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3D Race - Error CHDSK?
Ithaca
Posted on 14-09-2010 10:29
Domestique
Posts: 401
Joined: 13-07-2009
PCM$: 200.00
Hey there,
I've bought the digital download edition, and I think this might be where my problems begin.
Ever since Patch 1.3 and 1.0.4.1 I've been getting something that looks heavily like this message whenever i want to 3D Race any stage in my campaign:
"Error, no disk in CHDSK 4/3/5" Continue, Try Again, Cancel?
It's really annoying me, as I can only simulate at the moment. I've asked Cyanide, but they seem to be making a habit of not replying. I'm hoping someone can help.
Ithaca
Posted on 14-09-2010 10:43
Domestique
Posts: 401
Joined: 13-07-2009
PCM$: 200.00
Correction. Just looked it up, it looked like this:
"/device/hddisk4/dr4"
Lachi
Posted on 14-09-2010 11:55
Grand Tour Champion
Posts: 8516
Joined: 29-06-2007
PCM$: 200.00
Do you play with a custom DB? If yes, which?
Have you already uninstalled the game and installed again? If not, try to run the game without patching it first to see if it really is related to the patch.
Then you should patch it, if it still runs, you should install the DB (if you want).
Ad Bot
Posted on 24-11-2024 05:08
Bot Agent
Posts: Countless
Joined: 23.11.09
IP : None
Ithaca
Posted on 14-09-2010 12:48
Domestique
Posts: 401
Joined: 13-07-2009
PCM$: 200.00
PCM Daily Exp DB for 1.0.4.1, all updated and installed correctly. That's what bugs me.
I'm going to give reinstalling a go, but I personally think it's a patching bug.
Lachi
Posted on 14-09-2010 13:05
Grand Tour Champion
Posts: 8516
Joined: 29-06-2007
PCM$: 200.00
It might, that's why I told you to re-install.
Just install the game, then test
Install the patch, then test
Install the DB, then test
So you know what causes the problem.
Ithaca
Posted on 14-09-2010 13:16
Domestique
Posts: 401
Joined: 13-07-2009
PCM$: 200.00
Game (Vanilla): Works.
Patched 1.0.4.1.: Works.
PCM Daily Expansion.: Testing not done yet. I need to download it again :-)
So far so good.
Ithaca
Posted on 14-09-2010 16:34
Domestique
Posts: 401
Joined: 13-07-2009
PCM$: 200.00
UPDATE:
Game (Vanilla): Works.
Patched 1.0.4.1.: Works.
PCM Daily Expansion.: Does not work. The issue is somewhere in this expansion pack. I'd say it's a conflict with my digital download / cd / securom thing, but I don't know enough about it. Help would be appreciated.
Lachi
Posted on 14-09-2010 17:41
Grand Tour Champion
Posts: 8516
Joined: 29-06-2007
PCM$: 200.00
Are you sure that you are installing the PCM daily correctly? Do you know, how to install it?
Ithaca
Posted on 14-09-2010 17:43
Domestique
Posts: 401
Joined: 13-07-2009
PCM$: 200.00
Lachi: I'm sure the pack is installed correctly. Everything checks out, local.cdb's are in order, and simulation / gameplay works. It's only 3D Race that's bugging me.
I'm thinking that something in the PCMEXP must be hardcoded for C:, since it would correlate to the error message... And the fact that I don't have my game on my C: ;-)
LoStaffan
Posted on 14-09-2010 18:12
Free Agent
Posts: 137
Joined: 25-06-2010
PCM$: 200.00
Ithaca wrote:
I'm thinking that something in the PCMEXP must be hardcoded for C:, since it would correlate to the error message... And the fact that I don't have my game on my C: ;-)
don't think so. when it searchs for "/device/hddisk4/dr4" then that means it looks for the "Drive Removable 4" (dr4) ... which means some removable medium, not a system partition...
Ithaca
Posted on 14-09-2010 18:18
Domestique
Posts: 401
Joined: 13-07-2009
PCM$: 200.00
LoStaffan wrote:
Ithaca wrote:
I'm thinking that something in the PCMEXP must be hardcoded for C:, since it would correlate to the error message... And the fact that I don't have my game on my C: ;-)
don't think so. when it searchs for "/device/hddisk4/dr4" then that means it looks for the "Drive Removable 4" (dr4) ... which means some removable medium, not a system partition...
True. But then I'm schtumped.
