM$: 200.00
|
Hello friends wonder what's the format that are stored als DDS wheels, frames, helmets, posters ... etc.
Thanks a Greeting
|
|
|
|
altehacke |
Posted on 30-11-2010 09:49
|
Neo-Pro
Posts: 266
Joined: 12-09-2007
PCM$: 200.00
|
It's a compression method by Microsoft: https://en.wikiped...aw_Surface
|
|
|
|
michiucf |
Posted on 30-11-2010 10:27
|
Stagiare
Posts: 211
Joined: 30-01-2009
PCM$: 200.00
|
English: no but I mean that hai format within a few DDS .. alhpa not .. 32-bit .. which of them is saved
español :no pero quiero decir que formato por que hai dentro de DDS unos cuantos.. no alhpa.. 32 bits.. en cual de ellos se guarda
Edited by CrueTrue on 30-11-2010 16:07
|
|
|
|
fenian_1234 |
Posted on 30-11-2010 19:07
|
Grand Tour Specialist
Posts: 4790
Joined: 06-12-2006
PCM$: 200.00
|
Don't really get what your asking michiuf.
You can save .dds out of photoshop by choosing it from the save as...menu.
You will need to have the Nvidia plug-ins installed.
https://developer.nvidia.com/object/ph...ugins.html |
|
|
|
michiucf |
Posted on 30-11-2010 19:30
|
Stagiare
Posts: 211
Joined: 30-01-2009
PCM$: 200.00
|
and that happens to me on the wheel if properly stored in DDS?
|
|
|
|
fenian_1234 |
Posted on 30-11-2010 19:53
|
Grand Tour Specialist
Posts: 4790
Joined: 06-12-2006
PCM$: 200.00
|
Can you upload the wheel file - both .tga and .dds please? |
|
|
|
michiucf |
Posted on 30-11-2010 20:00
|
Stagiare
Posts: 211
Joined: 30-01-2009
PCM$: 200.00
|
fenian_1234 wrote:
Can you upload the wheel file - both .tga and .dds please?
not only dds
|
|
|
|
fenian_1234 |
Posted on 30-11-2010 21:33
|
Grand Tour Specialist
Posts: 4790
Joined: 06-12-2006
PCM$: 200.00
|
Don't really understand I'm afraid.
Looking at the picture you posted the wheel looks to be missing information that is needed for the alpha channel.... |
|
|
|
michiucf |
Posted on 30-11-2010 22:35
|
Stagiare
Posts: 211
Joined: 30-01-2009
PCM$: 200.00
|
fenian_1234 wrote:
Don't really understand I'm afraid.
Looking at the picture you posted the wheel looks to be missing information that is needed for the alpha channel....
and that as I change it?
|
|
|
|
fenian_1234 |
Posted on 30-11-2010 23:12
|
Grand Tour Specialist
Posts: 4790
Joined: 06-12-2006
PCM$: 200.00
|
The way I would do it is put an alpha channel on the .tga file, then when it is saved to .dds the alpha channel info is there.
There may be another way to do it - I don't know. I've not really messed about with any graphics work recently so only know about making the .tga and converting it to .dds.
|
|
|
|
Ad Bot |
Posted on 24-11-2024 20:34
|
Bot Agent
Posts: Countless
Joined: 23.11.09
|
|
IP: None |
|
|
victorbafa |
Posted on 07-12-2010 08:24
|
Junior Rider
Posts: 27
Joined: 28-12-2009
PCM$: 200.00
|
Hi guyS !
I have no idea how and where I have to save some graphical files like this:
Example:
frame_merckx_quickstep_tt_s
frame_merckx_quickstep_tt_n
frame_merckx_quickstep_tt_d
frame_merckx_quickstep_tt
Please tell me in which folder I have to save it and in which format.
LOTS OF THANKS !
|
|
|
|
felix_29 |
Posted on 07-12-2010 14:50
|
Classics Specialist
Posts: 3054
Joined: 08-08-2009
PCM$: 200.00
|
It should be Cyanide/PCM2010/CM_textures/equipment/frames but i´m not 100% sure. For 2010 they have to be saved as DDS files.
|
|
|
|
victorbafa |
Posted on 07-12-2010 15:32
|
Junior Rider
Posts: 27
Joined: 28-12-2009
PCM$: 200.00
|
OK, I'll try it !
What name I've to put in the document ?
|
|
|
|
Hawkzfan |
Posted on 10-12-2010 21:28
|
Amateur
Posts: 20
Joined: 26-01-2008
PCM$: 200.00
|
fenian_1234 wrote:
The way I would do it is put an alpha channel on the .tga file, then when it is saved to .dds the alpha channel info is there.
There may be another way to do it - I don't know. I've not really messed about with any graphics work recently so only know about making the .tga and converting it to .dds.
Hi,
I have the same problem with saving dds...
It´s not the problem to save it in Photoshop. But I got no helmet in game and I think, it´s because of the nvidia dialog after clicking "Save" in Photoshop...
Please, can somebody post his settings of the following dialog?
THX!
Greets
Hawkzfan |
|
|
|
fenian_1234 |
Posted on 10-12-2010 21:56
|
Grand Tour Specialist
Posts: 4790
Joined: 06-12-2006
PCM$: 200.00
|
Change the top option to 8.8.8.8 ARGB 32bpp / unsigned.
This is the one I use. You can probably use others too. |
|
|