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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2010
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How to low the quality of the textures?
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Posted on 24-11-2024 14:02
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tados
With the new amount of equipment in the PCM.Daily DB V2, the gameplay is a bit slower, think due to the amount of mb used in frames, wheels and helmets.
How can i resize them in order to liberate some RAM????
THX
Edited by tados on 16-09-2010 15:43
 
Deadpool
FAQ
 
BoogieBoogie
Textures sizes don't slow the game down I think. It's more about the 3D models.
Edited by BoogieBoogie on 16-09-2010 13:38
 
CrueTrue
Dead: What help would he get in the FAQ?

Boogie: I'm pretty sure that the textures mean a lot. I don't know whether you can just resize them, though. You should know better than I Wink
 
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tados
In previous PCM i resized them with a little software that let you select an entire directory, and resize all.
But this year PCM uses DDS images, and i haven´t found any program to resize an entire directory. I would have to do it one by one, and that should be a lot of work and time.
 
BoogieBoogie
Crue: You should know better than me about what the textures mean. I guess it will slow the game down than as you say Smile

You can resize them with Photoshop but you need a DDS Plugin. Resizing textures means that the quality will be lower.
 
tados
BoogieBoogie wrote:
Crue: You should know better than me about what the textures mean. I guess it will slow the game down than as you say Smile

You can resize them with Photoshop but you need a DDS Plugin. Resizing textures means that the quality will be lower.


Sure, but one by one, isn´t it??
 
Lachi
If yes, then you could try to look for a tool which automates user interactions, google for "macro recorder" to get an idea.
 
BoogieBoogie
Yes one by one Wink
 
fenian_1234
The size and detail of the textures slow the game down quite a bit in terms of frame rate.

What was done before was resize most of the _n and _s files down to 128 x 128. Made a lot of difference when tested with and without using a program that measures frame rate (fraps).

In terms of the _d files, bikes I would keep at 512 x 512, but helmets and wheels can easily be made a standard 256 x 256 and not loose much in quality.

Resize according to the above and you won't lose much in quality and maintain a decent framerate.

Also, the models themselves will make a bigger difference too - a small one like the frame_androni nif is 58k. These are about the size Cyanide aim at. Some of the bigger frames like frame_sky is 270k. About 5 times the work for the processor. Makes quite a difference when it's all totalled up. Some of the newer TT helmets ( Boogie Wink) I could see really slowing the game in a TTT. Helmet_garmin_tt is close to 300k. Looks really great, but crammed full of polygons.
 
Deadpool
CrueTrue wrote:
Dead: What help would he get in the FAQ?

Boogie: I'm pretty sure that the textures mean a lot. I don't know whether you can just resize them, though. You should know better than I Wink


Isn't there something in the FAQ about lowering your settings if the game is slow after installing the DB?
 
BoogieBoogie
To bad, didn't know that fenian Sad Have to make the new helmets less complicated I think.

Finished the Uvex TT today so after that I will make them with less polygons Smile
 
tados
i´ve tried to do it using a macro recorder, but always opens the same file, any idea hot to record a good macro?
 
BoogieBoogie
Dont know. I only use photoshop. If you want you can upload the _d texture file. I can than make the alpha channel.
 
Ithaca
Search for AMD's "Compressonator". It can handle DDS'es in batches up to 20-30 files at a time.
 
tados
I´ve been doing it with a macro recorder.
When it will be finished, i will upload a compress file with all the equipment /frames in 128x128, helmets and wheels 64x64)
 
tados
i´ve reduced helmets succesfully.
But with the frames i have a problem, it appears a black square rounding the components (chain,gears, cables, derrailleur, etc). I´ve reduced the 3 files of the frames (the _d, _s and _n files) do i have to reduce the _d file only???.
I´ve also reduced the wheels by 50% the origial size, and today i´m going to test it.
Hope i can find a solution.
Once it will be done, i´ll upload in one file the reduced equipment.
 
fenian_1234
Black squares means you've somehow compressed the _d file without the alpha channel information being present.

No experience with converting the .dds files in batches so can't help you much more than that.
 
tados
fenian_1234 wrote:
Black squares means you've somehow compressed the _d file without the alpha channel information being present.

No experience with converting the .dds files in batches so can't help you much more than that.


With your help i think it has been solved.
I was saving the files with a compressor method without the alpha channel. When i chaged it, the black squeres dissapeared.
I´ll try tonight and i´ll tell you about it.
 
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