Lachi
Posted on 14-09-2010 18:39
Grand Tour Champion
Posts: 8516
Joined: 29-06-2007
PCM$: 200.00
I googled a little and I think it is somehow related to a removable drive as LoStaffan suggested.
What I think to have understood: Make sure that all removeable devices have a disk or appropriate thing installed.
If that does not help, I suggest deactivating or deinstalling that device.
Edit: Other ideas.
Did you install the pcm-daily pack from an USB stick?
What is connected in the 4th USB port?
Edited by Lachi on 14-09-2010 18:42
Ithaca
Posted on 14-09-2010 19:07
Domestique
Posts: 401
Joined: 13-07-2009
PCM$: 200.00
Usb slots are used for:
1, keyboard/moure,
2: External DVD
3: Printer
4: External HDD (NOT the one I installed the game on)
I'm currently testing the patched 1.0.4.1, and putting out log entries for that when I'm done. So far, it works.
Christer
Posted on 14-09-2010 19:10
Protected Rider
Posts: 1414
Joined: 30-09-2007
PCM$: 200.00
Don't know if it would help, but try to unplug the external DVD and HDD.
Ithaca
Posted on 14-09-2010 19:10
Domestique
Posts: 401
Joined: 13-07-2009
PCM$: 200.00
log begins - Tue Sep 14 20:08:05 2010
_______________________________________________________________________________________________________________________________________________________________
e:\CM10\Dev\CM\Sources\GameCycling\Game\main.cpp(0709): *****************************************************************************
e:\CM10\Dev\CM\Sources\GameCycling\Game\main.cpp(0710): GAME VERSION = 1.0.4.1
e:\CM10\Dev\CM\Sources\GameCycling\Game\main.cpp(0711): PRODUCT NAME = Pro Cycling Manager 2010
e:\CM10\Dev\CM\Sources\GameCycling\Game\main.cpp(0712): BUILD DATE = Aug 31 2010
e:\CM10\Dev\CM\Sources\GameCycling\Game\main.cpp(0713): COMMAND LINE =
e:\CM10\Dev\CM\Sources\GameCycling\Game\main.cpp(0714): *****************************************************************************
e:\CM10\Dev\CM\Sources\GameCycling\Game\main.cpp(0716): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0410): Code Size = 3235135
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 0.000] Version Number : 58
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 0.002] <SFLB_CTRegisterStreamables_Register()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.779] </SFLB_CTRegisterStreamables_Register()>
.\GFWindow.cpp(1258): - System specs -
.\GFWindow.cpp(1268): - System memory : 3198 MB
.\GFWindow.cpp(1312): - System frequency : 3003 Mhz
.\GFWindow.cpp(1252): Hyper-Threading Technology Processors are not detected.
.\GFWindow.cpp(1350): - End system specs -
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.791] DXDiagLog
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.792] DirectX Version : DirectX 11
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.793] GPU Manufacturer : ATI Technologies Inc.
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.794] GPU DriverDate : 8/4/2010 01:54:52
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.835] ,- Hardware Info
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.836] | Processor : Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.838] | Processor Core Count : 2 Speed : 3001 Mhz
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.840] | RAM : 3198 MB
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.841] | Resolution : 1680x1050
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.842] | GPU : ATI Radeon HD 4800 Series
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.844] | GPU TotalRam : 1017 MB
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.845] | GPU Score : 5.000000
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.846] `- Hardware Info
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1193): No mod specified, using Official settings
e:\CM10\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0037): Gamma = 1.000000
e:\CM10\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0037): Gamma = 1.000000
.\GFWindow.cpp(0420): disable Aero
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0189): | FMOD selected driver : Primary Sound Driver
.\Sound_FMod_CDevice.cpp(0198): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0207): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0213): |
.\Sound_FMod_CDevice.cpp(0213): |
.\Sound_FMod_CDevice.cpp(0213): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0213):
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 2.403] <SFLB_CTApplication_NiInit()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 2.447] </SFLB_CTApplication_NiInit()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 2.871] <SFLB_CTApplication_InitShaders()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 5.134] </SFLB_CTApplication_InitShaders()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 5.151] <SFLB_CT3DRenderView_InitRenderProcess()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 5.251] </SFLB_CT3DRenderView_InitRenderProcess()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0037): Gamma = 1.000000
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0384): Check DX version
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0389): Check DX version asked
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0397): Check DX version OK, renderer creation
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0401): Renderer created
(0000): CreateLocalDatabaseJoins _iLocalDBIndex=1_iMenuServerDBIndex=2_iClientDBIndex=3
(0000): iLangage=21
(0000): CMConstructor
(0000): latin font
(0000):
(0000): +- Create system
(0000): |
(0000): | iLocalDatabase =1
(0000): | iOptionsDatabase =0
(0000): | iNumPageMax =64
(0000): | bUseHint =1
(0000): | bUseTools =1
(0000): | Begin page creation
(0000): | DisplayPage(14) : Page_Intro
(0000): | CloseAllDialog
(0000): | Console Init
(0000): | Create hint
(0000): | Create debug tools
(0000): | Manager component
(0000): |
(0000): +- Create system
(0000):
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2282): [game] switching from state 10 to state 13 with action 1
(0000): DisplayPage(14) : Page_Intro
(0000): CloseAllDialog
(0000): No display ??
