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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2010
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DDS format to save your wheels, frames, helmets ..
michiucf
Hello friends wonder what's the format that are stored als DDS wheels, frames, helmets, posters ... etc.
Thanks a Greeting
i.imgur.com/qtgP1rq.png
 
altehacke
It's a compression method by Microsoft: https://en.wikiped...aw_Surface
 
michiucf
altehacke wrote:
It's a compression method by Microsoft: https://en.wikipedia.org/wiki/DirectDr...aw_Surface

English: no but I mean that hai format within a few DDS .. alhpa not .. 32-bit .. which of them is saved
español :no pero quiero decir que formato por que hai dentro de DDS unos cuantos.. no alhpa.. 32 bits.. en cual de ellos se guarda
Edited by CrueTrue on 30-11-2010 16:07
i.imgur.com/qtgP1rq.png
 
fenian_1234
Don't really get what your asking michiuf.

You can save .dds out of photoshop by choosing it from the save as...menu.

You will need to have the Nvidia plug-ins installed.

https://developer.nvidia.com/object/ph...ugins.html
 
michiucf
fenian_1234 wrote:
Don't really get what your asking michiuf.

You can save .dds out of photoshop by choosing it from the save as...menu.

You will need to have the Nvidia plug-ins installed.

https://developer.nvidia.com/object/ph...ugins.html

and that happens to me on the wheel if properly stored in DDS?
img6.imageshack.us/img6/3425/79844475.jpg
i.imgur.com/qtgP1rq.png
 
fenian_1234
Can you upload the wheel file - both .tga and .dds please?
 
michiucf
fenian_1234 wrote:
Can you upload the wheel file - both .tga and .dds please?

not only dds
i.imgur.com/qtgP1rq.png
 
fenian_1234
Don't really understand I'm afraid.

Looking at the picture you posted the wheel looks to be missing information that is needed for the alpha channel....
 
michiucf
fenian_1234 wrote:
Don't really understand I'm afraid.

Looking at the picture you posted the wheel looks to be missing information that is needed for the alpha channel....

and that as I change it?
i.imgur.com/qtgP1rq.png
 
fenian_1234
The way I would do it is put an alpha channel on the .tga file, then when it is saved to .dds the alpha channel info is there.

There may be another way to do it - I don't know. I've not really messed about with any graphics work recently so only know about making the .tga and converting it to .dds.

 
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victorbafa
Hi guyS !

I have no idea how and where I have to save some graphical files like this:
Example:
frame_merckx_quickstep_tt_s
frame_merckx_quickstep_tt_n
frame_merckx_quickstep_tt_d
frame_merckx_quickstep_tt

Please tell me in which folder I have to save it and in which format.

LOTS OF THANKS !

img96.imageshack.us/img96/4479/iniestagol4.gif
 
felix_29
It should be Cyanide/PCM2010/CM_textures/equipment/frames but i´m not 100% sure. For 2010 they have to be saved as DDS files.
 
victorbafa
OK, I'll try it !

What name I've to put in the document ?
img96.imageshack.us/img96/4479/iniestagol4.gif
 
Hawkzfan
fenian_1234 wrote:
The way I would do it is put an alpha channel on the .tga file, then when it is saved to .dds the alpha channel info is there.

There may be another way to do it - I don't know. I've not really messed about with any graphics work recently so only know about making the .tga and converting it to .dds.



Hi,
I have the same problem with saving dds...
It´s not the problem to save it in Photoshop. But I got no helmet in game and I think, it´s because of the nvidia dialog after clicking "Save" in Photoshop...

Please, can somebody post his settings of the following dialog?
THX!

developer.nvidia.com/docs/IO/20926/TextureCompression.jpg


Greets
Hawkzfan
 
www.dohl-hockey.de
fenian_1234
Change the top option to 8.8.8.8 ARGB 32bpp / unsigned.

This is the one I use. You can probably use others too.
 
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