How to low the quality of the textures?
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Ad Bot |
Posted on 24-11-2024 14:02
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tados |
Posted on 16-09-2010 13:08
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With the new amount of equipment in the PCM.Daily DB V2, the gameplay is a bit slower, think due to the amount of mb used in frames, wheels and helmets.
How can i resize them in order to liberate some RAM????
THX
Edited by tados on 16-09-2010 15:43
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Deadpool |
Posted on 16-09-2010 13:23
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BoogieBoogie |
Posted on 16-09-2010 13:38
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Textures sizes don't slow the game down I think. It's more about the 3D models.
Edited by BoogieBoogie on 16-09-2010 13:38
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CrueTrue |
Posted on 16-09-2010 14:21
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Dead: What help would he get in the FAQ?
Boogie: I'm pretty sure that the textures mean a lot. I don't know whether you can just resize them, though. You should know better than I |
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tados |
Posted on 16-09-2010 14:40
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In previous PCM i resized them with a little software that let you select an entire directory, and resize all.
But this year PCM uses DDS images, and i haven´t found any program to resize an entire directory. I would have to do it one by one, and that should be a lot of work and time. |
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BoogieBoogie |
Posted on 16-09-2010 14:59
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Crue: You should know better than me about what the textures mean. I guess it will slow the game down than as you say
You can resize them with Photoshop but you need a DDS Plugin. Resizing textures means that the quality will be lower. |
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tados |
Posted on 16-09-2010 15:43
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Under 23
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BoogieBoogie wrote:
Crue: You should know better than me about what the textures mean. I guess it will slow the game down than as you say
You can resize them with Photoshop but you need a DDS Plugin. Resizing textures means that the quality will be lower.
Sure, but one by one, isn´t it?? |
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Lachi |
Posted on 16-09-2010 15:51
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If yes, then you could try to look for a tool which automates user interactions, google for "macro recorder" to get an idea. |
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BoogieBoogie |
Posted on 16-09-2010 16:30
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Yes one by one |
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fenian_1234 |
Posted on 16-09-2010 17:42
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The size and detail of the textures slow the game down quite a bit in terms of frame rate.
What was done before was resize most of the _n and _s files down to 128 x 128. Made a lot of difference when tested with and without using a program that measures frame rate (fraps).
In terms of the _d files, bikes I would keep at 512 x 512, but helmets and wheels can easily be made a standard 256 x 256 and not loose much in quality.
Resize according to the above and you won't lose much in quality and maintain a decent framerate.
Also, the models themselves will make a bigger difference too - a small one like the frame_androni nif is 58k. These are about the size Cyanide aim at. Some of the bigger frames like frame_sky is 270k. About 5 times the work for the processor. Makes quite a difference when it's all totalled up. Some of the newer TT helmets ( Boogie ) I could see really slowing the game in a TTT. Helmet_garmin_tt is close to 300k. Looks really great, but crammed full of polygons. |
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Deadpool |
Posted on 16-09-2010 21:41
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CrueTrue wrote:
Dead: What help would he get in the FAQ?
Boogie: I'm pretty sure that the textures mean a lot. I don't know whether you can just resize them, though. You should know better than I
Isn't there something in the FAQ about lowering your settings if the game is slow after installing the DB? |
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BoogieBoogie |
Posted on 16-09-2010 23:09
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To bad, didn't know that fenian Have to make the new helmets less complicated I think.
Finished the Uvex TT today so after that I will make them with less polygons |
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tados |
Posted on 17-09-2010 14:43
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i´ve tried to do it using a macro recorder, but always opens the same file, any idea hot to record a good macro? |
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BoogieBoogie |
Posted on 18-09-2010 10:01
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Dont know. I only use photoshop. If you want you can upload the _d texture file. I can than make the alpha channel. |
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Ithaca |
Posted on 18-09-2010 11:55
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Domestique
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Search for AMD's "Compressonator". It can handle DDS'es in batches up to 20-30 files at a time. |
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tados |
Posted on 19-09-2010 15:59
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Under 23
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I´ve been doing it with a macro recorder.
When it will be finished, i will upload a compress file with all the equipment /frames in 128x128, helmets and wheels 64x64) |
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tados |
Posted on 27-09-2010 10:06
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Under 23
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i´ve reduced helmets succesfully.
But with the frames i have a problem, it appears a black square rounding the components (chain,gears, cables, derrailleur, etc). I´ve reduced the 3 files of the frames (the _d, _s and _n files) do i have to reduce the _d file only???.
I´ve also reduced the wheels by 50% the origial size, and today i´m going to test it.
Hope i can find a solution.
Once it will be done, i´ll upload in one file the reduced equipment. |
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fenian_1234 |
Posted on 27-09-2010 20:49
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Black squares means you've somehow compressed the _d file without the alpha channel information being present.
No experience with converting the .dds files in batches so can't help you much more than that. |
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tados |
Posted on 28-09-2010 14:38
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fenian_1234 wrote:
Black squares means you've somehow compressed the _d file without the alpha channel information being present.
No experience with converting the .dds files in batches so can't help you much more than that.
With your help i think it has been solved.
I was saving the files with a compressor method without the alpha channel. When i chaged it, the black squeres dissapeared.
I´ll try tonight and i´ll tell you about it. |
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