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2662): [game] state transition ok
(0000): GameManager_FireDoAction:1
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2282): [game] switching from state 13 to state 15 with action 12
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2662): [game] state transition ok
(0000): GameManager_FireDoAction:12
(0000):
(0000): +- DisplayDialBox(34) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): |
(0000): |
(0000): +- DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000):
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2282): [game] switching from state 15 to state 19 with action 6
(0000): DisplayPage(12) : Page_ConnexionReseau
(0000): CloseAllDialog
(0000):
(0000): +- PageManager_OnDialboxReturn - pdtData.iOpenedDialboxIndex = 0
(0000): |
(0000): | DialBoxReturn(34) : Dialbox_Info return value : 16
(0000): |
(0000): +- PageManager_OnDialboxReturn : Done - pdtData.iOpenedDialboxIndex = -1
(0000):
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2662): [game] state transition ok
(0000): GameManager_FireDoAction:6
(0000): GetNetworkMode() =1
(0000): IsHost() =1
(0000): GetIP() =127.0.0.1
e:\CM10\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(0634): GameManager_InitDB
e:\CM10\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(0639): s_poClientDB Clear
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1171): [game manager] precomputing race date
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Career.cpp(0129): <SFLB_GM2_CGameManager_Career_ConnectProcesses>
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Career.cpp(0131): </SFLB_GM2_CGameManager_Career_ConnectProcesses>
(0000): MenuServer_Constructor iPort=-1 _iNetworkMode=1 _szInitDatabase=Database\OfficialRelease.cdb _bIsNewGame=0 _iNewGameMode=1_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\Ithaca\Documents\Pro Cycling Manager 2010\Database\Solo\OfficialRelease\Career_1.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 19
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): [gameclient] connected to menuserver : waiting for database md5
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\Ithaca\Documents\Pro Cycling Manager 2010\Database\Solo\OfficialRelease
(0000): [gameclient] sending default login
(0000): [menuserver] user <Cyanide:BeCorrosive> trying to login
(0000): Cyanide login as user 1
(0000): send database to client
(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
e:\CM10\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0047): Send weather information
(0000): [menuserver] user 1 connect before prerace wizard
(0000): mUser_GameTeamSelectionFinished
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): Test time to run the race : (IRC_IsClientRunning=0, GetMySeasonTeamId()=0)
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 1
(0000): ### bNewGame : 0
(0000): ### IsHost() : 1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=1
(0000): GuestOK load the game
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2282): [game] switching from state 19 to state 2 with action 28
(0000): DisplayPage(5) : Page_Principale
(0000): CloseAllDialog
(0000): found country for road #10
(0000):
(0000): +- DisplaySubPage(0) : TM_Nouvelles
(0000): |
(0000): | fn_bCheckForImportantNews = 1
(0000): |
(0000): +- DisplaySubPage : Done
(0000):
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 14.084] >> WeatherEngineLog
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 14.086] Weather 0 ( Start : 0.00, End : 115.73, Name : VeryGood
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 14.088] Weather 1 ( Start : 70.80, End : 147.34, Name : Bad
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 14.089] Weather 2 ( Start : 128.21, End : 245.12, Name : Bad
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 14.091] Weather 3 ( Start : 196.86, End : 537.66, Name : Bad
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 14.093] Weather 4 ( Start : 499.02, End : 537.66, Name : VeryBad
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 14.095] << WeatherEngineLog
e:\CM10\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0047): Send weather information
(0000): Send weather to 1 client
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2662): [game] state transition ok
(0000): GameManager_FireDoAction:28
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=21
(0000): IRC_IsClientRunning=0
(0000): DisplayPage(5) : Page_Principale
(0000): CloseAllDialog
(0000): No display ??
