Custom Equipment Help
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Ithaca |
Posted on 16-09-2010 09:44
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Domestique
Posts: 401
Joined: 13-07-2009
PCM$: 200.00
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Hi Guys!
I've been wanting helmets (Regular and TT) and bike frames for my custom team for quite a while, but I can't seem to make anything that looks remotely good.
Perhaps some of you guys can help?
I've attached the Jersey that I want the helmets and frames to match I was thinking Black / Green nuances, as on the jersey.
Thanks a bunch in advance!
Ithaca attached the following file:
Edited by Ithaca on 16-09-2010 09:45
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jumbobogen |
Posted on 16-09-2010 10:32
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Domestique
Posts: 693
Joined: 31-10-2009
PCM$: 200.00
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i have some Equipment https://www.mediaf...b7jaxffkzt
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Ithaca |
Posted on 16-09-2010 10:46
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Domestique
Posts: 401
Joined: 13-07-2009
PCM$: 200.00
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Thanks man, I'll give them a try. :-)
EDIT:
OK, this is getting embarassing. I can't seem to add the frames and helmets. Would someone kindly help me out?
Edited by Ithaca on 16-09-2010 11:03
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CrueTrue |
Posted on 16-09-2010 14:30
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Tour de France Champion
Posts: 29989
Joined: 20-10-2006
PCM$: 200.00
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Well, Jumbo didn't include all the needed files (.nif, _n and _s textures). It would make it a bit easier if they were included.
Anyway: https://pcmdaily.com/forum/viewthread....ad_id=6571 |
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Ithaca |
Posted on 17-09-2010 00:18
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Domestique
Posts: 401
Joined: 13-07-2009
PCM$: 200.00
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I sort of gathered. :-(.
How can i make anything out of these files, and if I can't: Would someone kindly help me out with #1?
/ Ithaca |
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CrueTrue |
Posted on 17-09-2010 08:52
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Tour de France Champion
Posts: 29989
Joined: 20-10-2006
PCM$: 200.00
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Well, if Jumbobogen isn't willing to help: The files are based on already existing equipment. Go to CM_Textures/Equipment and find the files which look like yours (check the files ending with _d).
When you've found them, you need to make a copy of:
1) The file ending with _s.dds
2) The file ending with _n.dds
3) The matching .nif file in CM_Meshes/Equipment
Now, time to add them to the game by renaming the files. If you're using the PCM.daily DB, there's no need to edit the DB. Instead, follow the instructions here: https://pcmdaily.com/forum/viewthread....ost_306540 |
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Ithaca |
Posted on 17-09-2010 09:08
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Domestique
Posts: 401
Joined: 13-07-2009
PCM$: 200.00
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CrueTrue wrote:
Well, if Jumbobogen isn't willing to help: The files are based on already existing equipment. Go to CM_Textures/Equipment and find the files which look like yours (check the files ending with _d).
When you've found them, you need to make a copy of:
1) The file ending with _s.dds
2) The file ending with _n.dds
3) The matching .nif file in CM_Meshes/Equipment
Now, time to add them to the game by renaming the files. If you're using the PCM.daily DB, there's no need to edit the DB. Instead, follow the instructions here: https://pcmdaily.com/forum/viewthread....ost_306540
Cool, thanks, I'll try it out |
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Ithaca |
Posted on 17-09-2010 10:39
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Domestique
Posts: 401
Joined: 13-07-2009
PCM$: 200.00
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OK, it works. Sort of.
Nif's are in place, the TGA's has been converted to .dds and everything looks good, except that the bike frames has big white squares around handlebars, gears, etc.
I'm thinking this could be a mistake in the tga? I'm not great at photoshopping, so any advice would be great.
Edited by Ithaca on 17-09-2010 10:47
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BoogieBoogie |
Posted on 17-09-2010 10:50
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Breakaway Specialist
Posts: 779
Joined: 01-11-2009
PCM$: 200.00
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This is because you need to add an alpha channel to the tga. The alpha channel can be copied from an existing frame tga. You know how that works? |
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Ithaca |
Posted on 17-09-2010 10:59
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Domestique
Posts: 401
Joined: 13-07-2009
PCM$: 200.00
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BoogieBoogie wrote:
This is because you need to add an alpha channel to the tga. The alpha channel can be copied from an existing frame tga. You know how that works?
OK, I tried. Couldn't quite work it out.
I'm not using photoshop (don't have it), but GIMP. Is this a problem, and do I need to get photoshop in order to fix it?
Edited by Ithaca on 17-09-2010 11:06
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