(0000):
(0000): +- DisplaySubPage(0) : TM_Nouvelles
(0000): |
(0000): |
(0000): +- DisplaySubPage : Done
(0000):
(0000): System_CM5_OnTeamSelectionFinished
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=21
(0000): GetCurrentPageIndex=5
(0000): _bRaceWizardAlreadyStarted=0
(0000): _bRaceAlreadyStarted=0
(0000): _bFromTeamManagerSelection=0
(0000): IRC_IsClientRunning=0
(0000): g_bWizard_Init_DraftRequested=0
(0000):
(0000): +- DisplaySubPage(0) : TM_Nouvelles
(0000): |
(0000): |
(0000): +- DisplaySubPage : Done
(0000):
(0000): <MenuServer_InitGame>
(0000): _bIsNewGame : 0
(0000): _iNewGameMode : 1
(0000): _iNewStartingDate : 0
(0000): _iDivisionId : 7
(0000): _iRaceId : 0
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0376): [game manager] selecting start date 13/1/2010...
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1171): [game manager] precomputing race date
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0443): [game manager] ===> stage index is 0
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0444): [game manager] stage id : 134
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0445): [game manager] race id : 110
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0450): start day is 13/1/2010
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0451): m_iNextStageSortedIndex is 0
(0000): [menuserver] sending game init ok
e:\CM10\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0065): Receive new weather information
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 14.244] >> WeatherEngineLog
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 14.246] Weather 0 ( Start : 0.00, End : 115.73, Name : VeryGood
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 14.247] Weather 1 ( Start : 70.80, End : 147.34, Name : Bad
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 14.249] Weather 2 ( Start : 128.21, End : 245.12, Name : Bad
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 14.251] Weather 3 ( Start : 196.86, End : 537.66, Name : Bad
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 14.253] Weather 4 ( Start : 499.02, End : 537.66, Name : VeryBad
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 14.254] << WeatherEngineLog
(0000): Toolbar_Bottomleft_OnClick
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=Cyanide
(0000): iNumUsers:1
(0000): user 0 got team 21
(0000): User:0 Team:TEAM SAXO BANK Simulate the race
(0000): iWait=0
(0000): GameMode=1
(0000): GetGameServerState=0
(0000): Current Date:13/01/2010 (1263384000)
(0000): Current Stage:134
(0000): g_iDebugForceStageId:-1
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): team is in national race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): team is in national race
(0000): firstday=1 lastday=1
(0000): iPlayRace=0 , iSimulateRace=1
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2282): [game] switching from state 2 to state 5 with action 26
(0000): DisplayPage(6) : Page_Wizard
(0000): CloseAllDialog
(0000):
(0000): +- DisplaySubPage(37) : SubPage_Wizard_InfoEtape
(0000): |
(0000): | NewProfile2D
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): | [ 16.675] FileStream >> Loading file "./CM_Stages/top_plouay.cds" (Decompression=false, TempFile=false)
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): | [ 16.698] FileStream >> Loading finished
(0000): | team is in national race
(0000): |
(0000): +- DisplaySubPage : Done
(0000):
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2662): [game] state transition ok
(0000): GameManager_FireDoAction:26
(0000):
(0000): +- DisplaySubPage(38) : SubPage_Wizard_Inscriptions
(0000): |
(0000): | StrategyProfile2D_Destroy
(0000): |
(0000): +- DisplaySubPage : Done
(0000):
(0000):
(0000): +- DisplaySubPage(39) : SubPage_Wizard_MaterielChoix
(0000): |
(0000): |
(0000): +- DisplaySubPage : Done
(0000):
(0000):
(0000): +- DisplaySubPage(41) : SubPage_Wizard_StatusPlay
(0000): |
(0000): |
(0000): +- DisplaySubPage : Done
(0000):
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): NewProfile2D
(0000):
(0000): +- DisplayDialBox(14) : Dialbox_RaceProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): |
(0000): |
(0000): +- DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000):
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 0
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=Cyanide
(0000): iNumUsers:1
(0000): user 0 got team 21
(0000): User:0 Team:TEAM SAXO BANK Run the race
(0000): iWait=0
(0000): GameMode=1
(0000): GetGameServerState=0
(0000): Current Date:13/01/2010 (1263384000)
(0000): Current Stage:134
(0000): g_iDebugForceStageId:-1
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): team is in national race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): team is in national race
(0000): firstday=1 lastday=1
(0000): iPlayRace=1 , iSimulateRace=0
(0000): Lauch race...
(0000): MS : Prepare To Race:
(0000): RaceId:110
(0000): StageId:134
(0000): Date:1263384000
(0000): [menuserver] saving database <C:\Users\Ithaca\Documents\Pro Cycling Manager 2010\Database\Solo\OfficialRelease\Career_1.cdb>
(0000): version: 1.0.4.1
(0000): MS : Inform clients of race start:
(0000): User Cyanide in race with team TEAM SAXO BANK
(0000): TeamRaceId:110
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2282): [game] switching from state 5 to state 1 with action 18
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0658): start prestage (134)...
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0668): prestage ok!
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 35.486] <SFLB_CTApplication_OpenStage()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 35.509] normal map loading is ON
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 35.639] FileStream >> Loading file "CM_Stages/top_plouay.zces" (Decompression=true, TempFile=true)
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 36.659] ,- FillAssetNames
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 36.676] `- FillAssetNames
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 37.050] <SFLB_CTStage_LinkNodes()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 37.375] </SFLB_CTStage_LinkNodes()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 37.410] FileStream >> Loading finished
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 37.449] ,- Delete unused features
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 37.451] `- Delete unused features
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 37.458] ,- Application create stage
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 37.460] | ,- Build stage
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 37.462] | | ,- PreBuild vegetation
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 37.464] | | | ,- Vegetation trees
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 37.495] | | | | ,- Init instancing data
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 37.502] | | | | | ,- Build instancing geometries
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 38.420] | | | | | `- Build instancing geometries
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 38.422] | | | | | ,- Create instancing atlas
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 38.424] | | | | | `- Create instancing atlas
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.174] | | | | `- Init instancing data
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.176] | | | `- Vegetation trees
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.178] | | | ,- Vegetation bushes
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.198] | | | | ,- Init instancing data
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.200] | | | | | ,- Build instancing geometries
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.503] | | | | | `- Build instancing geometries
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.505] | | | | | ,- Create instancing atlas
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.507] | | | | | `- Create instancing atlas
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.530] | | | | `- Init instancing data
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.532] | | | `- Vegetation bushes
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.547] | | | ,- Vegetation fields
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.565] | | | `- Vegetation fields
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.566] | | | ,- Vegetation grass
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.585] | | | `- Vegetation grass
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.587] | | | ,- Rocks
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.601] | | | | ,- Build instancing geometries
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.750] | | | | `- Build instancing geometries
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.752] | | | `- Rocks
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.754] | | `- PreBuild vegetation
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.755] | | ,- Build sky
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.863] | | | ,- Build sun
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.883] | | | `- Build sun
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.886] | | | ,- Build cloud
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.928] | | | | ,- Generate shapes samples
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.940] | | | | `- Generate shapes samples
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.942] | | | `- Build cloud
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.954] | | `- Build sky
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.956] | | ,- Build landscape
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.991] | | `- Build landscape
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 39.993] | | ,- Build audience
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 40.328] | | | ,- Create instancing atlas
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 40.330] | | | `- Create instancing atlas
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 40.460] | | `- Build audience
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 40.462] | | ,- Build spline network
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 40.464] | | | [Build spline network done in 0.01 ms]
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 40.465] | | `- Build spline network
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 40.489] | | loading asset 0x17000000
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 40.498] | | 2 unused textures freed
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 40.500] | | 35 null textures removed
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 40.501] | | 222 textures remaining
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 40.503] | | loading asset 0xa0000000
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 40.515] | | loading asset 0xa0000001
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 40.533] | | loading asset 0xa0000002
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 40.546] | | loading asset 0x19000000
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 40.558] | | loading asset 0x18000000
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e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 40.880] | | 18 unused textures freed
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 40.882] | | 5 null textures removed
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e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 40.942] | | 18 unused textures freed
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 40.944] | | 5 null textures removed
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e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 41.013] | | 24 unused textures freed
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e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 41.095] | | 24 unused textures freed
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e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 41.144] | | 18 unused textures freed
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e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 41.151] | | loading asset 0x13000001
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e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 42.352] | | loading asset 0x13000000
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e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 42.384] | | loading asset 0x13000000
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 42.992] | | ,- Build route
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 43.088] | | `- Build route
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 43.090] | | ,- Build vegetation preset managers
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 43.143] | | `- Build vegetation preset managers
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 43.343] | | ,- Build borders
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 43.730] | | `- Build borders
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 43.732] | | ,- Build rivers geometry
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 43.756] | | `- Build rivers geometry
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 43.758] | | ,- Build isolated geometries
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 44.324] | | `- Build isolated geometries
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 44.359] | | ,- Build podium geometry
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 44.741] | | `- Build podium geometry
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 45.472] | | ,- Build monument manager
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 45.487] | | `- Build monument manager
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 45.489] | | ,- PostBuild vegetation
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 45.490] | | `- PostBuild vegetation
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 45.509] | | ,- Audience Instancing Generation : 1860 instances
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 46.884] | | | [Audience done in 1372.68 ms]
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 46.905] | | `- Audience Instancing Generation : 1860 instances
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164):
Edited by CrueTrue on 14-09-2010 19:12
Ithaca
Posted on 14-09-2010 19:13
Domestique
Posts: 401
Joined: 13-07-2009
PCM$: 200.00
I'm now installing PCM V.2, hopefully there'll be no trouble this time. If it's still there, I'll try disconnecting USB-peripherals.
A new log will be posted.
I'm losing confidence
Ithaca
Posted on 14-09-2010 19:36
Domestique
Posts: 401
Joined: 13-07-2009
PCM$: 200.00
This is the CRASHED log, at the point of clicking 3D Race. I hope this is of any use.
-----------------------------------
(0000): MS : Inform clients of race start:
(0000): User Cyanide in race with team Team Saxo Bank
(0000): TeamRaceId:405
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2282): [game] switching from state 5 to state 1 with action 18
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0658): start prestage (2600)...
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0668): prestage ok!
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [138.525] <SFLB_CTApplication_OpenStage()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [138.548] normal map loading is ON
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [138.689] FileStream >> Loading file "CM_Stages/chpts_australia_itt.zces" (Decompression=true, TempFile=true)
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [139.784] ,- FillAssetNames
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [139.800] `- FillAssetNames
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [140.775] <SFLB_CTStage_LinkNodes()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [141.447] </SFLB_CTStage_LinkNodes()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [141.487] FileStream >> Loading finished
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [141.549] ,- Delete unused features
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [141.552] `- Delete unused features
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [141.559] ,- Application create stage
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [141.561] | ,- Build stage
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e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [141.565] | | | ,- Vegetation trees
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [141.594] | | | | ,- Init instancing data
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [141.601] | | | | | ,- Build instancing geometries
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [143.444] | | | | | `- Build instancing geometries
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [143.447] | | | | | ,- Create instancing atlas
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [143.449] | | | | | `- Create instancing atlas
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [145.238] | | | | `- Init instancing data
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [145.240] | | | `- Vegetation trees
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [145.242] | | | ,- Vegetation bushes
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [145.271] | | | | ,- Init instancing data
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [145.274] | | | | | ,- Build instancing geometries
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [146.082] | | | | | `- Build instancing geometries
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [146.084] | | | | | ,- Create instancing atlas
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [146.086] | | | | | `- Create instancing atlas
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [146.470] | | | | `- Init instancing data
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [146.472] | | | `- Vegetation bushes
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [146.483] | | | ,- Vegetation fields
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [146.531] | | | `- Vegetation fields
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [146.533] | | | ,- Vegetation grass
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [146.578] | | | `- Vegetation grass
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [146.580] | | | ,- Rocks
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [146.610] | | | | ,- Build instancing geometries
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [146.974] | | | | `- Build instancing geometries
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [146.977] | | | `- Rocks
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [146.979] | | `- PreBuild vegetation
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [146.981] | | ,- Build sky
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [147.077] | | | ,- Build sun
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e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [147.107] | | | ,- Build cloud
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [147.150] | | | | ,- Generate shapes samples
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [147.162] | | | | `- Generate shapes samples
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [147.164] | | | `- Build cloud
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [147.278] | | `- Build sky
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [147.281] | | ,- Build landscape
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [147.323] | | `- Build landscape
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [147.325] | | ,- Build audience
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [148.186] | | | ,- Create instancing atlas
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [148.189] | | | `- Create instancing atlas
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [151.074] | | `- Build audience
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [151.076] | | ,- Build spline network
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e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [151.080] | | `- Build spline network
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e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [160.230] | | ,- Build route
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [160.250] | | `- Build route
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [160.252] | | ,- Build vegetation preset managers
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [160.317] | | `- Build vegetation preset managers
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [160.836] | | ,- Build borders
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [162.208] | | `- Build borders
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [162.211] | | ,- Build isolated geometries
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [162.213] | | `- Build isolated geometries
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [162.215] | | ,- Build podium geometry
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [163.167] | | `- Build podium geometry
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [167.192] | | ,- Build monument manager
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [167.194] | | `- Build monument manager
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [167.197] | | ,- PostBuild vegetation
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [167.199] | | `- PostBuild vegetation
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [167.218] | | ,- Audience Instancing Generation : 2263 instances
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [168.583] | | | [Audience done in 1362.89 ms]
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [168.586] | | `- Audience Instancing Generation : 2263 instances
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [168.588] | | ,- Trees Instancing Generation : 4344 instances
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [168.802] | | | [Trees done in 212.35 ms]
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [168.805] | | `- Trees Instancing Generation : 4344 instances
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [168.807] | | ,- Bushes Instancing Generation : 5919 instances
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [168.813] | | | [Bushes done in 3.78 ms]
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [168.815] | | `- Bushes Instancing Generation : 5919 instances
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [168.817] | | ,- Rocks Instancing Generation : 713 instances
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [168.819] | | | [Rocks done in 0.33 ms]
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [168.821] | | `- Rocks Instancing Generation : 713 instances
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [168.823] | | ,- Grass Instancing Generation : 90903 instances
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [168.841] | | | [Grass done in 16.56 ms]
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [168.844] | | `- Grass Instancing Generation : 90903 instances
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [168.845] | | ,- FieldCultures Instancing Generation : 155429 instances
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [169.294] | | | [FieldCultures done in 446.69 ms]
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [169.298] | | `- FieldCultures Instancing Generation : 155429 instances
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [169.486] | | after build purge...
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [169.492] | | 180 unused textures freed
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [169.494] | | 40 null textures removed
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [169.496] | | 655 textures remaining
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [169.498] | `- Build stage
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [169.500] | ,- Apply stage configuration
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [169.502] | | ,- Generate road border
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [170.137] | | `- Generate road border
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [170.139] | `- Apply stage configuration
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [170.144] | <SFLB_CT3DRenderView_AddScenesAndCameraToRenderProcess()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [170.278] | </SFLB_CT3DRenderView_AddScenesAndCameraToRenderProcess()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [171.664] | unknown texture type for './3D/Lighting/Txt_Shadow_DefltX_XX.dds'
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [173.285] | ,- First stage update
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [173.288] | | ,- Audience Instancing Generation : 4365 instances
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [174.838] | | | [Audience done in 1548.25 ms]
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [174.840] | | `- Audience Instancing Generation : 4365 instances
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [174.926] | `- First stage update
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [174.928] `- Application create stage
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [174.956] </SFLB_CTApplication_OpenStage()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [174.959] Open stage: 1 Used mem : 678Mo Used mem peak : 684Mo
e:\CM10\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0406): [server] init cyclists...
e:\CM10\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0591): [server] num cyclists: 47
e:\CM10\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0592): [server] num teams: 20
e:\CM10\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0601): [server] init cyclists done.
e:\CM10\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_TimeTrial.cpp(0350): [server] time trial server created!
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2662): [game] state transition ok
(0000): GameManager_FireDoAction:18
(0000): race has started on server
(0000): Stage Buninyong - Buninyong ITT Id:2600
(0000): Init race client...
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [175.531] ,- recompute ground mask
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [175.648] | [recompute ground mask done in 115.04 ms]
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [175.651] `- recompute ground mask
(0000): Time to run the race!!
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
(0000): GameManager_FireDoAction:18
(0000): race has started on server
(0000): Stage Buninyong - Buninyong ITT Id:2600
(0000): Init race client...
(0000): System_CM5_RunTheRace
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2796): [game] start running client
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0148): [client] world constructor...
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0153): <SFLB_IRC2_CWorld_IRC2_CWorld>
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0155): </SFLB_IRC2_CWorld_IRC2_CWorld>
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0157): [client] world constructor ok
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0181): [client] creating inrace client...
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\inc\IRC2_Race.h(0263): [client] switching mode from InRaceClient_eMode_Waiting to InRaceClient_eMode_Stopped
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1837): pas de maillot g?n?ral au temps
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1846): pas de maillot g?n?ral au points
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1856): pas de maillot g?n?ral de la montagne
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1866): pas de maillot g?n?ral des jeunes
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1877): pas de maillot de leader au pro tour
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1887): pas de maillot de leader continental
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0264): [client] inrace world created!
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0268): [client] cyclists init...
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0277): [client] cyclists init ok!
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0404): [client] packets created!
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Sound.cpp(0162): Sound Effect Volume=100.000000
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_SoundEvent.cpp(0136):
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_SoundEvent.cpp(0136): +- Begin block: Load sounds from config file
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_SoundEvent.cpp(0136): |
..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/eng/ClassementMontagnePointAscension (error:3) ..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/eng/ContreName (error:3) ..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/eng/DefaillanceName (error:3) ..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/eng/FinVictoireName (error:3) ..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/eng/PasseEnTeteName (error:3) ..\FS\src\FS_CDirIterator.cpp(0249): |
..\FS\src\FS_CDirIterator.cpp(0249): +- End block: Load sounds from config file
..\FS\src\FS_CDirIterator.cpp(0249):
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Sound.cpp(0337): Sound Comment Volume=100.000000
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(2418): HidePodium
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0442): [client] inrace client created!
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [240.289] ,- Rebuild road tags
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(1526): Add country rider Sutherland in Favorites list
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(1527): Add country rider O'Grady in Favorites list
e:\CM10\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(1528): Add country rider Kemp in Favorites list
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [240.329] | ,- Build road tag sections and geometry
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [240.369] | `- Build road tag sections and geometry
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [240.372] `- Rebuild road tags
e:\CM10\Dev\CM\Sources\GameCycling\InRaceServer\inc\IRS2_Race.h(0345): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Running
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2825): [game] client is running now
(0000): Start UDP Handshaking...
(0000): Ip Server:127.0.0.1
(0000): Port:17852
(0000): Login:Cyanide
(0000): DisplayPage(8) : Page_Course
(0000): CloseAllDialog
(0000):
(0000): +- PageManager_OnDialboxReturn - pdtData.iOpenedDialboxIndex = 0
(0000): |
(0000): | StrategyProfile2D_Destroy
(0000): | DialBoxReturn(14) : Dialbox_RaceProgressBar return value : 16
(0000): |
(0000): +- PageManager_OnDialboxReturn : Done - pdtData.iOpenedDialboxIndex = -1
(0000):
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction ..\FS\src\FS_CPath.cpp(0048): boost error: Path construction (0000):
(0000): +- DisplaySubPage(54) : SubPage_Course_InterfaceCourse
(0000): |
(0000): | New_Page_Course_InterfaceCourse
(0000): | NewProfile2D
(0000): | NewCyclistCarac
(0000): | NewProfile2D
(0000): |
(0000): +- DisplaySubPage : Done
(0000):
Ithaca
Posted on 14-09-2010 19:39
Domestique
Posts: 401
Joined: 13-07-2009
PCM$: 200.00
I believe I found a temporary solution. Apparently it's looking in my External DVD for data. I'm not quite sure !WHY! it's searching E: for data that's now installed on C:, but there you go.
In the absence of an E: it will search C:. If anyone else have this problem, I think I've got the solution for you. PM me.
Thanks for all the help.
CrueTrue
Posted on 14-09-2010 19:41
Tour de France Champion
Posts: 29989
Joined: 20-10-2006
PCM$: 200.00
Any chance that you will publish the solution here? When you're not around in 1 year from now, and people stumble upon this thread / problem, it'd be great if they could get some help, even if you're not here (which I obviously hope that you are ).
Ithaca
Posted on 14-09-2010 19:45
Domestique
Posts: 401
Joined: 13-07-2009
PCM$: 200.00
CrueTrue wrote:
Any chance that you will publish the solution here? When you're not around in 1 year from now, and people stumble upon this thread / problem, it'd be great if they could get some help, even if you're not here (which I obviously hope that you are
).
Well, my guess is that PCM was looking for data in my E:.
This was deduced from my log (posted earlier) that said something along the lines of: e:\CM10\Dev\CM\Sources\GameCycling\
I went through my setup and discovered that E: was my External DVD Player, which is not used for the game. I'm not quite sure !WHY! it's searching E: for data that is now installed on C:, but there you go.
In the absence of an E: it will search C:, so unplugging the drive solves it for now. However, it seems I have to reconnect the drive before and after I play the game.
Otherwise the computer will assign E: to some other drive upon the next startup, and then the problem will persist with something I might not be able to "turn off" or unplug.
If anyone else have this problem, I think I've got the solution for you. PM me.
Thanks for all the help. You guys have been great.
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